• Title/Summary/Keyword: Modifiability

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A Study on IISS Software Architecture of Combat Management System for improving modifiability

  • Park, Ji-Yoon;Yang, Moon-Seok;Lee, Dong-Hyeong
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.2
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    • pp.133-140
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    • 2020
  • The IISS(Integrated Interface Storage System) software uses communication methods such as DSS(Data Sharing Service), UDP to perform the function of sending all messages from the Combat Management System to the analytical computer. Because IISS software handles all message used in the Combat Management System, the source code is large and has a highly dependent feature on message changes. Modification of software is a task that requires a lot of labor, such as series of software reliability test. so research has been conducted to reduce software development costs, including minimizing software modifications. In this paper, We study the method of messages receiving and architectural structure improvement to minimize reliance on message changes in the Combat Management System and improve the modifiability. Reduced message dependency by changing the way DSS and UDP protocols are communicated to Packet Sniffing. In addition, Factory Method Pattern were applied to improve the software design. Test comparing existing software and development elements have confirmed that the software has improved its modifiability and reuse.

Defining an Architectural Pattern for the Software Based Simulators in Consideration of Modifiability and Interoperability (변경가능성과 상호운영성을 고려한 소프트웨어 기반 시뮬레이터 아키텍처 패턴의 정의)

  • Kuk, Seung-Hak;Kim, Hyeon-Soo;Lee, Sang-Uk
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.8
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    • pp.547-565
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    • 2009
  • Simulation is the imitation of some real thing, state of affairs, or process. The act of simulating something generally entails identifying certain key characteristics or behaviors of a selected physical or abstract system. And a simulator is the software or hardware tool that performs simulation tasks. When developing a simulator, the non-functional requirements such as modifiability, interoperability, and extendability should be required. However, existing studies about the simulator development focus not on such non-functional requirements but on the methodologies to build the simulation model. In this paper, we suggest the new architectural pattern for the software based simulator in consideration of such non-functional requirements. In order to define the architectural pattern, we identify the essential elements of the simulators, define relationships between them, and design the architectural structure with the elements to accommodate such non-functional requirements. According to the proposed pattern we can solve the simulation problems to combine the various simulation model components. The pattern guarantees modifiability by reconstructing the simulation model, also guarantees interoperability and extendability by adding various interfaces to the simulation model and by keeping the consistent interfacing mechanism between the simulation model components. The suggested architectural pattern can be used as the reference architecture of the simulator systems that will be developed in future.

A component-based construction process control system for increasing modifiability (변경 용이성 증대를 위한 컴포넌트 기반의 건설공정관리시스템)

  • Kim, Eui-Ryong;Kim, Sin-Ryeong;Kim, Young-Gon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.6
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    • pp.303-309
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    • 2015
  • The construction process and safety management are an important means of the total projects for the decision-making. As an important management tool of cost, resources and risks of the project, the analysis and evaluations are recorded as an important asset of company. Also, it has become a safety device that could reduce risk factors repeatedly by the decision-making methods for the future similar projects. Component-based software, by reusing the useful part, which was prepared without newly developing all that, by building a new software product, the long-term continuous/steady through the provision of a component-based software, by securing a sales base, it should be the development and supply a wide range of applications. In this paper, we propose the construction process control systems for increasing modifiability of process creation and modification for business efficiency in accordance with the diverse trends in the construction process as a low-cost niche through a component-based software supplier to solve these problems.

Metrics for Maintainability of Class Inheritance Structures and it지s Evaluation (클래스 상속 구조의 유지보수성에 관한 척도와 평가)

  • Chung, Hong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.12 no.6
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    • pp.537-542
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    • 2002
  • We propose new metrics for understandability and modifiability of class inheritance structures based on the object-oriented metrics suggested by Chidamber and Kemerer. The metrics are evaluated using the results of Gursaran s experiments which validated the empirical relation of DIT(Depth of Inheritance Tree) and NOC(Number of Children) metrics of Chidamber and Kemerer.

