• 제목/요약/키워드: Mobile Manipulation

검색결과 64건 처리시간 0.013초

Effect of Object Manipulation Ability and Basic Movement Ability on Mathematical Ability of Young Children

  • Park, Ji-Hee
    • International Journal of Advanced Culture Technology
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    • 제10권1호
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    • pp.265-273
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    • 2022
  • The aim of this study is to investigate the relationship between the object ability, basic movement ability, and mathematical ability of young children. Next, through this study, the influence of young children's object manipulation ability and basic movement ability on mathematical ability was investigated. The subjects of this study were 80 children aged 5 years old. As a research tool, the non-mobile movement and mobile movement, the basic movement development test scale, and the young children's picture-mathematical ability test scale were used. This survey was conducted from October 2018 to January 2019. For data analysis, correlation analysis and hierarchical multiple regression analysis were performed using the spss program. As a result of the study, it was found that there was a significant positive correlation between the non-mobile ability, movement ability, object manipulation ability and mathematical ability of young children. It was found that young children's ability to manipulate objects and non-movement abilities had positive effect on their mathematical abilities. The movement ability of young children had both negative and positive effects on mathematical ability, but it was not found to be statistically significant. This study is meaningful in that it investigated the effects of non-mobile movement, mobile movement ability, and object manipulation ability, which are sub-capabilities of basic movement ability, which had not been investigated so far, on the mathematical ability of young children.

Compact 3-DOF Mobile Microrobot for Mirco/Nano Manipulation

  • Kim, Taesung;Park, Jungyul;Kim, Deok-Ho;Lee, Kyo-Il
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2002년도 ICCAS
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    • pp.64.3-64
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    • 2002
  • $\textbullet$ Introduction to 3-Dimensional Nanorobotic Manipulation System $\textbullet$ Concept Design and Operating Principle $\textbullet$ Analytic Model for target System $\textbullet$ Fabrication and Experimental Setup of 3-DOF Mobile Microrobot $\textbullet$ Experimental Works or 3-DOF Mobile Microrobot

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모바일 조작 작업을 위한 역접근성 기반의 효율적인 베이스 재배치 방법 (Efficient Base Repositioning for Mobile Manipulation based on Inverse Reachability)

  • 정홍렬;전정민;프란시스코윰블라;문형필
    • 로봇학회논문지
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    • 제16권4호
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    • pp.313-318
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    • 2021
  • This paper proposes a new method to generate inverse reachability maps that are more efficient for mobile manipulators than the previous algorithms. The base positioning is important to perform the given tasks. Using the inverse reachability method, we can know where to place the robot's base for given tasks. For example, the robot successfully performed the task with relocation, even when the target is initially in a low manipulability area or outside the workspace. However, there are some inefficiencies in the online process of the classical inverse reachability method. We describe what inefficiencies appear in the online phase and how to change the offline process to make the online efficient. Moreover, we demonstrate that the proposed approach achieves better performance than usual inverse reachability approaches for mobile manipulation. Finally, we discuss the limitations and advantages of the proposed method.

로봇 팔 및 몸체 메커니즘의 동적 운동특성 분석 (Analysis on Dynamic Motion of Robotic Arm and Body Mechanism)

  • 김병호
    • 한국지능시스템학회논문지
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    • 제20권6호
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    • pp.774-779
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    • 2010
  • 본 논문에서는 다양한 서비스를 제공할 수 있는 모바일 매니퓰레이션 시스템에 장착된 로봇 팔과 몸체 메커니즘의 동적 운동 특성을 분석하고자 한다. 이 목적을 위하여 팔 및 몸체 메커니즘의 동특성 요소를 제시하고, 경로 추종 시뮬레이션을 통하여 이러한 요소들의 주요 동향을 확인한다. 또한, 이러한 요소들이 몸통, 어깨 및 팔꿈치 운동에 미치는 영향을 고찰한다. 이러한 분석은 로봇 팔과 몸체 메커니즘을 갖는 모바일 매니퓰레이션 시스템의 효과적인 조작행위를 위하여 유용하게 활용될 수 있을 것으로 기대한다.

