• Title/Summary/Keyword: Mobile Device Application

Search Result 569, Processing Time 0.029 seconds

Deep Learning Based On-Device Augmented Reality System using Multiple Images (다중영상을 이용한 딥러닝 기반 온디바이스 증강현실 시스템)

  • Jeong, Taehyeon;Park, In Kyu
    • Journal of Broadcast Engineering
    • /
    • v.27 no.3
    • /
    • pp.341-350
    • /
    • 2022
  • In this paper, we propose a deep learning based on-device augmented reality (AR) system in which multiple input images are used to implement the correct occlusion in a real environment. The proposed system is composed of three technical steps; camera pose estimation, depth estimation, and object augmentation. Each step employs various mobile frameworks to optimize the processing on the on-device environment. Firstly, in the camera pose estimation stage, the massive computation involved in feature extraction is parallelized using OpenCL which is the GPU parallelization framework. Next, in depth estimation, monocular and multiple image-based depth image inference is accelerated using the mobile deep learning framework, i.e. TensorFlow Lite. Finally, object augmentation and occlusion handling are performed on the OpenGL ES mobile graphics framework. The proposed augmented reality system is implemented as an application in the Android environment. We evaluate the performance of the proposed system in terms of augmentation accuracy and the processing time in the mobile as well as PC environments.

Assessing Efficiency of Handoff Techniques for Acquiring Maximum Throughput into WLAN

  • Mohsin Shaikha;Irfan Tunio;Baqir Zardari;Abdul Aziz;Ahmed Ali;Muhammad Abrar Khan
    • International Journal of Computer Science & Network Security
    • /
    • v.23 no.4
    • /
    • pp.172-178
    • /
    • 2023
  • When the mobile device moves from the coverage of one access point to the radio coverage of another access point it needs to maintain its connection with the current access point before it successfully discovers the new access point, this process is known as handoff. During handoff the acceptable delay a voice over IP application can bear is of 50ms whereas the delay on medium access control layer is high enough that goes up to 350-500ms. This research provides a suitable methodology on medium access control layer of the IEEE 802.11 network. The medium access control layer comprises of three phases, namely discovery, reauthentication and re-association. The discovery phase on medium access control layer takes up to 90% of the total handoff latency. The objective is to effectively reduce the delay for discovery phase to ensure a seamless handoff. The research proposes a scheme that reduces the handoff latency effectively by scanning channels prior to the actual handoff process starts and scans only the neighboring access points. Further, the proposed scheme enables the mobile device to scan first the channel on which it is currently operating so that the mobile device has to perform minimum number of channel switches. The results show that the mobile device finds out the new potential access point prior to the handoff execution hence the delay during discovery of a new access point is minimized effectively.

Toward Mobile Cloud Computing-Cloudlet for implementing Mobile APP based android platform (안드로이드 기반의 모바일 APP 개발을 위한 모바일 클라우드 컴퓨팅)

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.19 no.6
    • /
    • pp.1449-1454
    • /
    • 2015
  • Virtualization lacks capabilities for enabling the application to scale efficiently because of new applications components which are raised to be configured on demand. In this paper, we propose an architecture that affords mobile app based on nomadic smartphone using not only mobile cloud computing-cloudlet architecture but also a dedicated platform that relies on using virtual private mobile networks to provide reliable connectivity through LTE(Long Term Evolution) wireless communication. The design architecture lies with how the cloudlet host discovers service and sends out the cloudlet IP and port while locating the user mobile device. We demonstrate the effectiveness of the proposed architecture by implementing an android application responsible of real time analysis by using a vehicle to applications smartphone interface approach that considers the smartphone to act as a remote users which passes driver inputs and delivers outputs from external applications.

Design and Implementation of App Control System for Improving the Security of the Mobile Application (모바일 애플리케이션의 보안성 향상을 위한 App 제어 시스템 설계 및 구현)

  • Lee, Yu-Jun;Jang, Young-Hwan;Park, Seok-Cheon
    • The Journal of the Korea Contents Association
    • /
    • v.16 no.2
    • /
    • pp.243-250
    • /
    • 2016
  • Recently, with the rise of the mobile device, from mobile devices the user who owns the security, speed up the implementation of the guarantee management environment as businesses and individual equipment for the effcient management of the existing system, but the introduction of the MDM MDM App management features administrators to register the App until you can't prvent the security threat. Therefore, this paper addresses these issues in order to improve the security of your application for the control system. The proposed system is a function of the MDM authentication technology to design analysis, and system architecture to help prevent information disclosure within the design and implementation of Mobile-based application control system. Implementation of the control system to assess the security of the international common criteria security evaluation complete the test scenarios on the basis of the test items. An average of 40% of the test results to verify the results of this enhanced security.

Technology of Location-Based Service for Mobile Tourism (모바일 관광을 위한 위치 기반 서비스 기술)

  • Lee, Geun-Sang;Kim, Ki-Jeong;Kim, Hyoung-Jun
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.16 no.3
    • /
    • pp.1-11
    • /
    • 2013
  • This study developed the algorithm of location-based service for supplying the efficient tourism service to traveller using mobile device and applied it to the Jeonju HANOK village. First, the location service was advanced using algorithm coupling with GPS error range and travel speed in single line, and with GPS location and nearest neighbor method to line in multiple one. Also this study developed a program using DuraMap-Xr spatial engine for establishing topology to Node and Link in line automatically. And the foundation was prepared for improving travel convenience by programming location-based service technology to single and multiple lines based on Blackpoint-Xr mobile application engine.

