• Title/Summary/Keyword: Mobile touch screen

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Controlling Position of Virtual Reality Contents with Mouth-Wind and Acceleration Sensor

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.4
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    • pp.57-63
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    • 2019
  • In this paper, we propose a new framework to control VR(Virtual reality) contents in real time using user's mouth-wind and acceleration sensor of mobile device. In VR, user interaction technology is important, but various user interface methods is still lacking. Most of the interaction technologies are hand touch screen touch or motion recognition. We propose a new interface technology that can interact with VR contents in real time using user's mouth-wind method with acceleration sensor. The direction of the mouth-wind is determined using the angle and position between the user and the mobile device, and the control position is adjusted using the acceleration sensor of the mobile device. Noise included in the size of the mouth wind is refined using a simple average filter. In order to demonstrate the superiority of the proposed technology, we show the result of interacting with contents in game and simulation in real time by applying control position and mouth-wind external force to the game.

User authentication using touch positions in a touch-screen interface (터치스크린을 이용한 터치 위치기반 사용자 인증)

  • Kim, Jin-Bok;Lee, Mun-Kyu
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.21 no.1
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    • pp.135-141
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    • 2011
  • Recent advances in mobile devices and development of various mobile applications dealing with private information of users made user authentication in mobile devices a very important issue. This paper presents a new user authentication method based on touch screen interfaces. This method uses for authentication the PIN digits as well as the exact locations the user touches to input these digits. Our method is fully compatible with the regular PIN entry method which uses numeric keypads, and it provides better usability than the behavioral biometric schemes because its PIN registration process is much simpler. According to our experiments, our method guarantees EERs of 12.8%, 8.3%, and 9.3% for 4-digit PINs, 6-digit PINs, and 11-digit cell phone numbers, respectively, under the extremely conservative assumption that all users have the same PIN digits and cell phone numbers. Thus we can guarantee much higher performance in identification functionality by applying this result to a more practical situation where every user uses distinct PIN and sell phone number. Finally, our method is far more secure than the regular PIN entry method, which is verified by our experiments where attackers are required to recover a PIN after observing the PIN entry processes of the regular PIN and our method under the same level of security parameters.

Dynamic design of piezoelectric structures for an efficient tactile feedback of index finger on touch screen (검지의 효율적 화면접촉감응을 위한 압전-구조물계의 동적설계)

  • Park, Young-Min;Kim, Kwang-Joon
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2009.04a
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    • pp.280-281
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    • 2009
  • Piezoelectric vibrators can be good replacements of electric motors to excite touch screen of a mobile device owing to small volume and low power consumption. One problem to be solved yet for real application is larger excitation force or moment than available currently. More efficient excitation by a piezoelectric vibrator could be achieved by operating at one of resonance frequencies of the system, which must also be as close as possible to frequency range where index finger is most sensitive and increasing transmission force or moment at that frequency. In this study, dynamic models are derived for the piezoelectric exciter and an adhesive viscoelastic layer, which connect the exciter to the screen. The adhesive layer is modeled as distributed stiffness by considering its geometric shape to relative to the piezoelectric exciter. Then, equations of motion for the piezoelectric exciter and the adhesive layer are derived using Hamilton's principle. Based on this model, dynamic characteristics of the exciter will be designed to maximize the force or moment transmitted onto the screen structure.

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Implementation of multi-touching and application based touch interface using Infrared (적외선을 이용한 멀티 터치와 터치 인터페이스의 구현)

  • Yoo, Ki-Sun;Hong, Rok-Ji;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.14 no.6
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    • pp.928-934
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    • 2010
  • In this paper, the method introduce for touching signals and run the application on the multi touch environment using infrared light. When the user touches the screen, the infrared camera make a movie the light and the light which made through image processing communicate from TUIO(Tangble User Interface Object) protocol to Application. this Program is using the delivery informations which are occurred the event to Application. The Application which use the touch can exchange the Andoroid Phone between Mobile picture supervision Application also this equipment introduces about the musical entertainment Application which play a music many users at the same time.

The Proposal of the Conceptual Model for Cognitive Action of Smart Device (스마트 디바이스의 인지적 행동에 대한 개념모델 제안)

  • Song, Seung-Keun;Kim, Tae-Wan;Kim, Chee-Yong
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.529-536
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    • 2010
  • Currently many people are awfully concerned about smart device in domestic and foreign mobile market. The need of smart device has been rapidly increased. Unlike a feature phone smart devices provide us with an intuitive interface which is easy to control. They are enable to smoothly interact between user and device. Though higher market outlook, there is a lack of empirical research on user interface in touch screen based on smart device. In this paper, we propose the touch interface conceptual model concentrating on user based on the result of previous research. Materials of this research are three kinds of smart devices which are currently released. Through expert's depth interview and observation of user, user's cognitive actions in smart device are defined. Since the method of the touch interface which is suitable for the action has been derived, we have proposed the conceptual model of user's cognitive action. This research imply to offer the excellent design guideline in order to implement touch interface to optimize user experience in touch screen based on smart device to release in the future.

