• Title/Summary/Keyword: Mobile Computer

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Research on the Influence of Interaction Factors of mobile Phone Dance Live Broadcast on User's Intention of Use -Centered on Perceived Usefulness and Perceived Accessibility

  • Wu, Nuowa
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.8
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    • pp.51-58
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    • 2019
  • In this paper, we propose to characteristics of mobile phone dance live broadcast platform and the second-generation technology acceptance model TAM2, this paper established the user acceptance model of mobile phone dance live broadcast platform, aiming to study the influencing factors of users' acceptance on mobile phone dance live broadcast platform. Based on the empirical analysis of user survey, the model is validated, and the relationship between variables in the model is clarified. It is also confirmed that human-computer interaction, scene interaction, relationship interaction and other factors will affect the user's acceptance on mobile phone dance live broadcast platform. At the same time, based on the relationship among variables obtained in the research, this paper tries to analyze how the variables affect each other based on the actual practice of mobile phone dance live broadcast platform. In addition, the video design strategy and marketing strategy for further development of mobile phone dance live broadcast platform are given to help the platform and dance creators to carry out better promotion on the mobile side. In the end, this paper summarizes the shortcomings of this study and points out further research directions in the future, providing a reference for researchers in the field of mobile phone dance live broadcast platform acceptance.

Service Delivery Agent System for Mobile Devices

  • Jeong, Seob-Yoon;Lee, Ki-Hyun;Geun, Sik-Jo
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.198-201
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    • 2001
  • Recently the wireless-internet has been spreading extensively. People are spending a large part of their time gaining access to information using a mobile device. With the rapid growth of on-line Electronic Commerce, the use of mobile devices creates a new paradigm that provides users with location-independent real time service. Although this new paradigm does have some advantages, limited process speed, low bandwidth, the low battery capacity of mobile devices, and a high rate of wireless network errors causes many overhead expenses during service time with the server. In this paper, we suggest an autonomous service delivery system, which provides mobile agent capability to users that cannot maintain a connection. We have developed the system based on java mobile agent technology. Using this system, we can provide more effective service to users when the user is sending requirements for service through a mobile device that has limited resources. Furthermore we can manage the contact server dynamically when new services are added.

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An Automatic and Scalable Application Crawler for Large-Scale Mobile Internet Content Retrieval

  • Huang, Mingyi;Lyu, Yongqiang;Yin, Hao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.10
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    • pp.4856-4872
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    • 2018
  • The mobile internet has grown ubiquitous across the globe with the widespread use of smart devices. However, the designs of modern mobile operating systems and their applications limit content retrieval with mobile applications. The mobile internet is not as accessible as the traditional web, having more man-made restrictions and lacking a unified approach for crawling and content retrieval. In this study, we propose an automatic and scalable mobile application content crawler, which can recognize the interaction paths of mobile applications, representing them as interaction graphs and automatically collecting content according to the graphs in a parallel manner. The crawler was verified by retrieving content from 50 non-game applications from the Google Play Store using the Android platform. The experiment showed the efficiency and scalability potential of our crawler for large-scale mobile internet content retrieval.

Mobility-Aware Ad Hoc Routing Protocols for Networking Mobile Robot Teams

  • Das, Saumitra M.;Hu, Y. Charlie;Lee, C.S. George;Lu, Yung-Hsiang
    • Journal of Communications and Networks
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    • v.9 no.3
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    • pp.296-311
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    • 2007
  • Mobile multi-robot teams are useful in many critical applications such as search and rescue. Explicit communication among robots in such mobile multi-robot teams is useful for the coordination of such teams as well as exchanging data. Since many applications for mobile robots involve scenarios in which communication infrastructure may be damaged or unavailable, mobile robot teams frequently need to communicate with each other via ad hoc networking. In such scenarios, low-overhead and energy-efficient routing protocols for delivering messages among robots are a key requirement. Two important primitives for communication are essential for enabling a wide variety of mobile robot applications. First, unicast communication (between two robots) needs to be provided to enable coordination and data exchange. Second, in many applications, group communication is required for flexible control, organization, and management of the mobile robots. Multicast provides a bandwidth-efficient communication method between a source and a group of robots. In this paper, we first propose and evaluate two unicast routing protocols tailored for use in ad hoc networks formed by mobile multi-robot teams: Mobile robot distance vector (MRDV) and mobile robot source routing (MRSR). Both protocols exploit the unique mobility characteristics of mobile robot networks to perform efficient routing. Our simulation study show that both MRDV and MRSR incur lower overhead while operating in mobile robot networks when compared to traditional mobile ad hoc network routing protocols such as DSR and AODV. We then propose and evaluate an efficient multicast protocol mobile robot mesh multicast (MRMM) for deployment in mobile robot networks. MRMM exploits the fact that mobile robots know what velocity they are instructed to move at and for what distance in building a long lifetime sparse mesh for group communication that is more efficient. Our results show that MRMM provides an efficient group communication mechanism that can potentially be used in many mobile robot application scenarios.

Performance Evaluation of Vehicle-mounted Mobile Relay in Next Generation Cellular Networks

  • Heo, Keun-Hang;Kang, Hyun-Sik;Moon, Un-Chul;Lee, Jung-Ryun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.5
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    • pp.874-887
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    • 2011
  • Compared to nomadic and fixed relay stations, vehicle-mounted mobile relay stations show different characteristics caused by the time-variant topology, due to their mobility. Especially, a relay mounted in a vehicle is differentiated from nomadic or fixed relay by the restricted distance between the relay and associated mobile station and the variable density of relay deployment in a cell. In this paper, we identify the characteristics of vehicle-mounted mobile relay stations and provide some parameters that highly influence the performance of vehicle-mounted relay. Through simulation, we measure the effect of relay density, zone ratio, relay transmission power, and frame transmission mode on the performance of vehicle-mounted relay. The results show that the performance of vehicle-mounted relay is highly susceptible to the above vehicle-mounted relay-specific parameters.

