• Title/Summary/Keyword: Mobile Widget

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The Application and Developement of 3D GUI Tool Frame for the Mobile Devices (Mobile Device를 위한 3D GUI Tool Frame 개발 및 적용)

  • Song, Young-Han;Lee, Kyung-Sook
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.635-641
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    • 2009
  • 본 논문에서는 다양한 휴대형 단말기기의 플랫폼 친화적이며 컨텐츠 개발의 신속성, 확장성 및 용이성이 고려된 3D 컨텐츠 플랫폼 엔진과 Application Frame 기술을 Convergence하였으며, Mobile Device에 탑재 가능한 3D 그래픽 사용자 인터페이스(GUI)의 시제품을 제작 및 응용하고, Mobile Game 등 컨텐츠의 개발을 효과적으로 빠르고 쉽게 구현할 수 있는데 필요한 3D GUI 객체(widget) 및 툴킷을 포함하는 Frame을 표준화 하는데 기본이 되는 연구를 하였다.

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Patient-driven Physio-Grid Service with Ambient Mobile Widget Manager (앰비언트 모바일 위젯 매니저를 이용한 환자 지향의 Physio-Grid 서비스)

  • Kim, Moonjung;Youn, Chan-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.04a
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    • pp.554-557
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    • 2010
  • 실시간 모바일 웹 환경이 e-Healthcare 시스템과 통합 적용되었을 때, 보다 사용자 중심적이고 효율적인 서비스를 제공할 수 있다. 심혈관 질환 진단 시스템인 PhysioGrid 시스템의 의료 정보 서비스를 모바일 환경 하에서 고품질의 사용자 중심적인 의료서비스가 가능하도록 시스템 인터페이스상 개선 방안을 제시한다. 구체적으로 우리는 최근 모바일 인터페이스에 매우 큰 변화를 가져온 모바일 위젯 형태의 어플리케이션을 도입한 서비스 모델을 정의하였다. 또한 정보 전달 기능을 향상시키고 사용자에게 진보된 경험 수준을 제공할 수 있는 앰비언트 디스플레이(Ambient display) 개념을 적용하여, 기존 시스템의 문제점에 대한 해결 방안을 검토하고 평가한다.

Design and Implementation of a Low-Code/No-Code System

  • Hyun, Chang Young
    • International journal of advanced smart convergence
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    • v.8 no.4
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    • pp.188-193
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    • 2019
  • This paper is about environment-based low-code and no-code execution platform and execution method that combines hybrid and native apps. In detail, this paper describes the Low-Code/No-Code execution structure that combines the advantages of hybrid and native apps. It supports the iPhone and Android phones simultaneously, supports various templates, and avoids developer-oriented development methods based on the production process of coding-free apps and the produced apps play the role of Java virtual machine (VM). The Low-Code /No-Code (LCNC) development platform is a visual integrated development environment that allows non-technical developers to drag and drop application components to develop mobile or web applications. It provides the functions to manage dependencies that are packaged into small modules such as widgets and dynamically loads when needed, to apply model-view-controller (MVC) pattern, and to handle document object model (DOM). In the Low-Code/No-Code system, the widget calls the AppOS API provided by the UCMS platform to deliver the necessary requests to AppOS. The AppOS API provides authentication/authorization, online to offline (O2O), commerce, messaging, social publishing, and vision. It includes providing the functionality of vision.

Recognition of GUI Widgets Utilizing Translational Embeddings based on Relational Learning (트랜슬레이션 임베딩 기반 관계 학습을 이용한 GUI 위젯 인식)

  • Park, Min-Su;Seok, Ho-Sik
    • Journal of IKEEE
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    • v.22 no.3
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    • pp.693-699
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    • 2018
  • CNN based object recognitions have reported splendid results. However, the recognition of mobile apps raises an interesting challenge that recognition performance of similar widgets is not consistent. In order to improve the performance, we propose a noble method utilizing relations between input widgets. The recognition process flows from the Faster R-CNN based recognition to enhancement using a relation recognizer. The relations are represented as vector translation between objects in a relation space. Experiments on 323 apps show that our method significantly enhances the Faster R-CNN only approach.

UI Elements Identification for Mobile Applications based on Deep Learning using Symbol Marker (심볼마커를 사용한 딥러닝 기반 모바일 응용 UI 요소 인식)

  • Park, Jisu;Jung, Jinman;Eun, Seungbae;Yun, Young-Sun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.3
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    • pp.89-95
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    • 2020
  • Recently, studies are being conducted to recognize a sketch image of a GUI (Graphical User Interface) based on a deep learning and to make it into a code implemented in an application. UI / UX designers can communicate with developers through storyboards when developing mobile applications. However, UI / UX designers can create different widgets for ambiguous widgets. In this paper, we propose an automatic UI detection method using symbol markers to improve the accuracy of DNN (Deep Neural Network) based UI identification. In order to evaluate the performance with or without the symbol markers, their accuracy is compared. In order to improve the accuracy according to of the symbol marker, the results are analyzed when the shape is a circle or a parenthesis. The use of symbol markers will reduce feedback between developer and designer, time and cost, and reduce sketch image UI false positives and improve accuracy.

Rich Media Framework based on MPEG-4 LASeR PMSI Technique (MPEG-4 LASeR PMSI 기술에 기반한 리치미디어 프레임워크 설계 및 구현)

  • Lee, In-Jae;Song, Seung-Won;Lee, Han-Kyu;Cha, Ji-Hun
    • Journal of Broadcast Engineering
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    • v.15 no.2
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    • pp.248-264
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    • 2010
  • In this paper, we presents an efficient rich media framework based on MPEG-4 LASeR PMSI. Rich media provides distinctive features such as dynamic updates and object-based interactivity over the conventional AV centric media service. It rapidly gains its popularity as the convergent multimedia services between broadcasting and telecommunication. MPEG-4 LASeR is an international standard which provides specifications for such rich media services. Recently MPEG added an extension to LASeR called PMSI. It provides an efficient technique to present SI on a scene by referencing specific portions of SI from PI. The presented rich media application is using PMSI of MPEG-4 LASeR standard to provide users a widget-like rich media application. This application utilizes MPEG-4 LASeR with PMSI technique as PI, and this PI references SI to present information that resides in SI on a scene. In this paper, we provide descriptions of technical ingredients used to build the presented application. The framework is presented followed by the implementation result. Possible impacts and applicable services are described in the conclusion.