• Title/Summary/Keyword: Mobile App Design

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Development and Preliminary Evaluation of Smartphone Application-Based Nutrition Education Material for Twin Pregnancy (스마트폰 앱을 활용한 쌍태아 임부 산전 영양 교육자료 개발 및 예비평가)

  • Kim, So Yeon;Kim, Ju Hee
    • Women's Health Nursing
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    • v.24 no.1
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    • pp.1-13
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    • 2018
  • Purpose: To develop educational material about nutrition during antepartum period for women pregnant with twins by using smartphone applications. Methods: A series of steps according to ADDIE model, including Analysis, Design, Development, Implementation, and Evaluation were used to develop smartphone application of antepartum nutrition care for women pregnant with twins. Results: Based on experts' evaluation, the average score was $4.6{\pm}0.39$ in total. Content score was $4.7{\pm}0.40$. Interface design score was $4.5{\pm}0.55$. Content score was higher than interface design score. User evaluation was conducted in the form of interview. Results of interviews revealed that users generally responded positively to the accuracy, understanding, and objectivity for content items of the smartphone app. As for the evaluation of consistency for the evaluation item of interface design, users answered "ordinary" or "generally yes". For design suitability and accuracy of vocabulary, they answered 'generally suitable'. Conclusion: The smartphone app developed through this study is expected to aid antepartum care for women pregnant with twins. It will also contribute to health promotion of both pregnant women and twin fetus.

Development of a English Vocabulary Context-Learning Agent based on Smartphone (스마트폰 기반 영어 어휘 상황학습 에이전트 개발)

  • Kim, JinIl
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.344-351
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    • 2016
  • Recently, mobile application for english vocabulary learning is being developed actively. However, most mobile English vocabulary learning applications did not effectively connected with the technical advantages of mobile learning. Also,the study of mobile english vocabulary learning app are still insufficient. Therefore, this paper development a english vocabulary context-learning Agent that can practice context learning more reasonably using a location-based service, a character recognition technology and augmented reality technology based on smart phones. In order to evaluate the performance of the proposed agent, we have measured the precision and usability. As results of experiments, the precision of learning vocabulary is 89% and 'Match between system and the real world', 'User control and freedom', 'Recognition rather than recall', 'Aesthetic and minimalist design' appeared to be respectively 3.91, 3.80, 3.85, 4.01 in evaluation of usability. It were obtained significant results.

A Study on Application Design Scenarios for the Gas Safety Field Workers -focused on the pipe work- (가스 작업 안전 앱 시나리오 설계에 대한 연구 -배관 작업을 중심으로-)

  • Lee, Jooah;Kim, Mi-Hye;Kang, Bong Hee
    • Journal of Digital Convergence
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    • v.14 no.5
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    • pp.273-281
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    • 2016
  • The issue about the safety management of gas related work has been studied toward a direction to utilize IoT system recently. For this purpose, the matters of user's demand has been deduced through the literature survey, field survey, and professional consultation, by studying the characteristics of worker, work, and work site. In summary, these are the demands for mobile App, 1)a clear arrangement of contents, 2)a design with high readability, 3)a design with low death, 4) securing of user's accessibility, 5)an effective information transmission plan in the work section where it is impossible to operate the mobile device, 6)an activation of alarm function at the section of high working error, 7)a fast two-way transmission and receipt of safety inspection matter needed at work, 8)a selection of images and contents that can guide the situation to the worker in case of accident, 9)an alarm function for the degree of danger in an area of worker's location. Based on these, a basic design of safety application for gas related work has been proposed, that can secure the user accessibility.

Design and Implementation of IMAP Server Supporting E-mail Address Internationalization(EAI) in a Mobile Environment (모바일 환경에서 다국어 전자 우편 주소 지원을 위한 IMAP 서버 설계 및 구현)

  • Lee, Jin-Kyu;Kim, Kyongsok
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.10
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    • pp.343-348
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    • 2015
  • Due to the need for multilingual e-mail address, EAI Working Group of the IETF has created a wide range of standards associated with e-mail address internationalization(EAI) since 2006. One of the authors and colleagues designed and implemented the mail server, SMTPUTF8, that supports EAI RFC protocols. SMTPUTF8 mail server is composed of new SMTP and POP3 servers supporting EAI RFC protocols. However, SMTPUTF8 did not include a new IMAP server supporting EAI RFC protocol. Recently many people are using smart phones to read and send e-mail messages in a mobile environment. IMAP server is more useful than POP3 server in a mobile environment. Therefore, in this paper, the authors have designed and implemented IMAP server and client app that complies with the IMAP standard (RFC) published by EAI WG of IETF to support multilingual e-mail address. This IMAP server is added to the SMTPUTF8 mail server so that users can access e-mail messages via IMAP client app in a mobile environment.

Implementation of a Scheme Mobile Programming Application and Performance Evaluation of the Interpreter (Scheme 프로그래밍 모바일 앱 구현과 인터프리터 성능 평가)

  • Dongseob Kim;Sangkon Han;Gyun Woo
    • The Transactions of the Korea Information Processing Society
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    • v.13 no.3
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    • pp.122-129
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    • 2024
  • Though programming education has been stressed recently, the elementary, middle, and high school students are having trouble in programming education. Most programming environments for them are based on block coding, which hinders them from moving to text coding. The traditional PC environment has also troubles such as maintenance problems. In this situation, mobile applications can be considered as alternative programming environments. This paper addresses the design and implementation of coding applications for mobile devices. As a prototype, a Scheme interpreter mobile app is proposed, where Scheme is used for programming courses at MIT since it supports multi-paradigm programming. The implementation has the advantage of not consuming the network bandwidth since it is designed as a standalone application. According to the benchmark result, the execution time on Android devices, relative to that on a desktop, was 131% for the Derivative and 157% for the Tak. Further, the maximum execution times for the benchmark programs on the Android device were 19.8ms for the Derivative and 131.15ms for the Tak benchmark. This confirms that when selecting an Android device for programming education purposes, there are no significant constraints for training.

