• Title/Summary/Keyword: Model and Prototype Testing

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Virtual Prototyping of Portable Consumer Electronic Products Based on HMI Functional Simulation (HMI 기능 시뮬레이션 기반 개인용 휴대전자제품의 가상시작)

  • Park, Hyung-Jun;Bae, Chae-Yeol;Moon, Hee-Cheol;Lee, Kwan-Heng
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.854-861
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    • 2005
  • The functional behavior of a portable consumer electronic (PCE) product is nearly all expressed with human-machine interaction (HMI) tasks. Although physical prototyping and computer aided design (CAD) software can show the appearance of the product, they cannot properly reflect its functional behavior. In this paper, we propose a virtual prototyping (VP) system that incorporates virtual reality and HMI functional simulation in order to enables users to capture not only the realistic look of a PCE product but also its functional behavior. We obtain geometric part models of the product and their assembly and kinematics information with the help of CAD and reverse engineering tools, and visualize them with various display tools. We adopt state transition methodology to capture the HMI functional behavior of the product into a state transition chart, which is later used to construct a finite state machine (FSM) for the functional simulation of the product. The FSM plays an important role to control the transition between states of the product. The proposed VP system receives input events such as mouse clicks on buttons and switches of the virtual prototype model, and it reacts to the events based on the FSM by activating associated activities. The VP system provides the realistic visualization of the product and the vivid simulation of its functional behavior. It can easily allow users to perform functional evaluation and usability testing. Moreover, it can greatly reduce communication errors occurring in a typical product development process. A case study about VP of an MP3 player is given to show the usefulness of the proposed VP system.

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A Study on the Design and Implementation of 2-phase BLDC Fan Motor with 1-horsepower Class for Air Conditioning (공조용 1마력급 2상 BLDC 팬모터의 설계 및 구현에 관한 연구)

  • Baek, Soo-Whang
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.4
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    • pp.757-764
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    • 2018
  • This paper describes the design and implementation of a 1hp class two-phase type BLDC fan motor used in an air conditioning system. The BLDC motor, which is implemented in this study, is not a commutator motor type with excellent lifetime and durability and is driven by two phase power source. The most important target specification of a motor used in an air conditioning system is that it has a high efficiency at the rated operating point. For this purpose, we designed the stator shape of the BLDC motor, the design of the rotor magnet, and the control circuit for driving. The BLDC motor has a structure where the motor part, the control part, and the power part are integrated. The finite element analysis was used to calculate the characteristics of the BLDC motors, and the conformity of the design results was confirmed by fabricating and testing the prototype model.

Investigation on the Design Wave Forces for Ear-do Ocean Research Station II: Fluid Force in the Breaking Wave Field (이어도 종합해양과학기지에 대한 설계파력의 검토 II: 쇄파역에서의 유체력)

  • 전인식;심재설;최성진
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.12 no.4
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    • pp.168-180
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    • 2000
  • In the Part I, the three dimensional model testing with NNW deep water wave direction gave the results such that the occurrence of breaking waves over the peak of Ear-Do caused very small wave height at the structure position. But the measured wave forces were rather greater than the calculated forces based on deep water wave height. Furthermore, It was also perceived that the time series of the forces looked like corresponding to the case that waves were superimposed by an unidirectional current. In the present Part II, the current is presumed to be a flow secondly induced by breaking waves, and an extensive study to clarify the current in a quantitative sense is performed through numerical analysis and hydraulic experiment. The results showed that a strong circulation can surely occur in the vicinity of the structure due to radiation stress differentials given by the breaking waves. It was also recognized that the velocity of the induced current varied with the magnitude of energy dissipation rate introduced in the numerical analysis. The numerical analysis was tuned adjusting the dissipation rate so that the calculated wave field could closely match with the experimental results of Part I. The fluid force (in prototype) for the optimal match showed approximately 2.2% increased over the calculated value based on the deep water wave height (24.6m) whereas the force corresponding to the average of the experimental values showed the increase of about 13.0%.

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Effects of Consumer Co-creation on Consumer Attitude: Moderating Roles of Consumer Motivation (공동가치창출 경험이 소비자 태도에 미치는 영향: 소비자 동기의 조절효과를 중심으로)