Malicious Trojan Horse Application Discrimination Mechanism using Realtime Event Similarity on Android Mobile Devices (안드로이드 모바일 단말에서의 실시간 이벤트 유사도 기반 트로이 목마 형태의 악성 앱 판별 메커니즘)

  • Ham, You Joung;Lee, Hyung-Woo
    • Journal of Internet Computing and Services
    • /
    • v.15 no.3
    • /
    • pp.31-43
    • /
    • 2014
  • Large number of Android mobile application has been developed and deployed through the Android open market by increasing android-based smart work device users recently. But, it has been discovered security vulnerabilities on malicious applications that are developed and deployed through the open market or 3rd party market. There are issues to leak user's personal and financial information in mobile devices to external server without the user's knowledge in most of malicious application inserted Trojan Horse forms of malicious code. Therefore, in order to minimize the damage caused by malignant constantly increasing malicious application, it is required a proactive detection mechanism development. In this paper, we analyzed the existing techniques' Pros and Cons to detect a malicious application and proposed discrimination and detection result using malicious application discrimination mechanism based on Jaccard similarity after collecting events occur in real-time execution on android-mobile devices.

Balanced MVC Architecture for High Efficiency Mobile Applications

  • La, Hyun-Jung;Kim, Soo-Dong
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.6 no.5
    • /
    • pp.1421-1444
    • /
    • 2012
  • Mobile devices such as Android devices are emerging as a convenient client computing device with mobility and context-sensing capability. However, the computing power and hardware resource of the devices are limited due to their small form-factor. Consequently, large-scaled applications could not be deployed on these devices. Nonetheless, if the large-scaled applications are deployed and executed on the devices, high performance of the applications cannot be guaranteed. To remedy the limitation in terms of performance, it is inevitable to let some heavy-weight functionality executed on the server side and let a client application invoke the functionality in the server. To realize this kind of mobile applications, we adopt well-defined architecture design principles; being thin-client, being layered with Model-View-Controller (MVC), and being balanced between client side and server side. By adopting the principles, we propose a unique, ideal and practical architecture for mobile applications, called balanced MVC architecture. By considering the principles, key design considerations of realizing balanced MVC architecture lie in functionality partitioning. Hence, we define key criteria of determining the degree of performance. And, we define a method to design a balanced MVC architecture which embodies functionality partitioning for high performance, and a simulation-based evaluation method of balanced MVC architectures.

Development of an Application for Mobile Devices to Analyze Data Set by a Self-Organizing Map : A Case Study on Saga Prefectural Sightseeing Information

  • Wakuya, Hiroshi;Horinouchi, Yu;Itoh, Hideaki
    • International Journal of Contents
    • /
    • v.9 no.3
    • /
    • pp.15-18
    • /
    • 2013
  • In the preceding studies, an analysis of Saga Prefectural sightseeing information by a Self-Organizing Map (SOM) has been tried. And recent development on Information and Communication Technology (ICT) will help us to access any results via the mobile devices easily. This is why the mobile devices, e.g., smartphones and tablet computers, have an operating system installed, and we can improve their functions by downloading any applications on the Web. Then, in order to realize this basic idea, development of an application for the mobile devices is investigated through some computer simulations on the standard desktop PC in this paper. As a result, it is found that i) a developed feature map is useful to identify some candidate topics, ii) a touchscreen is suitable to show the feature map, and iii) arrangement of the feature map can be modified based on our interests. Then, it is concluded that the proposed idea seems to be applicable, even though further consideration is required to brush it up.

Design Mobile Cross Framework Based MDA (MDA 기반의 모바일 크로스 프레임워크 설계)

  • Song, Yujin;Lee, Eun-Joo;Han, Deok-Soo
    • Journal of Korea Multimedia Society
    • /
    • v.19 no.8
    • /
    • pp.1445-1452
    • /
    • 2016
  • Recently Mobile Software Applications are developed in various languages and stored in App Store. App Users selectively use appropriate apps for the owned hardware. In other words, it depends on the kinds of operating systems of the apps whether to use or not to use the applications in various languages. The apps should be differently implemented according to the kind of the user's device, though they provide the same functions. To solve these problems, it is necessary to define an independent function specification method which is not dependent to a specific system environment. In this paper, the Mobile Application Developing Framework is suggested, which incorporates all of the development process. Standardized models are proposed which can be used in the analysis and design steps. In implementation phase, a technique for cross framework design is suggested so as to implement a platform dependent mobile app.

A Study on Moblie Application Accessibility Guidelines (모바일 애플리케이션 접근성 지침에 관한 연구)

  • Jung, Sung-Jae;Bae, Yu-Mi;Jang, Rae-Young;Bae, Jung-Min;Soh, Wooyoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2014.05a
    • /
    • pp.661-664
    • /
    • 2014
  • Mobile devices such as smartphones and tablets as the prevalence of common, greatly increasing the use of mobile applications. However, unlike PC, the interface of mobile device is limited, too difficult to use the disalbed and the elderly. Goverment 'Mobile Application Accessibility Guidelines' was enacted in order to guarantee the Disabled and elderly people's accessibility, In this paper, Analysis of these guidelines and points to consider when designing a mobile app examined. In addition, the accessibility of Google and Apple Applications are examined.

  • PDF