• Title/Summary/Keyword: Mobile 3D

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3D Face Tracking using Particle Filter based on MLESAC Motion Estimation (MLESAC 움직임 추정 기반의 파티클 필터를 이용한 3D 얼굴 추적)

  • Sung, Ha-Cheon;Byun, Hye-Ran
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.8
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    • pp.883-887
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    • 2010
  • 3D face tracking is one of essential techniques in computer vision such as surveillance, HCI (Human-Computer Interface), Entertainment and etc. However, 3D face tracking demands high computational cost. It is a serious obstacle to applying 3D face tracking to mobile devices which usually have low computing capacity. In this paper, to reduce computational cost of 3D tracking and extend 3D face tracking to mobile devices, an efficient particle filtering method using MLESAC(Maximum Likelihood Estimation SAmple Consensus) motion estimation is proposed. Finally, its speed and performance are evaluated experimentally.

Framework for Reconstructing 2D Data Imported from Mobile Devices into 3D Models

  • Shin, WooSung;Min, JaeEun;Han, WooRi;Kim, YoungSeop
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.4
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    • pp.6-9
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    • 2021
  • The 3D industry is drawing attention for its applications in various markets, including architecture, media, VR/AR, metaverse, imperial broadcast, and etc.. The current feature of the architecture we are introducing is to make 3D models more easily created and modified than conventional ones. Existing methods for generating 3D models mainly obtain values using specialized equipment such as RGB-D cameras and Lidar cameras, through which 3D models are constructed and used. This requires the purchase of equipment and allows the generated 3D model to be verified by the computer. However, our framework allows users to collect data in an easier and cheaper manner using cell phone cameras instead of specialized equipment, and uses 2D data to proceed with 3D modeling on the server and output it to cell phone application screens. This gives users a more accessible environment. In addition, in the 3D modeling process, object classification is attempted through deep learning without user intervention, and mesh and texture suitable for the object can be applied to obtain a lively 3D model. It also allows users to modify mesh and texture through requests, allowing them to obtain sophisticated 3D models.

A Low Power 3D Graphics Accelerator Considering Both Active and Standby Modes for Mobile Devices (모바일기기의 동작모드와 대기모드를 모두 고려한 저전력 3차원 그래픽 가속기)

  • Kim, Young-Sik
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.2
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    • pp.57-64
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    • 2007
  • This paper proposed the low power texture cache for mobile 3D graphics accelerators. It is very important to reduce the leakage power in the standby mode for mobile 3D graphics accelerators and the memory access latency of texture mapping in the active mode which needs a large memory bandwidth. The proposed structure reduces the leakage power using variable threshold values of power mode transitions according to the selected texture filtering algorithms of application programs, which has the run time gain for texture mapping. In the trace driven cache simulation the proposed structure shows the best 7% performance gain to the previous MSA cache according to the new performance metric considering both normalized leakage power and run time impact.

Accuracy Assessment of Mobile Mapping System

  • Manandhar, Dinesh;Shibasaki, Ryosuke
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.1152-1154
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    • 2003
  • The needs of 3-D data have been increasing for various applications like visualization, 3-D modeling, planning and management as well as entertainment. Mobile mapping has become a quick and practical means for acquiring necessary 3-D data for above-mentioned applications. A mobile mapping system mainly consists of two main components, viz. data acquisition devices and positioning devices. The data acquisition devices consist of CCD cameras or/and laser scanners. The positioning devices consist of GPS, INS, Odometer (shaft encoder) and some other referencing devices. The overall accuracy of mobile mapping system depends on the accuracy of positioning devices and their integrated output. Though, GPS is the main input device for the position information, the signal is not available for the computation of position all the times in urban area. The GPS satellites are normally obstructed by high-rise buildings. Thus it is very important to understand the accuracy of such a system in different environments and means to solve such problems. We have developed a mobile mapping system called VLMS (Vehicle-borne Laser Mapping System), which consists of CCD Cameras, Laser scanners, GPS, INS and Odometer. In this paper, we will present and discuss the accuracy of this system with data acquired in different environments (open area, urban area, tunnel, express way etc) by analyzing the data with respect to other existing digital data.

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Virtual Fitting Solutions for Digital Fashion in the Ubiquitous Environment (유비쿼터스 환경에서 디지털 패션을 위한 가상 피팅 서비스 솔루션)

  • Choi, Ja-Ryoung;Lim, Soon-Bum
    • Journal of Digital Contents Society
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    • v.11 no.3
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    • pp.299-306
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    • 2010
  • According to development of Internet and computer graphics technology, Digital fashion technology makes virtual fitting service capable by reappearing of clothes in 3D. In this paper, We suggest that combined solution which you could use virtual fitting service with various device. For example, imaginary mirror(such as digital information display), pc, mobile in different situations such as store, internet shopping market, commercial. Users can experience imaginary mirror that is located in store or 3D virtual fitting service for digital fashion in internet shopping market, mobile application. In addition, We proposed the solution that user can send experienced virtual fitting service results to other person by image file form of MMS.

