• Title/Summary/Keyword: Mobile Broadcast

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A study of Development of Transmission Systems for Terrestrial Single Channel Fixed 4K UHD & Mobile HD Convergence Broadcasting by Employing FEF (Future Extension Frame) Multiplexing Technique (FEF (Future Extension Frame) 다중화 기법을 이용한 지상파 단일 채널 고정 4K UHD & 이동 HD 융합방송 전송시스템 개발에 관한 연구)

  • Oh, JongGyu;Won, YongJu;Lee, JinSeop;Kim, JoonTae
    • Journal of Broadcast Engineering
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    • v.20 no.2
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    • pp.310-339
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    • 2015
  • In this paper, the possibility of a terrestrial fixed 4K UHD (Ultra High Definition) and mobile HD (High Definition) convergence broadcasting service through a single channel employing the FEF (Future Extension Frame) multiplexing technique in DVB (Digital Video Broadcasting)-T2 (Second Generation Terrestrial) systems is examined. The performance of such a service is also investigated. FEF multiplexing technology can be used to adjust the FFT (fast Fourier transform) and CP (cyclic prefix) size for each layer, whereas M-PLP (Multiple-Physical Layer Pipe) multiplexing technology in DVB-T2 systems cannot. The convergence broadcasting service scenario, which can provide fixed 4K UHD and mobile HD broadcasting through a single terrestrial channel, is described, and transmission requirements of the SHVC (Scalable High Efficiency Video Coding) technique are predicted. A convergence broadcasting transmission system structure is described by employing FEF and transmission technologies in DVB-T2 systems. Optimized transmission parameters are drawn to transmit 4K UHD and HD convergence broadcasting by employing a convergence broadcasting transmission structure, and the reception performance of the optimized transmission parameters under AWGN (additive white Gaussian noise), static Brazil-D, and time-varying TU (Typical Urban)-6 channels is examined using computer simulations to find the TOV (threshold of visibility). From the results, for the 6 and 8 MHz bandwidths, reliable reception of both fixed 4K UHD and mobile HD layer data can be achieved under a static fixed and very fast fading multipath channel.

Metadata Design and Verification Test Bed System for Augmented Broadcasting (증강방송 메타데이터 설계 및 검증용 테스트 베드 시스템 구현)

  • Choi, Bumsuk;Kim, Suncheol;Jeong, Youngho;Hong, Jinwoo;Lee, Wondon
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.736-745
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    • 2014
  • In this paper we introduce augmented broadcasting service scenarios which combines augmented reality service with broadcasting environment. As the broadcasting environment is different from mobile service environment, there are many restrictions in developing full AR services in TV. However TV has strong benefit of large screen, high quality contents, advanced user interface for motion and voice, and smart TV applications, which means that they will enhance the possibility of success for augmented broadcasting service. This paper proposes metadata structure containing information for augmentation region, time, augmented contents, and registration information for natural composition. We also implemented test bed system comprised of authoring server, broadcasting server, and user terminal for verifying metadata in broadcasting system.

Hybrid Multipath Routing in Mobile Ad Hoc Networks (MANET환경에서 적용 가능한 복합적 다중 라우팅 기술)

  • Ninh, Khanhchi;Jung, Sou-Hwan
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.2
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    • pp.49-56
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    • 2011
  • One of the most important VANET applications is providing active safety by broadcasting emergency messages. In order to prevent broadcast storm of flooding-based broadcasting scheme in which any node receiving message will rebroadcast, the existing protocols use the different methods to limit the number of relay nodes. Nevertheless, the existing protocols have low delivery ratio with high traffic density and cause message overhead. Currently, the dramatic increase in the number of vehicles equipped with Global Positioning System (GPS) and onboard radar created new application scenarios that were not feasible before. Consequently, we proposed a broadcasting protocol that selects relay node by using GPS-based position information and detecting neighboring vehicles with the help of onboard radar to. Simulation results show that our proposed protocol has better performance than the existing schemes.

MPEG Omnidirectional Media Format (OMAF) for 360 Media (360 미디어를 위한 MPEG Omnidirectional Media Format (OMAF) 표준 기술)

  • Oh, Sejin
    • Journal of Broadcast Engineering
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    • v.22 no.5
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    • pp.600-607
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    • 2017
  • Virtual Reality (VR) has lately gained significant attention primarily driven by the recent market availability of consumer devices, such as mobile phone-based Head Mounted Displays (HMDs). Apart from classic gaming use cases, the delivery of $360^{\circ}$ video is considered as another major application and is expected to be ubiquitous in the near future. However, the delivery and decoding of high-resolution $360^{\circ}$ videos in desirable quality is a challenging task due to network limitations and constraints on available end device decoding and processing. In this paper, we focus on aspects of $360^{\circ}$ video streaming and provide an overview and discussion of possible solutions as well as considerations for future VR video streaming applications. This paper mainly focuses on the status of the standardization activities, Omnidirectional MediA Format (OMAF), to support interoperable $360^{\circ}$ video streaming services. More concretely, MPEG's ongoing work for OMA aims at harmonization of VR video platforms and applications. The paper also discusses the integration in MPEG Dynamic Adaptive Streaming over HTTP (MPEG-DASH), which is considered as $360^{\circ}$ video streaming services with OMAF content. In context of the general OMAF service architecture.

