• Title/Summary/Keyword: Mobile user interface

Search Result 560, Processing Time 0.031 seconds

An Android Application for Speech Communication of People with Speech Disorders (언어장애인을 위한 안드로이드 기반 의사소통보조 어플리케이션)

  • Choi, Yoonjung;Hong, Ki-Hyung
    • Phonetics and Speech Sciences
    • /
    • v.6 no.4
    • /
    • pp.141-148
    • /
    • 2014
  • Voice is the most common means for communication, but some people have difficulties in generating voice due to their congenital or acquired disorders. Individuals with speech disorders might lose their speaking ability due to hearing impairment, encephalopathy or cerebral palsy accompanied by motor skill impairments, or autism caused by mental problems. However, they have needs for communication, so some of them use various types of AAC (Augmentative & Alternative Communication) devices in order to meet their communication needs. In this paper, a mobile application for literate people having speech disorder was designed and implemented by developing accurate and fast sentence-completion functions for efficient user interaction. From a user study and the previous study on Korean text-based communication for adults having difficulty in speech communication, we identified functionality and usability requirements. Specifically, the user interface with scanning features was designed by considering the users' motor skills in using the touch-screen of a mobile device. Finally, we conducted the usability test for the application. The results of the usability test show that the application is easy to learn and efficient to use in communication with people with speech disorders.

WCDMA Simulator Engine for 3G Wireless Network

  • Rashld Zainol Abidin Abdul;Ramaiah Karamchand Babu Atchitha
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
    • /
    • v.2 no.3
    • /
    • pp.36-47
    • /
    • 2003
  • Wideband Code Division Multiple Access (WCDMA) is one of the air interface techniques proposed for the third generation (3G) mobile communication system. WCDMA was selected because it fulfills the IMT-2000 requirements for higher data rate trans mission, support of multimedia capabilities and other flexible services due to its variable bit rates and larger bandwidth, improved capacity and coverage, efficient power control and support for advanced and improved detector structures. Performance evaluation of 3G wireless network through simulation plays an important role in the design and implementation of the actual system, aiding the wireless system designer by providing them the necessary performance conformance statistics prior to implementation. In accordance with this goal, a simulator engine was developed entirely on a MATLAB platform to emulate the behaviour of the WCDMA air interface for both the uplink and downlink in a real world fading mobile environment. This paper discuss the development of the simulator along with a brief description of its functionalities and user interface. The WCDMA air interface mode focused in this paper is in accordance to the 3GPPs frequency division duplex (FDD) mode and restricted to the physical layer description. Performance results for the selected cases for the downlink, uplink, varying mobile velocity and sampling rates are also provided.

  • PDF

Implementation of Mobile Graphic User Interface for Home Network System (홈네트워크 시스템 제어를 위한 모바일 GUI 구현)

  • Yoon, Dal-Hwan;Bae, Dong-Ju;Jeng, Yen-Tae;Ko, Hyun-Seok;Hong, Seok-Dong
    • Proceedings of the KIEE Conference
    • /
    • 2006.10c
    • /
    • pp.464-466
    • /
    • 2006
  • In this paper, we have designed the GUI of the home network system through the home gateway. The GUI(graphic user interface) to achieve the operation be made on an internet and the home appliance in the remote. can be controlled by the mobile.

  • PDF

A Survey of Augmented Reality on Handheld Devices (휴대단말기 기반 증강현실 시스템 연구 및 개발 동향)

  • Awan, Muhammad Arshad;Kim, Cheong Ghil;Hong, Chung-Pyo;Lee, Jung-Hoon;Kim, Shin-Dug
    • IEMEK Journal of Embedded Systems and Applications
    • /
    • v.5 no.4
    • /
    • pp.195-205
    • /
    • 2010
  • The popularity of Smartphones makes new fields of applications based on location based service easily feasible with a new user interface called augmented reality (AR). It presents a particularly powerful user interface to context-aware computing environments. AR on Smartphones integrates virtual information into a person's physical environment by overlaying information on an image taken through Smartphone's camera and motion sensors. Mobile augmented reality systems provide this service without constraining the individual's whereabouts to a specially equipped area. This work presents an overview of handheld augmented reality focusing on applications with introducing the basic issues of them. For this purpose, an example system, Studierstube ES (embedded system), is cited, which introduces the most significant problems and various methods of solving them through the experience of converting existing PC-based AR system into handheld AR.

