• 제목/요약/키워드: Motion Capability

검색결과 307건 처리시간 0.027초

STEP-NC의 피쳐 기반 공구경로 생성 및 갱신 (Feature Based Tool Path Planning and Modification for STEP-NC)

  • 조정훈;서석환
    • 한국CDE학회논문집
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    • 제4권4호
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    • pp.295-311
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    • 1999
  • An increasing attention is paid to STEP-NC, the next generation CNC controller interfacing STEP-compatible data. In this paper, we first propose an Architecture for the STEP-NC (called FBCC: Feature Baled CNC Controller) accepting feature code compatible with STEP-data, and executing NC motion feature by feature while monitoring the execution status. The main thrust of the paper has been to develop an automatic on-line tool path generation and modification scheme for milling operation. The tool path it generated iota each feature by decomposing into a finite number of primitive features. The key function in the new scheme is haw to accommodate unexpected execution results. In our scheme, the too1 path plinker is designed to have a tracing capability iota the tool path execution so that a new path can be generated from the point where the operation is stopped. An illustrative example is included to show the capability of the developed algorithm.

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일정간격의 두 능동마커를 이용한 저가형 단안 PSD 모션캡쳐 시스템 개발 (Development of a Low-cost Monocular PSD Motion Capture System with Two Active Markers at Fixed Distance)

  • 서평원;김유건;한창호;유영기;오춘석
    • 전자공학회논문지SC
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    • 제46권2호
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    • pp.61-71
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    • 2009
  • 본 논문에서는 가정용 게임에 적용 가능한 저가이면서 컴팩트한 모션캡쳐 시스템을 목표로 하고 있다. 현재 영화나 게임에 이용되는 모션캡쳐 시스템은 장비가 크고 상당히 고가이기 때문에 간단한 가정용 게임에는 적용하기 어렵다. 요즘 흔히 사용되는 USB CCD카메라를 이용한 모션캡쳐 게임은 속도가 느리고 2차원 인식만 하는 단점을 가지고 있다. 하지만 최근 연구에서 저가이면서 속도가 빠른 PSD센서를 이용하여 3차원 측정이 가능한 시스템을 구현할 수 있게 되었다. 2차원 측정이 가능한 PSD센서를 이용한 3차원 모션캡쳐 시스템에는 2개 이상의 PSD를 사용하는 스테레오 비전 기반의 PSD 모션캡쳐 시스템과 빛의 세기와 거리와의 관계를 이용하여 하나의 PSD만으로도 3차원 측정이 가능한 광량보정 기반의 단일 PSD 모션캡쳐 시스템 등이 소개되었다. 하지만 현재 개발된 두 시스템을 가정용 게임에 적용하기에는 다음과 같은 문제가 있다. 두 개 이상의 PSD 센서를 사용해야 하기 때문에 고가이고 복잡하다. 광량보정 기반의 단일 PSD 모션캡쳐 시스템의 경우에는 측정된 마커의 광량을 이용하여 거리를 계산하기 하기 때문에 거리측정을 위해 전방향으로 균일한 광량을 가지는 마커를 만들어야 하므로 매우 어렵다. 따라서 본 논문에서는 이러한 문제를 해결한 새로운 접근방법을 소개하고자 한다. 일정한 거리에 떨어져 있는 두 개의 마커가 광학적 특성만 동일하다면 두 마커 사이의 상대적 광량차이를 이용하여 3차원 측정을 할 수 있다는 것이다. 결과적으로 저가이며, 빠르고, 컴팩트하고, 광각이며, 게임에도 적용가능한 단일 PSD 모션 캡쳐 시스템을 개발했다. 이 개발된 시스템이 애니메이션이나 영화, 게임에도 사용되어질 것으로 기대한다.

