• Title/Summary/Keyword: Mobile Emulator

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Detecting Android Emulators for Mobile Games (Focusing on Detecting Nox and LD Player) (모바일 게임용 안드로이드 에뮬레이터 탐지 기법 (Nox와 LD Player 탐지 기법 중심으로))

  • Kim, Nam-su;Kim, Seong-ho;Pack, Min-su;Cho, Seong-je
    • Journal of Software Assessment and Valuation
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    • v.17 no.1
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    • pp.41-50
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    • 2021
  • Many game and financial apps have emulator detection functionality to defend against dynamic reverse engineering attacks. However, existing Android emulator detection methods have limitations in detecting the latest mobile game emulators that are similar to actual devices. Therefore, in this paper, we propose a method to effectively detect Android emulators for mobile games based on Houdini module and strings of a library. The proposed method detects the two emulators, Nox and LD Player through specific strings included in libc.so of bionic, and an analysis of the system call execution process and memory mapping associated with the Houdini module.

Design and Implementation of A Mobile Content Conversion System using J2ME MIDP (J2ME MIDP를 이용한 모바일 컨텐츠 변환 시스템 설계 및 구현)

  • Kim Suk-Hun;Sung Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.5
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    • pp.934-941
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    • 2006
  • Mobile machines displayed many problems in environment of Mobile data nin. So each Mobile companies made each emulator and API. As the result, CP Company had to support not special integrated service but each one tested and developed to each emulator for all Mobile companies. Those kinds of problems had caused the necessity of Mobile contents conversion system. In this theses, it presents the way to reduce huge expense by embodying contents conversion system that can convert each different contents to suitable one at each company and either how to not only improve reciprocal processing ability of data, but only to reduce expenses and efforts for development of public data and softness of program by using XML documents in environment of Mobile data service.

A Study on android emulator detection for mobile game security (모바일 게임 보안을 위한 안드로이드 에뮬레이터 탐지방법에 관한 연구)

  • Yoon, Jongseong;Lee, Sangjin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.5
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    • pp.1067-1075
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    • 2015
  • With the recent increase of the number of mobile game users, the side effects such as the manipulation of game points, levels and game speed and payment fraud are emerging. Especially, the emulators which make it possible for mobile applications to run on PC is a great threat to mobile game security since debugging specific game application or automating the game playing can be done easier with them. Therefore, we research the efficient ways to detect widely used Android Emulators such as BlueStacks, GenyMotion, Andy, YouWave and ARC Welder from the perspective of client(app), game server and network to reduce threat to mobile game security.

Functions for RFID Middleware Development on Mobile Device Emulator (모바일 단말 에뮬레이터에서 RFID 미들웨어 구현을 위한 기능 연구)

  • Ye, Seoung-Bin;Han, Soon-Hee;Ceong, Hee-Taek
    • The Journal of the Korea institute of electronic communication sciences
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    • v.3 no.2
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    • pp.106-111
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    • 2008
  • At the ubiquitous computing, Mobile RFID, which the convergence RFID and mobile device, researches are core method and infra to service B2B, B2C, and B2B2C service domain. We propose the functions of middleware to develop the mobile RFID device. It consists of multi-code integrated recognition module, the reader control module, the module code interpretation, and Dispatcher module. These functions can recognize the tag of EPC/ISO and mCode type. We describe the zone file of local ODS and the implemented module to read the 13.56MHz tag.

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Middleware Implementation for Mobile RFID Terminal (모바일 RFID 단말을 위한 미들웨어 개발)

  • Ye, Seoung-Bin;Ceong, Hee-Taek;Han, Soon-Hee;Kang, Young-Man
    • The Journal of the Korea institute of electronic communication sciences
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    • v.2 no.4
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    • pp.236-243
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    • 2007
  • Radio frequencies used by the logistics of RFID in various areas, including research the core of ubiquitous computing. Moreover, RFID and the convergence of mobile terminals RFID research started as a B2B service area, B2C services and the expansion of the zone. B2B2C to in order to provide services ranging from mobile terminals for RFID technology development is needed. We develop middleware for a mobile RFID terminal. It consists of multi-code recognition module, the reader control module, the module code interpretation, and Dispatcher module. We present the implementation of these functions on an emulator.

