• Title/Summary/Keyword: Mobile Server

Search Result 1,302, Processing Time 0.034 seconds

Strategy for Task Offloading of Multi-user and Multi-server Based on Cost Optimization in Mobile Edge Computing Environment

  • He, Yanfei;Tang, Zhenhua
    • Journal of Information Processing Systems
    • /
    • v.17 no.3
    • /
    • pp.615-629
    • /
    • 2021
  • With the development of mobile edge computing, how to utilize the computing power of edge computing to effectively and efficiently offload data and to compute offloading is of great research value. This paper studies the computation offloading problem of multi-user and multi-server in mobile edge computing. Firstly, in order to minimize system energy consumption, the problem is modeled by considering the joint optimization of the offloading strategy and the wireless and computing resource allocation in a multi-user and multi-server scenario. Additionally, this paper explores the computation offloading scheme to optimize the overall cost. As the centralized optimization method is an NP problem, the game method is used to achieve effective computation offloading in a distributed manner. The decision problem of distributed computation offloading between the mobile equipment is modeled as a multi-user computation offloading game. There is a Nash equilibrium in this game, and it can be achieved by a limited number of iterations. Then, we propose a distributed computation offloading algorithm, which first calculates offloading weights, and then distributedly iterates by the time slot to update the computation offloading decision. Finally, the algorithm is verified by simulation experiments. Simulation results show that our proposed algorithm can achieve the balance by a limited number of iterations. At the same time, the algorithm outperforms several other advanced computation offloading algorithms in terms of the number of users and overall overheads for beneficial decision-making.

The Implementation of Remote Health Monitoring System using a Mobile Platform (모바일 플랫폼을 이용한 원격 건강 감시 시스템 구현)

  • Ryu, Geun Taek;Kim, Chang Young
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.49 no.9
    • /
    • pp.379-385
    • /
    • 2012
  • This paper suggests U-healthcare system for individual health management realizing the gateway, client, and Java-based network server by using the vital signal measuring system and android-based mobile platform. This study realized the vital signal measuring system based on the technology to measure the ECG, oxygen saturation, blood pressure, and respiration, etc. And all the information of measurement was transmitted to the mobile gateway using the 3-bite transmission protocol consisting of headers and data. The data transmitted to the mobile gateway was used to examine the mobile client's personal health indexes through the network server. This paper realized and tested the android-based gateway, client, and the broadcasting network server and verified their validity with simulations and actual humans. As a result, the U-healthcare system suggested was proved to be effective in managing each individual's health from short distance and long distance. And it could examine each individual's health conditions in real-time and was found to be advantageous in that it could secure the guardian's mobility.

Mobile Web Server Performance Improvement with Enhancing SOAP Message Transaction and NBTM (SOAP 메시지 처리 개선과 NBTM을 사용한 모바일 웹 서버의 성능 향상)

  • Kim, Young-Tae;Jeong, Yoon-Su;Park, Gil-Cheol;Lee, Sang-Ho
    • Journal of the Korea Society of Computer and Information
    • /
    • v.13 no.5
    • /
    • pp.135-142
    • /
    • 2008
  • Recently, the mobile Internet is rapidly changing environment in a user's web server performance requires frequent connection is difficult because the proper response is needed to improve the performance of web services engine. Therefore, the goal of this paper is to improve the performance of web services for the installation of additional access to users regardless of tomcat servlet container and process the request and to shorten processing time of SOAP (Simple Object Access Protocol) message of the server structure to of for web mobile services. The web-sever structure is consists of user demand receiver, web document processor, SOAP protocol processor, NBTM(Non-Blocking and Thread Manager) manager, session manager. The system fully supports a standard web-service protocol, reduces the message processing time and communication overhead of mobile web-service system in Web 2.0 and overhead of server, and confirms the improvement of capability by comparing and evaluating Web 2.0 standard mobile web-service system through delaying achievement evaluation by the experiment of realization in Web 2.0 environment.

  • PDF

Client Technology on a Server for Mobile Cloud

  • Nguyen, Tien-Dung;Biao, Song;Wei, Tang;Lee, Jun-Hyung;Huh, Eui-Nam
    • Information and Communications Magazine
    • /
    • v.28 no.10
    • /
    • pp.3-10
    • /
    • 2011
  • The increasing ubiquity of wireless networks and decreasing cost of hardware is fueling a proliferation of mobile devices. These devices are enabling a new revolution in mobile technology, not only running locally on them, but running on cloud as a service as well. From web browsing, email, or video conferencing, presentations to movie and music entertainment or games, multimedia applications, mobile cloud enables providing such diverse applications. Many technologies have been designed to address the limited hardware and performance in thin client PC. However, with the assorted network and graphic condition, those proposed technologies is obligated to alter aim to adapt mobile cloud. In this paper, we provide a survey of client technology on a Server that can be sufficed the requirements of Mobile Cloud. We also analyze each technology and classify with its individual difficulties and challenges.