인접 영상 프레임에서 기하학적 대칭점을 이용한 카메라 움직임 추정 (Camera Motion Estimation using Geometrically Symmetric Points in Subsequent Video Frames)

  • 전대성;문성헌;박준호;윤영우
    • 전자공학회논문지CI
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    • 제39권2호
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    • pp.35-44
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    • 2002
  • 카메라의 이동과 회전은 영상 프레임 전체에 영향을 미치는 전역 움직임(global motion)을 유발한다. 이러한 전역 움직임을 포함하는 영상을 부호화하는 경우, 변화성분 검출(change detection) 기법을 사용하여 정확한 오브젝트를 분할하는 것은 실제적으로는 불가능하며 큰 움직임 벡터로 인해 높은 압축률을 얻기 어렵다. 이러한 문제는 전역 움직임이 보상된 영상 시퀀스를 사용함으로써 해결할 수 있다. 전역 움직임 보상을 위한 기존의 카메라 움직임 추정 방법들은 계산량이 많다는 문제점을 가지고 있다. 따라서, 본 논문에서는 간단한 선 형식으로 구성되는 전역 움직임 추정 알고리즘을 제안한다 제안 알고리즘은 영상 프레임 내의 대칭점(symmetric points)의 움직임 정보를 이용하여 패닝(panning)과 틸팅(tilting), 줌잉(zooming)에 대한 전역 움직임 파라미터를 산출한다. 전역 움직임 계산에는 카메라 회전에 대해 깊이(depth)에 독립적인 원경만이 사용되며, 영상 내에서 원경을 구분하기 위한 판별식도 논문에 제시된다. 또한, MPEG 시험 영상을 사용한 실험 결과도 나타내었다. 본 논문에서 제안한 기법의 실시간 수행 능력은 많은 영상처리 분야의 전처리 단계에서 사용될 수 있다.

OPTIMAL PREVIEW CONTROL OF TRACKED VEHICLE SUSPENSION SYSTEMS

  • Youn, I.;Lee, S.;Tomizuka, M.
    • International Journal of Automotive Technology
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    • 제7권4호
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    • pp.469-475
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    • 2006
  • In this paper, an optimal suspension system with preview of the road input is synthesized for a half tracked vehicle. The main goal of this research is to improve the ride comfort characteristics of a fast moving tracked vehicle in order to maintain the driver's driving capability. Several different kinds of preview control algorithms are evaluated with active or semi-active suspension systems. The road information estimated from the motion of the 1st road-wheel is adequate to make the best use of the preview control algorithm for tracked vehicles. The ride-comfort characteristics of the tracked vehicle are more dependent on pitching angular acceleration than heaving acceleration. The pitching motion is reduced by the suspension system with hard outer suspensions and soft inner suspensions. Simulation results show that the performance of sky-hook algorithms for ride comfort nearly follow that of full state feedback algorithms.

100kTPI급 하드 디스크 드라이브 TMR 설계를 위한 SUSPENSION에 관한 연구 (A TMR Budget Design for 100kTPI Hard Disk Drives Using a Head Gimbal Assembly with Radial Motion Capability)

  • 오동호;강성우;한윤식;김영훈;고정석;황태연
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2002년도 추계학술대회논문집
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    • pp.140-145
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    • 2002
  • In high-capacity disk drives with ever-growing track density, the allowable level of position error signal (PES) is becoming smaller and smaller. A substantial portion of the PES is caused by disk vibration. This can be reduced by using a head gimbal assemblies (HGAs) that do not confine the slider movement to the vertical direction to disks, but allow movement to the radial direction of disks with respect to disk vibration. Several types of HGAs are proposed for such radial motion of the slider. Experimental results show that the PES levels are reduced by the proposed HGA-design concepts.

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Modified C-dump 컨버터를 이용한 자동차 냉각시스템 SRM 제어 (Control of SRM with Modified C-dump Converter in Cooling System of Automobiles)

  • 윤용호
    • 전기학회논문지
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    • 제66권8호
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    • pp.1297-1302
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    • 2017
  • Recently, SRMs are used in automobiles for power assistant steering, accessory motion control and traction drives. Especially in the motion control and traction drives, safety and efficiency are of paramount importance. The paper describes the essential elements faced in designing and constructing driving circuits for a switched reluctance motor for automobiles. An important factor in the selection of a motor and a drive for industrial application is the cost. The switched reluctance motor(SRM) is a simple, low-cost, and robust motor suitable for variable-speed as well as servo-type applications. With relatively simple converter and control requirements, the SRM is gaining an increasing attention in the drive industry. This paper presents a modified C-dump converter for Switched Reluctance Motor (SRM) machine application in the cooling system of automobiles. The experiments are performed to verify the capability of applicate control method on 6/4 salient type SRM.

