• Title/Summary/Keyword: Modeling & Simulation (M&S)

Search Result 427, Processing Time 0.025 seconds

The Battle Warship Simulation of Agent-based with Reinforcement and Evolutionary Learning (강화 및 진화 학습 기능을 갖는 에이전트 기반 함정 교전 시뮬레이션)

  • Jung, Chan-Ho;Park, Cheol-Young;Chi, Sung-Do;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
    • /
    • v.21 no.4
    • /
    • pp.65-73
    • /
    • 2012
  • Due to the development of technology related to a weapon system and the info-communication, the battle system of a warship has to manage many kinds of human intervention tactics according to the complicated battlefield environment. Therefore, many kinds of studies about M&S(Modeling & Simulation) have been carried out recently. The previous M&S system based on an agent, however, has simply used non-flexible(or fixed) tactics. In this paper, we propose an agent modeling methodology which has reinforcement learning function for spontaneous(active) reaction and generation evolution learning Function using Genetic Algorithm for more proper reaction for warship battle. We experiment with virtual 1:1 warship combat simulation on the west sea so as to test validity of our proposed methodology. We consequently show the possibility of both reinforcement and evolution learning in a warship battle.

Forming Simulation of EV Motor Hairpin by Implementing Mechanical Properties of Polymer Coated Copper Wire (고분자 필름 및 구리선 이종 물성을 고려한 EV모터용 헤어핀 성형 공정 해석)

  • D. C. Kim;Y. J. Lim;M. Baek;M. G. Lee;I. S. Oh
    • Transactions of Materials Processing
    • /
    • v.32 no.3
    • /
    • pp.122-128
    • /
    • 2023
  • As electric vehicles (EV) have increasingly replaced the conventional vehicles with internal combustion engines (ICE), most of automotive makers are actively devoting to the technology development of EV parts. Accordingly, the manufacturing process for power source has been also shifting from engine/transmission to EV motor/reducer system. However, lack of experience in developing the EV motor still remains as a technical challenge. In this paper, we employed the forming simulation based on finite element modeling to solve this problem. In particular, in order to increase the accuracy of the forming simulation, we introduced the elastic-plastic constitutive model parameters for polymer-copper hybrid wire by investigating the individual strain-stress curves, and elastic modulus of polymer and copper. Then, the reliability of modeling procedure was confirmed by comparing the simulated results with experiments. Finally, the identified mechanical properties and finite element modeling were applied to a hairpin forming process, which involves multiple deformation paths such as bending, pressing, widening, and twisting. The proposed numerical approach can replace common experience or experiment based trials by reducing production time and cost in the future.

Command and control modeling for computer assisted exercise (훈련시뮬레이션에서의 지휘통제 모델링)

  • Yun, Woo-Seop;Han, Bong-Gyu;Lee, Tae-Eog
    • Journal of the Korea Society for Simulation
    • /
    • v.25 no.4
    • /
    • pp.117-126
    • /
    • 2016
  • We suggest the C2 modeling method to develop a simulation model for training command groups which consist of commanders and staffs. By using C2 models in constructive simulation models, combat entities or units directly receive and execute orders from a command group without mediating human role players. We also compare combat results from suggested modeling method with the results of existing models by building and implementing a simulation model with C2 models. Our analysis by comparison demonstrates advantages of suggested method to model C2 for computer assisted exercises.

Design of the Agent-based Network-Centric Warfare Modeling System (에이전트 기반의 NCW 전투모델링 시스템 설계)

  • Park, Se-Youn;Shin, Ha-Yong;Lee, Tae-Sik;Choi, Bong-Wan
    • Journal of the Korea Society for Simulation
    • /
    • v.19 no.4
    • /
    • pp.271-280
    • /
    • 2010
  • While the future warfare is expected to be appeared as network-centric, effect-based, and coordinated cooperative, most current M&S systems reflect only the unit behaviors and interactions of each weapon system. There are limitations to analyze the behaviors of managing weapons cooperatively and sharing the situational awareness over the networks of distributed sensors, C2, and shooters using them. Therefore, we introduce the new design of the networkcentric warfare modeling system using the agent-based modeling and simulation approach. We have developed a system for engagement-level warfare models and tested with multi-platform battleship warfare. In this paper, we propose the method to design battle agents, environments, and networks for network centric warfare modeling.

Life Cycle Cost Estimation for Jangbogo-II Submarines based on Modeling and Simulation Methodologies (M&S기법을 활용한 장보고 II급 잠수함 수명주기비용 추정)

  • Ahn, Jae-Kyoung;Choi, Bong-Wan;Lee, Yong-Kyu
    • IE interfaces
    • /
    • v.23 no.3
    • /
    • pp.221-228
    • /
    • 2010
  • With the development of science and technology, modern submarines are equipped with high technology devices and multi-functioned precise armaments, consequently, acquisition cost as well as maintenance cost of the submarines are getting higher and higher. However, tight defense budget forces navy to significantly reduce military operating and maintenance costs. In this study, the maintenance and operating costs of submarine Jangbogo-II are estimated through M&S (Modeling and simulation) methodologies in order to reasonably and consistently work out the requirement verification system of Jangbogo-II. The maintenance and operating costs of Jangbogo-II along the next 25 years are estimated as 312.65 billion won via engineering analysis methods while 312.69 billion won from PRICE Model, which shows only 0.04 billion won differences as a whole. This study is expected to be able to provide meaningful decision making data for not only short and/or mid term operating planning but military budgeting.

