• 제목/요약/키워드: Mobile Web Success

검색결과 15건 처리시간 0.128초

인터넷 커뮤니티를 위한 JAVA 기반의 네트워크 게임 환경 설계 및 구현 (A design and implementation of Java based network game environments design and implementation for Internet community)

  • 김종수;김태석;최길림;김삼룡
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2003년도 춘계학술발표논문집 (중)
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    • pp.1071-1074
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    • 2003
  • Now internet is very popular. Many company services various contents in Web. One of the best way for internet community is network game service for internet member. There are some company to service high quality network game for gathering members. Those company make success for getting fee from their member. Global on-line game market is small but stability growing. Thus Microsoft invest on line game. On this paper, one of a java network turn game system called by "Hoola" is designed and implemented. This Application consist of Client/Server and Database module and multi-tier Architecture, because of easily translation to PDA or mobile phone.

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Multi Parameter Design in AIML Framework for Balinese Calendar Knowledge Access

  • Sukarsa, I Made;Buana, Putu Wira;Yogantara, Urip
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권1호
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    • pp.114-130
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    • 2020
  • Balinese calendar is defined as a unique calendar system for combining solar-based and lunar-based system and assuming local system. It is considered as guidance of Balinese societies' activities management, starting from meeting arrangement, wedding ceremony, to religious ceremonies. Practically, it has developed in the form of printed Balinese calendar and electronic Balinese calendar, either web or mobile application. The core of the function is to find out the day with its various characteristics in the Balinese Calendar. In general, society usually asks the religious leader to find out the day in detail. The technology of NLP combined with models of pattern discoveries supports the arrangement of the interaction model in searching the good day in Balinese Calendar to equip the conventional searching system in the previous applications. This study will design a dialog model with AIML method in multi-parameter basis; therefore, the users will be dynamically able to use the searching content in various ways by chatting in similar with consulting to a religious leader. This model will be applied in a chatbot basis service in telegram machine. The addition of the context recognition section into 4 paterns has been successfully improve the ability of AIML to recognize input patterns with many criteria. Based on the testing with 50 random input patterns obtained a success rate of 92.5%.

컨셉 주도형 제품혁신전략의 성공요인에 관한 연구: (주)VK 슬림폰 개발사례를 중심으로 (A Study on Key Success Factors for the Concept-driven Product Innovation Strategy: a Case of the Slim-Phone development process)

  • 손석호;김용원;윤지은;양승화;김진우
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 2006년도 추계학술대회
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    • pp.21-35
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    • 2006
  • This paper examines critical successful elements related to the management of new product development process. For this, we have selected a VK-X100, slim bar type cellular phone, produced by VK mobile co., which was thought as a successful product development case and then analysed the case from a concept driven strategic product development's point of view. We have performed in-depth interviews with project managers, engineers and designers to get information on the product development process and analysed huge amount of data obtained from web-sites, global market indicators, and related firms' materials to find a changing trend of market conditions. The findings suggest that the successful new Product development and management is shaped by a number of different factors, such as the business environments, firm's technological level, firm's deep market insight capabilities, nature of the product development activities, and so on. Finally, we suggested the limitation of our research and further research subjects that would be required to support our findings.

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모바일 GIS에서의 개인화 서비스 시스템 설계 (Design of Personalization Service System in Mobile GIS)