MyWorkspace: VR Platform with an Immersive User Interface (MyWorkspace: 몰입형 사용자 인터페이스를 이용한 가상현실 플랫폼)

  • Yoon, Jong-Won;Hong, Jin-Hyuk;Cho, Sung-Bae
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.52-55
    • /
    • 2009
  • With the recent development of virtual reality, it has been actively investigated to develop user interfaces for immersive interaction. Immersive user interfaces improve the efficiency and the capability of information processing in the virtual environment providing various services, and provide effective interaction in the field of ubiquitous and mobile computing. In this paper, we propose an virtual reality platform "My Workspace" which renders an 3D virtual workspace by using an immersive user interface. We develop an interface that integrates an optical see-through head-mounted display, a Wii remote controller, and a helmet with infrared LEDs. It estimates the user's gaze direction in terms of horizontal and vertical angles based on the model of head movements. My Workspace expands the current 2D workspace based on monitors into the layered 3D workspace, and renders a part of 3D virtual workspace corresponding to the gaze direction. The user can arrange various tasks on the virtual workspace and switch each task by moving his head. In this paper, we will also verify the performance of the immersive user interface as well as its usefulness with the usability test.

  • PDF

Internal Teleoperation of an Autonomous Mobile Robot (인터넷을 이용한 자율운행로봇의 원격운용)

  • 박태현;강근택;이원창
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2000.10a
    • /
    • pp.45-45
    • /
    • 2000
  • This paper proposes a remote control system that combines computer network and an autonomous mobile robot. We control remotely an autonomous mobile robot with vision via the internet to guide it under unknown environments in the real time. The main feature of this system is that local operators need a World Wide Web browser and a computer connected to the internet communication network and so they can command the robot in a remote location through our Home Page. The hardware architecture of this system consists of an autonomous mobile robot, workstation, and local computers. The software architecture of this system includes the server part for communication between user and robot and the client part for the user interface and a robot control system. The server and client parts are developed using Java language which is suitable to internet application and supports multi-platform. Furthermore, this system offers an image compression method using motion JPEG concept which reduces large time delay that occurs in network during image transmission.

  • PDF

A Study on the User's Sustainable Intention of Mobile Tourism : Focused on Chinese Tourists Visiting Korea (모바일 관광 애플리케이션 사용자의 지속적 사용의도에 미치는 영향 : 방한 중국관광을 중심으로)

  • Long, Shang Guan-Jin;Park, Uk-Yeol;Lee, Jong-Ho
    • The Journal of Industrial Distribution & Business
    • /
    • v.9 no.5
    • /
    • pp.47-62
    • /
    • 2018
  • Purpose - Based on preceding studies, this thesis focuses on the finding of the definition and category of mobile tourism application and deriving out its characteristics. And after looking for how they make influences on continuous intention to use, we make empirical study with TAM model. Research design, data, and methodology - There are many Chinese tourist who visit Korea with user's constant intention to use of tourism application. This study is to find out the definition and category of mobile tourism application through research of preceding study and to fomulate the research model and hypothesis that how tourism application attributes (convenience, interaction, accessibility, local basis, security) affect constant intention to use of mobile tourism application. In order to verify a hypothesis, we conducted a survey for Chinese users of tourism application. In empirical study, we analyzed a structure model for frequency analysis, reliability analysis, exploratory factor analysis, validity analysis through IBM SPSS Statistics 21.0 and IBM SPSS AMOS 21.0 Results - Among tourism applications, convenience, interaction, accessibility and local basis have positive effects on both perceived usefulness and perceived easiness respectively. But security does not. Also perceived easiness has a positive effect on perceived usefulness. Finally, perceived usefulness and perceived easiness have positive effect on constant intent to use. Conclusions - Tourism application enterprises should put emphasis on design such as menu or function in order to simplify the operation of new services for new customers. Therefore, comfortable user interface and development of useful function can improve tourism application. Consequently, it leads to the promotion of tourism application. Also, when users perceive tourism application as a useful media which is easy, comfortable and useful content, the degree of constant intention to use becomes increased. It is important to provide plentiful and useful contents for customers and to develop user interface such as easy operation because these factors have positive effects on constant demand and use of tourism application.