A Sweeping Algorithm for an Autonomous Mobile Robot under the Unknown Environment (미지 환경에서의 자율주행 로봇의 청소 알고리즘)

  • Park, Ju-Yong;Lee, Gi-Dong
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.1
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    • pp.61-67
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    • 1999
  • There has been an ever increasing interest in mobile robot for home services. However, issues currently being investigated for path planning of the mobile robot is concentrated to solving the problem of finding the optimal path from the initial location to the final location under the given performance index. In this study, we newly present a sweeping algorithm for autonomous mobile robot to cover the whole closed area under the unknown environment. And we verify the validity the validity of the formalized algorithm by computer simulation with the changing environment conditions. In addition to this, we analyse the effect of real system implementation of the proposed algorithm to a experimental miniature mobile robit(Khepera).

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A Novel Method for Avoiding Congestion in a Mobile Ad Hoc Network for Maintaining Service Quality in a Network

  • Alattas, Khalid A.
    • International Journal of Computer Science & Network Security
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    • v.21 no.9
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    • pp.132-140
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    • 2021
  • Under the mobile ad-hoc network system, the main reason for causing congestion is because of the limited availability of resources. On the other hand, the standardised TCP based congestion controlling mechanism is unable to control and handle the major properties associated with the shared system of wireless channels. It creates an effect on the design associated with suitable protocols along with protocol stacks through the process of determining the mechanisms of congestion on a complete basis. Moreover, when bringing a comparison with standard TCP systems the major environment associated with mobile ad hoc network is regraded to be more problematic on a complete basis. On the other hand, an agent-based mobile technique for congestion is designed and developed for the part of avoiding any mode of congestion under the ad-hoc network systems.

An Approach Towards Secure Matchmaking Using Mobile Social Network

  • Abbas, Fizza;Hussain, Rasheed;Son, Junggab;Oh, Heekuck
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.698-701
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    • 2013
  • Mobile social networking applications are getting increasingly popular among today's mobile applications. Mobile users find their old or new friends anywhere or anytime through mobile social network (MSN) services. MSN uses matchmaking mechanisms to discover mutual interests among different people. To discover friends in MSN, a user must share his/her private information which can be a risk for his/her personal privacy as this information can be learned by a malicious or semi honest user. In this paper we give a brief survey on MSN that includes MSN categories, components, architecture and applications. In the rest of the paper we discuss the matchmaking protocols. Finally we give some suggestions to improve the previous protocols.

Design for Security in Mobile GIS (모바일 지리정보시스템에서 보안을 고려한 설계)

  • Lee, Sang-Cheol;Lee, Chung-Ho;Oh, Young-Hwan;Rim, Ki-Wook;Bae, Hae-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.04a
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    • pp.81-84
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    • 2001
  • PC 환경이 아닌 무선 인터넷 환경에서 제공되는 Mobile GIS(Geographic Information System)는 시간과 공간의 제약을 극복하고 실시간으로 지리정보를 얻을 수 있는 장점을 가지고 있으나, 사용자의 무선단말기와 서버 사이에 접속이 유지되어 있어야만 무선으로 GIS 서비스를 이용할 수 있다. 이는 현재 국내 무선 네트워크의 느린 속도와 비싼 이용 요금을 감안하면 Mobile GIS 가 대중화되는데 장애요인이 되고있다. 그리고 무선 인터넷 서비스가 급격히 증가하면서 Mobile GIS는 보안상 약점을 드러낼 것으로 예측된다. 그러므로 본 논문에서는 공개된 불특정다수의 무선 네트워크 환경에서 발생할 수 있는 보안의 피해와 그에 따른 기본적 Mobile Security 서비스에 대해 알아보고, 정보보호 입장에서 Mobile Database 를 연구하였다. 또한 Mobile GIS 를 위한 WAP 게이트웨이에서 공간데이터의 유출 가능성을 발견하였고, 이를 위한 해결책으로 J2ME 의 Pre-verification 기능과 종단간 암호화 (End-to-End Security) 기능을 Mobile GIS 설계에 적용하여 무선 환경에서 동적인 지도서비스와 더불어 공간 데이터의 보안을 유지할 수 있는 기법을 제시하였다. 이 연구를 통해 대역폭(Bandwidth)의 한계를 지닌 개방적 무선환경에서 Mobile GIS와 같은 컨텐츠 프라이버시(Contents Privacy) 보호가 요구되는 분야에 응용될 수 있으리라 기대된다.

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The Implementation of IP Address Sharing Method using Netfilter (Netfilter를 이용한 IP 주소 공유 기술 구현)

  • Kim Myoung-Sun;Hwang Sun-Yeop;Won Young-Am;Lee Kwang-Hee;Choi Hoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06d
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    • pp.166-168
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    • 2006
  • IP 주소 공유 기술인 FSL3/4는 IP 패킷의 헤더나 페이로드의 수정없이 단지 패킷 헤더 참조에 의해 로컬 네트워크의 호스트들에게 인터넷 풀 액세스 및 종단간 IPSEC 세션을 지원한다. 그러나 FSL3/4는 사용자 인터페이스를 제공하지 않으며 커널에 적재할 수 있는 모듈의 형태로만 존재하기 때문에 사용자 접근이 용이하지 않고, 추가적인 기능을 위해서는 커널 소스를 직접 수정해야 하는 불편함이 있다. 본 논문에서는 이런 문제점을 보완하고 FSL3/4 기능 확장을 립게 하는 Netfilter를 설계하고 구현하였다.

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