여유 자유도 로봇의 국부 최적 경로 계획 (Locally optimal trajectory planning for redundant robot manipulators-approach by manipulability)

  • 이지홍;이한규;유준
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1996년도 한국자동제어학술회의논문집(국내학술편); 포항공과대학교, 포항; 24-26 Oct. 1996
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    • pp.1136-1139
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    • 1996
  • For on-line trajectory planning such as teleoperation it is desirable to keep good manipulability of the robot manipulators since the motion command is not given in advance. To keep good manipulability means the capability of moving any arbitrary directions of task space. An optimization process with different manipulability measures are performed and compared for a redundant robot system moving in 2-dimensional task space, and gives results that the conventional manipulability ellipsoid based on the Jacobian matrix is not good choice as far as the optimal direction of motion is concerned.

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Modeling and Multivariable Control of a Novel Multi-Dimensional Levitated Stage with High Precision

  • Hu Tiejun;Kim Won-jong
    • International Journal of Control, Automation, and Systems
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    • 제4권1호
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    • pp.1-9
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    • 2006
  • This paper presents the modeling and multivariable feedback control of a novel high-precision multi-dimensional positioning stage. This integrated 6-degree-of-freedom. (DOF) motion stage is levitated by three aerostatic bearings and actuated by 3 three-phase synchronous permanent-magnet planar motors (SPMPMs). It can generate all 6-DOF motions with only a single moving part. With the DQ decomposition theory, this positioning stage is modeled as a multi-input multi-output (MIMO) electromechanical system with six inputs (currents) and six outputs (displacements). To achieve high-precision positioning capability, discrete-time integrator-augmented linear-quadratic-regulator (LQR) and reduced-order linearquadratic-Gaussian (LQG) control methodologies are applied. Digital multivariable controllers are designed and implemented on the positioning system, and experimental results are also presented in this paper to demonstrate the stage's dynamic performance.

안정화된 유한요소법을 이용한 진동하는 2차원 물체 주의 유동해석 (A STABILZED FINITE ELEMENT COMPUTATION OF FLOW AROUND OSCILLATING 2D BODIES)

  • 안형택;라술 라힐
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2010년 춘계학술대회논문집
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    • pp.289-294
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    • 2010
  • Numerical stud of an oscillating body in incompressible fluid is performed. Stabilized finite element method comprising of Streamline-Upwind/Petrov-Galerkin (SUPG) and Pressure-Stabilizing/Petrov-Galerkin (PSPG) formulations of linear triangular elements was employed to solve 2D incompressible Navier-Stokes equations whereas the motion of the body was considered by incorporating the arbitrary Langrangian-Eulerian(ALE) formulation. An algebraic moving mesh strategy is utilized for obtaining body conforming mesh deformation at each time step. Two tests cases, namely motion of a circular cylinder and of an airfoil in incompressible flow were analyzed. The model is first validated against the stationary cases and then the capability to handle moving boundaries is demonstrated.

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웨이브릿 패킷 알고리즘을 이용한 3차원 비디오 서브밴드 코딩 (Three-Dimensional Subband Coding of Video using Wavelet Packet Algorithm)

  • 추형석;안종구
    • 대한전기학회논문지:시스템및제어부문D
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    • 제54권11호
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    • pp.673-679
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    • 2005
  • This Paper presents the 3D wavelet transformation based video compression system, which possesses the capability of progressive transmission by increasing resolution and increasing rate for multimedia applications. The 3D wavelet packet based video compression system removes the temporal correlation of the input sequences using the motion compensation filter and decomposes the spatio-temporal subband using the spatial wavelet packet transformation. The proposed system allocates the higher bit rate to the low frequency image of the 3D wavelet sequences and improves the 0.49dB PSNR performance of the reconstructed image in comparison with that of H.263. In addition to the limitation on the propagation of the motion compensation error by the 3D wavelet transformation, the proposed system progressively transmits the input sequence according to the resolution and rate scalability.