• 제목/요약/키워드: Mobile Server

검색결과 1,299건 처리시간 0.034초

Game Design of Online Sutda using 3-Tier Structure

  • An, Syungog;An, Sung-Ho;Jung, Jinyoung;Kim, Soo-Kyun
    • 한국컴퓨터정보학회논문지
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    • 제20권9호
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    • pp.55-60
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    • 2015
  • This paper introduces a program structure that minimizes the client's business logic by reducing the client's specifications as a way of minimizing the limitations of online game platforms. The objective of this thesis is to design an online game that is based on a 3-tier client/server structure, and thus using this 3-tier structure to ultimately create an online Sutda game that anyone can enjoy. The progression of newly released games is highly based on the mobile market and the number of online games being launched is decreasing. As the mobile game market grows, more and more multi-platform games are being developed and target platforms within online games are greatly diversifying. Through these situations, this thesis minimizes the client's business logic through a 3-tier structure of application-middleware-database, and also proposes an online game client/server that allows three or more users to participate simultaneously through the server.

HSV 색상 모델을 활용한 녹조 모니터링 시스템에 관한 연구 (A Study on the Blue-green algae Monitoring System using HSV Color Model)

  • 김태현;최준석;김경민;김동주;김경민
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2015년도 추계학술대회
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    • pp.553-555
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    • 2015
  • 본 논문에서는 HSV(Hue Saturation Value) 색상 모델을 활용하여 녹조를 감시하는 시스템을 제안하였다. 제안된 시스템은 무선 네트워크에 접속된 라즈베리 파이 서버의 카메라를 통해 영상을 추출하고 이를 HSV 색상 모델을 이용하여 분석하였다. 분석된 정보를 XML 데이터로 제공하기 위해 라즈베리 파이에 웹 서버를 구현하였다. 또한, 스마트 디바이스를 통해서 XML 데이터를 확인하도록 모바일 앱을 개발하였다.

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Unethical Network Attack Detection and Prevention using Fuzzy based Decision System in Mobile Ad-hoc Networks

  • Thanuja, R.;Umamakeswari, A.
    • Journal of Electrical Engineering and Technology
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    • 제13권5호
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    • pp.2086-2098
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    • 2018
  • Security plays a vital role and is the key challenge in Mobile Ad-hoc Networks (MANET). Infrastructure-less nature of MANET makes it arduous to envisage the genre of topology. Due to its inexhaustible access, information disseminated by roaming nodes to other nodes is susceptible to many hazardous attacks. Intrusion Detection and Prevention System (IDPS) is undoubtedly a defense structure to address threats in MANET. Many IDPS methods have been developed to ascertain the exceptional behavior in these networks. Key issue in such IDPS is lack of fast self-organized learning engine that facilitates comprehensive situation awareness for optimum decision making. Proposed "Intelligent Behavioral Hybridized Intrusion Detection and Prevention System (IBH_IDPS)" is built with computational intelligence to detect complex multistage attacks making the system robust and reliable. The System comprises of an Intelligent Client Agent and a Smart Server empowered with fuzzy inference rule-based service engine to ensure confidentiality and integrity of network. Distributed Intelligent Client Agents incorporated with centralized Smart Server makes it capable of analyzing and categorizing unethical incidents appropriately through unsupervised learning mechanism. Experimental analysis proves the proposed model is highly attack resistant, reliable and secure on devices and shows promising gains with assured delivery ratio, low end-to-end delay compared to existing approach.

A Study on Finding Emergency Conditions for Automatic Authentication Applying Big Data Processing and AI Mechanism on Medical Information Platform

  • Ham, Gyu-Sung;Kang, Mingoo;Joo, Su-Chong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권8호
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    • pp.2772-2786
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    • 2022
  • We had researched an automatic authentication-supported medical information platform[6]. The proposed automatic authentication consists of user authentication and mobile terminal authentication, and the authentications are performed simultaneously in patients' emergency conditions. In this paper, we studied on finding emergency conditions for the automatic authentication by applying big data processing and AI mechanism on the extended medical information platform with an added edge computing system. We used big data processing, SVM, and 1-Dimension CNN of AI mechanism to find emergency conditions as authentication means considering patients' underlying diseases such as hypertension, diabetes mellitus, and arrhythmia. To quickly determine a patient's emergency conditions, we placed edge computing at the end of the platform. The medical information server derives patients' emergency conditions decision values using big data processing and AI mechanism and transmits the values to an edge node. If the edge node determines the patient emergency conditions, the edge node notifies the emergency conditions to the medical information server. The medical server transmits an emergency message to the patient's charge medical staff. The medical staff performs the automatic authentication using a mobile terminal. After the automatic authentication is completed, the medical staff can access the patient's upper medical information that was not seen in the normal condition.

