• 제목/요약/키워드: Motion Estimation

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시공간 상관성을 이용한 적응적 움직임 추정 (Adaptive motion estimation based on spatio-temporal correlations)

  • 김동욱;김진태;최종수
    • 한국통신학회논문지
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    • 제21권5호
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    • pp.1109-1122
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    • 1996
  • Generally, moving images contain the various components in motions, which reange from a static object and background to a fast moving object. To extract the accurate motion parameters, we must consider the various motions. That requires a wide search egion in motion estimation. The wide search, however, causes a high computational complexity. If we have a few knowledge about the motion direction and magnitude before motion estimation, we can determine the search location and search window size using the already-known information about the motion. In this paper, we present a local adaptive motion estimation approach that predicts a block motion based on spatio-temporal neighborhood blocks and adaptively defines the search location and search window size. This paper presents a technique for reducing computational complexity, while having high accuracy in motion estimation. The proposed algorithm is introduced the forward and backward projection techniques. The search windeo size for a block is adaptively determined by previous motion vectors and prediction errors. Simulations show significant improvements in the qualities of the motion compensated images and in the reduction of the computational complexity.

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깊이 정보를 이용한 줌 움직임 추정 방법 (Zoom Motion Estimation Method by Using Depth Information)

  • 권순각;박유현;권기룡
    • 한국멀티미디어학회논문지
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    • 제16권2호
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    • pp.131-137
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    • 2013
  • 동영상의 줌 움직임 추정은 구현이 아주 복잡하다. 본 논문에서는 줌 움직임 추정을 구현하기 위하여 깊이 카메라와 색상 카메라를 동시에 이용하는 방법을 제안한다. 깊이 카메라로부터 현재블록과 참조블록 사이의 거리 정보를 얻고, 이 거리 정보로부터 두 블록사이의 줌 비율을 계산한다. 줌 비율에 맞게 참조블록을 확대 또는 축소시켜 줌으로서 움직임 추정 차신호를 줄일 수 있다. 따라서, 제안된 방법은 줌 움직임 추정을 위한 복잡도가 크지 않으면서 움직임 추정 정확도를 높이는 것이 가능하다. 모의실험을 바탕으로 제안된 방법의 움직임 추정 정확도를 측정하였으며, 기존 블록정합 방법에 비하여 움직임 추정 오차값이 크게 감소함을 확인하였다.

다해상도 움직임 예측을 이용한 동영상 물체탐지 알고리즘 (An algorithm for Video Object Detection using Multiresolution Motion Estimation)

  • 조철훈;박장한;이한우;남궁재찬
    • 대한전자공학회논문지SP
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    • 제40권1호
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    • pp.87-95
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    • 2003
  • This paper proposes an object detection algorithm using the Multiresolution Motion Estimation(MRME) in wavelet d야main. A existing motion estimation method has characteristics of motion estimation but it requires having computation. Motion estimation in higher resolution used the motion vector of the lower resolution with the MRME that has parent-child relationship on wavelet coefficients. This method reduces the search area of motion estimation in higher resolution and computational complexity. The computational complexity of the proposed method is about 40% of the existing method using 3-level Set Partitioning in Hierarchical Trees(SPIHT) wavelet transform. The experimental results with the proposed method showed about 11% decrease of Mean Absolute Difference(MAD) and gains able to precise tracking of object.

H.264 동영상 압축을 위한 낮은 복잡도를 갖는 부 화소 단위에서의 움직임 추정 (Sub-pixel Motion Estimation Algorithm with Low Computation Complexity for H.264 Video Compression)

  • 이윤화;신현철
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2005년도 추계종합학술대회
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    • pp.639-642
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    • 2005
  • Motion Estimation(ME) is an important part of video compression, because it requires a large amount of computation. Half-pixel and quarter-pixel motion estimation allows high video compression rates but it also has high computation complexity. In this paper we suggest a new and efficient motion estimation algorithm for half-pixel and quarter-pixel motion estimation using SAD values. In the method, an integer-pixel motion vector is found and then only three neighboring points of the integer-pixel motion vector is evaluated to find the half-pixel motion vector. The quarter-pixel motion vector is also found by using a similar method. Experimental results of our method shows 20% reduction in computation time, when compared with those of a conventional method, while producing same quality motion vectors.

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계층적 구조를 이용한 효율적인 변위 추정 방법 (An Efficient Motion Estimation Method Using Hierarchical Structure)

  • 황신환;이상욱
    • 전자공학회논문지B
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    • 제28B권11호
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    • pp.913-924
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    • 1991
  • In this paper, we propose a motion estimation algorithm using hierarchical structure. The algorithm uses the image pyramids from the repetitive application of Gaussian filtering and decimation, and performs an inter-level displacement propagation in its motion estimation process. The motion estimation algorithm based on the hierarchical structure is shown to be very effective since this scheme utilizes the local imformation as well as the global imformation. The experimental results on the various data imdicate that compared to the Horn and Schunck's method, the proposed algorithm yields an accurate motion estimation with a fast convergence behaviour.

