• 제목/요약/키워드: Metonymy

검색결과 38건 처리시간 0.023초

콘솔 게임용 조작도구와 게임 콘텐츠 구성의 상관관계 연구 (A Study on Correlation between Console Game Controller and Game Contents)

  • 한혜원;윤혜영
    • 한국게임학회 논문지
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    • 제11권4호
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    • pp.61-72
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    • 2011
  • 콘솔 게임에서 조작도구는 사용자와 콘텐츠를 연결하는 중요한 매개체의 역할을 담당하고 있으며, 조작도구가 기술적으로 발전하고 산업적으로 그 수요가 확대되면서 게임 콘텐츠의 변화를 야기하고 있다. 본 연구는 은유와 환유를 통해 조작방식의 구조주의적 차별점과 궁극적으로 그것이 게임 콘텐츠에 미치는 영향을 살펴보고자 한다. 향후 콘솔 게임 조작도구의 다양화라는 전망 속에서 게임 플랫폼과 콘텐츠의 상관관계 연구는 의의를 가질 수 있을 것으로 본다.

케이블방송 예능프로그램 자막의 시각적 주의 : tvN <꽃보다 할배>를 중심으로 (Visual Attention on Subtitles of CATV Entertainment Program : Focused on tvN )

  • 강미영;강승묵
    • 한국콘텐츠학회논문지
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    • 제14권9호
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    • pp.64-75
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    • 2014
  • 본 연구는 케이블방송 예능프로그램의 자막 유형을 분류하고 시청자의 시각적 주의를 탐색하고자 했다. 이를 위해 tvN <꽃보다 할배>의 첫 번째 시즌 방영분(유럽편)의 서사구성 요소인 등장인물과 사건을 은유적, 환유적 의미를 기준으로 인물 특성과 에피소드 부제 및 타이틀 로고, 이야기 내용에 따라 유형화했다. 연구방법론으로는 시선추적(Eye-tracking) 실험연구와 심층면접을 병행했다. 시선추적 실험연구 결과에 의하면, 등장인물 은유적, 등장인물 환유적, 사건 은유적, 사건 환유적 유형 모두 인물의 특성을 영상 구성 요소로 제시한 자막에서 시선이 가장 오래 체류했고 시선 평균 고정 시간도 가장 높은 것으로 나타났다. 또한 심층면접 분석결과에 의하면, 등장인물들 간의 갈등을 극적으로 구성하거나 여행 장소(공간)에 대해 과장해 표현한 사건 환유적 자막에 시각적 주의가 가장 집중적으로 이루어진 것으로 나타났다. 이와 같은 분석결과는 <꽃보다 할배>의 제작진이 인물보다 사건을 중심으로 환유적으로 자막을 제시함으로써 리얼리티를 강화하는 동시에 시각적 즐거움을 추구한다는 점을 의미한다.

텍스트해석학적 관점에서 한국전통공간의 유형해석에 관한 연구 - 현대적 디자인 적용을 위한 옐름슬레우의 구조주의 이론과 라캉의 무의식적 구조를 중심으로 - (A Study on the Typological Interpretation of Korean Traditional Space in terms of Text Hermeneutics - Focusing on Hjelmslev's Structuralism and Lacan's unconscious structure for contemporary Application -)

  • 박경애
    • 한국실내디자인학회논문집
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    • 제15권4호
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    • pp.64-72
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    • 2006
  • The purpose of this study is to interpret Korean traditional space as text on the basis of Structuralism. The process of this study is illustrated as follows: At first, this research contains basic concepts and theories of Structuralism and discusses the possibilities of typological approaches in Korean traditional space interpretation. Secondly, As typological structure of traditional space, spacial and visual expressive characteristics in traditional residential space based on traditional thoughts of Koreans formed with inherent consciousness are considered with Hjelmslev's Structuralism and Wonhyo's Whajaeng theory. Finally, This study tries conceptual analysis based on Lacan's Metaphor and Metonymy emerged from unconscious mechanisms about interpretation and induction of the traditional spacial structure for contemporary Application. Structure is a group of elements forming a covariant ensemble. From this point of view, this study validates that texts are understood when methods that bring back to the creative processes and intentions are found by Text Hermeneutics.