  • Son, Jungmin;Kang, Wooseong;Kang, Seongho
    • Journal of Distribution Science
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    • v.13 no.12
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    • pp.105-111
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    • 2015
  • Purpose - Many global companies across industries are paying significant attention to co-creation activities, which enable consumers to participate in firms' value creation process, as a main model of new product development processes. In this study, we aim to examine different types of co-creation activities and their effects on consumer attitudes. We focus on upstream co-creation, downstream co-creation, autonomous co-creation, and sponsored co-creation. Upstream co-creation includes firms' control and management in the initial stage of new product development and prototype testing. Downstream co-creation indicates that consumers participate in firms-initiative activities at a later stage in new product development, such as public relations and marketing communications. Autonomous co-creation includes consumers' commitment activities in the absence of firms' rewards. However, under the sponsored co-creation, consumers can return monetary and social rewards from firms through their co-creation activities. The hypotheses regarding the effect of co-creation on consumer attitudes are as follows. (H1, H2, H3, H4) Upstream, downward, autonomous, and sponsored co-creation has positive effects on consumer attitude. (H5, H6) As intrinsic motivation increases, the positive effect of upstream and autonomous co-creation increases. (H7, H8) As extrinsic motivation increases, the positive effect of downward and sponsored co-creation increases. Research design, data, and methodology - To achieve our research goals, we analyzed responses from 246 samples from Korean consumers and verified the proposed hypotheses using a linear regression model. The samples include Korean consumers who experienced upstream, downstream, autonomous, and sponsored co-creation by firms. Results - First, both upstream co-creation and downstream co-creation with firms and consumers are found to have positive effects on consumer attitudes. Second, autonomous co-creation and sponsored co-creation are found to positively affect consumer attitudes. Third, consumers' intrinsic motivation has a fit-effect between upstream co-creation and autonomous co-creation, and their extrinsic motivation has a fit-effect between downstream co-creation and sponsored co-creation. Consumers who have strong intrinsic motivation are affected by upstream co-creation and autonomous co-creation. However, consumers who have strong extrinsic motivation are affected by downstream co-creation and sponsored co-creation. Conclusion - These results indicate that the fit between consumers' co-creation participation types and consumers'motivations is a significant factor in determining consumer attitudes. The results of this study imply that various types of consumer participation actually improve consumers' attitudes toward products and brands. In addition, our study also suggests that firms should consider the fit between co-creation types and consumers' motivations when they initiate co-creation activities. In this study, we survey consumers who participated in firms' co-creation activities. Future studies can compare different types of consumers. For instance, we can examine the different in different test by comparing experienced versus inexperienced consumers. Finally, we expand this research to user-generated content topics. This attending issue focuses on the mechanism that breaks down the boundaries and barriers between consumers and producers.

Context Prediction Using Right and Wrong Patterns to Improve Sequential Matching Performance for More Accurate Dynamic Context-Aware Recommendation (보다 정확한 동적 상황인식 추천을 위해 정확 및 오류 패턴을 활용하여 순차적 매칭 성능이 개선된 상황 예측 방법)

  • Kwon, Oh-Byung
    • Asia pacific journal of information systems
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    • v.19 no.3
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    • pp.51-67
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    • 2009
  • Developing an agile recommender system for nomadic users has been regarded as a promising application in mobile and ubiquitous settings. To increase the quality of personalized recommendation in terms of accuracy and elapsed time, estimating future context of the user in a correct way is highly crucial. Traditionally, time series analysis and Makovian process have been adopted for such forecasting. However, these methods are not adequate in predicting context data, only because most of context data are represented as nominal scale. To resolve these limitations, the alignment-prediction algorithm has been suggested for context prediction, especially for future context from the low-level context. Recently, an ontological approach has been proposed for guided context prediction without context history. However, due to variety of context information, acquiring sufficient context prediction knowledge a priori is not easy in most of service domains. Hence, the purpose of this paper is to propose a novel context prediction methodology, which does not require a priori knowledge, and to increase accuracy and decrease elapsed time for service response. To do so, we have newly developed pattern-based context prediction approach. First of ail, a set of individual rules is derived from each context attribute using context history. Then a pattern consisted of results from reasoning individual rules, is developed for pattern learning. If at least one context property matches, say R, then regard the pattern as right. If the pattern is new, add right pattern, set the value of mismatched properties = 0, freq = 1 and w(R, 1). Otherwise, increase the frequency of the matched right pattern by 1 and then set w(R,freq). After finishing training, if the frequency is greater than a threshold value, then save the right pattern in knowledge base. On the other hand, if at least one context property matches, say W, then regard the pattern as wrong. If the pattern is new, modify the result into wrong answer, add right pattern, and set frequency to 1 and w(W, 1). Or, increase the matched wrong pattern's frequency by 1 and then set w(W, freq). After finishing training, if the frequency value is greater than a threshold level, then save the wrong pattern on the knowledge basis. Then, context prediction is performed with combinatorial rules as follows: first, identify current context. Second, find matched patterns from right patterns. If there is no pattern matched, then find a matching pattern from wrong patterns. If a matching pattern is not found, then choose one context property whose predictability is higher than that of any other properties. To show the feasibility of the methodology proposed in this paper, we collected actual context history from the travelers who had visited the largest amusement park in Korea. As a result, 400 context records were collected in 2009. Then we randomly selected 70% of the records as training data. The rest were selected as testing data. To examine the performance of the methodology, prediction accuracy and elapsed time were chosen as measures. We compared the performance with case-based reasoning and voting methods. Through a simulation test, we conclude that our methodology is clearly better than CBR and voting methods in terms of accuracy and elapsed time. This shows that the methodology is relatively valid and scalable. As a second round of the experiment, we compared a full model to a partial model. A full model indicates that right and wrong patterns are used for reasoning the future context. On the other hand, a partial model means that the reasoning is performed only with right patterns, which is generally adopted in the legacy alignment-prediction method. It turned out that a full model is better than a partial model in terms of the accuracy while partial model is better when considering elapsed time. As a last experiment, we took into our consideration potential privacy problems that might arise among the users. To mediate such concern, we excluded such context properties as date of tour and user profiles such as gender and age. The outcome shows that preserving privacy is endurable. Contributions of this paper are as follows: First, academically, we have improved sequential matching methods to predict accuracy and service time by considering individual rules of each context property and learning from wrong patterns. Second, the proposed method is found to be quite effective for privacy preserving applications, which are frequently required by B2C context-aware services; the privacy preserving system applying the proposed method successfully can also decrease elapsed time. Hence, the method is very practical in establishing privacy preserving context-aware services. Our future research issues taking into account some limitations in this paper can be summarized as follows. First, user acceptance or usability will be tested with actual users in order to prove the value of the prototype system. Second, we will apply the proposed method to more general application domains as this paper focused on tourism in amusement park.

