• 제목/요약/키워드: Mobile Applications

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An Approach Towards Secure Matchmaking Using Mobile Social Network

  • Abbas, Fizza;Hussain, Rasheed;Son, Junggab;Oh, Heekuck
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2013년도 추계학술발표대회
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    • pp.698-701
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    • 2013
  • Mobile social networking applications are getting increasingly popular among today's mobile applications. Mobile users find their old or new friends anywhere or anytime through mobile social network (MSN) services. MSN uses matchmaking mechanisms to discover mutual interests among different people. To discover friends in MSN, a user must share his/her private information which can be a risk for his/her personal privacy as this information can be learned by a malicious or semi honest user. In this paper we give a brief survey on MSN that includes MSN categories, components, architecture and applications. In the rest of the paper we discuss the matchmaking protocols. Finally we give some suggestions to improve the previous protocols.

Study on the Effect of the Usability and Usefulness of Mobile Application Programs on Buying Intention

  • Oh, Young-Sam
    • 유통과학연구
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    • 제11권11호
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    • pp.41-47
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    • 2013
  • Purpose -This paper aims to understand how easy and convenient it is for consumers to use mobile services. A mobile service combines hardware and software with information technology. To specifically meet the needs of users of mobile applications, the context of usability was identified in consumer mobile services. Research Design, Data, and Methodology - For usability measurement and evaluation, appliances and software were the main target: this applied to an expanding range, such as a Personal Digital Assistant (PDA), mobile phones, and wired and wireless integrated services. This study extended the Technology Acceptance Model (TAM) by examining the roles of two characteristics of mobile applications'usage: usability and usefulness. Results - The study tested the research model using a structural equation modeling (SEM) technique. Results showed no significant differences between the two models. Usability comprised learnability, efficiency, memorability, errors, and satisfaction: the motivation for using a mobile application was understood as being the usefulness and easy-of-use of the mobile application. This empirical study validated the proposed research model and hypotheses, and found that the hypotheses could be supported. Finally, the phenomena derived from the causal relationships in usability were identified, and their implications considered.

A 4S Design on Mobile Ad hoc Networks

  • Lee, Eun-Kyu;Kim, Mi-Jeong;Oh, Byoung-Woo;Kim, Min-Soo
    • 대한원격탐사학회지
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    • 제19권1호
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    • pp.81-89
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    • 2003
  • A provision of spatial information is expected to make a market explosion in various fields. A distribution of spatial data on wireless mobile environments indicates a huge expansion of mobile technology as well as a spread of geospatial applications. For high-qualified spatial information, the 4S technology Project that is integrating four kinds of spatial systems is currently being executed with the goal of nationwide integration of spatial data and spatial information systems. In terms of network environments, a mobile ad hoc network where mobile terminals communicate with each other without any infrastructures has been standardized for the next generation mobile wireless network. With respect to the future technologies for spatial information, it is necessary to design 4S applications on mobile ad hoc networks. This paper addresses the issue, which is proposing design concepts for distributing 4S spatial data on mobile ad hoc networks and for ad hoc styled 4S applications.

패션 모바일 애플리케이션의 e-서비스 품질이 몰입 및 사용자 만족과 서비스 충성도에 미치는 영향 (Effect of E-Service Quality of Fashion Mobile Applications on Flow, User Satisfaction, and Service Loyalty)

