• Title/Summary/Keyword: Mobile Server

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Near-field Data Exchange by Motion Recognition of mobile phone (모바일 폰의 모션 인식에 의한 근거리 데이터 교환)

  • Hwang, Tae-won;Seo, Jung-hee;Park, Hung-bog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.800-801
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    • 2017
  • Location-based services (LBS) are used in various applications such as emergency support, navigation, location, traffic routes, information gathering, and entertainment due to the rapid growth of information communication technologies and mobile phones. In general, locations are represented by coordinates and are related to terrain. These are of great interest in mobile-based data transmission. This paper proposes a method to exchange the contact of the other party by detecting the movement of the mobile phone of the individual user based on the location-based service. The proposed method extracts motion using the acceleration sensor of the mobile phone and transmits the location and time information to the server when the motion continues for a predetermined time. Attempts to establish a connection between users who are experiencing motion in mobile phones in the short distance have been made from the server. Once the connection between the users is made, the encrypted contact is received from the server. Experimental results show that the proposed method can exchange data by minimizing the processing in the handset compared with the existing method.

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Design and Implementation of the Surrogate Transaction Manager for Mobile GIS (모바일 GIS를 위한 대리 트랜잭션 관리자의 설계 및 구현)

  • 반재훈;문선희;김동현;홍봉희
    • Journal of KIISE:Databases
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    • v.30 no.4
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    • pp.397-407
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    • 2003
  • Transactions of updating spatial dta with mobile clients are log transactions because a user disconnected from a server surveys real features and updates them. In this environment, it is appropriate to exploit the optimistic approach based on the validation test in order to control the concurrency of transactions. On the contrary, the pessimistic concurrency control scheme makes transactions wait for a long time due to the lock. In this paper, we propose the surrogate transaction model and implement its manager for the S-S-M(Server-Surrogate PC-Mobile Client) structure which is appropriate for updating spatial data in mobile environments. In the S-S-M structure, the mobile client communicates with the server by the surrogate PC. We extend the validation condition in consideration of spatial relationships between spatial objects in this model. We also present the commit protocol where the user of a surrogate PC adjusts objects of the conflicted surrogate transaction to minimize costs for the abortion of the transaction.

Design and Implementation of collaborative system for mobile devices (모바일 기기를 위한 협동작업 시스템의 구현)

  • 이은령;김지용;김두현
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.5B
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    • pp.512-521
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    • 2003
  • In this paper, we introduce our experience of the design and implementation of mobile collaboration system(MCS) that support people using mobile devices to participate in cooperative session. There are considerable differences between desktop PC and mobile devices like PDA in processing ability, resolution of display and color degree. In the case of mobile devices, they use different processors and different operating system and they have even differences in ability of executing application. The mobile collaborative system based on T.120 protocol of ITU-T standard compromised of mobile collaboration server, mobile collaboration client, session node and application. We also define the session node in desktop PC in which session control block and communication block runs. This node provide functions of session control block and communication block to mobile collaboration clients and so lighten load of clients. The mobile collaboration server provides information of candidates for session node, session and user to mobile collaboration client. And this server support clients to configure their own session node and manage sessions. Only the mobile collaboration client module and applications including APE are executed in a mobile device when user using mobile devices would like to participate in cooperative session. We implemented mobile collaboration client and applications with JAVA to support platform independency.

Development of Vending Machine for Electricity Based on Z-Wave Mesh Network (Z-Wave 메쉬 네트워크 기반의 전기 자판기 개발)

  • Kang, Ki-beom;Ahn, Hyun-kwon;Kim, Han-soo;Lee, Seung-hyun;Jwa, Jeong-woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.10
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    • pp.1256-1262
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    • 2016
  • As the population of camping is increased in campsites and auto camp sites, the electrical equipment can safely supply electricity to users in a variety of electricity bill policy is required in the campsite. In this paper, we develop the vending machine for electricity that can control the outdoor electrical outlet from the management server using the Z-Wave WPAN and android mobile application. The developed vending machine for electricity consists of the management server, the controller, the outdoor outlet box, and the mobile application. The management server provides reservation and electricity bill payment to users. The management server controls the electrical outlet box through the controller to safely supply electricity to users. The controller that is a relay device between the management server and the switch controls switches based on Z-Wave mesh network. Outdoor electrical outlet box has 2 meter switches. We receive the relevant authorization to provide commercial electricity services using the outdoor electrical outlet box in the campsite.

