• 제목/요약/키워드: Mobile Pay

검색결과 154건 처리시간 0.025초

Virtual Credit Card Number Payment System with Stored Hash Value for Efficient Authentication (효율적인 인증을 위한 해시 저장방식의 가상카드번호 결제 시스템)

  • Park, Chan-Ho;Kim, Gun-Woo;Park, Chang-Seop
    • Journal of the Korea Institute of Information Security & Cryptology
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    • 제25권1호
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    • pp.5-15
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    • 2015
  • Electronic transactions have been increasing with the development of the high-speed Internet and wireless communication. However, in recent years financial corporations and mobile carriers were attacked by hackers. And large numbers of privacy information have been leaked. In particular, in the case of credit card information can be misused in the online transaction, and the damage of this given to cardholder. To prevent these problems, it has been proposed to use a virtual card number instead of the actual card number. But it has security vulnerability and requires additional security infrastructure. In this paper, we analyzed the proposed virtual card number schemes. and we propose a new virtual credit card number scheme. In the newly proposed scheme, cardholder generates a key pair (public key/private key) and pre-register public key to the issuer. then, cardholder can pay no additional security infrastructure while still efficiently satisfy the security requirements.

Television Viewing in the Post-TV Era: An In-depth Interview Study of Young People's Television Experiences (포스트 TV 시대의 텔레비전 시청 경험에 관한 질적 연구: 20대들과의 심층 인터뷰를 중심으로)

  • Lee, Dong-Hoo
    • Korean journal of communication and information
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    • 제60권
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    • pp.172-192
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    • 2012
  • Over the last ten years, media convergence and multiple platform expansion have affected the ways that people watch conventional television. In the post-TV era, the growing use of the Internet and mobile multi-media devices, such as smart phones, as well as the availability of abundant television content, allows television consumption to be more personalized, diversified, and linked with various media activities, especially social media uses. This study attempts to examine how television viewing experiences have been transformed with the development of the trans-media uses. Based on Walter J. Ong's concept of relation-ism, which posits that new media transform the meanings and relevance of old media rather than making old media obsolete, this study will pay particular attention to how the cultural meanings of television viewing have been redefined in the post-TV era. For the examination, this study has looked at concrete cases of the television viewing experiences of 29 young people in their twenties. Based on in-depth interview data, this study discusses the newly emerging characteristics of television viewing, its temporal and spatial experiences, and the significance of television as a medium and as a social place.

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Security Risks Evaluation based on IPv6 Firewall Rules (IPv6의 방화벽 규칙을 기반으로한 보안위험 평가)

  • Phang, Seong-Yee;Lee, Hoon-Jae;Lim, Hyo-Taek
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국해양정보통신학회 2008년도 추계종합학술대회 B
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    • pp.261-264
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    • 2008
  • IPv6 has been proposed and deployed to cater the shortage of IPv4 addresses. It is expected to foresee mobile phones, pocket PCs, home devices and any other kind of network capable devices to be connected to the Internet with the introduction and deployment of IPv6. This scenario will bring in more challenges to the existing network infrastructure especially in the network security area. Firewalls are the simplest and the most basic form of protection to ensure network security. Nowadays, firewalls' usage has been extended from not only to protect the whole network but also appear as software firewalls to protect each network devices. IPv6 and IPv4 are not interoperable as there are separate networking stacks for each protocol. Therefore, the existing states of the art in firewalling need to be reengineered. In our context here, we pay attention only to the IPv6 firewalls configuration anomalies without considering other factors. Pre-evaluation of security risk is important in any organization especially a large scale network deployment where an add on rules to the firewall may affect the up and running network. We proposed a new probabilistic based model to evaluate the security risks based on examining the existing firewall rules. Hence, the network administrators can pre-evaluate the possible risk incurred in their current network security implementation in the IPv6 network. The outcome from our proposed pre-evaluation model will be the possibilities in percentage that the IPv6 firewall is configured wrongly or insecurely where known attacks such as DoS attack, Probation attack, Renumbering attack and etc can be launched easily. Besides that, we suggest and recommend few important rules set that should be included in configuring IPv6 firewall rules.