A Study on the Effect of Pre-cue in Simple Reactions on Control-on-Display Interfaces

  • Lim, Ji-Hyoun;Choi, Jun-Young;Kim, Young-Su
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.4
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    • pp.563-569
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    • 2011
  • Objective: This study focuses on the effects of pre-cues informing the location of upcoming visual stimulus on finger movement response in the context of control-on-display interfaces. Background: Previous research on pre-cues focus on attention allocation and motion studies were limited to indirect control conditions. The design of this study aimed to collect data on the exact landing point for finger-tap responses to a given visual stimulus. Method: Controlled visual stimuli and tasks were presented on a UI evaluation system built using mobile web standards; response accuracy and response time were measured and collected as appropriate. Among the 16 recruited participants, 11 completed the experiment. Results: Providing pre-cue on the location of stimulus affected response time and response accuracy. The response bias, which is a distance from the center of stimulus to the finger-tap location, was larger when the pre-cue was given during a one-handed operation. Conclusion: Given a pre-cue, response time decreases, but with accuracy penalized. Application: In designing touch-screen UI's - more strictly, visual components also acting as controllers - designers would do well to balance human perceptual and cognitive characteristics strategically.

Development of Shading Tape for Manufacturing of Touch Panel Display with High Screen-to-Body Ratio (기기 면적 대비 높은 화면 비율을 갖는 터치 패널 디스플레이 제조를 위한 차광 테이프의 개발)

  • Kim, Ki-Chul
    • Journal of Convergence for Information Technology
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    • v.7 no.4
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    • pp.75-81
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    • 2017
  • The design trend of information technology is quickly changed with the times. The design trend of information display is a bezel-less display, recently. The bezel-less display or edge-less display is a new trend of mobile phone display. In this study, the shading tape was manufactured for assembling process of touch panel display with the high screen-to-body ratio so-called bezel-less display. The shading tape was fabricated on PET film with the UV curable acrylic pressure sensitive adhesive(PSA) by roll-to-roll process. The UV curable PSA was synthesized with the eco-friendly toluene-less manufacturing method. The adhesive power of manufactured shading tape was investigated by motorized tensile testing machine. The thixotropic, maintaining property of cutting shape, was characterized by field emission scanning electron microscope. As results, the shading tape exhibits high adhesive power and good thixotropic performance suitable for assembly process of touch panel display. The functional shading tape will be expected to improve productivity of assembly process of touch panel display.

Recent Research Trends in Touchscreen Readout Systems (최근 터치스크린 Readout 시스템의 연구 경향)

  • Jun-Min Lee;Ju-Won Ham;Woo-Seok Jang;Ha-Min Lee;Sang-Mo Koo;Jong-Min Oh;Seung-Hoon Ko
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.36 no.5
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    • pp.423-432
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    • 2023
  • With the increasing demand for mobile devices featuring multi-touch operation, extensive research is being conducted on touch screen panel (TSP) Readout ICs (ROICs) that should possess low power consumption, compact chip size, and immunity to external noise. Therefore, this paper discusses capacitive touch sensors and their readout circuits, and it introduces research trends in various circuit designs that are robust against external noise sources. The recent state-of-the-art TSP ROICs have primarily focused on minimizing the impact of parasitic capacitance (Cp) caused by thin panel thickness. The large Cp can be effectively compensated using an area-efficient current compensator and Current Conveyor (CC), while a display noise reduction scheme utilizing a noise-antenna (NA) electrode significantly improves the signal-to-noise ratio (SNR). Based on these achievements, it is expected that future TSP ROICs will be capable of stable operation with thinner and flexible Touch Screen Panels (TSPs).

User Interface Design Platform based on Usage Log Analysis (사용성 로그 분석 기반의 사용자 인터페이스 설계 플랫폼)

  • Kim, Ahyoung;Lee, Junwoo;Kim, Mucheol
    • The Journal of Society for e-Business Studies
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    • v.21 no.4
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    • pp.151-159
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    • 2016
  • The user interface is an important factor in providing efficient services to application users. In particular, mobile applications that can be executed anytime and anywhere have a higher priority of usability than applications in other domains.Previous studies have used prototype and storyboard methods to improve the usability of applications. However, this approach has limitations in continuously identifying and improving the usability problems of a particular application. Therefore, in this paper, we propose a usability analysis method using touch gesture data. It could identify and improve the UI / UX problem of the application continuously by grasping the intention of the user after the application is distributed.

Comparing Elder Users' Interaction Behavior to the Younger: Focusing on Tap, Move and Flick Tasks on a Mobile Touch Screen Device

  • Lim, Ji-Hyoun;Ryu, Tae-Beum
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.2
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    • pp.413-419
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    • 2012
  • Objective: This study presents an observation and analysis on behavioral characteristics of old users in comparison to young users in the use of control on display interface. Background: Touch interface which allows users to control directly on display, is conceived as delight and easy way of human-computer interaction. Due to the advantage in stimulus-response ensemble, the old users, who typically experiencing difficulties in interacting with computer, would expected to have better experience in using computing machines. Method: Twenty nine participants who are over 50 years old and 14 participants who are in 20s years old were participated in this study. Three primary tasks in touch interface, which are tap, move, and flick, were delivered by the users. For the tap task, response time and point of touch response were collected and the response bias was calculated for each trial. For the move task, delivery time and the distance of finger movements were recorded for each trial. For the flick task, task completion time and flicking distance were recorded. Results: From the collected behavioral data, temporal and spatial differences between young and old users behavior were analyzed. The older users showed difficulty in completing move task requiring eye-hand coordination.