  • 지선영;한상린
    • 서비스연구
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    • 제13권3호
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    • pp.39-56
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    • 2023
  • COVID-19로 인한 오프라인 활동에 대한 제약으로 비대면 상거래인 온라인 쇼핑 거래에 관한 관심과 함께 모바일 애플리케이션의 활용이 더욱 높아지면서 모바일 애플리케이션과 다양한 산업의 결합이 이루어지고 있으며 패션 산업에서도 모바일 애플리케이션을 활용하는 사례가 증가하고 있다. 이에 따라 본 연구에서는 패션 모바일 애플리케이션의 e-서비스 품질이 국내 사용자의 몰입 및 사용자 만족과 서비스 충성도에 미치는 영향에 관해 살펴보았다. 본 연구를 위해서 274명의 에이블리 패션 모바일 애플리케이션을 사용해본 경험이 있는 사람들을 대상으로 한 설문조사를 분석에 활용하여 제시한 가설을 검증하였다. 분석결과, 패션 모바일 애플리케이션의 e-서비스 품질 중 정보성, 반응성은 몰입에 정(+)의 영향을 미치는 것으로 나타났다. 그리고 정보성, 신뢰성, 반응성은 사용자 만족에 정(+)의 영향을 미치는 것인 확인 되었다. 또 몰입은 사용자 만족에 정(+)의 영향을 미치고, 사용자 만족은 서비스 충성도에 정(+)의 영향을 미치는 것으로 나타났다. 그러나 패션 모바일 애플리케이션의 e-서비스 품질 중 신뢰성은 몰입에 정(+)의 영향을 미치지 않았으며, 이용 용이성은 몰입과 사용자 만족에 모두 정(+)의 영향을 미치지 않는 것을 확인하였다. 마지막으로 몰입은 서비스 충성도에 직접적인 정(+)의 영향을 미치지는 않는 것을 확인하였다. 본 연구를 통해서 모바일 기술의 발전과 함께 점점 증가하고 있는 패션 모바일 애플리케이션 사용자들을 위한 관련 기업의 마케팅 전략 수립에 기여할 것을 기대하며 포스트 코로나 시대를 겨냥한 실무적 시사점을 제공하고자 한다.

모바일 러닝 애플리케이션 이용과 영향 요인 연구: 중국과 한국 사용자 비교 연구 (Investigating the Use of Mobile Learning Applications and Their Influencing Factors: A Comparative Study of Chinese and Korean Users)

  • 범을문;이애리
    • 지식경영연구
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    • 제20권4호
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    • pp.149-168
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    • 2019
  • In the era of the Fourth Industrial Revolution, digital transformation is emerging in the education and learning fields. As the use of the mobile Internet and mobile devices has become a daily life, mobile learning that supports a variety of learning in a mobile environment is drawing attention. Mobile learning applications (apps) are expected to expand their use by providing a convenient learning environment anytime, anywhere. This study investigates the use of mobile learning apps in English education, which is one of the most popular learning areas, and empirically examines the factors that influence the continuous use of mobile learning apps. In particular, it analyzes the differences between Chinese and Korean users. The results of this study provide theoretical and practical implications to promote the development of mobile apps suitable for mobile learning environments and the sustainable user growth in mobile learning.

Effective Validation Model and Use of Mobile-Health Applications for the Elderly

  • Lopez, Leonardo Juan Ramirez;Pinto, Edward Paul Guillen;Linares, Carlos Omar Ramos
    • Healthcare Informatics Research
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    • 제24권4호
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    • pp.276-282
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    • 2018
  • Objectives: Due to the uncontrolled increase of the mobile health applications and their scarce use by elderly for reason of absence credibility of measurements by lack scientific support, the aim of this study was to evaluate the differences between the biophysical measurements based on standard instrument against a mobile application using controlled experiments with elderly to propose an effective validation model of the developed apps. Methods: The subjects of the study (50 people) were elderly people who wanted to check their weight and cardiac status. For this purpose, two mobile applications were used to measure energy expenditure based on physical activity (Activ) and heart rate (SMCa) during controlled walking at specific speeds. Minute-by-minute measurements were recorded to evaluate the average error and the accuracy of the data acquired through confidence intervals by means of statistical analysis of the data. Results: The experimental results obtained by the Activ/SMCa apps showed a consistent statistical similarity with those obtained by specialized equipment with confidence intervals of 95%. All the subjects were advised and trained on the use of the applications, and the initial registration of data to characterize them served to significantly affect the perceived ease of use. Conclusions: This is the first model to validate a health-app with elderly people allowed to demonstrate the anthropometric and body movement differences of subjects with equal body mass index (BMI) but younger. Future studies should consider not only BMI data but also other variables, such as age and usability perception factors.