Design and Implementation of Multimedia Tutoring System for Mobile English Loaming (모바일 영어 학습을 위한 멀티미디어 교육 시스템의 설계 및 구현)

  • 김병규;이영석;조정원;최병욱
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1677-1680
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    • 2003
  • In this paper, we propose the multimedia tutoring system that provides multimedia learning contents for english Loaming on mobile environment. In order to design and implement the system, we have developed mobile multimedia contents from contents modeling based on the types of item, but also mobile interface to provide learning contents for learners effectively under limitation of mobile environment. The contents server in this system creates multimedia learning contents as XML document for each learner and provides those to learners through mobile interface using Wireless Application Protocol at anytime and anyplace.

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Design of a Secure and Fast Handoff Method for Mobile If with AAA Infrastructure (AAA 기반 Mobile IP 환경에서 안전하고 빠른 핸드오프 기법 설계)

  • 김현곤
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.14 no.1
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    • pp.79-89
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    • 2004
  • Mobile IP Low Latency Handoffs allow greater support for real-time services on a Mobile W network by minimizing the period of time when a mobile node is unable to send or receive IP packets due to the delay in the Mobile IP Registration process. However, on Mobile IP network with AAA servers that are capable of performing Authentication, Authorization, and Accounting(AAA) services, every Registration has to be traversed to the home network to achieve new session keys, that are distributed by home AAA server, for a new Mobile IP session. This communication delay is the time taken to re-authenticate the mobile node and to traverse between foreign and home network even if the mobile node has been previously authorized to old foreign agent. In order to reduce these extra time overheads, we present a method that performs Low Latency Handoffs without requiring funker involvement by home AAA server. The method re-uses the previously assigned session keys. To provide confidentiality and integrity of session keys in the phase of key exchange between agents, it uses a key sharing method by gateway foreign agent that Performs a ousted thirty party. The Proposed method allows the mobile node to perform Low Latency Handoffs with fast as well as secure operation

Performance of Transaction Processing Schemes in Mobile Database Systems (이동 데이터베이스체계에서 거래처리 기법의 성능)

  • 최용구
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.2
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    • pp.70-79
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    • 1999
  • In mobile database system, transactions processing schemes address in ones using a static coordinator and coordinator migration. This apply coordinator migration mechanism which perform the transaction in new database server when posed to be the transaction service handoff. That apply static coordinator mechanism which perform the transaction in database server to begin the transaction when posed to be the transaction service handoff. In this paper, a scheme-independent simulation model has been developed in order to support comparative performance studies of mobile transaction processing schemes. And this paper describes the model in detail and presents simulation results which were obtained for what it believe to be the performance evaluation of the mobile transaction processing schemes. Finally, the mobile transaction processing schemes will improve system performance by minimizing the transmission of message for processing the transactions in mobile database system.

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Home Appliance Auto-configuration Scheme Using XML for Home Network Mobile Services (홈 네트워크 모바일 서비스를 위한 XML을 이용한 댁내 가전기기 자동 설정 방식)

  • Jwa Jeong-Woo;Park Keun-Hyun;Han Do-Hyung
    • The Journal of the Korea Contents Association
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    • v.5 no.5
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    • pp.26-32
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    • 2005
  • Standardization of the home-networking technologies and the home network trial has been tried to activate the home network services and develop the new business models. Home network mobile service using a cellular phone provides the control and monitoring the states of the information appliances and HA(home automation) devices through a home network gateway interworking with a home server. For this purpose, the home network mobile application in a cellular phone can automatically change the configuration of the information appliances and HA devices interworking with a home server. In this paper, we propose the home appliance auto-configuration scheme using XML for home network mobile services. The proposed scheme is implemented on WIPI of the domestic mobile platform standardization.

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A Design and Implementation of Multiple RobotCar System based on Mobile (기반 다중 로봇카 시스템 설계 및 구현)

  • Choi, Yue-soon;Joung, Suck-tae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.10
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    • pp.2315-2320
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    • 2015
  • The robot has a smart function with the development of mobile devices and provides safety and convenience to our lives. In this paper, we study multiple robotcar system based on mobile that can be controlled by remote control. Robotcar with arduino can be controlled from server, but it also designed to be controlled by mobile devices as controller's necessary. Besides, it have feature that many robotcars can be controlled at the same time by using several mobile devices which select each robotcar.

Design and Implementation of Mobile RFID Middleware based Pet Management System (모바일 RFID 미들웨어 기반 Pet 관리시스템의 설계 및 구현)

  • Park, Byoung-Seob
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.3
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    • pp.19-26
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    • 2010
  • The most critical element in the real-time operation of RFID application programs that are suitable for the mobile environment is the RFID middleware, made exclusively for mobile handsets, which processes collected data on a real-time basis and sends only the useful information to the application client. In this paper, we intend to design and implement the Pet management system for optimized mobile RFID middleware that supports real-time data processing. The proposed Pet management system consists of registration module, retrieval module, communication module, and display module in order to display retrieval result from server. Also, the captured data in the PDA is transmitted to the server and another client system using the mobile application interface that supports the SOAP application access protocol.