• Title/Summary/Keyword: Message transmission

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Development of Fragmentation Management Simulator for 6LoWPAN (6LoWPAN 단편화 관리 기법 시뮬레이터 개발)

  • Seo, Hyun-Gon;Han, Jae-Il
    • Journal of the Korea Society for Simulation
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    • v.17 no.4
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    • pp.191-198
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    • 2008
  • 6LoWPAN (IPv6 Low-power Wireless Personal Area Network) is IPv6 packets transmission technology at Sensor network over the IEEE 802.15.4 Standard MAC and Physical layer. Adaptation layer between IP layer and MAC layer performs fragmentation and reassembly of packet for transmit IPv6 packets. RFC4944, IETF 6LoWPAN WG standard document define packet fragmentation and reassembly. In this paper, we propose the 6PASim (6LoWPAN Packet Simulator) to perform IPv6 packet fragmentation and reassembly for performance evaluation. The 6PASim consist of two parts. One is Packet_Transmit_module that makes IEEE 802.15.4 frames the IPv6 packet from upper layer, and transmit its. and the another is Packet_Receive_module that reassembles transferred frames and completes original IPv6 packets. we can evaluate frame transmit rate and amount of control message through 6PASim. The result of simulation shows the SRM (Selective Retransmission Method) scheme provider better performance than IRM (Immediate Retransmission Method) scheme.

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Xenomai-based Embedded Controller for High-Precision, Synchronized Motion Applications (고정밀 동기 모션 제어 응용을 위한 Xenomai 기반 임베디드 제어기)

  • Kim, Chaerin;Kim, Ikhwan;Kim, Taehyoun
    • KIISE Transactions on Computing Practices
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    • v.21 no.3
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    • pp.173-182
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    • 2015
  • Motion control systems are widely deployed in various industrial automation processes. The motion controller, which is a key element of motion control systems, has stringent real-time constraints. The controller must provide a short and deterministic control message transmission cycle, and minimize the actuation deviation among motor drives. To meet these requirements, hardware-based proprietary controllers have been prevalent. However, since it is becoming difficult for such an approach to meet increasing needs of system interoperability and scalability, nowadays, software-based universal motion controllers are regarded as their substitutes. Recently, embedded motion controller solutions are gaining attention due to low cost and relatively high performance. In this paper, we designed and implemented an embedded motion controller on an ARM-based evaluation board by using Xenomai real-time kernel and other open source software components. We also measured and analyzed the performance of our embedded controller under a realistic test-bed environment. The experimental results show that our embedded motion controller can provide relatively deterministic performance with synchronized control of three motor axis at 2 ms control cycle.

Improved Broadcast Algorithm in Distributed Heterogeneous Systems (이질적인 분산 시스템에서의 개선된 브로드캐스트 알고리즘)

  • 박재현;김성천
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.3
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    • pp.11-16
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    • 2004
  • Recently, collaborative works are increased more and more over the distributed heterogeneous computing environments. The availability of high-speed wide-area networks has also enabled collaborative multimedia applications such as video conferencing, distributed interactive simulation and collaborative visualization. Distributed high performance computing and collaborative multimedia applications, it is extremely important to efficiently perform group communication over a heterogeneous network. Typical group communication patterns are broadcast and Multicast. Heuristic algorithms such as FEF, ECEF, look-ahead make up the message transmission tree for the broadcast and multicast over the distributed heterogeneous systems. But, there are some shortcomings because these select the optimal solution at each step, it may not be reached to the global optimum In this paper, we propose a new heuristic algerian that constructs tree for efficiently collective communication over the previous heterogeneous communication model which has heterogenity in both node and network. The previous heuristic algorithms my result in a locally optimal solution, so we present more reasonable and available criterion for choosing edge. Through the performance evaluation over the various communication cost, improved heuristic algorithm we proposed have less completion time than previous algorithms have, especially less time complexity than look-ahead approach.

Detection of Disguised Packet and Valid Reconstruction Identification Using Network Coding in IoT Environment (IoT 환경에서 네트워크 코딩의 위장패킷 탐지와 유효한 복구의 식별 알고리즘)

  • Lee, Yong
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.30 no.1
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    • pp.29-37
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    • 2020
  • Work to improve network throughput has been focused on network coding as the utilization of IoT-based application services increases and network usage increases rapidly. In network coding, nodes transform packets received from neighboring nodes into a combination of encoded packets for transmission and decoding at the destination. This scheme is based on trust among nodes, but in the IoT environment where nodes are free to join, a malicious node can fabricate the packet if it legally participates in the configuration. It is difficult to identify the authenticity of the encoded packet since the packet received at destination is not a single source but a combination of packets generated by several nodes. In this paper, we propose a method to detect "look-like-valid" packets that have been attacked and disguised in packets received at destination, and to identify valid messages in the reconstructions. This method shows that network coding performance is significantly improved because the destination can reconstruct a valid message with only received packets without retransmission with a high probability, despite the presence of disguised packets.

Improved AODV Routing Protocol Considering the Link Quality of Wireless Transmission Environments (무선 전송환경의 링크품질을 고려한 개선된 AODV 라우팅프로토콜)

  • Lee, Tae-Hoon;Jeun, Sung-Woo;Kim, Young-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.10
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    • pp.1903-1911
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    • 2016
  • As interest in MANET is increasing nowadays, research upon an efficient MANET routing protocol is actively under way. A LQA(Link Qualty Aware)-AODV routing protocol to deal with frequent changes of topology and wireless link variations under tactical operating conditions is proposed in this paper. The suggested LQA-AODV takes into account the channel capacity of each hop during the route request process of the traditional AODV protocol. In detail, LQA-AODV adds a channel capacity cost value to the RREQ message format that occurs during the routing process of the existing AODV Routing Protocol causing the accumulated channel capacity cost values of each sections to be compared before establishing a route. To verify the performance of LQA-AODV, NS2.35 was utilized and the Link-Quality Model was applied in order to reflect the tactical wireless environment. The simulation compares and analyzes LQA-AODV and the existing AODV, showing a large improvement over the traditional AODV in regards to the Packet Delivery Ratio, and End-to-End Delay.

