• Title/Summary/Keyword: Mobile P2P

Search Result 680, Processing Time 0.036 seconds

JXTA Based P2P Services for Mobile Devices

  • Park, Hae-Woo;Jung, Hun;Seo, Yeung-Su;Yu, Chun-Gun;Lee, Jun-Hyuk;Kang, Byung-Wook
    • 한국정보컨버전스학회:학술대회논문집
    • /
    • 2008.06a
    • /
    • pp.195-198
    • /
    • 2008
  • The JXTA was made in order to solve the problem of being generated with the computer platform suggested with the P2P(Peer-to-peer) method in the distributed computing. JXTA makes a communication between the various network and the devices is connected to a network which possible. It was designed to the client having the minimum computing ability could attend in the peer-to-peer network. However, for smoothly applying JXTA in the wireless environment, there is a limit with the limited resource of the Mobile Device. By using the Relay of the JXTA based for the Mobile Device, this paper implemented the P2P service which is flexibly effective in the wireless network environment.

  • PDF

Improvement of Peer Search Time and Control Messages with Rendezvous Peer in P2P Virtual Network

  • Jeong, Wang-Boo;Sohn, Young-Ho;Suh, Hyun-Gon;Kim, Ki-Hyung
    • International Journal of Contents
    • /
    • v.5 no.1
    • /
    • pp.21-26
    • /
    • 2009
  • Peer to Peer (P2P) utilizes the resources of an offered service without the need for a central server or preexistent server-client, making it a desirable network environment for data exchange based on direct connection between peers. Proposed by Sun Microsystems. JXTA(Juxtapose) is a typical P2P system and distributed computing model that does not require central service resources and is flexible to deal with various network configuration changes. Meanwhile. Mobile Ad-hoc NETwork(MANET) is a typical wireless network configured with mobile nodes and without an infrastructure. where a network is established by direct connection or through other peers in the propagation area. Thus, MANET maintains the latest path information by establishing paths and changing path information for communication between peers in a highly mobile wireless network. Accordingly. this article proposes the JXTAMANET method for wireless networks to enable JXTA to be applied to MANET. NS2 is used to evaluate the performance and the proposed architecture is shown to produce better results than a conventional flooding method.

Implementation of Mobile Communication System Based on JXTA (JXTA기반의 모바일 커뮤니케이션 시스템 구현)

  • Kim, Hyeong-Gyun;Oh, Moo-Song
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • v.9 no.2
    • /
    • pp.989-992
    • /
    • 2005
  • 본 연구에서는 JXTA 기반의 P2P 컴퓨팅 기술을 J2ME 와 MIDP의 기술과 접목하여 새로운 JXTA 기반의 모바일 P2P 솔류션 구현을 가능하도록 한다. MIDP에서 제공하는 API는 무선 JXTA피어를 창조하는데 기초 역할을 수행하지만 그럼에도 불구하고, MIDP의 제한된 라이브러리, XML 파서 부족등의 한계가 있다. 그래서 이러한 자원의 한계를 극복하기 위해 중간에 릴레이 서버를 두어 제한된 환경에서 서비스 제공을 담당한다. JXTA의 가장 중요한 설계 선택중의 하나는 피어에 의해 사용되는 운영체제나 개발언어를 가정하지 않는 것이다. JXTA프로토콜 규격은 명시적으로 네트워크 피어가 소규모 임베디드 장치에서 대규모 슈퍼컴퓨터 클러스터에 이르는 모든 종류의 장치가 될 수 있다. 이러한 기술에 J2ME의 모바일 기능을 추가한 JXTA를 사용하여 기존의 제한된 메시지 전달방법을 탈피하여 JXTA 기반의 P2P 시스템을 만드는데 있다.

  • PDF

Optical System Design Composed of Spherical SELFOC Lens and Aspherical Plastic Lens for Mobile Phone Camera (1매의 구면 SELFOC 렌즈와 1매의 비구면 플라스틱 렌즈로 구성된 카메라폰용 광학계의 설계)

  • Lee, Yong-Sun;Lee, Jong-Ung
    • Korean Journal of Optics and Photonics
    • /
    • v.19 no.2
    • /
    • pp.108-115
    • /
    • 2008
  • We designed optical systems for a mobile phone camera using a spherical SELFOC lens and an aspherical plastic lens. Since the radial index distribution gives an additional design parameter for optical design, an aspheric lens could be replaced by a spherical lens. The imaging performances of the design were compared with conventional 2P design composed of two aspherical plastic lenses. In the first stage of study, we designed 1GRIN 1P lenses by using commercially available SELFOC materials. But, the conventional 2P lenses had better performance than the 1GRIN 1P lenses. In the 1GRIN 1P designs, the performance depends on index variation of GRIN material, the larger variation gives the better performance. Hence, we tried to design by using fictitious GRIN materials which have large index variation. We found if the index variation could be increased to about 3 times that of currently available SELFOC materials, the 1GRIN 1P lens will have equivalent or better performance than the conventional 2P design.

