• 제목/요약/키워드: Mobile knowledge service

Search Result 122, Processing Time 0.032 seconds

King Sejong's Invention: Korean Characters and Real-time Korean Information Network (세종대왕의 발명: 한글과 실시간 한민족 정보 네트워크)

  • Kim, Yung-Bok
    • The KIPS Transactions:PartA
    • /
    • v.10A no.5
    • /
    • pp.463-468
    • /
    • 2003
  • The Internet, especially the mobile Internet influences enormously in many areas in human societym espeially in terms of the exchanging speed of knowledge and information. This new society of knowledge and information will introduce many new types of services based on valuable knowlwdge and information. Among many new services in this mobile computing environment, the real-time worldwide korean information networking service using the Korean characters invented by the mobile computing environment, the real-time worldwide Korean information networking service using the Koean characters invented by the King Sejong is possible ubiquitously with wired and mobile Internet. We studied the user interface with Korean characters in the mobile computing environment, and introduce the useful results with new metrics of performance analysis after real implementation for real-time Korean information networking using Korean domain names.

Influence of Task-Technology Fit on the PDA Driven Mobile Task Performance: Emphasis on Individual Characteristics and Task (PDA 중심의 모바일 기술을 활용하는 업무에서 개인특성을 고려한 업무-기술 적합성이 성과에 미치는 영향)

  • Chung, Namho;Lee, Kun Chang
    • Knowledge Management Research
    • /
    • v.6 no.1
    • /
    • pp.71-84
    • /
    • 2005
  • This paper is aimed at investigating the influence of the fit between PDA (Personal Digital Assistant) driven mobile technology and tasks on performance. Our research motive was adopted from the burgeoning mobile technology which can be easily observed in modem management. Fit theory has been widely applied to proved the relationship between technology and tasks. However, there are few studies about the fit between mobile technology and tasks. A the advent of the IT, mobile technology started to affect individuals' lifestyle as well as the management style of firms. For the purpose of proving those hypotheses, we collected 173 questionnaires from 20 firms such as manufacturing industry, financial business, service company, telecommunication company which deem using the PDA technology for their management. We applied factor analysis and path analysis for our experiments Results revealed that the mobile technology holds a statistically significant fit with tasks and Individual characteristics.

  • PDF

Ontology Knowledge-Driven Context-awere U-Healthcare Service Application Service Framework using Secure Health Information Exchange (보안 헬스 정보 교환을 이용한 온톨로지 지식기반 상황인식 U-헬스케어 어플리케이션 서비스 프레임워크 설계)

  • Kim, Donghyun;Kim, Seoksoo;Choi, E-Jung
    • Convergence Security Journal
    • /
    • v.14 no.7
    • /
    • pp.75-84
    • /
    • 2014
  • The advancement in ubiquitous healthcare specifically in preventive healthcare can lead to longer life expectancy especially for the elderly patients. To aid in preventing premature loss of lives as well as lengthening life span, this research aims to implement the use of mobile and wireless sensor technology to improve the quality of life and lengthen life expectancy. The threats to privacy and security have received increasing attention as ubiquitous healthcare applications over the Internet become more prevalent, mobile and universal. Therefore, we propose Context-aware Service of U-Healthcare Application based Knowledge using Ontology in secure health information exchange. This research also applies ontology in secure information exchange to support knowledge base, context modeling, and context reasoning by applying the general application areas for ontologies to the domain of context in ubiquitous computing environments. This paper also demonstrates how knowledge base, context technologies, and mobile web services can help enhance the quality of services in preventive ubiquitous healthcare to elderly patients.

Paddling Posture Correction System Using IMU Sensors

  • Kim, Kyungjin;Park, Chan Won
    • Journal of Sensor Science and Technology
    • /
    • v.27 no.2
    • /
    • pp.86-92
    • /
    • 2018
  • In recent times, motion capture technology using inertial measurement unit (IMU) sensors has been actively used in sports. In this study, we developed a canoe paddle, installed with an IMU and a water level sensor, as a system tool for training and calibration purposes in water sports. The hardware was fabricated to control an attitude heading reference system (AHRS) module, a water level sensor, a communication module, and a wireless charging circuit. We also developed an application program for the mobile device that processes paddling motion data from the paddling operation and also visualizes it. An AHRS module with acceleration, gyro, and geomagnetic sensors each having three axes, and a resistive water level sensor that senses the immersion depth in the water of the paddle represented the paddle motion. The motion data transmitted from the paddle device is internally decoded and classified by the application program in the mobile device to perform visualization and to operate functions of the mobile training/correction system. To conclude, we tried to provide mobile knowledge service through paddle sport data using this technique. The developed system works reasonably well to be used as a basic training and posture correction tool for paddle sports; the transmission delay time of the sensor system is measured within 90 ms, and it shows that there is no complication in its practical usage.

Digitalization of Root Technology using Knowledge Management System (지식관리시스템을 활용한 뿌리기술의 디지털화)

  • Bae, SungMin;HEO, Young-Moo;Yoon, Gil-Sang
    • Design & Manufacturing
    • /
    • v.9 no.2
    • /
    • pp.6-9
    • /
    • 2015
  • The objective of manufacturing knowledge sharing platform is to convert the production experience like a worker's know-how into quantitative values, to construct database of the process technologies and to share the technologies systematically via web portal service. In addition, the knowledge sharing platform contains the total production processes of automobile and mobile products such as information of experts, facilities, and cutting-edge R&D outputs. Automobile, telecommunication mobile, and semiconductors account for a large amount of Korea's export industry rate. These industries need production technology which is a result of converting worker's know-how and R&D. Manufacturing knowledge portal aims to enable transforming production experience such as worker's know-how into standardized form for constructing database and sharing technologies systematically. Manufacturing knowledge portal can contribute to small and mid-sized manufacturing companies with further improvements.

