• Title/Summary/Keyword: Mobile phone interface elements

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Usability Analysis for Designing Mobile Phones Based on Universal Design for the Elderly (노인층을 고려한 범용디자인 휴대폰 설계를 위한 사용성 분석)

  • Yim, Jang-Bin;Park, Min-Yong
    • Journal of the Ergonomics Society of Korea
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    • v.24 no.1
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    • pp.47-53
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    • 2005
  • The purpose of this study was to evaluate performance and subjective satisfaction of mobile phone's interface elements considering the elderly users. First, mobile phone's interface elements were outlined recent foreign and domestic studies. Then, final three mobile phone's interface elements were determined by expert rating, AHP analysis, and questionnaire analysis. Objective and subjective measures were then used to determine the effects of several specific design parameters and aging differences on performance of mobile phones. In this experiment, 38 subjects and 4 independent variables were used to measure task completion time and user's subjective satisfaction. The statistical analyses indicated significant aging differences between older people and younger people in terms of keypad type and bell sound level in performance. Significant aging differences were also found for user subjective satisfaction. It is suggested that some major results from this study be used to develop mobile phone design guidelines that are more usable and accessible for most users, particularly for older users.

The User Interface Basic Elements for Small Mobile Web (소형 모바일 웹을 위한 사용자 인터페이스 기본 요소)

  • Moon, Byung-Koo;Lee, Won-Ho;Choi, Seong-Cheol
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.9
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    • pp.3532-3537
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    • 2010
  • Mobile phones can access the wired website using mobile Full Browsing service. But the number of mobile websites is quite small compared to domestic Internet domain, and is mainly concentrated in some large businesses. The small businesses and individuals have a problem that is difficult to develop mobile Web interface, because they are lack of the technology for usability and compatibility. This paper proposes the small basic interface elements that are considered usability and based on relevant standards and can easily be applied in the industry. The proposed basic interface elements consist of 33 elements for overall behavior, navigation, contents, page definition and user input.

A Usability Checklist for the Heuristic Evaluation of Mobile Phone User Interface

  • Park, Jun-Ho;Suh, Young-Bo;Lee, Cheol;Ji, Yong-Gu;Yun, Myung-Hwan
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.909-917
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    • 2006
  • In the last decade, the research of the usability of mobile phones has been a newly evolving area with few established methodologies and realistic practices that ensure capturing usability in evaluation. Thus, there exists growing demand to explore appropriate evaluation methodologies that evaluate the usability of mobile phones quickly as well as comprehensively. This study aims to develop a task-based usability checklist based on heuristic evaluations in views of mobile phone UI practitioners. A hierarchical structure of UI design elements and usability principles related to mobile phones were developed and then utilized to develop the checklist. In order to demonstrate the practical effectiveness of the proposed checklist, comparative experiments were conducted on the usability checklist and usability testing. Majority of usability problems found by usability testing and additional problems were discovered by the proposed checklist. It is expected that the usability checklist proposed in this study could be used quickly and efficiently by usability practitioners to evaluate the mobile phone UI in the middle of the mobile phone development process.

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Development of a Usability Checklist for Mobile PhoneUser Interface Developers (휴대폰 UI 개발자를 위한 사용편의성 체크리스트의 개발)

  • Park, Jun Ho;Yun, Myung Hwan
    • Journal of Korean Institute of Industrial Engineers
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    • v.32 no.2
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    • pp.111-119
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    • 2006
  • In the last decade, the research of the usability of mobile phones has been a newly evolving area with few established methodologies and realistic practices that ensure capturing usability in evaluation. Thus, there exists a growing demand to explore appropriate evaluation methodologies that evaluate the usability of mobile phones quickly as well as comprehensively. This study aims to develop a task-based usability checklist based on heuristic evaluation in views of mobile phone UI practitioners. A hierarchical structure of UI design elements and usability principles related to mobile phones were developed and then utilized to develop the checklist. In order to demonstrate the practical effectiveness of the proposed checklist, comparative experiments were conducted on the usability checklist and usability testing. A majority of usability problems found by usability testing and additional problems were discovered by the proposed checklist. It is expected that the usability checklist proposed in this study could be used quickly and efficiently by usability practitioners to evaluate the mobile phone UI in the middle of the mobile phone development process.

Application of Traditional Chinese Pattern Elements in Mobile Game UI (중국 전통 문양 요소의 모바일 게임 UI에서의 응용)

  • Wang, Jun;Ryu, Seuc Ho
    • Journal of Digital Convergence
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    • v.19 no.4
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    • pp.285-289
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    • 2021
  • Traditional Chinese patterns are known for their unusual and attractive visual symbols with unique artistic characteristics and practical values.In mobile game UI design, traditional Chinese pattern has important meaning and value in interface design.The research aims to extract elements of traditional Chinese patterns and apply them to the design of mobile game UI, and better fuse traditional patterns into the design of mobile phone UI.Through literature analysis on traditional Chinese patterns and mobile UI interface case analysis, we learned the design principles and design methods of traditional Chinese pattern elements in mobile game UI.

A Study of Mobile Phone Interface Module Development for DGPS (GDPS를 위한 휴대전화 Interface Module 개발에 관한 연구)

  • 김창수;윤희철;이태오;정성훈;임재홍
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.05a
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    • pp.197-200
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    • 2002
  • The current Inn technique is many problems that is permission of radio station using RF Wireless Modem, that is influence of geographic obstacle using radio wave, that is frequency interference, that is finiteness of frequency resources. In this paper, we are solved many elements, IM replaces RF Wireless Modem, we suggest transmission technique of correction message using mobile phone, we researched Interface Module development which is linkage of DGPS receiver and mobile phone. IM can transmit correction message passing RS-232 port and modem communication control. IM of base station is initialized RS-232 port and modem to move station for correction message transmission, IM waited response mode. IM of move station is initialized RS-232 port and modem, IM requests hand shaking to base station, completed connection establishment. Users are worked Differential surveying using receiving correction message between mobile phones.