모바일 환경을 위한 큐빅형 텐저블 사용자 인터페이스 개발 (Cubic Tangible User Interface Development for Mobile Environment)

  • 옥수열
    • 한국정밀공학회지
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    • 제26권10호
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    • pp.32-39
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    • 2009
  • Most mobile devices provide limited input interfaces in order to maximize the mobility and the portability. In this paper, the author proposes a small cubic-shaped tangible input interface which tracks the location, the direction, and the velocity using MEMS sensor technology to overcome the physical limitations of the poor input devices in mobile computing environments. As the preliminary phase for implementing the proposed tangible input interface, the prototype design and implementation methods are described in this paper. Various experiments such as menu manipulation, 3-dimensional contents control, and sensor data visualization have been performed in order to verify the validity of the proposed interface. The proposed tangible device enables direct and intuitive manipulation. It is obvious that the mobile computing will be more widespread and various kinds of new contents will emerge in near future. The proposed interface can be successfully employed for the new contents services that cannot be easily implemented because of the limitation of current input devices. It is also obvious that this kind of interface will be a critical component for future mobile communication environments. The proposed tangible interface will be further improved to be applied to various contents manipulation including 2D/3D games.

고령자의 휴대전화기 사용성 평가에 관한 연구 (The Usability Evaluation of Mobile Phone Interfaces Designed for the Elderly)

  • 최지호;이성일;조주은
    • 대한인간공학회지
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    • 제30권1호
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    • pp.265-273
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    • 2011
  • Objective: The aim of this study is to investigate the attributing factors influencing usability of the mobile phones specifically designed for the elderly users. Efforts to identify factors that cause usability problems for the elderly users in using mobile phones can provide the groundwork for changes aimed at usability enhancement and design of interfaces of mobile phones. Background: It became important to understand the behaviors and tendencies of the elderly in communication as the society became older. The problems in digital divide is contributed to mainly lack of understanding in terms of the use pattern of the elderly and lack of consideration of their characteristics in designing user interfaces of most ICT devices. Method: A total of 30 elderly users who were over 65 years in age participated in usability evaluation test experiment and performed seven different tasks using a widely accepted model of universally designed mobile phone. Their performance was compared with that of contrast group that consisted of 10 younger participants who were on their 20s. Results: It was found that the elderly users had hard times in using mobile phones, especially in keypad manipulation among search, understanding, and manipulation subtasks. Conclusion: Older users seemed to have difficulty in all the subtasks of search, recognition, and manipulation. It was suggested that designers of mobile phones need to give careful consideration into designing visual interfaces for search tasks and keypads for easier control and input for the elderly users. Application: The study is expected to provide guidelines for the universal design of mobile phones and their interfaces for enhancing usability of the mobile phone for elderly users.

Tele-Manipulation of ROBHAZ-DT2 for Hazard Environment Applications

  • Ryu, Dong-Seok;Lee, Jong-Wha;Yoon, Seong-Sik;Kang, Sung-Chul;Song, Jae-Bok;Kim, Mun-Sang
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.2051-2056
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    • 2003
  • In this paper, a tele-manipulation in explosive ordnance disposal(EOD) applications is discussed. The ROBHAZ-DT2 is developed as a teleoperated mobile manipulator for EOD. In general, it has been thought that the robot must have appropriate functions and accuracy enough to handle the complicated and dangerous mission. However, the research on the ROBHAZ-DT2 revealed that the teleoperation causes more restrictions and difficulties in EOD mission. Thus to solve the problem, a novel user interface for the ROBHAZ-DT2 is developed, in which the operator can interact with various human senses (i.e. visual, auditory and haptic sense). It enables an operator to control the ROBHAZ-DT2 simply and intuitively. A tele-manipulation control scheme for the ROBHAZ-DT2 is also proposed including compliance control via force feedback. It makes the robot adapt itself to circumstances, while the robot faithfully follows a command of the operator. This paper deals with a detailed description on the user interface and the tele-manipulation control for the ROBHAZ-DT2. An EOD demonstration is conducted to verify the validity of the proposed interface and the control scheme.

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모바일 로봇을 위한 카메라 탑재 매니퓰레이터 (Manipulator with Camera for Mobile Robots)