Development of Full Segment Digital Broadcast Receiver based on the ISDB-T (ISDB-T 기반의 FULL-SEG 방송 수신 장치 개발)

  • Ohm, Woo-Yong
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.1
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    • pp.139-146
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    • 2017
  • The ISDB-T(Integrated Service Digital Broadcasting Terrestrial) can be used in the multipath and impulsive noise, also it provide good performance over mobile reception environment since it use the OFDM(Orthogonal Frequency Division Multiplexing) based transmission technology and time interleaving technology. One segment and full segment are divided according to the number of the assigned segment. And one-segment broadcasting receiver can design and implement without high levels of technology than the full-segment broadcasting receiver using 64QAM(64 Quadrature Amplitude Modulation) since it uses QPSK(Quadrature Phase Shift Keying) modulation/demodulation. However, it has a constraint in the display size and resolution due to data-rate limits. In this paper, we design and implementation of full-segment ISDB-T receiver module which support HD resolution for set-top box, digital TV, navigation. In experimental results, the implemented full-segment ISDB-T receiver module was satisfactory for all of the desired functions.

Recognition of Symbolic Road Marking using HOG-SP and Improved Lane Detection (HOG-SP를 이용한 방향지시기호 인식 및 향상된 차선 검출)

  • Lee, Myungwoo;Kwak, Sooyeong;Byun, Hyeran
    • Journal of Broadcast Engineering
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    • v.21 no.1
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    • pp.87-96
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    • 2016
  • Recently, there is a need for automatic recognition of a variety of symbols on roads because of activation of information services using digital maps on the Web or mobile devices. This paper proposes a method which automatically recognizes 11 kinds of symbolic road markings on the road surface with HOG-SP(Histogram of oriented Gradients-Split Projection) descriptor and shows improvement of lane position detection with recognized symbolic road markings. With the proposed method, recognition rate of 81.99% has been proven on NAVER road view images and the experiments proves the superiority of proposed method by comparisons with other existing methods. Moreover, this paper shows 7.64% higher lane position detection rate by recognizing road surface marking beforehand than only detecting lanes' positions.

Implementation of H.264/SVC Decoder Based on Embedded DSP (임베디드 DSP 기반 H.264/SVC 복호기 구현)

  • Kim, Youn-Il;Baek, Doo-San;Kim, Jae-Gon;Kim, Jin-Soo
    • Journal of Broadcast Engineering
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    • v.16 no.6
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    • pp.1018-1025
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    • 2011
  • Scalable Video Coding (SVC) extension of H.264/AVC is a new video coding standard for media convergence by providing diverse videos of different spatial-temporal-quality layers with a single bitstream. Recently, real-time SVC codecs are being developed for the application areas of surveillance video and mobile video, etc. This paper presents the design and implementation of a H.264/SVC decoder based on an embedded DSP using Open SVC Decoder (OSD) which is a real-time software decoder designed for the PC environment. The implementation consists of porting C code of the OSD software from PC to DSP environment, profiling the complexity performance of OSD with further optimization, and integrating the optimized decoder into the TI Davinci EVM (Evaluation Module). 50 QCIF/CIF frames or 15 SD frames per second can be decoded with the implemented DSP-based SVC decoder.

A Vector Perturbation Based User Selection for Multi-antenna Downlink Channels (다중안테나 하향채널에서의 Vector Perturbation 기반 사용자 선택 기법)

  • Lee, Byung-Ju;Lim, Chae-Hee;Shim, Byong-Hyo
    • Journal of Broadcast Engineering
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    • v.16 no.6
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    • pp.977-985
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    • 2011
  • Recent works on multiuser transmission techniques have shown that the linear growth of capacity in single user MIMO system can be translated to the multiuser MIMO scenario as well. In this paper, we propose a method pursuing performance gain of vector perturbation in multiuser downlink systems. Instead of employing maximum number of mobile users for communication, we use small part of them as virtual users for improving reliability of users participating communication. By controlling parameters of virtual users including information and perturbation vector, we obtain considerable improvement in the effective SNR, resulting in large gain in bit error rate performance. Simulation results on the realistic multiuser downlink systems show that the proposed method brings substantial performance gain over the standard vector perturbation with marginal overhead in computations.

RGB Camera-based Real-time 21 DoF Hand Pose Tracking (RGB 카메라 기반 실시간 21 DoF 손 추적)

  • Choi, Junyeong;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.19 no.6
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    • pp.942-956
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    • 2014
  • This paper proposes a real-time hand pose tracking method using a monocular RGB camera. Hand tracking has high ambiguity since a hand has a number of degrees of freedom. Thus, to reduce the ambiguity the proposed method adopts the step-by-step estimation scheme: a palm pose estimation, a finger yaw motion estimation, and a finger pitch motion estimation, which are performed in consecutive order. Assuming a hand to be a plane, the proposed method utilizes a planar hand model, which facilitates a hand model regeneration. The hand model regeneration modifies the hand model to fit a current user's hand, and improves robustness and accuracy of the tracking results. The proposed method can work in real-time and does not require GPU-based processing. Thus, it can be applied to various platforms including mobile devices such as Google Glass. The effectiveness and performance of the proposed method will be verified through various experiments.

Hybrid Stereoscopic Camera System (이종 카메라를 이용한 스테레오 카메라 시스템)

  • Shin, Hyoung-Chul;Kim, Sang-Hoon;Sohn, Kwang-Hoon
    • Journal of Broadcast Engineering
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    • v.16 no.4
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    • pp.602-613
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    • 2011
  • In this paper, we propose a hybrid stereoscopic camera system which acquires and utilizes stereoscopic images from two different camera modules, the main-camera module and the sub-camera module. Hybrid stereoscopic camera can effectively reduce the price and the size of a stereoscopic camera by using a relatively small and cheap sub-camera module such as a mobile phone camera. Images from the two different camera modules are very different from each other in aspects of color, angle of view, scale, resolution and so on. The proposed system performs an efficient hybrid stereoscopic image registration algorithm that transforms hybrid stereoscopic images into normal stereoscopic images based-on camera geometry. As experimental results, the registered stereoscopic images and applications of the proposed system are shown to demonstrate the performance and the functionality of the proposed camera system.