• 제목/요약/키워드: Military Modeling

검색결과 368건 처리시간 0.027초

신경망을 이용한 멀티 에이전트 기반 대공방어 단위 학습모형 (Anti-air Unit Learning Model Based on Multi-agent System Using Neural Network)

  • 최명진;이상헌
    • 한국군사과학기술학회지
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    • 제11권5호
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    • pp.49-57
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    • 2008
  • In this paper, we suggested a methodology that can be used by an agent to learn models of other agents in a multi-agent system. To construct these model, we used influence diagram as a modeling tool. We present a method for learning models of the other agents at the decision nodes, value nodes, and chance nodes in influence diagram. We concentrated on learning of the other agents at the value node by using neural network learning technique. Furthermore, we treated anti-air units in anti-air defense domain as agents in multi. agent system.

초기설계 단계에서의 잠수함 수평발사 모델링 연구 (A Study on the modeling of horizontal launch at submarine in the preliminary design phase)

  • 김동훈
    • 한국군사과학기술학회지
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    • 제7권3호
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    • pp.38-46
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    • 2004
  • This paper deals with the development of simulation model for the horizontal launch at submarines in the preliminary design phase. The simulation model is composed of submarine motion model, cross flow force model in the bow of submarine, and weapon motion model In launch through torpedo tubes. Using submarine and weapon characteristics and simulation condition, it can simulate the exit velocity of weapon through torpedo tubes and reaction forces. It should be helpful for the analysis of the safe launch and design requirements in the preliminary design phase of a submarine or a weapon launched through torpedo tubes.

대기경계층에서 미세 섬유 확산 모델링 (Dispersion Modeling of Fine Carbon Fibers in Atmospheric Boundary Layer)

  • 김석철;황준식;이상길
    • 한국군사과학기술학회지
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    • 제11권3호
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    • pp.169-175
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    • 2008
  • A fine carbon fibers dispersion model is implemented to calculate the scattering range and ground level concentration of carbon fibers emitted at certain altitudes of atmospheric boundary layer. This carbon fibers dispersion model was composed by coupling a commonly used atmospheric dispersion model and an atmospheric boundary layer model. The atmospheric boundary layer model, applying the Monin-Obukov Similarity Rule obtained from measurement input data at ground level, was used to create the atmospheric boundary layer structure. In the atmospheric dispersion model, the Lagrangian Particle Model and the Markov Process were applied to calculate the trajectory of scattered carbon fibers relative to gravity and aerodynamic force, as well as carbon fibers specification.

수중 음향 환경에서의 영상 전송 성능 비교분석 (Performance Comparison of Image Transmission in Underwater Acoustic Environment)

  • 이승우
    • 한국군사과학기술학회지
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    • 제11권3호
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    • pp.19-29
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    • 2008
  • Underwater acoustic(UWA) communication is one of the most difficult field in terms of severe channel environments such as multipath propagation, high temporal and spatial variability of channel conditions. Therefore, it is important to model and analyze the characteristics of underwater acoustic channel such as multipath propagation, transmission loss, reverberation, and ambient noise. In this paper, UWA communication channel is modeled with a ray tracing method and applied to image transmission. Quadrature phase shift keying(QPSK) and multichannel decision feedback equalizer(DFE) are utilized as phase-coherent modulation method and equalization technique, respectively. The objective is to improve the performance of the image transmission using vertical sensor array instead of single sensor in the viewpoint of bit error rate(BER), constellation diagram, and received image quality.

Fire Allocation and Combat Networking

  • Hong, Yoon-Gee
    • 한국국방경영분석학회지
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    • 제24권1호
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    • pp.110-131
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    • 1998
  • A stochastic modeling of combat that takes more realistic situations into account has been studied with deep concern. Either the firing strategies or network formations are very important elements in the analysis of combat. The first objective of this study is to evaluate how the different strategies affect the outcomes of combat. An analytical approach has been used in an attempt to understand a small-sized battle. The results are validated and compared with existing simulation models. Extending to the moderate size of battle may be achieved with ease. Secondly, an attempt has been made to study and investigate a way to solve combat in a different fashion. We divided a two-on-two battle into two separate one-on-one battles and connected them into a network. New elements considered such as delay time of starting a firefight on a particular node or search time for the next target when a kill occurs are defined and used as the input parameters. The discussions are made to validate the hypothesized model and ask if the results are meaningful and useful in the analysis of combat operations or not.