  • 박기호;정재곤
    • 한국GIS학회:학술대회논문집
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    • 한국GIS학회 2008년도 공동추계학술대회
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    • pp.106-112
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    • 2008
  • 개인화(personalization)는 고객이 원하거나 필요로 하는 정보를 규정할 수 있고, 이에 의해 결과물을 제공하여 손쉽게 접근할 수 있도록 고객 선호도에 따라 동적으로 제공하는 방법을 의미한다. 이러한 개인화 서비스는 웹의 대중화 이후에 무선 인터넷과 휴대폰으로 대표되는 모바일 기기의 급속한 확산으로 모바일 분야에서도 점차 중요해지면서 공간분석 결과물의 서비스에도 적용 가능한 환경이 만들어지고 있으나 부동산 정보와 같이 수많은 정보와 복잡성을 가지는 분야에서 사용자 맞춤형 서비스가 가능하도록 적용된 경우는 거의 없다. 본 논문에서는 모바일 기기 사용자를 위한 공간 정보의 개인화 서비스 방법으로 사용자 프로파일(profile) 정보를 이용한 공간분석 및 비동기적 알림(notification) 서비스 방법을 제시한다. 이를 위해 개인 프로파일 정보를 이용하여 공간 분석을 수행할 수 있는 시스템을 설계함으로써 개인별 선호 정보에 따른 공간 분석이 가능한지 검증하고, 생성된 결과물이 알림 서비스를 통해 사용자의 모바일 기기로 효율적으로 전송될 수 있는지 확인하였다. 또한 사용자가 선택 가능한 조건이 다양한 부동산 정보에 적용함으로써 원하는 조건에 따른 실제적인 개인별 맞춤 서비스가 가능한 프로토타입을 구현하였다. 제안된 시스템을 이용하면 사용자 프로파일을 중심으로 공간 분석을 포함한 정보 서비스를 받을 수 있으며, 캐쉬 모듈을 이용한 보다 빠른 서비스가 가능하다.

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포럼 품질이 만족도에 미치는 영향에 대한 실증분석: 포럼 참가자 특성 및 기대감의 조절효과를 중심으로 (An Empirical Analysis on How Participants' Characteristics and Forum Quality Influence their Expectation and Satisfaction in Social Learning Forum)

  • 최은수;김은희;김철원
    • 지식경영연구
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    • 제18권1호
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    • pp.83-116
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    • 2017
  • The purpose of this study is to analyze empirically analyze how the characteristics of participants in educational and social learning forums and the quality of events influence expectations and satisfaction of forums. The study also aims to provide strategic implications for forum organizers and give them suggestions on how to set up target audience, manage forum contents, speakers, and services, improve attendee satisfaction, and ultimately maximize overall outcomes. As exchanges among individuals, enterprises, and organizations, as well as countries are growing rapidly, the convention industry has become a key player in the market. Conventions have also become a venue for people to discuss a specific agenda or topic, exchange information and learn knowledge and insights. Especially, the forum - as part of the convention industry - plays a vital role providing educational and social learning opportunities as scholars and expertise come together to share their knowledge and experience through a variety of discussions. With its role, many of forums are taking place in recent years; however, there have been few empirical studies upon the forum itself. Also, there have been few attempts to research how the quality of forums affect participants' satisfaction along with their characteristics and how much of practical knowledge is provided throughout the events. This study is meaningful in that it is the first practical study that takes a deep understanding of the forum and sees how the quality of the forums influences participants' satisfaction and whether the characteristics of participants have a moderating effect in increasing the level of satisfaction. Forum organizers could also take a strategic approach as their major concerns are to increase the number of participants and raise degree of satisfaction by providing significant information. There are four key elements that determine success or failure of a social learning forum. The four elements are contents, speakers, services, and participants. Content plays an important role in providing rich information and knowledge for participants. Speakers are the main knowledge providers who contribute to the forum's social learning role. Also, the services provided by forum organizers such as simultaneous interpretation services, program brochures, lunch and refreshments, and the overall design of event hall can also influence the level of participants' satisfaction. Lastly, the participants and their characteristics are important since they are the ones who receive knowledge from the providers. The results of this study show that the quality of forum (content, speaker, and services) has a decisive effect on the participants' satisfaction and there are some differences in expectation among the participants in the forum. Also, some groups of participants were more likely to be stimulated by the quality of forum when determining their satisfaction. The study is modeled after MBN Y Forum 2016 and its participants' characteristics. The forum is one of the most representative social learning forums of South Korea and its audiences are mostly young people. It has analyzed how the participants' characteristics influence their satisfaction by grouping them into ${\Delta}participants$ who have invited for free and those who paid for the entrance fee, ${\Delta}first-time$ participants and returning participants, ${\Delta}voluntary$ and involuntary participants, ${\Delta}participants$ who registered through web and those who did through mobile, and ${\Delta}participants$ who registered during pre-sale opens and those who registered during general opens.