Development of Mobile RPG using Unity 3D Engine (Unity 3D 엔진을 이용한 모바일 RPG 게임 개발)

  • Kim, Horyul;Yoo, Jongho;Han, Changmin;An, Syoungog;Kim, Soo Kyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.81-82
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    • 2019
  • 게임 시장에 높은 점유율을 보이고 있는 추세에 따라 모바일 게임 제작에 많이 사용하고 있는 Unity 3D 게임 엔진을 사용하였다. 모바일 RPG인 '몬스터 길들이기'와 'Hundred Soul' 이라는 게임에서 감명 받아 이러한 아이디어를 바탕으로 Unity 3D 게임 엔진의 여러 기능과 접목하여, 다양한 기능 및 효과들을 구현하였고, 그에 따른 개발 방법을 설명한다.

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On Recent Industry Activities for 3GPP Long Term Evolution (LTE) toward the Next Generation Mobile Communication Markets (차기 이동통신 시장을 향한 3GPP LTE 업계의 최근동향)

  • Kim, Min-Goo
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.5-6
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    • 2008
  • With the continued evolution of third-generation cellular systems and the introduction of 3GP P LTE, there is considerable progress for the new mobile wireless markets. Recently, 3GPP LTE standards are accelerated by mobile operators supporting LTE deployment and special working groups such as LSTI are working for LTE IOT and trials. In this paper, we introduce the current status of LTE activities in the mobile communications industry.

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Hexa-Band Hybrid MIMO Antenna for the Mobile Phone Surrounding Ground (접지에 둘러싸인 휴대폰을 위한 6중 밴드 하이브리드 MIMO 안테나)

  • Lee, Kyeong-Ho;Son, Taeho
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.26 no.4
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    • pp.357-364
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    • 2015
  • In this paper, we designed and implemented a PIFA(Planar Inverted F Antenna) + IFA(Inverted F Antenna) hybrid MIMO(Multi Input Multi Output) antenna for the hexa mobile communication service band. By the simultaneous operation both PIFA and IFA using the coupled feeding structure, we tried for application to modern mobile phones that have large ground size. A PIFA is applied to the ground area, and an IFA is applied to no ground small space on top of the phone. A diagonal fed MIMO antenna is implemented PCB embedded type without antenna carrier component. Implemented antenna on the bare board measured within 3 : 1 for VSWR under hexa mobile communication band as CDMA, GSM900, DCS, KPCS, USPCS, and WCDMA. Measured average gains and efficiencies were -5.19~-3.16 dBi and 30.27~48.26 % for the CDMA, GSM900 band, and -9.50~-5.19 dBi and 11.23~30.28 % for the DCS, KPCS, USPCS, WCDMA band. It's shown that studied antenna can be applied to the antenna for the modern mobile phone.

The Application Methods of Hologram Technology in Fashion Business (패션 비즈니스에서 홀로그램 기술을 이용한 마케팅 활용 방안)

  • Jeong, Hwa-Yeon
    • Journal of Fashion Business
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    • v.20 no.2
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    • pp.16-31
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    • 2016
  • This study analyzed cases that applied hologram technology in the fashion industry in order to provide basic information for research on fashion marketing using hologram technology. The results of this study are as follows. A hologram was applied to fashion businesses in various ways including fashion shows, outdoor signboards, hologram windows or screens in stores, and launching shows or exhibitions. Most of these cases were foreign fashion brands, which utilized hologram technology actively for formulating a new brand image or for advertising products. Among Korean brands, however, there are not many cases of hologram application. Today, as-being the age of smart devices, the mobile advertisement market is growing rapidly among smart phone users. DKNY and Puma are providing information on styling through smart phone applications, and the Adidas stores in Germany also allow the customers to buy goods by entering a simple code through the smart phone. Recently, new devices are being introduced one by one, which display 2D digital contents in 3D holograms by combining mobile and hologram technologies. The marketing of fashion products is not just for supplying products but is required to satisfy the consumers' five senses. Therefore, the development of experiential contents based on the combination of mobile and hologram technologies will open new potential for profitable business models.

Construction and Measurement of a T-DMB/GPS/Mobile Antenna for Vehicular Application (차량에 적용 가능한 T-DMB/GPS/Mobile 안테나의 제작과 측정)

  • Lee, Seung-Jae;Yoon, Joong-Han;Lee, Jin-Woo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.5
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    • pp.629-636
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    • 2011
  • This paper presents the design of a novel integrated T-DMB/GPS/Mobile antenna for vehicular application. The T-DMB antenna is designed with a modified meander-type microstrip patch providing linearly a polarized broadside radiation pattern. The GPS antenna is designed with an inserted slot in the patch antenna providing circularly polarized broadside radiation pattern. The Mobile (GSM, AMPS, DCS, PCS, UMTS, etc.) antenna is designed as a modified G-type patch antenna providing multi-band operation. Experimental results indicate that the impedance bandwidth (VSWR 1:2.5) of the proposed T-DMB /GPS/Mobile antenna satisfactorily matches that of the simulation results. The 2D and 3D radiation patterns and gains according to the results of the experiment are also presented and discussed.