위치기반게임의 이동성 반영 구조에 관한 문채적 접근: <패러랠 킹덤(Parallel Kingdom)>을 중심으로 (Characteristics of the Mobility with Figurative Approach in Location based Games)

  • 권보연
    • 한국게임학회 논문지
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    • 제15권2호
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    • pp.33-42
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    • 2015
  • 본고는 위치기반게임 <패러랠 킹덤>을 분석 대상으로 삼아 게임 텍스트에서 플레이어의 움직임, 즉 이동성을 반영하는 고유한 기표 배열 구조를 은유와 환유의 문채 특성으로 고찰한다. 이는 지금까지 공학적 기술을 중심으로 이해되어 온 모바일 게임의 이동성을 수사학적 기법으로 접근할 수 있는 새로운 경로를 제공하기 위한 시도이다. 시각 기호를 기반으로 계열적 장면 배열을 통해 통합적 의미를 생성하는 게임 텍스트의 구조를 고려하여, 게임과 유사한 속성을 지닌 영화 텍스트의 문채를 유형 분석한 크리스티앙 메츠의 이론을 적용했다. 분석 결과, <패러랠 킹덤>는 실제 현실과 가상, 심층적 가상 세계를 총 5개의 복층 공간 텍스트로 구조화하고 있으며, 이러한 공간 특성이 문채작용의 구조적 토대로 기능함을 확인하였다. 특히 플레이어의 게임 외적 이동을 게임 내부로 반영하는 문채작용은 위치 기표 간의 대조와 유사에 의한 은유를 통해 이루어진다. 반면, 캐릭터의 게임 내부적 이동에 의한 증여적 이동성은 공간 기표의 인접성을 기준으로 성립되는 환유적 문채작용을 통해 발생한다.

남성의 몸과 패션에 표현된 미적 이미지(I) -남성 패션에 표현된 에로티시즘을 중심으로- (Aesthetic Images in Men s Bodies and Fashion(I) - Focused on Eroticism in Men s Fashion-)

  • 이민선;김민자
    • 복식
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    • 제51권1호
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    • pp.163-174
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    • 2001
  • The purpose of this study is to review the features of eroticism expressed in men's fashion, to explain psychological and social contexts which engender eroticism and to analyze in what way eroticism is portrayed in men s fashion in this context. Eroticism as the metonymy of forbidden sexual desire, has been embodied mostly in visual forms such as picture and photo. From a psychoanalytic view, the context in which eroticism is formed can be explained by primary narcissism and fetishism. Primary narcissism is the feeling of satisfaction with the self in which the subject who is admiring and the object of admiration are one and the same. Accordingly, in order to give rise to eroticism, both subject and object have to exist. Fetishism, the metonymy of castrated penis, is also one of the factors to produce eroticism. Metaphorically seen as a woman who has a penis, a man who dresses in the same manner as a woman dresses can be a source of eroticism to gays. From a sociological view, the context in which eroticism is fostered depends on the dynamic relations among social powers. In these relations, who is a subject or who is an object has been continuously changing. In the Post-modern culture appearing in the late 20th century, power begins to take various forms, and gays and women who had never been subjects begin to make man an object of eroticism. The other point is that social morality, ignoring desire itself, objectifies sexual desire and seeks to remove It by exchanging it for objectified symbols. The design elements provoking eroticism in men s fashion are exposure and decoration. In particular, models in exposure and decorative fashion have been objectified through the methods of fragmentation rather than showing the whole figure or removing a person s individuality or will,.

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'민족주의' 광고의 기호학적 분석 - 진 캐주얼브랜드 '잠뱅이'의 광고 연구 - (Semiotic Analysis of Jambangee's 'Nationalism'Advertisement)

  • 김정은;홍기현
    • 복식문화연구
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    • 제8권6호
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    • pp.949-963
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    • 2000
  • Jambangee's advertisements in spring 1998 attracted public attention by the differentiating message of 'nationalism'. The purpose of this paper is to interpret Korean youth's culture of consumption, value, thought and culture expressed in these advertisements. The semiotic analytic method of F. Saussure and R. Barthe were used. Metaphor and metonymy as interpretive tools were used. Two levels of meaning, denotation and connotation were examined, and idelogies and mythologies were sought. Contrary to the most of jean advertisements which show youth, characteristic style, western life style and westernized beauty, refinement, materialism, and social differentiation, Jambangee's advertisement showed nationalism and patriotism. These advertisements criticized that preference of imported goods and ostentation of purchasing power brought crisis of economy and I.M.F. system. Jambangee's jeans symbolized as the meaning of nationalism and patriotism were suggested as a way to save our country. Jambangee's advertisements are meaningful. Because we had accepted western fashion passively so far, but for the first time Jambangee applied Korean design elements to jeans and gave new meanings to them through the 'nationalism'campaign.

