• Title/Summary/Keyword: Moblie

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Implementation of Smartphone based Mobile Office for a Logistics Company using HTML5 (HTML5를 이용한 물류기업의 모바일 오피스 구현에 관한 연구)

  • Lim, Yongtaek;Byun, Haegwon;Yoo, Woosik
    • Journal of Information Technology and Architecture
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    • v.9 no.4
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    • pp.433-442
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    • 2012
  • This paper focuses on developing a smartphone-based mobile office system for a logistics company in Korea using HTML5. Mobile office is smart working environment of working out of a company office using mobile devices such as smartphones and portable computers which are connected to the company servers via WiFi or 3G/4G. Recently many companies are introducing mobile office information systems with the smartphone wave, but they are having difficulties in maintaining and updating their systems due to the transformative mobile application platform. Therefore, we need a platform-independent implementation tools for the mobile office application and HTML5 is one of the solution tools. In this paper, we develop mobile and web applications applicable to all kinds of mobile devices such as iOS, android and windows mobile etc using HTML5. The proposed mobile office system consists of groupware, marketing management, reporting module and transportation management system.

Analysis of IT Technology through the Trends in Home Video Game Console (가정용 게임기 동향을 통해 본 IT 기술 분석)

  • Bae, Jung-Min;Bae, Yu-Mi;Jung, Sung-Jae;Jang, Rea-Young;Sung, Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.675-678
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    • 2014
  • One time, Home video game console's penetration was as comparable to the personal computer's penetration, growth has slowed since the advent of smartphones, tablets and moblie devices. But game console actively introducing new IT technologies not available in the pc games and mobile games, still keeping a firm position in the relevent market. In this paper Home video game console's history, contemporary trends, and learn about trends in the company, New IT technologies applied to gaming was analyzed. Home video console market become the arena of New IT technologies according to the introduction of New IT technologies such as gesture recognition technology, speech recognition technology, media facade technology, virtual reality technology.

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Convergence Effect of Mobile-Based Military WithYou Program (모바일 기반 군 위드유(WithYou) 프로그램의 융복합적 효과)

  • Woo, Chung Hee
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.355-362
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    • 2021
  • This study was attempted to examine the effectiveness of mobile-based military WithYou programs. The research design was a quasi-experimental study with one group pretest-posttest design. Data were collected from 17 December to 23 December 2020. 42 and 37 members of the Air base in City C participated in the pretest and posttest, respectively. A video education program developed to inspire bystander intervention efficacy and the intention of helping peers and strangers was provided on mobile. The data collected before and after attending the program were analyzed using descriptive statistics and t-test. The results showed that mobile-based military WithYou program was effective in increasing the intention to help friends and others. Attempts to develop and apply educational content using mobile devices for military personnel will be meaningful.

Development of Youngwoo Keyboard for Dysarthria Patients (구음장애 환자용 영우글자판 개발)

  • Yun, Hyun-Jin;Kim, Young-Chul
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.341-350
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    • 2022
  • In this paper, we propseded the Youngwoo keyboard to help the communication disorders experienced by patients with dysarthria. Existing methods for communication by patients with dysarthria include a letter board with consonants and vowels, a mouse using eye tracking, and communication assistance applications. However, there was a delay of more than 5 minutes per sentence, so there were many difficulties in communication. However, unlike the existing method, the proposed method has been improved so that the patient with dysarthria can communicate by completing the sentences with eye movements. In the conclusion and future work of this paper, the educational use value for Yeongwoo keyboard was analyzed, and it was shown that this training can be of great help to families with ALS patients. The proposed keyboard will be able to improve the difficulties of families by facilitating communication of patients with dysarthria.