Design and Implementation of Real-Time News App using RSS of the Internet Newspaper (신문사 RSS를 활용한 실시간뉴스 어플리케이션 설계 및 구현)

  • Song, Ju-Whan
    • Journal of Digital Contents Society
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    • v.19 no.4
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    • pp.631-637
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    • 2018
  • In order to read newspaper articles, the use of paper newspapers is decreasing and smartphone are increasingly used. As a result, the number of news apps continues to increase. Many of the news apps in the Android Play Store fall into two categories. The first is an app that is developed by a specific newspaper company and distributes only the articles of the newspaper company. The rest is an app that shows a list of newspapers and shows the homepage when a newspaper is selected. In this paper, we have designed and implemented a Real-Time News app for collecting articles from many newspapers and providing them in real time. Newspapers provide up-to-date articles with RSS feeds. The server program stores them in the DB, and transmits the articles requested in the Real-Time News app in real time. In order to see the latest news, it is possible to collect the articles of each newspaper without visiting the websites of the various newspapers, and it is possible to reduce the mobile data usage used to access each website.

A Study on the Affordance Factors for Enhancing Safety Behavior in Safety Education App (안전교육 앱에서 안전행동 증진을 위한 어포던스 요인에 관한 연구)

  • Baek, Hyeon-Gi;Ha, Tai-Hyun
    • Journal of Digital Contents Society
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    • v.17 no.6
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    • pp.489-497
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    • 2016
  • This study focused on the focus group interview based on the questionnaire. Prior to the interview, we used questionnaires from the previous researchers in order to select the questionnaires and interviews of the focus group. In order to measure the possibility, which is the expression characteristic of the safety education app, the items related to cognitive, sensual, physical, and safety behaviors were used as constituent factors. And the safety education app to analyze was selected 'Water Go GO!' App developed by the National Emergency Management Agency. The results of this study are as follows: First, the learner should help to participate in learning continuously in order to make meaningful learning activities in safety education app learning environment. Second, learners must interact with mobile devices in their apps to facilitate learning while reducing the number of factors that can interfere with learners' learning. This study is meaningful in that it can utilize this design principle as a guideline for enhancing safety behaviors.

Design and Implementation of Safe Commuting Management Mobile App for Preschoolers (학령전 아동 안전 통학 관리를 위한 모바일 앱 설계 및 구현)

  • Song, Doo heon;Park, Eui-In;Lee, Sang Joon;Lee, Junhyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.434-436
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    • 2018
  • Accidents of commuting vehicles for preschoolers continue to occur despite various safety policies from the government. In order to minimize such accidents, it is necessary to use both the vehicle-mounted safety commutation management software for the driver, and the mobile App to manage the safe schooling of the children that can inform such information to parents in time. In this paper, we describe the design and implementation of the safety management software architecture. The mobile application is designed for Android operating systems. It informs current driving information if the bus as well as the list of current boarded children. Teacher in the bus can manage exceptional cases such as riding child without RFID and unregistered temporary riders like grandparent for convenience and flexibility.

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Beacon-Based O2O Marketing for Financial Institutions

  • Kwon, Young-Man;Park, Jin-Soo;Lee, Hyun-Jong;Kim, Myung-Gwan
    • The Journal of Industrial Distribution & Business
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    • v.5 no.4
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    • pp.23-29
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    • 2014
  • Purpose - This thesis aims to propose a method to help financial institutions improve their customers' convenience online and offline through a Bluetooth based App using the tool of a beacon. The emergence of smartphones in the 21st century and their increasing use makes it possible to search for information easily. Research design, data, and methodology - With the short-distance Bluetooth technology for smartphones, which finds users within a radius of 50m to provide the functions of message transmission and mobile payment, users can access information services and use mobile coupons in certain premises. Thus, beacon-based O2O technology has been developed. Results - This study offers a method of attracting customers through an O2O marketing strategy that overcomes the existing limitations of Web and Offline media. Conclusions -Since beacon technology has the advantage of more accurate positioning than GPS, financial institutions provide their product information for users through the basic function of a beacon, using an O2O (Online to Offline) marketing solution and, therefore, effectively enable customers to make relevant payments online and conduct their financial actions offline.

A Basic Study on the Possibility of Smart Mobile Application Development for Creating Education and Concepture Design Atypical Architectural Forms (비정형 건축의 정보 및 학습을 위한 스마트 모바일 애플리케이션 개발 가능성에 관한 기초 연구)

  • Park, Sang-Jun
    • The Journal of the Korea Contents Association
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    • v.17 no.8
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    • pp.14-26
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    • 2017
  • With the development of computer technology, many different kinds of digital design tools have been developed and used. In the circumstance, methodologies of digital process have more been researched. Despite various atypical forms, there have been limits to the application and practical use of the mobile technology for approaches to the creation of architectural forms and various circumstances. Therefore, this study tries to analyze previous studies and actual conditions of mobile application in order to recognize the research necessity and suggest the possibility of the atypical form creation in the mobile environment. In short, the purpose of this study is to recognize the necessity of the smart mobile application for making idea & learning tools, suggest the process based selective application method (not analytical application) of smart mobile application technology to make possible atypical form creation in the initial step of architectural design processes, and propose a new method of mobile application.