• Title/Summary/Keyword: Modal realism

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Yagisawa on Peacocke and van Inwagen

  • Kim, Seahwa
    • Korean Journal of Logic
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    • v.16 no.1
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    • pp.45-59
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    • 2013
  • In his book Worlds and Individuals: Possible and Otherwise, Takashi Yagisawa Yagisawa argues that his own theory is better than Lewis's theory by showing that his own theory can deal with important objections to modal realism more successfully than Lewis's. In particular, Yagisawa claims that by adopting modal tenses, he can respond to many important objections to modal realism in a uniform way. In this paper, I argue that Lewis can also successfully respond to Peacocke's objection in an exactly parallel way to Yagisawa's by distinguishing existence at the actual world from existence at other possible worlds and that Yagisawa's response to van Inwagen's objection does not succeed. I conclude that Yagisawa fails to show that his own theory is better than Lewis's.

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Physics-Based Real-Time Simulation of Thin Rods (가는 막대의 물리기반 실시간 시뮬레이션)

  • Choi, Min-Gyu
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.2
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    • pp.1-7
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    • 2010
  • This paper proposes a real-time simulation technique for thin rods undergoing large rotational deformation. Rods are thin objects such as ropes and hairs that can be abstracted as 1D structures. Development of a satisfactory physical model that runs in real-time but produces visually convincing animation of thin rods has been remaining a challenge in computer graphics. We adopt the energy formulation based on continuum mechanics, and develop a modal warping technique for rods that can integrate the governing equation in real-time. This novel simulation framework results from making extensions to the original modal warping technique, which was developed for the simulation of 3D solids. Experiments show that the proposed method runs in real-time even for large meshes, and that it can simulate large bending and/or twisting deformations with acceptable realism.

Real-Time Elastodynamic Deformation of Thin Shell Structures (얇은 쉘 구조의 실시간 동적 탄성 변형)

  • Choi, Min-Gyu;Ko, Hyeong-Seok;Woo, Seung-Yong
    • Journal of the Korea Computer Graphics Society
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    • v.12 no.1
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    • pp.21-25
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    • 2006
  • This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Thin shells are almost two-dimensional structures visually well approximated as surfaces, such as leaves, paper sheets, hats, aluminum cans. Unfortunately accurate simulation of these structures requires one of the most complex formulations in continuum mechanics, shell theory [4]. Moreover, there has not yet been any work reported to produce visually convincing animation of them while achieving real-time performance. Motivated by discrete shells [5] and modal warping [3], we formulate dynamics of thin shells using mass-spring models instead of finite element models, and then apply the modal warping technique to cope with large rotational deformation of thin shells. Experiments show that the proposed technique runs in real-time, and that it can simulate large bending and/or twisting deformations with acceptable realism.

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Real-Time Simulation of Large Rotational Deformation and Manipulation (큰회전 변형 및 조작의 실시간 시뮬레이션)

  • Choi, Min-Gyu;Ko, Hyeong-Seok
    • Journal of the Korea Computer Graphics Society
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    • v.10 no.1
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    • pp.15-21
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    • 2004
  • This paper proposes a real-time technique for simulating large rotational deformations. Modal analysis based on a linear strain tensor has been shown to be suitable for real-time simulation, but is accurate only for moderately small deformations. In the present work, we identify the rotational component of an infinitesimal deformation, and extend linear modal analysis to track that component. We then develop a procedure to integrate the small rotations occurring al the nodal points. An interesting feature of our formulation is that it can implement both position and orientation constraints in a straightforward manner. These constraints can be used to interactively manipulate the shape of a deformable solid by dragging/twisting a set of nodes, Experiments show that the proposed technique runs in real-time even for a complex model, and that it can simulate large bending and/or twisting deformations with acceptable realism.

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An Extended Modal Warping Approach to Real-Time Simulation of Thin Shells (얇은 쉘의 실시간 시뮬레이션을 위한 모달 와핑 기법의 확장)

  • Choi, Min-Gyu;Woo, Seung-Yong;Ko, Hyeong-Seok
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.11-20
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    • 2007
  • This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Shells are thin objects such as leaves and papers that can be abstracted as 2D structures. Development of a satisfactory physical model that runs in real-time but produces visually convincing animation of thin shells has been remaining a challenge in computer graphics. Rather than resorting to shell theory which involves the most complex formulations in continuum mechanics, we adopt the energy functions from the discrete shells proposed by Grinspun et al. For real-time integration of the governing equation, we develop a modal warping technique for shells. This new simulation framework results from making extensions to the original modal warping technique which was developed for the simulation of 3D solids. We report experimental results, which show that the proposed method runs in real-time even for large meshes, and that it can simulate large bending and/or twisting deformations with acceptable realism.

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