A New Design of Privacy Preserving Authentication Protocol in a Mobile Sink UAV Setting (Mobile Sink UAV 환경에서 프라이버시를 보장하는 새로운 인증 프로토콜 설계)

  • Oh, Sang Yun;Jeong, Jae Yeol;Jeong, Ik Rae;Byun, Jin Wook
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.6
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    • pp.1247-1260
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    • 2021
  • For more efficient energy management of nodes in wireless sensor networks, research has been conducted on mobile sink nodes that deliver data from sensor nodes to server recently. UAV (Unmanned Aerial vehicle) is used as a representative mobile sink node. Also, most studies on UAV propose algorithms for calculating optimal paths and have produced rapid advances in the IoD (Internet of Drones) environment. At the same time, some papers proposed mutual authentication and secure key exchange considering nature of the IoD, which requires efficient creation of multiple nodes and session keys in security perspective. However, most papers that proposed secure communication in mobile sink nodes did not protect end-to-end data privacy. Therefore, in this paper, we propose integrated security model that authentication between mobile sink nodes and sensor nodes to securely relay sensor data to base stations. Also, we show informal security analysis that our scheme is secure from various known attacks. Finally, we compare communication overhead with other key exchange schemes previously proposed.

The Effect of Self-Construal Type, Mobile Product Recommendation System Type and Fashion Product Type on Purchase Intention in Moblie Shopping Environment (자기해석유형과 모바일 상품추천유형, 패션제품유형이 구매의도에 미치는 영향)

  • Jeon, Tae June;Hwang, Sun Jin;Choi, Dong Eun
    • Journal of Fashion Business
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    • v.25 no.5
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    • pp.25-37
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    • 2021
  • As the online shopping market grows, channels in the mobile shopping environment have become increasingly diverse as a wide variety of products are introduced every day. This study investigated the effects of the self-construal type, mobile product recommendation system type, and fashion product type on purchase intention. The experimental design of this study was a 2 (self-construal type: independent vs. interdependent) × 2 (product recommendation system: bestseller vs. content-based) × 2 (fashion product type: utilitarian vs. hedonic) 3-way mixed ANOVA. Women (n = 387) in their 20 to 30s residing in Seoul and the Gyeonggi area participated in the study. The data were analyzed with the SPSS 24 program and 3-way ANOVA and simple main effects analyses were conducted. The results were as follows. First, self-construal, product recommendation, and fashion product types had a statistically significant impact on purchase intention. Second, fashion product and consumers' self-construal types had significant interaction effects on purchase intention. Finally, product recommendation and fashion product and self-construal types showed significant 3-way interaction effects on purchase intention. The study confirmed an interaction between the self-construal, type of product recommendation system, and the type of fashion product used in influencing purchase intention.

Analysis of Deep learning Quantization Technology for Micro-sized IoT devices (초소형 IoT 장치에 구현 가능한 딥러닝 양자화 기술 분석)

  • YoungMin KIM;KyungHyun Han;Seong Oun Hwang
    • Journal of Internet of Things and Convergence
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    • v.9 no.1
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    • pp.9-17
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    • 2023
  • Deep learning with large amount of computations is difficult to implement on micro-sized IoT devices or moblie devices. Recently, lightweight deep learning technologies have been introduced to make sure that deep learning can be implemented even on small devices by reducing the amount of computation of the model. Quantization is one of lightweight techniques that can be efficiently used to reduce the memory and size of the model by expressing parameter values with continuous distribution as discrete values of fixed bits. However, the accuracy of the model is reduced due to discrete value representation in quantization. In this paper, we introduce various quantization techniques to correct the accuracy. We selected APoT and EWGS from existing quantization techniques, and comparatively analyzed the results through experimentations The selected techniques were trained and tested with CIFAR-10 or CIFAR-100 datasets in the ResNet model. We found out problems with them through experimental results analysis and presented directions for future research.