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A Design and Implementation of N-Screen Emulator Based on Cloud (클라우드 기반의 N-Screen 에뮬레이터 설계 및 구현)

  • Lee, Won Joo;Lee, Jung-Pyo;Yoon, Yong Ik
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.3
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    • pp.11-18
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    • 2013
  • In this paper, we propose a new design scheme of N-Screen emulator based on Cloud and then implement the emulator, in order to solve the critical point of N-Screen emulator based on Cloud. This method, without the emulator in the server, will be able to confirm the features of the emulator with a browser using Web Service. This means that the identical service is possible without regard to personal computer or mobile environment. Also, in order to emulating each different web browser engine of the various devices separately, we revise and manage the WebKit engine to be suitable to the characteristics of each device. In the previous design method, the number of emulators which can be shown in a monitor is restricted to 2 or 3. However, we show that the proposed design method can improve the performance of server to the extent that this method could operate more than 100 emulators per each server.

An Android BLE Emulator for Developing Wearable Apps (웨어러블 어플리케이션 개발을 위한 안드로이드 BLE 에뮬레이터)

  • Moon, Hyeonah;Park, Sooyong;Choi, Kwanghoon
    • KIISE Transactions on Computing Practices
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    • v.24 no.2
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    • pp.67-76
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    • 2018
  • BLE (Bluetooth Low Energy) has been extensively used for communication between mobile applications and wearable devices in IoT (Internet of Things). In developing Android applications, wearable devices, on which the applications can run, should be available because the existing Android SDK does not support any BLE emulation facility. In this study, we have designed and implemented the first Android BLE emulator. Using this, we are able to develop and test BLE-based Android applications even when without wearable devices. We have also proposed an automatic generation method of Android BLE scenarios based on graph model. We have shown that the method is useful for systematically testing BLE application protocols by running the generated scenarios on the Android BLE emulator.

Implementation of Mobile Gateway Integrated RFID Reader (무선인식 리더기와의 연동을 위한 이동 게이트웨이 구현에 관한 연구)

  • Park, Jin-Hee;Kim, Hee-Su;Kim, Dae-Hwan
    • 한국정보통신설비학회:학술대회논문집
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    • 2009.08a
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    • pp.251-252
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    • 2009
  • In smart cold chain, environment monitoring (for example temperature, humidity, and etc) is an important. Especially, because monitoring may be broken on passage, in order to success of cold chain management, it is important that seamless monitoring. To solve this problem, we implement mobile gateway supporting RFID and demonstrate using of RFID middleware emulator.

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An Efficient Scheme for Protecting Mobile Music on Mobile Devices

  • Oh, Hyun-Su;Cho, Seong-Je
    • Journal of the Korean Data and Information Science Society
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    • v.18 no.1
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    • pp.107-121
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    • 2007
  • An efficient encoding algorithm (or encryption algorithm) is essential for mobile devices since their resources such as computation power and battery capacity are very limited. This study is to propose an efficient encoding scheme for protecting mobile music. In the proposed scheme, server distributes each music file in a shuffled form or an encrypted one, then only authorized consumers can play the music after un-shuffling or decrypting it. We show the effectiveness of our proposed scheme by implementing and evaluating the prototype system on WIPI emulator. Experimental results show that our scheme can achieve much better performance than the standard encryption algorithm of OMA DRM.

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Implementation of the Embedded System Screen Control using Mobile Network (모바일 네트워크를 이용한 임베디드 전광판제어기의 구현)

  • Lee Yeon-Seok;Kim Yang-Woo
    • 한국정보통신설비학회:학술대회논문집
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    • 2006.08a
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    • pp.269-273
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    • 2006
  • In this paper, a remote screen control by mobile networks on embedded system is implemented. For this system a server program is ported on the embedded system connected with internet. And on the side of a mobile phone, a client program is ported using GVM. The embedded system can display the text and image from the mobile phone on its LCD. In the implemented embedded system the text and image data from GVM emulator is sent to the system for display on its LCD. The realization of the proposed embedded system can display the text :md image from a working mobile phone.

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