• Title/Summary/Keyword: Mobile Events

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User Interface Model Based Automatic Mobile Web Application Generation Tool for Embedded Systems (내장형 시스템을 위한 사용자 인터페이스 모델 기반 모바일 웹앱 자동 생성 도구)

  • Choi, Kibong;Kim, Saehwa
    • KIISE Transactions on Computing Practices
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    • v.23 no.1
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    • pp.13-27
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    • 2017
  • This paper presents a tool that automatically generates mobile web applications from user interface (UI) models which are based on PELUM (Pattern and Event based Logical User Interface Modeling). PELUM is a method for the effective development of UI-centered embedded systems via UI modeling. The proposed tool consists of a model editor and a code generator. The former provides an environment for modeling a Logical UI Model (LUM) and a Programming Interface Model (PIM) on the web. On the other hand, the code generator sets the screen configuration and events' behavior, according to the LUM, synthesizing a local database schema according to the PIM, and then generates an executable mobile web app. It also can produce mashup web apps by receiving an open API address via the PIM. The generated mobile web apps follow the Model-View-Controller (MVC) architecture in order for users to easily customize them. The proposed tool enables them to generate mobile web apps that can be executed on various devices by modeling logical UIs on the web.

Techniques of Multilevel Location Trigger for Location-based Services (위치기반서비스를 위한 멀티레벨 위치 트리거 기법)

  • Min, Kyoung-Wook;Kim, Do-Hyun;Nam, Kwang-Woo;Kim, Ju-Wan
    • The KIPS Transactions:PartA
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    • v.13A no.5 s.102
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    • pp.435-444
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    • 2006
  • Recently, various applications of location trigger service have been required and developed as users of location-based services are increasing. The location trigger is detecting event of entering in, existing in or leaving from pre-specified area, and then alerting by short message service, an e-mall or servicing other pre-defined action to mobile subscribers. The conventional methodology of supporting location trigger is detecting location trigger events as periodical requesting location of mobile communication terminal to location gateway server in mobile communication network. But these conventional methods cause mobile communication interruption when the location trigger services are overloaded; thereby inducing performance of core server to be fell off. So in this paper, we have studied a new location trigger technology, named multilevel location trigger, to reduce mobile core network sewer triggering bottleneck and power consumption caused embedded GPS device of mobile phone. Actually, as design and evaluating the performance of location trigger after building test-bed environment, we contribute toward improving echnology of location trigger.

Design and Implementation of Malicious Application Detection System Using Event Aggregation on Android based Mobile Devices (안드로이드 모바일 단말에서의 이벤트 수집을 통한 악성 앱 탐지 시스템 설계 및 구현)

  • Ham, You Joung;Lee, Hyung-Woo
    • Journal of Internet Computing and Services
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    • v.14 no.3
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    • pp.35-46
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    • 2013
  • As mobile terminal environment gets matured, the use of Android platform based mobile terminals has been growing high. Recently, the number of attacks by malicious application is also increasing as Android platform is vulnerable to private information leakage in nature. Most of these malicious applications are easily distributed to general users through open market or internet and an attacker inserts malicious code into malicious app which could be harmful tool to steal private data and banking data such as SMS, contacts list, and public key certificate to a remote server. To cope with these security threats more actively, it is necessary to develop countermeasure system that enables to detect security vulnerability existing in mobile device and take an appropriate action to protect the system against malicious attacks. In this sense, this paper aggregates diverse system events from multiple mobile devices and also implements a system to detect attacks by malicious application.

Extending the Read Range of UHF Mobile RFID Readers: Arbitration Methods Based on Interference Estimation

  • Ahn, Si-Young;Park, Jun-Seok;Seong, Yeong Rak;Oh, Ha-Ryoung
    • Journal of Electrical Engineering and Technology
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    • v.9 no.6
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    • pp.2025-2035
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    • 2014
  • The read range of UHF mobile readers can be extended by a booster for mobile RFID readers (BoMR). But in an environment where multiple BoMRs are installed, the read success rate may be decreased due to signal interference. This paper proposes three arbitration methods based on interference estimation with the purpose of enhancing the read success rate. A central arbitration server manages global information in centralized arbitration method (CAM) without broadcast/multicast communication facility. In fully distributed arbitration method (FDAM), all the arbitration messages are broadcasted from a BoMR to every BoMR, and each BoMR decides with broadcasted global information. Events in FDAM are serialized naturally with broadcasted messages. Cluster Distributed Arbitration Method (CDAM) forms clusters with multicasted BoMRs and a selected BoMR acts as an arbiter in the cluster. Such effects as lengthened read range, improved the read success rates of readers can be obtained by the proposed methods without any hardware modification. In order to evaluate the arbitration methods, the RFID system is modeled by using the DEVS formalism and simulated by using the DEVSim++.

Design and Implementation of the Active Multi-Agent Middleware for the Sensor Network Application (센서 네트워크 응용을 위한 능동적 다중 에이전트 미들웨어 설계 및 구현)

  • Lee, Yon-Sik;Jang, Min-Seok
    • The KIPS Transactions:PartA
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    • v.18A no.4
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    • pp.159-164
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    • 2011
  • In this paper, we suggest the active multi-agent middleware for the sensor network application. For this, firstly we design and implement the active rule based mobile agent middleware. The mobile agent in the proposed system visits the destination sensor nodes according to the migration list offered by the meta table in the name space of the naming agent, acquires and transmits sensor data according to the purpose and needs through the active rules, and directly executes the actions corresponding to the optional events(changed sensor data and/or time etc.). And then, we show the potential applicability of the active rule based mobile agent middleware in various active sensor networks through the interaction with the rule base system and context database system.