Effectiveness of a Mobile Wellness Program to Increase Physical Activity in Office Workers (사무직 근로자의 신체활동 증진을 위한 모바일 웰니스 프로그램의 효과 검증)

  • Ha, Yeongmi
    • Journal of Digital Convergence
    • /
    • v.17 no.11
    • /
    • pp.369-376
    • /
    • 2019
  • This study was aimed to develop a mobile wellness program, and then to examine the effectiveness of the program in office workers to improve their physical activity. A single group pre-test post-test design was used. A total of 26 office workers received a mobile wellness program using a wearable device during 12 weeks. Effectiveness of the intervention was measured at soon after a mobile wellness program. There were significant differences between pre-test and post-test on daily steps (t=-2.52, p=.018), competence (t=-2.12, p=.044), and wellness(t=-2.83, p=.009). In conclusion, the mobile wellness program using a wearable device is effective for office workers by improving daily steps and encouraging their competence and wellness.

Multi-Level Streaming Using Fuzzy Similarity in P2P Distribution Mobile Networks (P2P 분산 모바일 네트워크상에서 퍼지 유사도를 이용한 멀티-레벨 스트리밍)

  • Lee, Chong-Deuk
    • Journal of Advanced Navigation Technology
    • /
    • v.15 no.3
    • /
    • pp.364-371
    • /
    • 2011
  • In P2P distribution mobile networks, QoS of streaming media services are under heavy influence from overheads such as congestion, latency, and interference. The problem is further complicated by the fact that the popularity of media objects changes over time. This paper proposes a new FSMS+ (Fuzzy Similarity-based Multi-level Streaming Scheme) which minimizes performance degradation of streaming services due to overhead. We then utilize fuzzy similarity-based relevance that can dynamically stream the streaming media object with minimum overhead. The simulation result showed that the proposed scheme has better performance in retransmission rate, congestion control rate and latency rate than the other existing methods of distance method, DC (disk caching) method, and prefix method.

A Study on Networks Applications improved Mobile P2P (개선된 모바일 P2P 네트워크 구현에 관한 연구)

  • Kim Yong-Hun;Park Jong-Min;Cho Beom-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.9 no.7
    • /
    • pp.1458-1464
    • /
    • 2005
  • A P2P is a method that can share and exchange on digital resources through a direct connection on personnel without a central server. In this paper, Although the P2P application that uses our proposed framework should obtain one or more IP addresses of the neighbor peers manually, after instantiate, the application can do its job while maintaining connection to the network continuously and automatically. To evaluate our proposed scheme, we measured and analyzed the time for a peer to reconnect to the network when the mediating peer fails and the network isolation occurs.

Peer-to-Peer System using Super Peers for Mobile Environments (모바일 환경에서 슈퍼 피어를 이용한 피어-투-피어 시스템)

  • Han, Jung-Suk;Song, Jin-Woo;Lee, Kwang-Jo;Yang, Sung-Bong
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.14 no.3
    • /
    • pp.286-290
    • /
    • 2008
  • As the number of mobile device users increases, many researches on peer-to-peer(P2P) systems in mobile environments have been carried out. In this paper, we propose a couple of double-layered P2P file sharing systems to overcome the 'flooding' problem in previous mobile P2P systems. We classify peers into two groups, super peers and sub-peers to establish new routing tables. A super peer manages its sub-peers in the systems. The first proposed system partitions the service area into small cells, each of which is a square. Each super peer is located near the center of the square. The second system selects super peers which have the largest number of adjacent peers. As file transmission and file searches are managed mainly by super peers, unnecessary multi-broadcasting could be avoided. The experimental results show that the proposed systems outperform a typical file sharing system in terms of the amount of message traffic with about $1.2{\sim}1.6$ times improvement on the average.

Mobile Peer-to-Peer Network: Query Search in Mobile Network (모바일 환경을 위한 P2P 겅색 방법)

  • Lee, Sei-Yon;Jang, Ju-Wook
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2003.11b
    • /
    • pp.931-934
    • /
    • 2003
  • Chord는 P2P 네트워크에 n개의 클라이언트가 있물 때 O(log N)의 상태 저장 메모리 용량과 O(log N)의 검색 단계가 걸리는 분산형 검색 방법이다. 하지만 모바일 네트워크와 같이 P2P 네트워크를 구성하는 클라이언트의 신뢰성을 보장하지 못하는 네트워크에서는 검색 성능이 현저히 떨어진다. 따라서 본 논문에서는 이러한 Chord의 단점을 보안하여 모바일 네트워크에서도 P2P 검색이 원활하게 이루어질 수 있는 새로운 알고리즘을 제안하고 제안한 검색 방식의 실험 및 결과를 보여주고자 한다.

  • PDF

Device Discovery using Feed Forward Neural Network in Mobile P2P Environment

  • Kwon, Ki-Hyeon;Byun, Hyung-Gi;Kim, Nam-Yong;Kim, Sang-Choon;Lee, Hyung-Bong
    • Journal of Digital Contents Society
    • /
    • v.8 no.3
    • /
    • pp.393-401
    • /
    • 2007
  • P2P systems have gained a lot of research interests and popularity over the years and have the capability to unleash and distribute awesome amounts of computing power, storage and bandwidths currently languishing - often underutilized - within corporate enterprises and every Internet connected home in the world. Since there is no central control over resources or devices and no before hand information about the resources or devices, device discovery remains a substantial problem in P2P environment. In this paper, we cover some of the current solutions to this problem and then propose our feed forward neural network (FFNN) based solution for device discovery in mobile P2P environment. We implements feed forward neural network (FFNN) trained with back propagation (BP) algorithm for device discovery and show, how large computation task can be distributed among such devices using agent technology. It also shows the possibility to use our architecture in home networking where devices have less storage capacity.

  • PDF