• Title/Summary/Keyword: Mobile content

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Content Distribution Mechanism in an All-Sender-All-Receiver Ad Hoc Network (모든 Peer가 송수신자인 Ad Hoc 네트워크에서의 자료 분배 방법에 대한 고찰)

  • Kang Seung-Seok
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2005.11a
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    • pp.161-164
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    • 2005
  • Mobile device users are sensitive to pay telecommunication charge for downloading Internet data, because the cost is proportional to the amount of data received. If there are device users who want to download the same content, they may cooperate each other to form an ad hoc network and share the partially downloaded content in order to reduce the amount of data downloaded. Each mobile device, called a peer, downloads a specific portion of the whole content using fee-based telecommunication channel, and exchanges the portion with other peers with free ad hoc channel in order that all participating peers are able to reconstruct the whole content in this situation, al1 participating peers become senders and receivers at the same time. In order to distribute the partial content to other peers, the ad hoc network requires a control led distribution mechanism. This paper introduces the per-peer-based distribution method in which one designated peer can transmit partial data to its neighbors at a time. Simulation results show that 90$\%$ of the telecommunication cost is saved with as few as 10 peers .

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Development of Mobile Art Therapy Contents

  • Kim, Hye-Suk;Cho, Young-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.7
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    • pp.23-30
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    • 2016
  • In this paper, we propose a portable art therapy content. The proposed content makes counseling clients get a psychical cure at least cost regardless of time and place Counseling clients express their psychological state as pictures through the proposed content. And Counselors analyze and interpret the figures based on the database which is built into the server system. Due to the development of advanced technologies, various adjustment disorders and addictions have increased in the rapidly changing modern society. This causes the increase of counseling clients who want a psychical cure. And also counseling time, counseling place and counseling cost are emerging as a social issues. Psychotherapy specialists use the proposed content at the stage of the psychoanalysis which needs a lot of time and effort. The proposed content exploits the sever system to make the right decisions quickly and accurately. Counseling clients who are the medical underprivileged get visit consultation and online consultation can detect a psychological high-risk in an early stage and prevent this psychological high-risk. Preventive treatment service using the proposed content will make the social and medical cost savings.

Optimizing Bit Rate Control for Realtime TV Broadcasting Transmission using LTE Network (LTE 무선통신을 활용한 TV 생방송 중계화면 안정화 비트레이트 조정 연구)

  • Kwon, Mahnwoo;Lim, Hyunchan
    • Journal of Korea Multimedia Society
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    • v.21 no.3
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    • pp.415-422
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    • 2018
  • Advances of telecommunication technology bring various changes in journalism field. Reporters started to gather, edit, and transmit content to main server in media company using hand-held smart media and notebook computer. This paper tried to testify valid bit-rate of visual news content using LTE network and mobile phone. Field news like natural disasters need real-time transmission of video content. But broadcasting company normally use heavy ENG system and transmission satellite trucks. We prepared and experimented different types of visual content that has different bit-rates. Transmission tool was LU-60HD mobile system of LiveU Corporation. Transmission result shows that bit-rate of 2Mbps news content is not suitable for broadcasting and VBR (Variable Bit Rate) transmission has better definition quality than CBR (Constant Bit Rate) method. Three different bit-rate of VBR transmission result shows that 5Mbps clip has better quality than 1Mbps and 3Mbps. The higher bit-rate, the better video quality. But if the content has much movements, that cause delay and abnormal quality of video. So optimizing the balance between stability of signal and quality of bit-rate is crucial factor of real-time broadcasting news gathering business.

Hybrid Hierarchical Architecture for Mobility Management in Mobile Content Centric Networking (이동 콘텐트 중심 네트워킹 구조에서의 하이브리드 계층적 이동성 관리 방안)

  • Lee, Ji-hoon
    • Journal of IKEEE
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    • v.22 no.4
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    • pp.1147-1151
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    • 2018
  • As personal users create and share lots of contents at any time and any places, new networking architecture such as content centric networking (CCN) has emerged. CCN utilizes content name as a packet identifier, not address. However, current CCN has a limitation for content source mobility management. The movement of content sources cause long delivery latency and long service disruption. To solve that, a hierarchical mobility management was was proposed. However, the hierarchical mobility management scheme has still the loss of interest packets and long handoff latency. So, this paper presents the hybrid hierarchical mobility management in mobile CCN environements to reduce both the loss rate of interest packets and the handoff latency. It is shown from the performance evaluations shows that the proposed scheme provides low loss rate of control message.

