• Title/Summary/Keyword: Mobile internet

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A Proposal for Certificate Status Validation Using the Call Processing of PCS (PCS의 호처리를 이용한 인증서 상태검증 모델 제안)

  • Lee Young-Sook;Won Dong-Ho;Lee Young-Gyo
    • The Journal of the Korea Contents Association
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    • v.5 no.1
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    • pp.45-53
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    • 2005
  • With the rapid progress of research to offer a convenience of mobile communication, the mobile users can use not only the services of voice call but also the variety services of data communication using Internet. These include Internet Searching, Internet Shopping and Internet banking and Internet stock exchange and electronic payment and so on, based on PKI. Also, the need of data communication between the mobile users has been increased. As it is possible for mobile users to do user authentication, key distribution, encryption, decryption and so on, it is needed the certificate status validation between the mobile users. However due to the PCS(Personal Communication System) had been only designed and implemented for voice call between the mobile users, it is not easy to apply data communication between the mobile users on PKI. Therefore the study of for the data communication between the mobile users in PCS is a few. It is for the data transfer between the mobile users to communicate using call processing of PCS. So, we propose how to process the certificate status validation during call processing for data communication between the mobile users in the PCS.

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PDA-based Supervisory Control of Mobile Robots (PDA를 이용한 이동로봇 제어)

  • 정성호;김성주;김용택;전홍태
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.05a
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    • pp.105-108
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    • 2002
  • This paper represents the mobile robot control system remote controlled by PDA(personal digital assistance). So far, owing to the development of internet technologies, lots of remote control methods through internet have been proposed. To control a mobile robot through internet and guide it under unknown environment, We propose a control method activated by PDA. In a proposed system, PDA acts as a user interface to communicate with notebook as a controller of the mobile robot system using TCP/IP protocol, and the notebook controls the mobile robot system. The information about the direction and velocity of the mobile robot feedbacks to the PDA and the PDA send new control method produced from the fuzzy inference engine.

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Control of Mobile Robot Using Voice Recognition and Wearable Module (음성인식과 웨어러블 모듈을 이용한 이동로봇 제어)

  • 정성호;서재용;김용민;전홍태
    • Proceedings of the IEEK Conference
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    • 2002.06c
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    • pp.37-40
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    • 2002
  • Intelligent Wearable Module is intelligent system that arises when a human is part of the feedback loop of a computational process like a certain control system. Applied system is mobile robot. This paper represents the mobile robot control system remote controlled by Intelligent Wearable Module. So far, owing to the development of internet technologies, lots of remote control methods through internet have been proposed. To control a mobile robot through internet and guide it under unknown environment, We propose a control method activated by Intelligent Wearable Module. In a proposed system, PDA acts as a user interface to communicate with notebook as a controller of the mobile robot system using TCP/IP protocol, and the notebook controls the mobile robot system. Tlle information about the direction and velocity of the mobile robot feedbacks to the PDA and the PDA send new control method produced from the fuzzy inference engine.

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A QoS Support Architecture in Mobile IPv6 using HMAT (HMAT을 사용한 Mobile IPv6의 QoS 보장 구조)

  • 곡소위;홍충선
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10c
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    • pp.358-360
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    • 2001
  • In Integrated Services Internet the Resource Reservation Protocol (RSVP) provides a signaling mechanism for end to end QoS. In this paper, we propose a novel scheme using a Hierarchical Mobile Agents Tree (HMAT) based on the definition of new option called QoS Object Option (QOO) in order to improve the efficiency during handoff in Integrated Services Internet. Mobile agents are required to manage QOO, resource reservation and other mobility related basks un behalf of mobile hosts. This scheme is based on Mobile IPv6.

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A Review of Library Information Service Utilizing Mobile Technology (모바일 기술을 활용한 도서관 정보서비스에 대한 고찰)

  • Kim, Hye-Sun
    • Journal of Information Management
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    • v.33 no.3
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    • pp.105-119
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    • 2002
  • Since mobile internet technology emerging from late 1990's provides anytime and anywhere accessibility to information, mobile is adapted in the various field to increase efficiency of work. After looking into the trend of mobile contents services, case studies of information services using mobile were investigated in this paper. Library information services are providing retrieval of library OPAC and verifications of circulation and return date using mobile internet technology. In addition, various notice services using short message service(SMS) of mobile are available. Considering growing mobile users and advancement of related technology, more information services utilizing mobile should be developed in near future.

The Classic Security Application in M2M: the Authentication Scheme of Mobile Payment