Design and frnplernentation of a Query Processing Algorithm for Dtstributed Semistructlred Documents Retrieval with Metadata hterface (메타데이타 인터페이스를 이용한 분산된 반구조적 문서 검색을 위한 질의처리 알고리즘 설계 및 구현)

  • Choe Cuija;Nam Young-Kwang
    • Journal of KIISE:Software and Applications
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    • v.32 no.6
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    • pp.554-569
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    • 2005
  • In the semistructured distributed documents, it is very difficult to formalize and implement the query processing system due to the lack of structure and rule of the data. In order to precisely retrieve and process the heterogeneous semistructured documents, it is required to handle multiple mappings such as 1:1, 1:W and W:1 on an element simultaneously and to generate the schema from the distributed documents. In this paper, we have proposed an query processing algorithm for querying and answering on the heterogeneous semistructured data or documents over distributed systems and implemented with a metadata interface. The algorithm for generating local queries from the global query consists of mapping between g1oba1 and local nodes, data transformation according to the mapping types, path substitution, and resolving the heterogeneity among nodes on a global input query with metadata information. The mapping, transformation, and path substitution algorithms between the global schema and the local schemas have been implemented the metadata interface called DBXMI (for Distributed Documents XML Metadata Interface). The nodes with the same node name and different mapping or meanings is resolved by automatically extracting node identification information from the local schema automatically. The system uses Quilt as its XML query language. An experiment testing is reported over 3 different OEM model semistructured restaurant documents. The prototype system is developed under Windows system with Java and JavaCC compiler.

Design and Implementation of Asynchronous Memory for Pipelined Bus (파이프라인 방식의 버스를 위한 비 동기식 주 기억장치의 설계 및 구현)

  • Hahn, Woo-Jong;Kim, Soo-Won
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.11
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    • pp.45-52
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    • 1994
  • In recent days low cost, high performance microprocessors have led to construction of medium scale shared memory multiprocessor systems with shared bus. Such multiprocessor systems are heavily influenced by the structures of memory systems and memory systems become more important factor in design space as microprocessors are getting faster. Even though local cache memories are very common for such systems, the latency on access to the shared memory limits throughput and scalability. There have been many researches on the memory structure for multiprocessor systems. In this paper, an asynchronous memory architecture is proposed to utilize the bandwith of system bus effectively as well as to provide flexibility of implementation. The effect of the proposed architecture if shown by simulation. We choose, as our model of the shared bus is HiPi+Bus which is designed by ETRI to meet the requirements of the High-Speed Midrange Computer System. The simulation is done by using Verilog hardware decription language. With this simulation, it is explored that the proposed asynchronous memory architecture keeps the utilization of system bus low enough to provide better throughput and scalibility. The implementation trade-offs are also described in this paper. The asynchronous memory is implemented and tested under the prototype testing environment by using test program. This intensive test has validated the operation of the proposed architecture.

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A Study of a Heat Flux Mapping Procedure to Overcome the Limitation of Heat Flux Gauges in Fire Tests (화재실험시 열유속 센서 사용의 단점을 보완한 Heat Flux Mapping Procedure에 관한 연구)

  • Choi, Keum-Ran
    • Journal of the Korean Society of Safety
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    • v.20 no.4 s.72
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    • pp.171-179
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    • 2005
  • It is essential to understand the role of wall lining materials when they are exposed to a fire from an ignition source. Full-scale test methods permit an assessment of the performance of a wall lining material. Fire growth models have been developed due to the costly expense associated with full-scale testing. The models require heat flux maps from the ignition burner flame as input data. Work to date was impeded by a lack of detailed spatial characterization of the heat flux maps due to the use of limited instrumentation. To increase the power of fire modeling, accurate and detailed heat flux maps from the ignition burner are essential. High level spatial resolution for surface temperature can be provided from an infrared camera. The objective of this study was to develop a heat flux mapping procedure for a room test burner flame to a wall configuration with surface temperature information taken from an infrared camera. A prototype experiment was performed using the ISO 9705 test burner to demonstrate the developed heat flux mapping procedure. The results of the experiment allow the heat flux and spatial resolutions of the method to be determined and compared to the methods currently available.