Design and Evaluation of a Dynamic Continuous Media Streaming Supporting Method on the basis of Logical Grid Hierarchy for MANETs

  • Bae, Ihn-Han
    • Journal of the Korean Data and Information Science Society
    • /
    • v.19 no.2
    • /
    • pp.645-655
    • /
    • 2008
  • As wireless connectivity is integrated into many handheld devices, streaming multimedia content among mobile ad-hoc peers is becoming a popular application. In this paper, we propose a dynamic service replication algorithm for providing guaranteed continuous streaming services to all nodes in mobile ad-hoc networks (MANETs). First, a MANET is comprised of logical grid hierarchy, and a streaming service is replicated to a lower server region of the logical grid hierarchy by considering the link availability between a mobile node and the streaming server within a server region or the popularity of the streaming service. We evaluate analytically the performance of the proposed algorithm, and compared with that of existing Qin's algorithm. Evaluation results show that our algorithm can achieve better streaming performance than Qin's algorithm. Therefore, the proposed algorithm not only improves the sharing availability of replicated streaming services but also controls efficiently the number of streaming service replications.

  • PDF

Development of a Remote Monitoring and Control System using the Mobile Internet (무선 인터넷망을 이용한 PDA 기반 원격 감시 및 제어 시스템 개발)

  • 박광호;김창구;기창두
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2000.11a
    • /
    • pp.674-677
    • /
    • 2000
  • This paper describes a remote monitoring and control system using mobile internet environments through TCP/IP. The server program acts as the main interface between the machine system and the internet technology. The client program is to be distributed to the remote users such as PDA who want to monitor the machine status. A server system is designed to send information of the faults and status of application system to the client part. Therefore, The client parts can take measures and control the system remotely according to the error and faults of system. We developed the client- serversystem for remote control of a green house environment.

  • PDF

Development of a Gateway System for Social Network Services

  • Kwon, Dongwoo;Jung, Insik;Lee, Shinho;Kim, Hyeonwoo;Ju, Hongtaek
    • Journal of Communications and Networks
    • /
    • v.17 no.2
    • /
    • pp.118-125
    • /
    • 2015
  • In this paper, we propose a method to reduce mobile social network services (SNSs) traffic using a mobile integrated SNS gateway (MISG) to improve network communication performance between the mobile client and SNS servers. The gateway connects the client and SNS servers using the contents adapter and the web service adapter and helps to improve communication performance using its cache engine. An integrated SNS application, the user's client, communicates with the gateway server using integrated SNS protocol. In addition, the gateway can alert the client to new SNS contents because of the broker server implemented by the message queuing telemetry transport protocol. We design and develop the modules of the gateway server and the integrated SNS application. We then measure the performance of MISG in terms of content response time and describe the result of the experiment.

The Method of Data Synchronization Among Devices for Personal Cloud Services (퍼스널 클라우드 서비스를 위한 임의의 단말간 컨텐츠 동기화 방법)

  • Choi, Eunjeong;Lee, Jeunwoo
    • IEMEK Journal of Embedded Systems and Applications
    • /
    • v.6 no.6
    • /
    • pp.377-382
    • /
    • 2011
  • This paper describes the method of data synchronization among devices for personal cloud services. Existing data synchronization for mobile devices is based on a central server to mobile devices or a PC to a mobile device. However, the purpose of this paper is to share user data in heterogeneous environments, without depending on central server. This technology can be applied to synchronize personal data between a device and a personal cloud storage for personal cloud services. The ad hoc synchronization needs a sync agent service discovery module, a user authentication module, a network adapter, and an application data synchronization module. The method described in this paper is better than existing synchronization technology based on client-server in availability, performance, scalability quality attributes.

A Study of Mobile Edge Computing System Architecture for Connected Car Media Services on Highway

  • Lee, Sangyub;Lee, Jaekyu;Cho, Hyeonjoong
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.12 no.12
    • /
    • pp.5669-5684
    • /
    • 2018
  • The new mobile edge network architecture has been required for an increasing amount of traffic, quality requirements, advanced driver assistance system for autonomous driving and new cloud computing demands on highway. This article proposes a hierarchical cloud computing architecture to enhance performance by using adaptive data load distribution for buses that play the role of edge computing server. A vehicular dynamic cloud is based on wireless architecture including Wireless Local Area Network and Long Term Evolution Advanced communication is used for data transmission between moving buses and cars. The main advantages of the proposed architecture include both a reduction of data loading for top layer cloud server and effective data distribution on traffic jam highway where moving vehicles require video on demand (VOD) services from server. Through the description of real environment based on NS-2 network simulation, we conducted experiments to validate the proposed new architecture. Moreover, we show the feasibility and effectiveness for the connected car media service on highway.

A Concurrency Control Method using Data Group Information in Mobile Computing Environments (이동 컴퓨팅 환경에서 데이타 그룰 정보를 이용한 동시성 제어 방법)

  • Kim, Dae-In;Hwang, Bu-Hyun
    • Journal of KIISE:Databases
    • /
    • v.32 no.3
    • /
    • pp.315-325
    • /
    • 2005
  • In mobile computing environments, a mobile host caches the data items to use the bandwidth efficiently and improve the response time of transactions. If the data items cached in mobile host are updated in the server, the server broadcasts an invalidation report for maintaining the cache consistency of mobile hosts. However, this method has a problem that the response time of mobile transactions can be long since their commit decision is delayed until receiving the invalidation report from the server In this paper, we propose the USR-MT method for improving the response time of mobile transactions. As the UGR-MT method can make a commit decision by using the data group information before receiving the invalidation report, the response time of mobile transactions can be improved. Also our method can improve the cache's efficiency since it prevents all the contents of a cache from being invalidated in the case that the disconnection of a mobile host is longer than the broadcast period of invalidation report.