Design of Enhanced Architecture Based Efficient Personalized Web Browser for Mobile Environment (모바일 환경에서의 향상된 아키텍처 기반의 효율적인 개인화 웹 브라우징의 설계)

  • 한승현;백주호;황민구;성경상;오해석
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2002.04a
    • /
    • pp.403-405
    • /
    • 2002
  • PDA(Personal Digital Assistant)와 같은 Mobile 이동통신기기를 사용한 인터넷 쇼핑은 향후 E-Commerce 시장에서 가장 크게 확산되어질 한 분야로 부상되고 있다. 그러나 현재 인터넷상에 혼재 되어있는 수많은 정보에 대하여 Mobile Environment상의 제한된 Screen Size와 더불어 느린 통신 속도, 무선 인터넷 접속시의 높은 비용 등의 문제로 다량의 정보에 대한 확인과 검색이 어렵고, 고객이 원하지 않는 정보 또한 산재되어 있어 개인화(Personalization)된 검색 서비스의 요구가 대두되는 실정이다. 이로 인해 본 연구에서는 PDA 및 Handhold PC를 이용하는 User의 취향 정보와 만족도 등을 기준으로 보다 편리하고 효율적인 개인화 Interface의 제공 및 이를 이용한 손쉬운 검색 방식을 제시한다. 또한 User 인터랙션 정보를 통해 Feedback함으로써 보다 완벽하게 User 개인별 취향에 접근할 수 있는 Browsing기법을 제시한다.

  • PDF

Implementation of a Geo-Semantic App by Combining Mobile User Contexts with Geographic Ontologies

  • Lee, Ha-Jung;Lee, Yang-Won
    • Spatial Information Research
    • /
    • v.21 no.1
    • /
    • pp.1-13
    • /
    • 2013
  • This paper describes a GIS framework for geo-semantic information retrieval in mobile computing environments. We built geographic ontologies of POI (point of interest) and weather information for use in the combination of semantic, spatial, and temporal functions in a fully integrated database. We also implemented a geo-semantic app for Android-based smartphones that can extract more appropriate POIs in terms of user contexts and geographic ontologies and can visualize the POIs using Google Maps API (application programming interface). The feasibility tests showed our geo-semantic app can provide pertinent POI information according to mobile user contexts such as location, time, schedule, and weather. We can discover a baking CVS (convenience store) in the test of bakery search and can find out a drive-in theater for a not rainy day, which are good examples of the geo-semantic query using semantic, spatial, and temporal functions. As future work, we should need ontology-based inference systems and the LOD (linked open data) of various ontologies for more advanced sharing of geographic knowledge.

Evaluating elements of the physical user experience (usability) of mobile device (모바일 기기의 Physical User Experience 평가시 평가 영역 정의)

  • Song, Chi-Won;Heo, Jeoneg-You;Park, Sang-Hyun
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02b
    • /
    • pp.163-168
    • /
    • 2006
  • 모바일 기기의 사용자 만족도를 평가하기 위해 interface 부분만 아니라, 물리적 외형(design)에 대한 평가가 중요하게 되었다. 특히, 휴대폰의 물리적(physical) 부분을 평가하는 사용자의 감성적, 선호도를 중심으로 평가 되었다. Design 에 대한 Usability 측면을 고려하여, 감성적 선호도를 넘어서서 사용자의 사용 scene을 고려한 Physical User Experience 에 대한 영역정의가 필요로 한다. 또한 평가시 활용된 방법에 대해서도 정의가 필요하다. 따라서 이러한 특성에 의해, 모바일 기기의 4Physical User Experience를 평가하기 위한 사용자의 모바일 기기의 영역은 무엇이며, 평가 수행시 결과의 효용성을 높이기 위한 방법이 무엇인지 본 논문을 통해 정의하고자 한다.

  • PDF