Factors Influencing Actual Usage of Mobile Shopping Applications: Generation Y in Thailand

  • RATTANABURI, Konrawan;VONGURAI, Rawin
    • The Journal of Asian Finance, Economics and Business
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    • 제8권1호
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    • pp.901-913
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    • 2021
  • This study examines the factors that influence the actual usage of mobile shopping applications among Generation Y (Gen Y) users in Thailand, determined by behavioral intention, compatibility, perceived cost, perceived ease-of-use, perceived usefulness, perceived risk, and personal innovativeness. The researcher carried out the analysis based on a quantitative approach and used a non-probability sampling as the convenience sampling tool. A total of 502 Gen Y respondents who experienced using the top-four ranking mobile shopping applications in Thailand were invited to participate in the study. The Structural Equation Model (SEM) and Confirmatory Factor Analysis (CFA) were used to analyze the model fit, reliability, and validity of the variables. The primary result revealed that perceived usefulness has the strongest positive significant effect on behavioral intention, followed by personal innovativeness and compatibility. Conversely, the perceived cost has a significant negative influence on behavioral intention. Besides, perceived ease-of-use has a significant positive effect on perceived usefulness. The direct relationship between perceived usefulness and behavioral intention is, however, insignificant. Similarly, the result showed no effect of perceived risk towards behavioral intention. Finally, the result also revealed that behavioral intention determined the actual usage of mobile shopping applications of Gen Y users in Thailand.

Android Botnet Detection Using Hybrid Analysis

  • Mamoona Arhsad;Ahmad Karim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제18권3호
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    • pp.704-719
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    • 2024
  • Botnet pandemics are becoming more prevalent with the growing use of mobile phone technologies. Mobile phone technologies provide a wide range of applications, including entertainment, commerce, education, and finance. In addition, botnet refers to the collection of compromised devices managed by a botmaster and engaging with each other via a command server to initiate an attack including phishing email, ad-click fraud, blockchain, and much more. As the number of botnet attacks rises, detecting harmful activities is becoming more challenging in handheld devices. Therefore, it is crucial to evaluate mobile botnet assaults to find the security vulnerabilities that occur through coordinated command servers causing major financial and ethical harm. For this purpose, we propose a hybrid analysis approach that integrates permissions and API and experiments on the machine-learning classifiers to detect mobile botnet applications. In this paper, the experiment employed benign, botnet, and malware applications for validation of the performance and accuracy of classifiers. The results conclude that a classifier model based on a simple decision tree obtained 99% accuracy with a low 0.003 false-positive rate than other machine learning classifiers for botnet applications detection. As an outcome of this paper, a hybrid approach enhances the accuracy of mobile botnet detection as compared to static and dynamic features when both are taken separately.

Study on Domestic Mobile Contents related to Infant Care

  • Ha, Yan
    • 한국컴퓨터정보학회논문지
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    • 제20권12호
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    • pp.115-120
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    • 2015
  • This paper is a study on applications providing information related to infant care. It classifies various mobile contents into a few types, compares and contrasts them. Also it analyzes the latest trend of the contents and the strengths of newest applications or app. books. Through the analysis, this study suggests an infant care application which provides information efficiently. It causes useful that people in need can gather information conveniently through this application. Furthermore, it offers opportunities to contribute to the society.

모바일 앱 개발 프로세스 메타모델 설계 (Design of a Metamodel for the Development Process of a Mobile Application)

  • 조은숙
    • 한국산학기술학회논문지
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    • 제15권8호
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    • pp.5248-5255
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    • 2014
  • 스마트 폰 시장의 급성장으로 인해 모바일 앱들이 우후죽순처럼 개발되고 있는 실정이다. 이렇게 급격한 속도로 모바일 앱들이 개발되다 보니 체계적인 개발 프로세스의 적용이나 재사용성 및 확장성 등과 같은 품질 요소들고려하지 않은 채 개발하는 경우가 허다하다. 결국 이렇게 개발된 모바일 앱들은 내부적으로 여러 결함 요소들을 갖게 되기 때문에 사용자들로 하여금 만족도나 신뢰도 부분에서 매우 낮은 평가를 받게 되고 결국 사용자들로 하여금 앱에 대한 업데이트나 재구매를 포기하게끔 한다. 따라서 본 논문에서 보다 사용자들의 만족도와 신뢰도를 높이고 모바일 앱의 지속적인 사용 효과를 높이기 위해 모바일 앱 개발 프로세스를 위한 메타모델을 설계하여 정의하고자한다. 여러 다양한 모바일 앱 개발에 있어서 메타모델을 적용한 개발 프로세스를 적용하게 되면 개발 생산성을 높일 수 있을 뿐만 아니라 모바일 앱의 품질 향상의 효과도 가져올 수 있다.