An Object-Oriented Software Development Framework for Autonomous Decentralized Systems (자치적 분산처리 시스템을 위한 객체지향 소프트웨어 개발 프레임워크에 대한 연구)

  • 염근혁
    • The Journal of Information Technology and Database
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    • v.4 no.1
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    • pp.105-116
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    • 1997
  • 분산처리 시스템을 위한 소프트웨어 개발 방법 및 이를 지원하는 프레임워크의 개발은 분산처리 시스템을 위한 좋은 소프트웨어의 개발을 위해 매우 필요한 일이라 할 수 있다. 즉, 분산처리 시스템을 위한 신뢰성 있고 적합성과 확장성을 가진 소프트웨어의 개발은 매우 중요한 일이다. 자치적 분산처리 시스템(Autonomous Decentralized Systems)은 온라인 확장성과 온라인 유지보수성 및 fault tolerance기능을 가진 분산처리 시스템이다. 이 논문에서는 자치적 분산처리 시스템을 위한 객체지향 소프트웨어 개발을 지원하는 프레임워크에 대하여 논한다. 이 프레임워크는 객체지향 요구 분석과 객체지향 설계, 구현, 프로세서에 타스크(task)의 할당, 검증 및 유지보수로 구성되어 있으며, 온라인 확장성과 온라인 변경성(modifiability)을 지원한다. 자치적 분산처리 애플리케이션 소프트웨어 개발을 지원하는 프레임워크는 객체지향 computation 모델을 근간으로 하고 있다. 이 논문에서는 프레임워크외에도 자치적 분산처리 소프트웨어 개발을 위한 CASE(Computer Aided Software Engineering) 환경에 대하여서도 논한다.

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Block Correlator for Real-Time GPS L1 Software Receiver (소프트웨어 기반의 실시간 GPS L1 수신기를 위한 블록 상관기)

  • Kim, Tae-Hee;Lee, Sang-Uk
    • Journal of Satellite, Information and Communications
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    • v.6 no.1
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    • pp.80-85
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    • 2011
  • In this paper, a software-based real-time GPS L1 receiver is proposed for the block correlation techniques. Recently various navigation satellite navigation receivers in the environment for the development of more efficient software-based real-time receiver need to be developed. It is composed of components such as signal supplier, signal acquisition, signal tracking, navigation data processing, and navigation solution. They are designed and implemented as component based software for enhancing reusability and modifiability for user to have more flexibility during development of receiver. This paper will describe design, implementation, and verification of the developed realtime software GNSS receiver.

Identification of scheduling problems for CSCW-based shop floor control in agile manufacturing

  • Cha, Soohyun;Cho, Hyunbo;Jung, Mooyoung
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1995.04a
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    • pp.208-215
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    • 1995
  • Numerous solution methods for scheduling problems such as part dispatching problem, operation sequence problem have been suggested as a means to be embedded in hierarchical or centralized shop floor control. Under the preceding control philosophies, however, response to changes in the shop floor status is quite slow and timely decision is sometimes impossible. Moreover, the control software becomes too large and it is almost impossible to modify the control software when the configuration of the shop floor changes. In agile manufacturing which emerged recently to cope with quick response and easy modifiability when unexpected changes occur, a new control policy is needed. CSCW[Computer Supported Cooperative Work] based shop floor control casts a different view on scheduling problems. Decisions are made locally when requested and useful information is scattered among agents for its efficient use. Adaptation is easy because agents are -'plug compatible or portable. In this paper, scheduling problems occurring under CSCW based shop floor control are identified and characterized. Traditional scheduling problems are reviewed from the CSCW viewpoint. All the control entities involved in the shop floor can be found and used to defined agents. With these entities and CSCW concept, possible scheduling problems are identified.