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무기체계 획득관리를 위한 IDEF 적용 (Application of an IDEF to Acquisition Management of Weapon System)

  • 유상양;오현승
    • 한국국방경영분석학회지
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    • 제24권2호
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    • pp.170-186
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    • 1998
  • The purposes of this paper are applying the IDEF(Integrated DEFinition), which was selected for standard methodology of CALS(Computer-aided Acquisition and Logistic Support) process modeling, to the acquisition process of the weapon system to activate DEfense CALS of the acquisition and management business of weapon system on Defense Planning and Management System and developing a AS-IS model which is usable and that the analysis of process problems results in. On this paper, We diagrammed the function of the acquisition and management of weapon system by using IDEF0 and presented AS-IS model. This paper focused on the development of AS-IS model which can put to practical use to find the problems of current acquisition and management process of weapon system and the embodiment of national defense CALS system. So more detailed analysis of current system and additional studies about TO-BE model would be the future research area.

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Moving Object Management System for Battlefield Simulation

  • Ahn, Yoon-Ae
    • Journal of the Korean Data and Information Science Society
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    • 제15권3호
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    • pp.663-675
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    • 2004
  • A battlefield simulation is the evaluation and analysis of the battlefield area, based on the data for terrain, climate, unit's maneuver and tactics basically required in battlefield simulation. Because it is difficult for the military authorities to collect all of the information perfectly for the reason of communication technology, jamming, and tactics, the military authorities need the future moving status for the target units by using acquired moving information. Therefore, we propose a moving object management system that concurrently provides domain reasoning function for the battlefield simulation. In order to implement the proposed system, we show the data modeling of the moving object for the battlefield simulation, and propose an inference engine using domain rule base and spatiotemporal operation. Also, we analyze the query response rate by inference function to verify domain reasoning of the implemented system.

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무기체계 설계/형상정보 관리 시스템을 위한 메타 데이터 모델링 (Meta Data Modeling for Weapon System Design/Configuration Data Management System)

  • 김기백
    • 한국군사과학기술학회지
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    • 제7권2호
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    • pp.65-73
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    • 2004
  • In general, weapon system design/configuration data consist of system structure information which is linked to Part information, documents and drawings. For configuration management, version and revision control are necessary and access control of users to information should be managed for information security. Configuration data of weapon systems have various kinds of different meta data which are contained in the structure as well as attributes of parts and documents information. If neutral types of meta data models be used for building configuration management system, they can be applied to many different kinds of weapon systems with a little customization. In this paper, five meta data models are supposed and implementation results of them by using CBD(component based design) methodology are presented.

Underwater Flight Vehicle의 퍼지-PID 심도 제어에 관한 연구 (A Study on the Fuzzy-PID Depth Control of Underwater Flight Vehicle)

  • 김현식
    • 한국군사과학기술학회지
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    • 제3권2호
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    • pp.71-80
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    • 2000
  • In Underwater Flight Vehicle depth control system, the followings must be required. Firstly, It need robust depth control performance which can get over parameter variation, modeling error and disturbance. Secondly, It need no oveshoot phenomenon to avoid colliding with ground surface and obstables. Thirdly, It need continuous control input to reduce the acoustic noise and propulsion energy consumption. Finally, It need effective interpolation method which can reduce the dependency of control parameters on speed. To solve these problems, we propose the Fuzzy-PID depth controller with the control parameter interpolators. Simulation results show the proposed control scheme has robust and accurate performance with continuous control input.

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Munkres 최적할당 기법을 적용한 무기할당 알고리즘 (A Weapon Assignment Algorithm Using the Munkres Optimal Assignment Method)

  • 김지은;신진화;조길석
    • 한국군사과학기술학회지
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    • 제13권1호
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    • pp.1-8
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    • 2010
  • This paper presents global and optimal solution for weapon assignment problems using the Munkres assignment algorithm. We propose a new modeling method of weapon assignment problems concerning some constraints of weapon systems. In this paper, we compares the Munkres weapon assignment algorithm with two other algorithms employing a search tree model in terms of computational complexity and performance. One is an optimal algorithm using exhausted search and the other is a greedy algorithm which selects the first search result as a solution. The experiment results show that the Munkres weapon assignment algorithm has better performance and less computational complexity in comparison with the two other algorithms.