  • PDF

Knowledge Transfer Using User-Generated Data within Real-Time Cloud Services

  • Zhang, Jing;Pan, Jianhan;Cai, Zhicheng;Li, Min;Cui, Lin
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.14 no.1
    • /
    • pp.77-92
    • /
    • 2020
  • When automatic speech recognition (ASR) is provided as a cloud service, it is easy to collect voice and application domain data from users. Harnessing these data will facilitate the provision of more personalized services. In this paper, we demonstrate our transfer learning-based knowledge service that built with the user-generated data collected through our novel system that deliveries personalized ASR service. First, we discuss the motivation, challenges, and prospects of building up such a knowledge-based service-oriented system. Second, we present a Quadruple Transfer Learning (QTL) method that can learn a classification model from a source domain and transfer it to a target domain. Third, we provide an overview architecture of our novel system that collects voice data from mobile users, labels the data via crowdsourcing, utilises these collected user-generated data to train different machine learning models, and delivers the personalised real-time cloud services. Finally, we use the E-Book data collected from our system to train classification models and apply them in the smart TV domain, and the experimental results show that our QTL method is effective in two classification tasks, which confirms that the knowledge transfer provides a value-added service for the upper-layer mobile applications in different domains.

Anonymous Authentication Scheme based on NTRU for the Protection of Payment Information in NFC Mobile Environment

  • Park, Sung-Wook;Lee, Im-Yeong
    • Journal of Information Processing Systems
    • /
    • v.9 no.3
    • /
    • pp.461-476
    • /
    • 2013
  • Recently, smart devices for various services have been developed using converged telecommunications, and the markets for near field communication mobile services is expected to grow rapidly. In particular, the realization of mobile NFC payment services is expected to go commercial, and it is widely attracting attention both on a domestic and global level. However, this realization would increase privacy infringement, as personal information is extensively used in the NFC technology. One example of such privacy infringement would be the case of the Google wallet service. In this paper, we propose an zero-knowledge proof scheme and ring signature based on NTRU for protecting user information in NFC mobile payment systems without directly using private financial information of the user.

An Edutainment Game Prototype for Sasang Constitutional Food Therapy

  • Yea, Sang-Jun;Zhao, Dapeng;Ryu, Il-Han;Yang, Changsop;Kim, Chul;Gweon, Gahgene
    • Journal of Society of Preventive Korean Medicine
    • /
    • v.19 no.2
    • /
    • pp.159-167
    • /
    • 2015
  • Objective : Recently many kinds of food therapies have sprung up to prevent or manage disease and to promote health. Seeing Korean history, the Korean medical doctors have been applying food therapy based on the thought that the dietary sources were as important as the medicine. Therefore, in this study, we designed a mobile edutainment game prototype with the goal of providing education about healthy food knowledge for users who belongs to different constitutional types. Materials and Method : We adopted the Sasang Constitutional Medicine as the medical background knowledge for our edutainment game design. Based on the user study, we developed the process of edutainment system which is composed of 'My game', 'My constitution', and 'My food'. Among the whole process, we developed a prototype for the core module - the 'My game' part. This prototype used a jumping game for mobile devices that is composed of training, level 1 and level 2 stages. Results : From the target user evaluation, it was proved that 1) in terms of the learning effect of healthy diet, the edutainment game we developed has a significant advantage over the conventional learning media. 2) after playing the edutainment game, the good and bad food identification accuracy based on picture and text format were increased by 44% and 42% respectively, and 3) target users perceived enjoyment while using this prototype, as well as showed positive intention to use this game as edutainment tool in the future. Conclusion : We designed and developed mobile edutainment game prototype to educate healthy food knowledge based on Sasang Constitutional Medicine. Through user evaluation, we proved that our prototype enhanced healthy food knowledge and that user accepted the prototype as a beneficial edutainment tool.

Characteristics of Individuals Influencing Adoption Intentions for Portable Internet Service

  • Kim, Moon-Koo;Jee, Kyoung-Yong
    • ETRI Journal
    • /
    • v.28 no.1
    • /
    • pp.67-76
    • /
    • 2006
  • This study aims to identify the factors that influence adoption intentions towards portable Internet service, based on the individual characteristics that assist in creating markets and developing strategies. Two types of factors are defined: individual characteristics including demographics, existing services usages, prior knowledge, adoption attitudes, and service evaluations; and adoption intentions including the willingness to subscribe, subscription term, willingness to pay, usage type, and preferred terminal. The results indicate that the importance of demographic variables depends on adoption intentions, and that users of mobile Internet service and wireless LAN are probably targets for portable Internet service. Furthermore, the results demonstrate the need for an enhanced perception of the usefulness and ease of use of service, as well as an intensive marketing activity for potential users and a bearable innovation to stimulate the market for portable Internet service.

  • PDF

Three Examples of Learning Robots

  • Mashiro, Oya;Graefe, Volker
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2001.10a
    • /
    • pp.147.1-147
    • /
    • 2001
  • Future robots, especially service and personal robots, will need much more intelligence, robustness and user-friendliness. The ability to learn contributes to these characteristics and is, therefore, becoming more and more important. Three of the numerous varieties of learning are discussed together with results of real-world experiments with three autonomous robots: (1) the acquisition of map knowledge by a mobile robot, allowing it to navigate in a network of corridors, (2) the acquisition of motion control knowledge by a calibration-free manipulator, allowing it to gain task-related experience and improve its manipulation skills while it is working, and (3) the ability to learn how to perform service tasks ...

  • PDF