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A Design of the Structure of Net-Enabled Weapon Model for Scalability of Weapon Model and Modifiability of the Protocol in The Weapon Data Link Simulation (무장데이터링크 시뮬레이션 환경에서 유도탄모델 확장성과 프로토콜 변경용이성을 고려한 네트워크기반 유도탄모델 시뮬레이션 구조 설계)

  • Kim, Sung-Tae;Shim, Jun-Young;Lee, Won-Sik;Wi, Soung-Hyouk;Kim, Ki-Bum
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.697-700
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    • 2019
  • 무장데이터링크 시뮬레이션은 네트워크 기반 유도무기 모델링을 위하여 M&S 기술을 바탕으로 무장데이터링크의 운용성 및 정밀타격 성능을 검증하기 위한 시뮬레이션 소프트웨어다. 네트워크 기반 유도무기 모델은 원격임무통제를 위한 무장데이터링크망과 가상전장을 위한 시뮬레이션망이 연동하는 분산네트워크 환경에서 동작한다. 이때 유도탄모델 인터페이스는 다수의 프로토콜과 종속관계를 갖게 된다. 따라서 프로토콜이 수정될 때마다 유도탄모델 뿐만 아니라, 해당 인터페이스를 사용하는 다른 프로토콜도 수정되어야 한다. 또한 시뮬레이션 특성상 다양한 운용개념이 유도탄모델에 적용될 수 있다. 기존 고정표적 유도탄모델에 임무통제기능을 적용할 경우, 기존 모델이 훼손될 뿐만 아니라 기능 추가 및 삭제가 쉽지 않다는 문제가 있다. 본 논문은 서로 다른 프로토콜을 유도탄모델에 쉽게 적용하고 변경할 수 있는 프로토콜 변경용이성과 기 개발된 고정표적 유도탄모델을 변경하지 않고 무장데이터링크 운용 개념을 적용할 수 있는 유도탄모델 확장성을 위한 구조를 제안한다.

Review on the Quality Attributes of an Integrated Simulation Software for Weapon Systems (무기체계 통합시뮬레이션 소프트웨어의 품질 속성 검토)

  • Oh, Hyun-Shik;Kim, Dohyung;Lee, Sunju
    • Journal of the Korea Institute of Military Science and Technology
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    • v.24 no.4
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    • pp.408-417
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    • 2021
  • This paper describes the quality attributes of an integrated simulation software for weapon systems named Advanced distributed simulation environment(AddSIM). AddSIM is developed as a key enabler for Defense Modeling & Simulation(M&S) systems which simulate battlefields and used for battle experiments, analyses, military exercises, training, etc. AddSIM shall provide a standard simulation framework of the next Defense M&S systems. Therefore AddSIM shall satisfy not only functional but also quality requirements such as availability, modifiability, performance, testability, usability, and others. AddSIM consists of operating softwares of hierarchical components including graphical user interface, simulation engines, and support services(natural environment model, math utility, etc.), and separated weapon system models executable on the operating softwares. The relation between software architectures and their quality attributes are summarized from previous works. And the AddSIM architecture and its achievements in the aspect of quality attributes are reviewed.

A Heuristic Metric for Measuring Complexity of Class Inheritance Structures (클래스 상속구조에 대한 경험적 복잡성 척도)

  • Chung, Hong;Kim, Tae-Sik
    • Journal of the Korean Institute of Intelligent Systems
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    • v.12 no.4
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    • pp.328-333
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    • 2002
  • The deeper the hierarchy of a inheritance structure is, the better the reusability of the structure is, but the more difficult the understandability and the maintainability of it is. On the contrary, the shallower the hierarchy is, the worse the abstraction of the inheritance structure is, but the better the understandability and modifiability of it is. Therefore, it is to be desired that a deep hierarchy of a inheritance structure should be split to be shallow for the maintainability of a system. This paper proposed a complexity metric that is based on DIT and NOC of Chidamber and Kemerer, and solved the ambiguity of the metrics of them, which was pointed out by Li. The metric is a simple and heuristic one for measuring the complexity of class inheritance structures by considering the number of ancestor classes and descendant classes and the depth of inheritance hierarchy. This provides a quantitative information for assessing the complexity of a inheritance structure in splitting it.