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한국어 화 표현에 나타나는 은유와 환유 (Metaphor and Metonymy of Anger Expressions in Korean)

  • 이정민;이익환
    • 한국정보과학회 언어공학연구회:학술대회논문집(한글 및 한국어 정보처리)
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    • 한국정보과학회언어공학연구회 1998년도 제10회 한글 및 한국어 정보처리 학술대회
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    • pp.191-197
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    • 1998
  • 은유와 환유에 의해 생성된 문장들은 합성성의 원칙(compositionality principle)에 맞지 않기 때문에 전통적인 언어학에서 많이 다루어지지 않았다. 그러나, Lakoff(Lakoff & Johnson 1980; Lakoff 1987, 1993)와 그의 동료들에 의해서 은유에 대한 인지언어학적인 접근이 시도되면서 활발히 연구되기 시작했다. 그들에 의하면 인간의 일상언어의 많은 표현들이 은유에 의해서 생성되며, 인간의 인지체계가 개념적 은유 (conceptual metaphor)로 이루어져 있다고 주장한다. 본 논문은 화(anger)의 감정을 나타내기 위한 한국어 표현들을 분석하여 인간의 인지체계의 은유적인 양상을 밝혀보고자 한다.

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만화와 패션 일러스트레이션의 그림체적 교류 (The Interchange in Drawing Styles between Cartoon and Fashion illustration)

  • 성광숙
    • 복식
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    • 제59권4호
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    • pp.82-97
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    • 2009
  • In this study, it can be identified that drawing style of cartoon and fashion illustration are mutually linked and interchanged. The common background of drawing style between cartoon and fashion illustration, is as follows; 1. A means of image communication through mass communication 2. Similarities as visual signs 3. The borderless of painting, illustration and cartoon. 4. Usage of common drawing expressions such as deformation, distortion, exaggeration, metaphor, metonymy. Drawing style interchanging between cartoon and fashion illustration, is as follows; 1. Similar to figure and face are contemporary style, similar figure, Anime style and humourous style. 2. Similar to the way of express is focusing on the line, simplification, mixed computer graphics with hand drawing, artistic expression, the way of multimedia.

A Study on the Metaphor Analysis Metrics of Visual Trope

  • Kwon, Gi-Myung;Lee, Jin-Ho;Jo, Jun;Hibino, Haruo
    • 디자인학연구
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    • 제20권2호
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    • pp.77-88
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    • 2007
  • Visual trope is one of the important appealing methods of creativity to induce voluntary consumer participation. In many cases, it delivers a message using metaphors. To define the concepts of_metaphor, we investigated methods of expression and significance of metaphor itself and associated forms; in all: metaphor, analogy, catachresis, metonymy, and synecdoche. We also considered the structure of each form to propose a method of metricizing the metaphor Consequently, we found that the metaphor of a visual trope is a type of operation and development of codes. We suggested models for each form type and concept of metaphor through the evaluation of metaphor significance and case study. Metaphor significance forms mutually close relationships with codes of pragmatics, semantics, and syntax. We suggested a type of metrics or a guideline for an expression method and evaluation of a visual trope appropriate for a metaphor form type. Therefore and importantly, the following study presents unique, but manifold results that are also useful in the field of design.

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From Opposition to Cooperation: Semantic Change of with

  • Rhee, Seongha
    • 한국영어학회지:영어학
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    • 제4권2호
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    • pp.151-174
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    • 2004
  • A historical investigation reveals that English preposition with underwent a change from OPPOSITION to ASSOCIATION and further to ACCOMPANIMENT, where the first stage shows peculiarity in that the two concepts involved comprise an unusual set to form an extensional chain. Intrigued by this oddity, this paper aims to investigate the semantic structure of English preposition with from a grammaticalization perspective. We review mechanisms and models of semantic change and evaluate their adequacy with the semantic structure and change shown by with. Drawing upon the observed fact that with underwent the apparent antonymic semantic change, it is argued that such semantic change mechanisms as metaphor, metonymy, subjectification, and generalization have difficulties explaining the change, and that only the Frame-of-Focus Variation can effectively account for this peculiar change type. In terms of semantic change models, we argue that the Bleaching Model cannot effectively provide an explanation; that the Loss and Gain Model has problems in explaining the motivation of change directions; that the Metonymic-Metaphoric Model cannot be assessed at the current level of investigation; and that the Overlap Model and the Prototype Extension Model excellently account for the macro-level changes.

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