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블록의 성질과 프레임 움직임을 고려한 적응적 확장 블록을 사용하는 프레임율 증강 기법 (Adaptive Extended Bilateral Motion Estimation Considering Block Type and Frame Motion Activity)

  • 박대준;정제창
    • 방송공학회논문지
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    • 제18권3호
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    • pp.342-348
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    • 2013
  • 본 논문에서는 적응적인 확장 블록을 사용하는 프레임율 증강 기법인 AEBME (Adaptive Extended Bilateral Motion Estimation)을 제안하고자 한다. 기존의 EBME (Extended Bilateral Motion Estimation) 알고리듬은 동일한 구역에 두 번의 움직임 예측을 수행함으로 인해 높은 계산량이 요구되었다. 본 논문에서는 영상의 edge 정보를 활용한 블록 유형의 일치 유무를 고려하여 EBME 수행여부를 결정함으로써 움직임 예측 과정을 보다 빠르게 수행하도록 하였다. 움직임 벡터 평활화 과정이 적용되어 움직임 벡터 필드 내의 이상 벡터를 찾아 수정한다. 최종적으로 OBMC (Overlapped Block Motion Compensation)와 MCFI (Motion Compensated Frame Interpolation)이 프레임 움직임의 성질에 따라 적용되어 중간 프레임을 보간하게 된다. 실험 결과를 통해 제안하는 알고리듬이 기존의 알고리듬인 EBME에 비해 향상된 성능과 빠른 속도를 보임을 알 수 있다.

Efficient Search Algorithm for Fast Motion Estimation

  • Park, Dong-Min;Kwak, Tong-Ill;Hwang, Bo-Hyun;Yun, Jong-Ho;Choi, Myung-Ryul
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2008년도 International Meeting on Information Display
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    • pp.737-740
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    • 2008
  • Block-matching motion estimation plays an important role in video coding. In this paper, we propose an Efficient Search Algorithm for Fast Motion Estimation. The proposed algorithm detects motion variation for reducing computational complexity before determining motion vector. Experimental results show that the proposed algorithm has good performance than conventional algorithms through quantitative evaluation.

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움직임 추정 정확도가 움직임 보상 부호화에 미치는 영향 (Effects of Motion Estimation Accuracy on the Motion compensated Coding)

  • 김린철;이상욱;김재균
    • 대한전자공학회논문지
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    • 제25권3호
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    • pp.327-334
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    • 1988
  • In this paper, the performance of PRA (pel recurdive algorithm) and BMA(block matching algorithm), which are the most well-known motion estimation techniques, is compared and the effects of the motion estimation accuracy on the motion compensated coding are described. Results of computer simulation on the real images indicate that the TSS (three step search), which is one of the BMA,is slightly better than the PRA in terms of the accuracy however, the required bit rate is 6.6-8.2 Kbps higher that of the PRA because the TSS requires a transmission of motion estimation vectors.

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반화소 단위 움직임 추정 및 움직임 벡터의 특성을 이용한 선별적인 계층적 움직임 추정 (Selective Multiresolution Motion Estimation Using Half-pixel Accuracy and Characteristics of Motion Vectors)

  • 권성근
    • 한국통신학회논문지
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    • 제25권10B호
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    • pp.1813-1820
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    • 2000
  • In this paper we proposed an efficient multiresolution motion estimation(MRME) algorithm using half-pixel accuracy motion estimation (HPAME) and characteristics of motion vectors in the baseband. Conventional MRME method needs exact motion vectors in the baseband because those are used as initial motion vectors in higher frequency subbands. Therefore the proposed method uses HPAME to estimate the motion vectors exactly in the baseband. Based on the characteristics of these motion vectors the motion vectors in the higher frequency subbands are selectively estimatied. That is motion vectors in the higher frequency subbands are estimated only for the blocks which have the half-pixel accuracy motion vectors in the baseband. In the proposed method by using HPAME in the baseband and selective motion estimation in the higher frequency subbands we can obtain reconstructed image with the similar quality with the conventional method though we reduce the computational complexity and the bit rate considerably.

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쌍방향 움직임 예측을 이용한 움직임 보상 보간 기법에서 효율적인 움직임 벡터 보정 방법 (Efficient Motion Vector Correction Method m Motion Compensated Interpolation Technique Using Bilateral Motion Estimation)

  • 박지윤;이창우
    • 한국통신학회논문지
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    • 제34권7C호
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    • pp.687-696
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    • 2009
  • 동영상 신호의 프레임율 증가를 위해서 움직임 보상 보간(motion compensated interpolation) 기법이 많이 사용 된다. 특히 쌍방향 예측을 이용한 움직임 추정 기법은 움직임 추정 과정에서 빈 공간이나 겹쳐지는 문제를 해결함으로써 중간 삽입 프레임 생성 과정에서 좋은 성능을 보인다. 그러나 이와 같은 움직임 추정 과정에서 잘못된 움직임 벡터를 선택할 경우 왜곡된 블록을 생성할 수 있다. 본 논문에서는 쌍방향 움직임 예측을 기반으혹 하는 움직임 보상 보간 기법의 움직임 추정 과정에서 선택되는 움직임 벡터가 올바른 추정인지를 판별하고 인접한 움직임 벡터와 병함한 블록을 이용하여 1/2 화소 단위로 움직임 벡터를 보정하는 새로운 기법을 제안한다. 또한, 제안하는 기법이 기존의 움직임 벡터 추정 기법에 비해서 우수한 성능을 보이는 것을 모의 실험을 통하여 확인한다.