Study on M&S PlugIn-Based Architecture(PBA) for SBA (SBA를 위한 M&S P1ugIn-Based Architecture(PBA) 구조에 대한 연구)

  • Won, Garng-Yun;Choi, Sang-Yeong
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.10 no.1
    • /
    • pp.70-77
    • /
    • 2007
  • Simulation Based Acquisition(SBA) gains interest from the defense acquisition community. To accomplish SBA efficiently, M&S should be collaborately used in. This paper proposes PBA(PlugIn-Based Architecture) that is a common software development infrastructure and provides reuse mechanism with plugin components. PlugIns are reuse entity possible to plug-in-play statically and dynamically. This architecture supports stand alone simulation and HLA-compliant distributed simulation also.

A Study on Flooding·Sinking Simulation for Cause Analysis of No. 501 Oryong Sinking Accident

  • Lee, Jae-Seok;Oh, Jai-Ho;Lee, Sang-Gab
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
    • /
    • 2018.11a
    • /
    • pp.241-247
    • /
    • 2018
  • Deep-sea fishing vessel No. 501 Oryong was fully flooded through its openings and sunk to the bottom of the sea due to the very rough sea weather on the way of evasion after a fishing operation in the Bearing Sea. As a result, many crew members died and/or were missing. In this study, a full-scale ship flooding and sinking simulation was conducted, and the sinking process was analyzed for the precise and scientific investigation of the sinking accident using a highly advanced Modeling & Simulation (M&S) system of the Fluid-Structure Interaction (FSI) analysis technique. To objectively secure the weather and sea states during the sinking accident in the Bering Sea, time-based wind and wave simulation at the region of the sinking accident was conducted and analyzed, and the weather and sea states were realized by simulating the irregular strong wave and wind spectrums. Simulation scenarios were developed and full-scale ship and fluid (air & seawater) modeling was performed for the flooding sinking simulation, by investigating the hull form, structural arrangement & weight distribution, and exterior inflow openings and interior flooding paths through its drawings, and by estimating the main tank capacities and their loading status. It was confirmed that the flooding and sinking accident was slightly different from a general capsize and sinking accident according to the simple loss of stability.

  • PDF

Implementation of Smartphone Adaptor for Real-Time Live Simulations (실시간 Live 시뮬레이션을 위한 스마트폰 연동기 구현)

  • Kim, Hyun-Hwi;Lee, Kang-Sun
    • Journal of the Korea Society for Simulation
    • /
    • v.22 no.1
    • /
    • pp.9-20
    • /
    • 2013
  • Defense M&S for weapons effectiveness is a realistic way to support virtual warfare similar to real warfare. As the war paradigm becomes platform-centric to network-centric, people try to utilize smartphones as the source of sensor, and command/control data in the simulation-based weapons effectiveness analysis. However, there have been limited researches on integrating smartphones into the weapon simulators, partly due to high modeling cost - modeling cost to accomodate client-server architecture, and re-engineering cost to adapt the simulator on various devices and platforms -, lack of efficient mechanisms to exchange large amount of simulation data, and low-level of security. In this paper, we design and implement Smartphone Adaptor to utilize smartphones for the simulationbased weapons effectiveness analysis. Smartphone Adaptor automatically sends sensor information, GPS and motion data of a client's smartphone to a simulator and receives simulation results from the simulator on the server. Also, we make it possible for data to be transferred safely and quickly through JSON and SEED. Smartphone Adaptor is applied to OpenSIM (Open simulation engine for Interoperable Models) which is an integrated simulation environment for weapons effectiveness analysis, under development of our research team. In this paper, we will show Smartphone Adaptor can be used effectively in constructing a Live simulation, with an example of a chemical simulator.

Modeling and Analysis for Efficient Joint Combat Fire Operation of Army Artillery and Army Aviation (효율적인 육군항공과 포병자산의 통합화력 운용방안 판단을 위한 모델링 방법론 및 분석)

  • Lim, Jong-Won;Kwon, Hyog-Lae;Lee, Tae-Eog
    • Journal of the Korea Society for Simulation
    • /
    • v.23 no.2
    • /
    • pp.47-55
    • /
    • 2014
  • Most combat simulation models, including Korean Army's combat models for simulation analysis, have too much limitations to be used for analysis of complex combats like joint combat fires. We analyze requirements for modeling and simulation of Fire-Eagle, which is a joint combat fire model of ground combat fires and army aviation. We then propose a simulation model for Fire Eagle and derive operational strategies for improving the joint combat fire. To do these, we analyze effectiveness of specific operational plans and scenarios by using the simulation model. We demonstrate ways of developing efficient and effective operational plans from the simulation experimental results.

A Modeling & Simulation Engine for Analyzing Weapons Effectiveness : Architecture (무기체계 분석을 위한 모의엔진 아키텍처 연구)

  • Kim, Tae-Sup;Chang, Hee-Jung;Lee, Jae-Min;Lee, Kang-Sun
    • Journal of the Korea Society for Simulation
    • /
    • v.19 no.2
    • /
    • pp.51-62
    • /
    • 2010
  • Modeling and Simulation techniques are useful to construct executable battlefields and forces on computers, and have been utilized to analyze effectiveness of weapon systems in the computerized war environment. However, most weapon simulations so far have exhibited low reusability and extensibility, since they have been developed for specific simulation objectives with different structures and simulation engines. In this paper, we identify requirements for defense modeling and simulation activities and propose a simulation engine to support the identified requirements. We define the software architecture of the proposed engine, in a way to efficiently provide usability, component-based reusability, interoperability, and reuse-based development.