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Factors Influencing the Market Diffusion and Marketing Strategy of WCDMA Service (국내 WCDMA 서비스의 시장확산과 마케팅전략 영향요인)

  • Kim Moon-Koo;Park Jong-Hyun;Nam Changi
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제30권8B호
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    • pp.569-580
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    • 2005
  • In case of one of the next generation mobile telecommunication; WCDMA service, the relevant market growth is delayed by market uncertainty, lack of effective demands, rapid evolution of technology, non-existence of business strategy, lack of distinction with competitive services and killer applications. In this study we intended to analyze the influence factors of market diffusion and marketing strategy of WCDMA. For doing so, we obtained both promotion and hindrance factors for diffusing the market of WCDMA through expert survey. Also we acquired such categories as factor for adoption, willingness to pay, killer application, preferred terminal and pronising customer, which becomes the reason ifluencing on the decision of WCDMA service marketing strategy. On the basis of such results, this paper suggests the direction of deployment for marketing focusing on the strategies as customer, price, sewice, terminal provision, and positioning of WCDMA.

A Study on The Internet Connectivity in The Philippines

  • Salac, Romeo Agan;Kim, Yun Seon
    • Asia Pacific Journal of Business Review
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    • 제1권1호
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    • pp.67-88
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    • 2016
  • This study aims to help address concerns about the growing demand of wider bandwidth Internet connection in the Philippines. Using articles and research of international organizations and content from official websites of the Philippine government, this paper has carefully examined the slow Internet connectivity and the high cost that the end-users pay for it. This paper suggests that this inefficiency hampers the motivation of users to innovate in a way that could contribute to inclusive growth and the development of an inclusive information society. Through a comparison of the current global ICT situation with the current situation in the Philippines, this paper shows that the country's Internet infrastructure lags behind among those of contemporary developing countries in Asia, particularly in terms of Internet connectivity. In 2015, Thailand had an average Internet speed of 7.4 Mbps, Sri Lanka 7.4, and Malaysia 4.3. Meanwhile, the Philippines had a meager average Internet speed of 2.8 Mbps, placing the country at 104 among 160 countries, with developed countries in Asia such as South Korea (23.6 Mbps) and Singapore (12.9 Mbps) ranking 1 and 12, respectively. Findings show that the lack of competition in the Internet connectivity market, among other reasons, is at the root of the dilemma of slow and costly Internet connection. Assessing the accomplishments of the Republic of Korea and other broadband-leading countries has provided practical insights and recommendations that can promote competitiveness. Furthermore, related literature argues how ISP practices may affect Internet speed and cost. This study offers an approach in improving Internet connectivity in the Philippines by bridging the gap between the Internet infrastructure market and government policies.

The Analysis on Adaption Method from Game to Film : Case on Angry Bird (게임의 영화화 각색방법에 대한 고찰 : 앵그리버드를 중심으로)

  • Bo, Ding Zhi;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국정보통신학회 2017년도 춘계학술대회
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    • pp.205-206
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    • 2017
  • Casual games are often have simple rule and easy to play. Like Angry birds, players can sling a bird as a bomb to destroy target. But the film adaption encounters numerous questions. games in pursuit of strong sensed presence, pay attention to experience; film stress the integrity of the story, attaches great importance to plot. However, casual games don't have story and plot. This paper take angry birds as example, analyzes the difficulties and method of adaptation from leisure mobile games to films, summarizes the key successful elements of adaption, such as subdivided the target group, chose an appropriate genre, write a script follow the basic logic and frame of film, set contradiction, complicated the character and still contain key elements of the game, in order to provide new ideas in the future development of integration of game and movie industry.

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iOS-based Fitness Management System utilizing OpenWrt Server (OpenWrt 서버를 활용한 iOS기반 피트니스 케어 시스템)

  • Kye, Min-seok;Min, Joon-Ki;Yang, Seung-Eui;Park, Sang-No;Jung, Hoe-kung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국정보통신학회 2014년도 추계학술대회
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    • pp.687-689
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    • 2014
  • Due to the development of health promotion and health care technology of smartphones paradigm from treatment to manage change, and this is increasing the fitness in time for the user. However, fitness club, users find the right exercise law-personal trainer must be costly to pay companies describes the management system is required in order to operate the high costs strain. In this paper, such as scalable servers to OpenWrt Fonera is mainly based on the client to configure the server iOS mobile sensors collect a user's movement through the history of the user's input. This data is sent to the Web and check whether the receiving system via a trainer is to record the users through weight training and to receive feedback.