Study on the Integration of MMS and Airborn Survey Data for the Implementation of Precise Road Spatial Database (정밀도로공간정보 구축을 위한 지상 MMS 측정자료와 항공측량자료의 결합방법 연구)

  • Hwang, Jin Sang;Kim, Jae Koo;Yun, Hong Sik;Jung, Woon Chul
    • Journal of Korean Society for Geospatial Information Science
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    • v.23 no.2
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    • pp.97-104
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    • 2015
  • Due to the introduction of various IT devices, including the recently smartphones and the widespread use of the car navigation system to the location-based information service space has been increased. Spatial information users have been requiring higher levels of quality. In this paper, we study how to build accurate three-dimensional space information by integrating MMS(Moblie Mapping System) survey and airborne survey data. Thus, to analyze the tendency of deviation between the MMS survey and airborne survey data observed in the experimental region, the deviation tendency of the data, it was confirmed that was not consistent. Deviation correction model to select how to change the georeferencing information directly contained in the GPS/INS processing results for the determination, classifies the standard is a method for acquiring the correction reference point coordinates using the calibration model, and analyzed their advantages and disadvantages. With the information of the reference point obtained by airborne photograph of a project, using the method of correcting the MMS survey data. Not only clear the deviation existing between the MMS survey data, it was possible to confirm that the deviation exists between the airborne survey data and MMS survey data was also almost erased.

Design and Development of Multiple Input Device and Multiscale Interaction for GOCI Observation Satellite Imagery on the Tiled Display (타일드 디스플레이에서의 천리안 해양관측 위성영상을 위한 다중 입력 장치 및 멀티 스케일 인터랙션 설계 및 구현)

  • Park, Chan-Sol;Lee, Kwan-Ju;Kim, Nak-Hoon;Lee, Sang-Ho;Seo, Ki-Young;Park, Kyoung Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.3
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    • pp.541-550
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    • 2014
  • This paper describes a multi-scale user interaction based tiled display visualization system using multiple input devices for monitoring and analyzing Geostationary Ocean Color Imager (GOCI) observation satellite imagery. This system provides multi-touch screen, Kinect motion sensing, and moblie interface for multiple users to control the satellite imagery either in front of the tiled display screen or far away from a distance to view marine environmental or climate changes around Korean peninsular more effectively. Due to a large amount of memory required for loading high-resolution GOCI satellite images, we employed the multi-level image load technique where the image was divided into small tiled images in order to reduce the load on the system and to be operated smoothly by user manipulation. This system performs the abstraction of common input information from multi-user Kinect motion and gestures, multi-touch points and mobile interaction information to enable a variety of user interactions for any tiled display application. In addition, the unit of time corresponding to the selected date of the satellite images are sequentially displayed on the screen and multiple users can zoom-in/out, move the imagery and select buttons to trigger functions.

Mobile M/VC Application Framework Using Observer/Observable Design Pattern (관찰자/피관찰자 설계 패턴을 이용한 모바일 M/VC 응용 프레임워크)

  • Eum Doo-Hun
    • Journal of Internet Computing and Services
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    • v.7 no.2
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    • pp.81-92
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    • 2006
  • Recently, the number of mobile phone and PDA users has been rapidly increased. Such monitoring and control applications as geographical and traffic information systems are being used widely with wireless devices. In this paper, we introduce the mobile M/VC application framework that supports the rapid constructions of mobile monitoring and control (M/VC) applications. The mobile M/VC application framework uses the mobile Observer/Observable pattern that extends the Java's Observer/Observable for automatic interactions of server and client objects in wireless environments. It also provides the Multiplexer and Demultiplexer classes that supports the assembly feature of Observer and Observable objects. To construct an application using the framework, developers just need to create necessary objects from the Observable and MobileObserver classes and inter-connect them structurally(like the plug-and-play style) through the Multiplexer and Demultiplexer objects. Then, the state change of Observable objects is notified to the connected Observer objects and user's input with Observer objects is propagated to Observable objects. These mechanism is the main process for monitoring and control applications. Therefore, the mobile M/VC application framework can improve the productivity of mobile applications and enhance the reusability of such components as Observer and Observable objects in wireless environments.

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