무선 클라이언트-서버 환경에서 이동 클라이언트의 캐시 데이타 재사용율 향상기법 (Increasing a Mobile Client's Cache Reusability in Wireless Client - Server Environments)

  • 이송이
    • 한국정보과학회논문지:시스템및이론
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    • 제33권5호
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    • pp.282-296
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    • 2006
  • 무선 클라이언트-서버 환경에서 데이타 브로드캐스팅은 효율적인 데이타 보급방식이다. 서버가 데이타를 방송하면 그 중 일부를 클라이언트가 캐시에 보관하여, 낮은 통신 대역폭과 한정된 자원을 극복하고 데이타 접근 시간 등을 절약할 수 있다. 서버는 또한 무효화보고서를 방송하여 서버 데이타와 클라이언트가 캐싱한 데이타간의 일관성을 유지할 수 있도록 한다. 기존의 캐시 일관성 문제를 해결하기 위한 대부분의 연구는, 접속 단절 시간이 너무 길어서 수신하지 못한 무효화 보고서의 수가 일정 한도(윈도우 크기)를 넘으면 단순히 캐시 전체를 삭제하는 방법을 사용한다. 이 논문은 이러한 긴 접속 단절 시간의 경우에도 이동 클라이언트의 캐시 재사용율을 높일 수 있는 기법을 제시한다. 캐시의 일관성 여부에 관계없이 무조건 전체 캐시 내용을 지우는 대신, 클라이언트는 모든 데이타를 지우는 비용과 선택적으로 지우는 비용을 추측한다. 만일 모든 데이타를 지우는 비용이 높아지는 경우에는 클라이언트는 캐시를 유지하고 검증 요청을 위해 업링크를 사용하여 유효하지 않은 데이타만을 선택적으로 지운다. 이 방법은 캐시 유지비용을 추측할 때 캐시된 데이타의 갱신 비율과 방송 빈도들을 함께 고려하므로, 효율적으로 캐시 재사용율을 높일 수 있다는 것을 모의 실험 결과를 통해 증명한다.

무선 환경에서의 영상 정보의 전송 (Transmission of Image Information in Wireless System)

  • 정상훈;임준홍
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2004년도 학술대회 논문집 정보 및 제어부문
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    • pp.268-270
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    • 2004
  • There are various researches on MPEG techniques. MPEG technique is used to digital TV(DTV) and internet image communication. Connection method between server and client is usually using wire. Applications may be expanded, if wireless technology is used between server and client system. In this paper, Bluetooth is used for connection method between server and client. Bluetooth offers fast and reliable transmissions of both voice and data over the globally available 2.4GHz ISM (Industrial, Scientific and Medical) band. One of the major application purposes of Bluetooth is the cable replacement for mobile and peripheral devices. Bluetooth has the advantage of small size, low power and low cost. It has the disadvantage of limited bandwidth and limited range. In order to transfer effectively image Information between server and client using Bluetooth, we apply MPEG-2 and MPEG-4 image compression techniques and the results are compared with each other.

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The Contents Server for Telematics Services

  • Kim Mi-Jeong;Kim Minsoo;Jang Byung-Tae
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2004년도 Proceedings of ISRS 2004
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    • pp.268-271
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    • 2004
  • Today, the vehicle is used the mean of transportation as well as the mobile office with the third digital life space. So telematics is an emerging industry that has tremendous future potential. It is necessary the essential contents for telematics services : navigation map for navigation, POI, real-time traffic information etc. In this paper, we proposed the telematics contents server to manage the telematics contents with efficient performance in distributed environment. The telematics contents server transforms and stores the essential contents and provide it to user through standard interface. The telematics contents server is middleware to offer a rapid essential telematics contents management, client connectivity, and communications. It is useful for the telematics service provider to build telematics system under distributed environment.

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웹 브라우져를 이용한 원거리 로봇 조작 시스템 구현 (Implementation of Remote Control System of Robot using Web Browser)

  • 선상준;이동옥;심귀보
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2000년도 춘계학술대회 학술발표 논문집
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    • pp.288-291
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    • 2000
  • In this paper we implement a robot system consisted of mobile tole robot to be controlled by client through web browser Newly Internet is connected to all network of the whole world. If client uses the network like this, client can control direction of a robot that is selected in free place. In this study, system is embodied in using robot that can move freely in plan place and cod camera that can grab robot image. System transmit image data of cod camera to java server that is placed in web server of internet that is used by client. Java server display incoming data in home page using java applet. Then web browser offer robot image to client and client send remote control signal to robot. Control signal is transmitted to robot by java server and robot receiving signal moves toward direction wanted by client.

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권한인증서를 이용한 도메인간의 사용자 인증방안 (A User Authentication Method between Domains Using Privilege Certificates)

  • 지준웅;김지홍;김창규
    • 정보보호학회논문지
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    • 제18권6A호
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    • pp.75-83
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    • 2008
  • 본 논문은 AAA 기반의 MIPv6 환경 하에서 노드가 이동함에 따라, 도메인간 사용자 인증에 관한 방법을 기술한다. 기존에는 MN이 도메인간 이동하는 경우, 방문도메인의 AAA 서버를 통해 홈도메인의 AAA 서버에서 사용자를 인증하는 방법이 제안되었으나, 본 논문에서는 도메인간의 권한인증서를 이용하여 방문도메인에서 사용자인증을 수행할 수 있는 방법을 제시한다.

Scalability of a Mobile Agents based Network Management Application

  • Rubinstein, M.G.;Duarte, O.C.M.B.;Pujolle, Guy
    • Journal of Communications and Networks
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    • 제5권3호
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    • pp.240-248
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    • 2003
  • This paper analyzes mobile agent performance in network management compared to the client-server model used in the Simple Network Management Protocol (SNMP). Prototypes of an application that gathers MIB-II (Management Information Base-II) variables have been created and tested on a LAN. After acquiring implementation parameters related to network management and to the mobile agent infrastructure, simulation results have been obtained on large topologies similar in shape to the Internet. Response time results show that mobile agents perform better than SNMP when the number of managed elements ranges between two specific limits, an inferior bound and a superior one, determined by the number of messages that pass through a backbone and by the mobile agent size which grows along with MIB-II variables collected on network elements. The results also show that a significant improvement is achieved when the mobile agent returns or sends data to the management station after visiting a fixed number of nodes.