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Technology and Policy for Blockchain-based Spectrum Sharing (블록체인 기반의 전파 공유 기술과 전파 정책)

  • Shin, Na Yeon;Nam, Ji-Hyun;Choi, Ye Jin;Lee, Il-Gu
    • Journal of Digital Convergence
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    • 제17권10호
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    • pp.13-21
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    • 2019
  • The restricted network or the unbalanced distribution of spectrum is causing the problems of lack of spectrum resources and deterioration of the service quality. In addition, the existing centralized radio sharing method has not been a fundamental solution for radio sharing and is inefficient in terms of cost, convenience, and security. In this paper, we propose a blockchain-based spectrum sharing as a low-cost, trustworthy, high-efficiency platform that can distribute and share spectrum resources, and propose policies to realize this. In the spectrum sharing platform, spectrum information about Wi-Fi AP and LTE mobile hotspot is registered in the blockchain, and spectrum sharers and users can conclude peer-to-peer spectrum sharing contract quickly and efficiently through smart contract. The pay for the shared spectrum resources and reward for spectrum quality management open platform ecosystem to activate the circulation-sharing and it can provide a convenient and efficient public wireless infrastructure.

Research on the Uses and Gratifications of Tiktok (Douyin short video)

  • Yaqi, Zhou;Lee, Jong-Yoon;Liu, Shanshan
    • International Journal of Contents
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    • 제17권1호
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    • pp.37-53
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    • 2021
  • With the advent of the 5G era, smart phones and communications network technology have progressed, and mobile short video of people's life can be made, Of the new tools of communication, at present, China's social short video industry has shown rapid development, and the most representative of the short video app is Douyin (international version: Tiktok). Under the background of Uses and Gratifications Theory, this study discusse the relationship between Douyin users' preference degree, use motivation, use satisfaction and attention intention. This study divides the content of Douyin video into 10 categories, selects the form of an online questionnaire survey, uses SPSS software to conduct quantitative analysis of 202 questionnaires after screening, and finally draws the following conclusions: (1) The content preference degree of Douyin short video (the high group and low group) is different in users' use motivation, users' satisfaction degree and users' attention intention. ALL results are within the range of statistical significance.(2) Douyin users' video content preference degree has a positive impact on users' use motivation, users' satisfaction degree, and users' attention intention. (3) Douyin users' motivation has a positive impact on users' satisfaction and user' attention intention. (4) Douyin users' satisfaction degree has a positive impact on users' attention intention. Based on the research results, we suggest that Douyin platform pushes videos according to users' preferences. In addition, as the preference degree has an impact on users' motivation, satisfaction degree and attention intention of using the platform, it is important that the platform's focus should to pay attention to the preference degree of users. Collecting users' preferences at the early stage of users' entering the platform is a good way to learn from, and doing a good job of big data collection and management in the later operation.

The effect of CSR components on customer satisfaction and customer civic behavior through corporate image (CSR 구성요인이 기업이미지를 통해 고객만족과 고객시민행동에 미치는 영향)

  • Ahn, Tae-Hyuk;Jung, Young-Ju
    • Journal of Digital Convergence
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    • 제19권11호
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    • pp.145-153
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    • 2021
  • The purpose of this study is to present the current status and implications of companies in relation to the nature of CSR based on the theoretical background of corporate social responsibility (CSR). For consumers using mobile phones from Samsung, LG, and Apple, the impact of CSR components on corporate image, customer satisfaction, and customer citizenship behavior was analyzed. Economic responsibility, ethical responsibility, and philanthropic responsibility all have positive effects on corporate image. However, it was found that legal responsibility did not pay attention to the corporate image. And the corporate image was found to have a positive (+) effect on customer satisfaction and customer citizenship behavior. The results of this study suggest that companies need to devise a systematic CSR education system for their stakeholders.