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Design and Implementation of DGPS Interface Module using CDMA Communication Network (CDMA 통신망을 이용한 DGPS 인터페이스 모듈의 설계 및 구현)

  • Kim Chang-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.5
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    • pp.921-927
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    • 2006
  • The current DGPS technique is many problems that is permission of radio station using RF Wireless Modem, that is influence of geographic obstacle using radio wave, that is frequency interference, that is finiteness of frequency resources. In this paper, we are solved many elements, IM(Interface Module) replaces RF Wireless Modem, we suggest transmission technique of correction message using mobile phone, we researched Interface Module development which is linkage of DGPS receiver and mobile phone. IM can transmit correction message passing RS-232 port and modem communication control. IM of base station is initialized RS-232 port and modem to move station for correction message transmission, IM waited response mode. IM of move station is initialized RS-232 port and modem, IM requests hand shaking to base station, completed connection establishment. Users are worked Differential surveying using receiving correction message between mobile phones.

The Study of Usability Evaluation in the GUI of Mobile Computing - Based on Benchmark Testing in the interface design of WIPI (Mobile Computing의 GUI 개발에 있어 사용성 평가 연구 - WIPI 인터페이스 디자인을 위한 Benchmark Testing을 중심으로 -)

  • 정봉금;송연승
    • Archives of design research
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    • v.17 no.1
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    • pp.49-62
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    • 2004
  • Due to the recent surge of wireless Internet and concurrent development of the end user terminal devices having standardized graphical user interface(GUI) and unified operation mechanism for better interactivity in information representation and ease of use, various efforts on the improvement of GUI is widely recognized as one of the key factors that will usher in the next stages of the wireless Internet for the users. Especially, improved usability along with unique visual effect are considered to be the key elements for GUI considering the rapid improvement of the resolution and color on the end user handset devices; thus, the study and research on the subject of GUI is expected to increase along with the wireless Internet using smart phones. User interface of the wires Internet end user handsets will have a definite and significant effect on the user interaction as well as productivity. Domestically, wireless Internet service providers and GUI design companies are making various efforts in producing a common GUI models for standardized operation scheme and improved graphical display capabilities of the hand phones, PDAs and smart phones. In the study, Nokia 3650 model and Microsoft Orange SPV model were chosen as test devices for usability comparison and data collection to collect directional benchmark data in developing next generation smart phone user interface integrating PDAs and phones. The mail purpose of this study is to achieve the most efficient user accessibility to WAP menu through intensive focus on developing WIPI WAP menu having most effective usability for the users in their twenties and thirties. The result of this study can also be used as the base research materials for WAP service development, VM browser development and PDA browser development. The result of this study along with the evaluation model is expected to provide effective analysis materials on the subject of user interface to the developers of the wireless Internet user devices, GUI designers and service planners while short listing key factors to consider in developing smart phones therefore serving as the GUI guideline of WIPI phones.

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A comparative study on the bible mobile applications' UI based on user's characteristics (이용 특성에 따른 성서 모바일 어플리케이션 UI 비교 연구)

  • Jung, Youngchan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.1
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    • pp.111-120
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    • 2015
  • The christian communities have been maintained and spreaded based on the great foundation of the holy bible. The printing and publishing technology made the holy bible popular at the end of the middle age. Namely, because of this remarkable development, the Bible have been became the best seller for centuries. Since the smart phone users have been growing, the number of people use the Bible Application have been increased. In this circumstance, the interface becomes a crucial element in the Age of Digital Media. Thus, developers have to regard the user's convenient. The user's characteristic is the important point to develop applications. This study is focusing on a particular using of the Bible, and how the using characteristic affects on application's UI. For this study, five bible applications reflecting particular using characteristics are chosen and compared in terms of function of services and elements of UI. Form this comparison and analysis, this study deduces the pattern of UI considering particular using characteristics such as patterns of reading, recording, sharing, and searching the bible. This study would be useful data for publications formed into applications and setting the UI which reflected the using characteristics be better user-centered.

The Mobile Health-Care Garment System for Measurement of Cardiorespiratory Signal (ECG와 호흡 측정이 가능한 모바일 헬스케어 의류 시스템)

  • Kim, Jeong-Do;Kim, Kap-Jin;Chung, Gi-Su;Lee, Jung-Hwan;Ahn, Jin-Ho;Lee, Sang-Goog
    • The KIPS Transactions:PartA
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    • v.17A no.3
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    • pp.145-152
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    • 2010
  • Most wearable system for mobile healthcare applications consists of three parts. The first part is the sensing elements based on bio-signal, the second is the circuit module for control, data acquisition and wireless communication and control and the third is garment with a built-in electrodes and circuits. The existing healthcare garment systems have to find a solution to signal-wire and uncomfortable and inappropriate electrode to long-term attachment. Even if the wireless communication is used for healthcare garment system, the interface between sensors and circuits have to use wires. To solve these problems, this paper use electrode using PEDOT coated PVDF nanoweb for ECG signal and PVDF film sensor for respiratory signal. And, we constructed garment network using digital yarn of 10um, and transmitted ECG and respiratory signal to mobile phone through the integrated circuit with bluetooth called station To evaluate feasibility of the proposed mobile healthcare garment system, we experimented with transmission and measurement of ECG and respiratory signal using nanoweb electrode and digital yarn. We got a successful result without noise and attenuation.