  • Hu, Liang;Chi, Ling;Li, Hong-Tu;Yuan, Wei;Sun, Yuyu;Chu, Jian-Feng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.131-146
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    • 2012
  • As one of the four basic technologies of IOT (Internet of Things), M2M technology whose advance could influence on the technology of Internet of Things has a rapid development. Mobile Payment is one of the most widespread applications in M2M. Due to applying wireless network in Mobile Payment, the security issues based on wireless network have to be solved. The technologies applied in solutions generally include two sorts, encryption mechanism and authentication mechanism, the focus in this paper is the authentication mechanism of Mobile Payment. In this paper, we consider that there are four vital things in the authentication mechanism of Mobile Payment: two-way authentication, re-authentication, roaming authentication and inside authentication. Two-way authentication is to make the mobile device and the center system trust each other, and two-way authentication is the foundation of the other three. Re-authentication is to re-establish the active communication after the mobile subscriber changes his point of attachment to the network. Inside authentication is to prevent the attacker from obtaining the privacy via attacking the mobile device if the attacker captures the mobile device. Roaming authentication is to prove the mobile subscriber's legitimate identity to the foreign agency when he roams into a foreign place, and roaming authentication can be regarded as the integration of the above three. After making a simulation of our proposed authentication mechanism and analyzing the existed schemes, we summarize that the authentication mechanism based on the mentioned above in this paper and the encryption mechanism establish the integrate security framework of Mobile Payment together. This makes the parties of Mobile Payment apply the services which Mobile Payment provides credibly.

A study on the Development of System for the Mobile Game based on WIPI (WIPI 기반 모바일게임 시스템개발에 관한 연구)

  • Song Eun-Jee
    • Journal of Digital Contents Society
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    • v.6 no.4
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    • pp.261-266
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    • 2005
  • As the wireless internet applications are spreading more fast and the mobile devices are being used increasingly, it has recently been activated to develop a variety of contents for mobile service. Mobile services can be enjoyable whenever and wherever on would like to. They became so universal that they might reach all the area where the wire has never approached before. This study is to suggest a mobile game system based on the technology called WIPI(Wireless Internet Platform for Interoperability), which can be easily available to anyone who would like to enjoy it. Game contents to use WIPI can allow the mobile carriers to provide users to download the common mobile application throughout the wireless web by sharing the internet platform. This can eventually lead to the generalization of transforming west game contents into WIPI-based. Therefore, the market of WIPI-based game contents will be expected to grow at high speed and its significance deserves to be considered for commercialization.

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Advanced Fast Handover Scheme for Reliable Multimedia Communication in IP-based Wireless/Mobile Networks (안정적인 멀티미디어 통신을 위한 Mobile IPv6 네트워크에서 진보된 고속 핸드오버 기법)

  • Lee, Ki-Jeong;Park, Byung-Joo;Park, Gil-Cheol
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.3
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    • pp.93-99
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    • 2009
  • The Internet Engineering Task Force (lETF)proposed the Mobile IPv6 protocol to provide host mobility in IPv6-based network and to offer a standardized technology. However, Mobile IPv6 (MIPv6) is not applied in actual network because of long handover latency and packet loss problems. Therefore, to compensate these drawbacks, many studies are in progress and FMIPv6 (Fast handover for Mobile IPv6) is one of the studies that has been proposed to supplement the shortcomings of MIPv6. But there are problems occurred in using router tunneling which causes packet loss and out of sequence problems. In this paper, we propose an Advanced Mobile IPv6 (AMIPv6) protocol to minimize the handover latency when Mobile Node frequently moves in each subnet. We compared the performance analysis of AMIPv6 handover latency with MIPv6 handover latency in the same network environment to prove that AMIPv6 is more efficient.

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Design and Implementation of Multi Platform Wire.Wireless Messaging System Using J2ME (J2ME를 이용한 멀티 플랫폼 유.무선 메시징 시스템 설계 및 구현)

  • 김응곤;문유미;최완규;이성주
    • Journal of the Korean Institute of Intelligent Systems
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    • v.11 no.6
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    • pp.543-548
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    • 2001
  • In the case of mobile internet service using WAP it was connected to http protocol using WAP Gateway, So users take increased cost of mobile internet service. And it was generated inner security problem because it watched user information in the WAP Gateway. To solve this problem we use java language Which is independant of platform and low cost and intensely security an downloadable application. Additional , Using socket connection. Wire.Wireless Messaging system(WWMS) will connect real time between PC-Client and Mobile-Client, Mobile-Client and Mobile-Client, and so on. In this paper, as design and implementation of multi-platform wire.wireless messaging use J2Me. It will be foundation do develop various mobile application in the future.

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Factors Influencing the Customer Satisfaction and Re-Purchasing Intention of Mobile Shopping Mall (모바일 쇼핑에서 고객만족과 재구매 의도에 미치는 영향 연구)

  • Lee, Hyunsoo;Chae, Young-Il
    • Journal of Information Technology Services
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    • v.12 no.2
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    • pp.215-229
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    • 2013
  • The purpose of this research is to identify what factors influence a customer satisfaction and re-purchasing intention and to identify if customer's Intentions are different between a mobile shopping mall and Internet Shopping mall. To perform empirical analysis for the mobile shopping mall, this research reapplied the factors of Parasuraman et al.[77] in a Internet shopping mall, including reliability, reactivity, tangibility, and this research also applied the factors of a mobile properties, including ubiquity, localization, instant connectivity. The empirical results of this research indicate that all hypotheses in our model are significant; However, the factors of a mobile properties negatively. The results of a analysis indicate that the mobile properties in a mobile shopping mall are not significant yet. and customer's recognition in both mobile shopping mall and Internet shopping mall are the similarity. In Conclusion, with the rapid growth of the Mobile Shopping mall market, many mobile shopping mall researches based on customer's Intentions must be published. Therefore, this research will be the foundation of these researches.