A Study on the Effect of Next-Generation Mobile Advertising Service for TV Advertising Effectiveness (TV 광고 효과 향상을 위한 차세대 모바일 광고서비스 효과 연구)

  • Choi, Minkyung;Lee, Ook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.3
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    • pp.17-22
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    • 2018
  • This study suggests that 'Will not we use more smartphones while watching TV commercials? Then, will the TV advertising effect decrease due to the distributed concentration?". As a result of the preliminary study, it was confirmed that about 63% of users watching TV commercials use smartphones together. In this study, we propose the possibility of a new mobile advertising service by experimenting and analyzing the effect of high frequency technology based TV advertising linked mobile advertising service. Experimental results show that the response rate of the same content is improved about 9 times as compared with that of the general mobile advertisement when the advertisement of the same content is provided by the TV advertisement interlocking type. It can be confirmed that it is quite effective to provide the same content advertisement to the customers who are in front of the TV at the time of sending the TV advertisement. Therefore, it is expected that various services based on high frequency technology will be activated as a new advertising service that will preserve the effect of TV commercials in the future.

User Centric Cache Allocation Schemes in Infrastructure Wireless Mesh Networks (인프라스트럭처 무선 메쉬 네트워크에서 사용자 중심 캐싱 할당 기법)

  • Jeon, Seung Hyun
    • Journal of Industrial Convergence
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    • v.17 no.4
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    • pp.131-137
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    • 2019
  • In infrastructure wireless mesh networks (WMNs), in order to improve mobile users' satisfaction for the given cache hit ratio, we investigate an User centric Cache Allocation (UCA) scheme while reducing cache cost in a mesh router (MR) and expected transmission time (ETT) for content search in cache. To minimize ETT values of mobile users, a genetic algorithm based UCA (GA-UCA) scheme is provided. The goal is to maximize mobile users' satisfaction via our well defined utility, which considers content popularity and the number of mobile users. Finally, through solving optimization problem we show the optimal cache can be allocated for UCA and GA-UCA. Besides, a WMN provider can find the optimal number of mobile users for user centric cache allocation in infrastructure WMNs.

Design and Implementation of Wired and Wireless Markup Language Content Conversion Module (무선인터넷 서비스를 위한 유무선 마크업 언어간의 컨텐츠 변환 모듈 설계 및 구현)

  • Kim Eun-Soo;Kim Seok-Hun;Yun Seong-Il
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.4 s.32
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    • pp.149-155
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    • 2004
  • Current wireless internetservice of domestic five mobile communication companies are being limited to the service using markup-language. platform and Contents. Therefore, research on integration Contents of different Wireless internet platform and its development are necessary. For the easiness of maintenance and compensation. this paper attempts to design a Wireless internet Contents converter for integrate wired and wireless platform which automatically converts to WML and C-HTML through analysis of HTML document.

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Trend of Mobile Platform Technology (모바일 플랫폼의 기술 현황 및 표준화 동향)

  • Kim, Tae-Kook;Chang, Kyung-Bae;Park, Gwi-Tae
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.135-136
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    • 2006
  • There are a numerous number of mobile platforms so that content developers have difficulties of developing many versions of the same content by platforms. At present, each country becomes realizing the need of standardization, however, the progress of standardization is very slow because of the service providers and market flows. This paper investigates about the present state and standardization trend of mobile platform technologies so that it would help to lead the standardization process in the future.

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Analysis of Correlation between Real-time Sales Ranking and Information Provided by Mobile Movie Platform: Focus on Non-descriptive Information in Google Play Store's Best-selling Movies

  • Nam, Sangzo
    • Journal of Advanced Information Technology and Convergence
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    • v.9 no.2
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    • pp.41-54
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    • 2019
  • The cinema circuit is facing a digital, network, and mobile age, which expands non-theater accessibility to movies. Application platforms are situated as the most competitive business model that provide digital content such as games, music, books, and movies. Consumers can acquire content-related information not just offline, but online as well. Therefore, item information provided by application platforms is required. The information provided by application platforms consists of richly descriptive information such as storyline summary, consumer reviews, and related articles, while non-descriptive normative information covers data such as sales ranking, release date, genre, rental or purchase cost, domestic/foreign classification, consumer rating, number of consumer ratings, film rating, and so on. In this study, we surveyed and analyzed statistically the correlation between real-time sales ranking and other comparable non-descriptive information.

Research on Efficient Game Production Methods using Digimon Series IP

  • Lee Jong Ho
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.423-428
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    • 2023
  • Currently , the growth of various platforms is remarkable , both at home and abroad . With the growth of various platforms such as PC, console, and VR as well as mobile, the global gaming industry market size has grown to reach KRW 151 trillion . However , in order to revitalize the domestic game market , which is growing at a slower pace, improve the concentration phenomenon that is concentrated on mobile and PC platforms , and select one of the games using IP that is being discussed as a new breakthrough , and determine what form the game will take. Through this study, we would like to suggest whether multi-platform is appropriate. The Digimon series generally attracts many fans through animation , and the Digimon story Cyber Sleuth, which utilizes new scenarios to satisfy them and arouse interest at the same time , can be seen as a representative success example We believe that through this interaction, users can continue to play the main content on their PC, and create synergy by being able to play and enjoy minimal content through mobile anytime , anywhere while doing other things.