• Title/Summary/Keyword: Mobile 3D

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Design and Implementation of Internal Multi-Band Monopole Antenna for Mobile Phones

  • Yang, Woon-Geun;Cai, Ling Zhi;Yang, Cheol-Yong
    • Journal of IKEEE
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    • v.15 no.4
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    • pp.339-344
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    • 2011
  • In this paper, we proposed an internal multi-band monopole antenna for mobile phone that can be used for smart phones. The proposed antenna has a small volume of $38{\times}8.5{\times}5\;mm^3$, ground size is $100{\times}60\;mm^2$, and covers the GSM900 (Global System for Mobile communications : 880-960 MHz), DCS (Digital Communications System : 1710-1880 MHz), K-PCS (Korea-Personal Communications Service : 1750-1870 MHz), US-PCS (US Personal Communications Service : 1850-1990 MHz), Bluetooth (2400-2483 MHz), Wibro (2300-2390 MHz) and WLAN (Wireless Local Area Network : 2400-2483.5 MHz) bands. The measured peak gains of the implemented antenna are 1.15 dBi at 920 MHz, 3.58 dBi at 1795 MHz, 3.46 dBi at 1810 MHz, 2.91 dBi at 1920 MHz, 5.18 dBi at 2345 MHz, 3.37 dBi at 2442 MHz.

Remote Monitoring System for a Building Cleaning Mobile Robot (빌딩청소용 이동로봇을 위한 원격 모니터링 시스템)

  • Yi, Soo-Yeong;Cho, Won-Ho;Choi, Byoung-Wook
    • The Journal of Korea Robotics Society
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    • v.4 no.1
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    • pp.74-80
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    • 2009
  • This paper presents a remote monitoring and simulation system for a building cleaning mobile robot. It provides a tool of convenient 3D graphical map construction including network camera image viewer and status information of the robot. The 3D map is reconstructed from existing 2D building CAD data with DXF format using OpenGL graphic API. Through this system, it is possible to monitor and control the cleaning mobile robot from remote place. A practical experiment is performed to show the reliability and convenience of the monitoring system. The proposed system is expected to give efficient way of control and monitoring to building cleaning mobile robot.

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Research of Mobile 3D Dance Contents Construction Using Motion Capture System (모션캡처 시스템을 이용한 모바일 3D 댄스 콘텐츠 제작 연구)

  • Kim Nam-Ho
    • The Journal of the Korea Contents Association
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    • v.6 no.9
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    • pp.98-107
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    • 2006
  • By improving performance of mobile machine(3D engine, 3D accelerator chip set, etc) and developing wireless network technology, a demand for actual contents of users is being increased rapidly. But, there are some difficulties yet for the speedy development of actual contents because of the limitation of development resources that is dependent on each mobile device's different performance. In general, much of the animated character-creation work for mobile environment is still done manually by experienced animator with the method of key frame processing. However, it needs a lot of time and more costs for creating motion. Additionally, it is possible to cause a distortion of motion. In this paper, I solved the difficulties by using a optical motion capture system, it was able to acquire accurate motion data more easily and quickly, and then it was possible to make 3D dance contents efficiently. Also, I showed techniques of key reduction and controlling frame number for using huge amounts of motion capture data in mobile environment which requires less resources. In making 3D dance contents, using an optical motion capture system was verified that it was more efficient to make and use actual-reality contents by creating actual character motion and by decreasing processing time than existing method.

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3D Simultaneous Localization and Map Building (SLAM) using a 2D Laser Range Finder based on Vertical/Horizontal Planar Polygons (2차원 레이저 거리계를 이용한 수직/수평 다각평면 기반의 위치인식 및 3차원 지도제작)

  • Lee, Seungeun;Kim, Byung-Kook
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.11
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    • pp.1153-1163
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    • 2014
  • An efficient 3D SLAM (Simultaneous Localization and Map Building) method is developed for urban building environments using a tilted 2D LRF (Laser Range Finder), in which a 3D map is composed of perpendicular/horizontal planar polygons. While the mobile robot is moving, from the LRF scan distance data in each scan period, line segments on the scan plane are successively extracted. We propose an "expected line segment" concept for matching: to add each of these scan line segments to the most suitable line segment group for each perpendicular/horizontal planar polygon in the 3D map. After performing 2D localization to determine the pose of the mobile robot, we construct updated perpendicular/horizontal infinite planes and then determine their boundaries to obtain the perpendicular/horizontal planar polygons which constitute our 3D map. Finally, the proposed SLAM algorithm is validated via extensive simulations and experiments.

Processing Methods for Ink-and-Wash Painting in Mobile Contents (모바일 콘텐츠의 수묵 담채 렌더링을 위한 프로세싱 기법)

  • Jang, Hyun-Ho;Jeon, Jae-Woong;Choy, Yoon-Chul
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.137-146
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    • 2011
  • Development of mobile devices such as smart phones and tablet PC and increased usage for mobile contents make researches of mobile computer graphics noticeable. However, previous non-photorealistic renderings such as an ink-and-wash painting with thin colors are almost designed for desktop platform and not well-matched for mobile devices. In the result, mobile-specific rendering techniques are needed to create 3D mobile contents with non-photorealistic graphics. We introduce processing techniques that are especially ink-and-wash painting and oriental thin coloring in mobile devices. Through the result of this paper, it is expected that various 3D mobile contents with non-photorealistic styles are made. Proposed work also can allow mobile devices render it in realtime using proposed preprocessing techniques and rendering pipelines.