Bandwidth Requirement and Priority-based Synchronization Methods in Hybrid Client-Server Architecture for Mobile Multiplayer Games (모바일 멀티플레이어 게임을 위한 하이브리드 클라이언트-서버 구조의 대역폭 요건과 우선순위 기반 동기화 기법)

  • Kim, Jinhwan
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.526-534
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    • 2014
  • Most of the multiplayer games available online are based on a client-server architecture because this architecture gives better administration control to the game providers than peer-to-peer architecture. In this architecture, the server is responsible for all the communication between the connected clients. The weakness of this architecture is its bandwidth requirement and scalability. Peer-to-peer architectures have then been proposed to solve these issues. In this paper, we propose a hybrid client-server architecture in which the game state is partially shared by the mobile terminal to achieve consistency among different players. Like a peer-to-peer architecture, this architecture uses client-side capacities to reduce bandwidth requirements for the server and improves consistency in wireless networks. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to tasks with different priorities on CPU processing. In the proposed architecture, either the server or the client applies consistency mechanism according to the priority level. Simulation experiments show that the bandwidth of the server in this architecture is smaller than that of the client-server architecture. As a result, the server in the proposed architecture can accommodate more clients with enhancing the scalability.

Interrelation Based Resource Allocation Scheme for Mobile Multimedia Networks (이동 멀티미디어 망을 위한 상호관계기반 자원 할당 방법)

  • Lee, Jong-Chan;Lee, Moon-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.8
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    • pp.79-87
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    • 2010
  • It is widely accepted that the coverage with high user densities in mobile multimedia environments can only be achieved with small cell such as micro- and pico-cell. If handover events occur during the transmission of multimedia, the efficient resource reservation and handover methods are necessary in order to maintain the same QoS of transmitted multimedia traffic because the QoS may be defected by some delay and information loss. In this paper, we propose a resource allocation method in the next generation mobile communication systems, in which the resource allocation process has a tight relation with call admission, call load, and packet scheduling. The simulation results show that our proposed method provides a excellent performance.

Numerical Algorithm for Modifying Errors based on Mnemonic System in Mobile Environments (모바일 환경에서 기억법 기반 실수 수정 수치 알고리즘)

  • Kim, Boon-Hee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.5
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    • pp.985-990
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    • 2019
  • In subjects dealing with when historically important events took place, the application of memory laws can enhance the educational effectiveness. Methods to increase memory rate by applying additional information such as dots, lines, bars, etc. are being studied in numerical memory-based studies. This study proposes a method of applying the long-term memory mechanism that was lacking in the previous study. This is a mechanism that corrects the error data entered by user's mistake, and tries to increase the memory rate by giving a memorable effect. To this end, we propose the unique processes that are carried out in the mobile environments and we implement and evaluate the error correction numerical algorithms.

Carotid Artery Disease in Duplex Sonography: 3 Cases (이중초음파에서 관찰된 목동맥 질환: 3례)

  • Han, Minho;Choi, Junghye;Seo, Gang Sik;Nam, Hyo Suk
    • Korean Journal of Clinical Laboratory Science
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    • v.51 no.1
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    • pp.114-118
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    • 2019
  • Duplex sonography has been used to non-invasively diagnose carotid artery disease and to follow up patients with this disease. In carotid artery disease, carotid mobile thrombus and dissection are rarely detected by duplex sonography in patients with cerebrovascular events. In particular, carotid dissection occurs when a small tear forms in the tunica intima and makes 2 lumens in the carotid artery, including true and false lumens. This study reports 3 rare cases of carotid mobile thrombus, spontaneous carotid dissection, and carotid dissection in Takayasu arteritis.

MEMS Embedded System Design (MEMS 임베디드 시스템 설계)

  • Hong, Seon Hack
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.18 no.4
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    • pp.47-54
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    • 2022
  • In this paper, MEMS embedded system design implemented the sensor events via analyzing the characteristics that dynamically happened to an abnormal status in power IoT environments in order to guarantee a maintainable operation. We used three kinds of tools in this paper, at first Bluetooth Low Energy (BLE) technology which is a suitable protocol that provides a low data rate, low power consumption, and low-cost sensor applications. Secondly LSM6DSOX, a system-in-module containing a 3-axis digital accelerometer and gyroscope with low-power features for optimal motion. Thirdly BM1422AGMV Digital Magnetometer IC, a 3-axis magnetic sensor with an I2C interface and a magnetic measurable range of ±120 uT, which incorporates magneto-impedance elements to detect the magnetic field when the current flowed in the power devices. The proposed MEMS system was developed based on an nRF5340 System on Chip (SoC), previously compared to the standalone embedded system without bluetooth technology via mobile App. And also, MEMS embedded system with BLE 5.0 technology broadcasted the MEMS system status to Android mobile server. The experiment results enhanced the performance of MEMS system design by combination of sensors, BLE technology and mobile application.