Performance evaluations of a link state update mechanism considering traffic variation (트래픽 변화를 고려한 링크 상태 업데이트 알고리즘의 성능 분석)

  • Choi, Seung-Hyuk;Jung, Myoung-Hee;Yang, Mi-Jeong;Kim, Tae-Il;Park, Jae-Hyung;Chung, Min-Young
    • Journal of the Korea Society for Simulation
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    • v.15 no.1
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    • pp.27-33
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    • 2006
  • To guarantee QoS (Quality of Service), routers should determine routing paths satisfying service requirements, based on link state information as well as network topology. Link status database (LSD) in routers should be efficiently managed to effectively reflect the current state of all links. However, there is a trade off between the exact reflection of the current link status and its update cost. For exactly reflecting the current link status, each router immediately notifies its neighbors that link state information is changed. This may degrade performance of the router due to the processing of link state update messages. On the other side, if the current link state information is not updated appropriately, a route setup request can be rejected because of the discrepancy between the current link state information and previously updated link state information in LSD. In this paper, we propose a traffic variation based link state update algorithm for adaptively controlling the generation of link state update messages and compare its performance with those of four existing algorithms by intensive simulations.

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Implementation of HL7 Interface Engine for Medical Information Exchange (의료정보 공유를 위한 HL7 인터페이스 엔진 구현)

  • Hwang, Deuk-Young
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.8
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    • pp.89-98
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    • 2010
  • Recently supply of Internet is bringing a important change in medical environments. The hospitals which had a different system is required the system that can efficiently share and exchange medical information. In order to transmission medical information between systems, the Health Level Seven(HL7) interface engine development that can convert medical data to HL7 messages is necessary. The HL7 is a standard protocol for data exchange in healthcare environments. In this paper, I implemented HL7 interface engine for Alzheimer's disease in elderly care facility. The interface engine is composed of the client system and the server system. The client system inputs user's medical care data for the aged, and builds them into HL7 message stream. HL7 messages in the client system transmitted over TCP/IP protocol to the server system. The server system parses and validates this messages stream to the segments and fields and then transmits acknowledgement to the client system. I implemented it using the Java and JavaCC. The study of interface engine implementation can be used meaningfully in electronic health record, telemedicine system, and medical information sharing among various healthcare institutions.

A Location Recognition and Notification Method of Attacker in Wireless Network Environment (모바일 환경에서의 공격자 위치 특정 및 알람 기법)

  • Bong, Jin-Sook;Park, Sang-Jin
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.201-211
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    • 2017
  • Wireless network using dynamic IP and mobile IP technology provides the user with convenience of access and movement. However, this causes the attacker who disguises normal user(pretending to be a regular user) to have more opportunity in regard to access and acquisition of information. This paper help the network administrator and the service provider quickly to recognize the attacker's intention to access network and service. Therefore network administrator and service provider can specify and respond the location of the attacker appropriately. To achieve above, we define an entity (W_L_M) that manages user information of WiFi and LTE network, and propose messages and procedures for attacker's location identification and alarm. The performance evaluation of this paper is based on qualitative analysis. By using the proposed method, some cost (message creation, processing and transmission) occurred but it was analyzed to be less than the total network operation cost. The proposal of this paper is a management method that utilizes existing network information and structure. This method can be used as a reference material to enhance security.

An Efficient Multi-Channel MAC Protocol for Cognitive Ad-hoc Networks with Idle Nodes Assistance (무선 인지 애드 혹 네트워크를 위한 휴지 노드를 활용하는 효율적인 다중 채널 MAC 프로토콜)

  • Gautam, Dinesh;Koo, In-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.4
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    • pp.39-45
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    • 2011
  • In this paper, we propose an efficient multichannel MAC protocol with idle nodes assistance to avoid the multi-channel hidden terminal problem in cognitive radio ad hoc network and further to improve the performance of the network. The proposed MAC protocol can be applied to the cognitive radio adhoc network where every node is equipped with the single transceiver and one common control channel exists for control message negotiation. In the proposed protocol, the idle nodes available in the neighbour of communication nodes are utilized because the idle nodes have the information about the channels being utilized in their transmission range. Whenever the nodes are negotiating for the channel, idle nodes can help the transmitting and receiving nodes to select the free data channel for data transfer. With the proposed scheme, we can minimize the hidden terminal problem and decrease the collision between the secondary users when selecting the channel for data transfer. As a result, the performance of the network is increased.

P2P query processing method between ontologies in internet environment (인터넷상의 온톨로지간의 P2P 질의처리 방안)

  • Kim, Byung-Gon;Oh, Sung-Kyun
    • Journal of Digital Contents Society
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    • v.10 no.2
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    • pp.239-247
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    • 2009
  • In simple topology in network system, query should be delivered to all linked peers for query processing. This causes waste of transmission band width and throughput of each peer. To overcome this, as well as query processing strategy, efficient routing technique to deliver query to proper peer is needed. For efficient routing, clustering of peers in P2P networks is important. Clustering of P2P network bases on that combines peers that have similar characteristics in same cluster reduces quantity of message in network than assign peer for cluster randomly. In this paper, we propose clustering techniques for ontology based P2P query processing. Similarity measure point, cluster index structure, and query processing steps in ontology based P2P cluster environment are proposed.

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