Real-time 3D multi-pedestrian detection and tracking using 3D LiDAR point cloud for mobile robot

  • Ki-In Na;Byungjae Park
    • ETRI Journal
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    • v.45 no.5
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    • pp.836-846
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    • 2023
  • Mobile robots are used in modern life; however, object recognition is still insufficient to realize robot navigation in crowded environments. Mobile robots must rapidly and accurately recognize the movements and shapes of pedestrians to navigate safely in pedestrian-rich spaces. This study proposes real-time, accurate, three-dimensional (3D) multi-pedestrian detection and tracking using a 3D light detection and ranging (LiDAR) point cloud in crowded environments. The pedestrian detection quickly segments a sparse 3D point cloud into individual pedestrians using a lightweight convolutional autoencoder and connected-component algorithm. The multi-pedestrian tracking identifies the same pedestrians considering motion and appearance cues in continuing frames. In addition, it estimates pedestrians' dynamic movements with various patterns by adaptively mixing heterogeneous motion models. We evaluate the computational speed and accuracy of each module using the KITTI dataset. We demonstrate that our integrated system, which rapidly and accurately recognizes pedestrian movement and appearance using a sparse 3D LiDAR, is applicable for robot navigation in crowded spaces.

A Study on the Construction of 3D Cadastral Information by Mobile Mapping System (차량 기반 멀티센서 측량시스템을 이용한 3차원 지적정보 구축에 관한 연구)

  • Min, Kwan Sik;Kim, Jae Myeong;Park, Byung Moon
    • Spatial Information Research
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    • v.22 no.1
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    • pp.1-7
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    • 2014
  • In this paper, we suggested plan that utilize the mobile mapping system data for constructing 3D cadastral information of roads and buildings effectively. 3D cadastral information means conflation of existing cadastral information and spatial information. It also means 3D land management that can register and manage various spatial information with land information effectively. Technically, geometry information and attribute information by image or radar scanner and location information of geographic features calculated by GPS/INS integration technology are useful for constructing 3D cadastral information included in buildings and features on the ground. As a result, the application of mobile mapping system for constructing 3D cadastral information will make a scientification and enhancing of the land information.

Study of Mold Internal Temperature Measurement Using PTCR for 3-D Glass Heat Forming (PTCR을 이용한 3-D Glass 열성형 금형의 내부 온도 측정에 관한 연구)

  • Lee, Ho-Soon;Ahn, Hae-Won;Kim, Si-Gyun;Kim, Gi-Man;Choi, Seong-Dae
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.16 no.6
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    • pp.146-152
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    • 2017
  • In order to make 3-D glass from 2-D glass for mobile device windows, a mold is used for heat forming. In this process, the temperature of the glass is very important. However, measuring the temperature of the glass inside the mold is very difficult owing to the mold structure and the high temperature. The purpose of this study is to measure the temperature inside the mold by using Process Temperature Control Rings (PTCR) and to compensate for temperature differences in the heat forming machine and inside the mold. The measuring method uses the ceramic material's shrinkage characteristics, which makes it possible to measure the temperature inside the mold at various locations.

3D Depth Measurement System-based Unpaved Trail Recognition for Mobile Robots (이동 로봇을 위한 3차원 거리 측정 장치기반 비포장 도로 인식)

  • Gim Seong-Chan;Kim Jong-Man;Kim Hyong-Suk
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.4
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    • pp.395-399
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    • 2006
  • A method to recognize unpaved road region using a 3D depth measurement system is proposed for mobile robots. For autonomous maneuvering of mobile robots, recognition of obstacles or recognition of road region is the essential task. In this paper, the 3D depth measurement system which is composed of a rotating mirror, a line laser and mono-camera is employed to detect depth, where the laser light is reflected by the mirror and projected to the scene objects whose locations are to be determined. The obtained depth information is converted into an image. Such depth images of the road region represent even and plane while that of off-road region is irregular or textured. Therefore, the problem falls into a texture identification problem. Road region is detected employing a simple spatial differentiation technique to detect the plain textured area. Identification results of the diverse situation of unpaved trail are included in this paper.

Identifying Considerations for Developing SLAM-based Mobile Scan Backpack System for Rapid Building Scanning (신속한 건축물 스캔을 위한 SLAM기반 이동형 스캔백팩 시스템 개발 고려사항 도출)

  • Kang, Tae-Wook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.3
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    • pp.312-320
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    • 2020
  • 3D scanning began in the field of manufacturing. In the construction field, a BIM (Building Information Modeling)-based 3D modeling environment was developed and used for the overall construction, such as factory prefabrication, structure construction inspection, plant facility, bridge, tunnel structure inspection using 3D scanning technology. LiDARs have higher accuracy and density than mobile scanners but require longer registration times and data processing. On the other hand, in interior building space management, relatively high accuracy is not needed, and the user can conveniently move with a mobile scan system. This study derives considerations for the development of Simultaneous Localization and Mapping (SLAM)-based Scan Backpack systems that move freely and support real-time point cloud registration. This paper proposes the mobile scan system, framework, and component structure to derive the considerations and improve scan productivity. Prototype development was carried out in two stages, SLAM and ScanBackpack, to derive the considerations and analyze the results.