  • 이준우;조경근;조훈희;정성균;봉재환
    • 한국전자통신학회논문지
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    • 제17권3호
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    • pp.507-514
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    • 2022
  • 가정에서 사람을 보조하기 위해 이동과 작업이 모두 가능한 모바일 매니퓰레이터의 필요성이 커지고 있다. 본 논문에서는 크기가 작고 낮은 가격으로 구성할 수 있는 모바일 매니퓰레이터를 개발하기 위해 모바일 로봇에 탑재할 수 있는 소형 매니퓰레이터 시스템을 개발하였다. 개발한 매니퓰레이터는 4자유도를 가지며, 끝단에 그리퍼와 카메라를 부착하여 물체의 인식과 인식한 물체에 대한 작업 수행이 가능하다. 개발한 매니퓰레이터는 수직 방향의 선형 이동이 가능하여 상대적으로 높이 위치한 사람의 손에 물건을 전달하거나 협업을 수행하는 데 유리하다. 개발한 매니퓰레이터의 4자유도 동작을 위한 4개의 액츄에이터를 매니퓰레이터의 베이스에 가깝게 배치하고 매니퓰레이터의 회전 관성을 줄임으로써 매니퓰레이터의 작업 중 안정성을 높이고 모바일 매니퓰레이터의 전복 위험을 낮추었다. 개발한 매니퓰레이터의 끝단에 위치한 카메라에서 RGB 영상을 획득하고 영상처리를 통해 물체를 인식하여 목표한 위치로 옮기는 픽 앤 플레이스 동작을 시험하였으며 로봇의 작업영역(workspace) 내에서 성공적으로 동작함을 확인하였다.

Object Directive Manipulation Through RFID

  • Chong, Nak-Young;Tanie, Kazuo
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.2731-2736
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    • 2003
  • In highly informative, perception-rich environments that we call Omniscient Spaces, robots interact with physical objects which in turn afford robots the information showing how the objects should be manipulated. Object manipulation is commonly believed one of the most basic tasks in robot applications. However, no approaches including visual servoing seem satisfactory in unstructured environments such as our everyday life. Thus, in Omniscient Spaces, the features of the environments embed themselves in every entity, allowing robots to easily identify and manipulate unknown objects. To achieve this end, we propose a new paradigm of the interaction through Radio Frequency Identification (RFID). The aim of this paper is to learn about RFID and investigate how it works in object manipulation. Specifically, as an innovative trial for autonomous, real-time manipulation, a likely mobile robot equipped with an RFID system is developed. Details on the experiments are described together with some preliminary results.

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맥락 정보와 물리적 속성 부여가 가능한 모바일 증강 현실 콘텐츠 조작 방법 (A Contextual Information and Physics-based Mobile Augmented Reality Contents Manipulation Method)

  • 홍동표;이정규;채창훈;이종원;고광희;우운택
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.526-530
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    • 2009
  • 본 논문에서는 맥락 정보와 물리적 속성 부여가 가능한 모바일 증강 현실 콘텐츠 조작 방법을 제안한다. 유비쿼터스 컴퓨팅 개념의 확산과 더불어 센서와 모바일 장치의 급속한 발전은 고성능 PC에서만 가능했던 증강 현실 시스템들이 모바일 장치에서도 동작 가능하게 되었다. 또한, 최근에는 다양한 센서 정보를 활용하여 보다 현실 공간이나 사용자의 정보를 증강 현실 콘텐츠에 반영하는 증강 현실 시스템들이 소개되고 있다. 특히, 일반 사용자들이 모바일 장치를 이용하여 보다 사실적인 증강 현실 콘텐츠를 손쉽게 저작하기 위해서는 모바일 장치의 제한적인 사용자 인터페이스를 극대화하고, 센서 정보를 이용하여 사용자와 환경의 맥락 정보를 활용할 수 있는 방법이 요구된다. 따라서 제안된 방법은 모바일 증강 현실 저작 시스템에 있어서 콘텐츠 조작에 필요한 시각적 큐(cue)를 제공하여 사용자가 모바일 장치의 터치 스크린을 통해서 증강된 콘텐츠를 자유롭게 조작할 수 있도록 한다. 뿐만 아니라, 센서정보를 콘텐츠의 속성에 부여할 수 있도록 하여 사용자가 직접 센서 조작을 통해서 증강된 콘텐츠를 직접 조작하거나 환경 정보가 증강된 콘텐츠에 반영될 수 있도록 한다. 그리고 증강된 콘텐츠들 간의 사실적인 충돌을 위해서, 물리 속성 부여가 가능한 물리 콘텐츠 로더(physics contents loader)를 구현하고, 증강 현실 공간과 물리 공간 간의 좌표 일치를 통해서 증강된 콘테츠들 간의 물리 충돌이 가능하도록 한다. 제안된 방법의 유용함을 검증하기위해서 모바일 장치와 센서를 이용한 모바일 증강 현실 저작 시스템을 구현하였다. 따라서 제안된 방법은 향후 모바일 증강 현실 저작 시스템에 요구되는 맥락 정보와 물리 속성 부여가 가능한 콘텐츠 조작 방법으로 기대된다.

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