• Title/Summary/Keyword: Mesh watermarking

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Print-Scan Resilient Curve Watermarking using B-Spline Curve Model and its 2D Mesh-Spectral Transform (B-스프라인 곡선 모델링 및 메시-스펙트럼 변환을 이용한 프린트-스캔에 강인한 곡선 워터마킹)

  • Kim, Ji-Young;Lee, Hae-Yeoun;Im, Dong-Hyuck;Ryu, Seung-Jin;Choi, Jung-Ho;Lee, Heung-Kyu
    • The KIPS Transactions:PartB
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    • v.15B no.4
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    • pp.307-314
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    • 2008
  • This paper presents a new robust watermarking method for curves that uses informed-detection. To embed watermarks, the presented algorithm parameterizes a curve using the B-spline model and acquires the control points of the B-spline model. For these control points, 2D mesh are created by applying Delaunay triangulation and then the mesh spectral analysis is performed to calculate the mesh spectral coefficients where watermark messages are embedded in a spread spectrum way. The watermarked coefficients are inversely transformed to the coordinates of the control points and the watermarked curve is reconstructed by calculating B-spline model with the control points. To detect the embedded watermark, we apply curve matching algorithm using inflection points of curve. After curve registration, we calculate the difference between the original and watermarked mesh spectral coefficients with the same process for embedding. By calculating correlation coefficients between the detected and candidate watermark, we decide which watermark was embedded. The experimental results prove the proposed scheme is more robust than previous watermarking schemes against print-scan process as well as geometrical distortions.

Digital Watermarking for Copyright Protection of 3-D CAD Design Drawing Based on Vector Data Using Digital Watermarking

  • Kwon, Ki-Ryong;Lee, Suk-Hwan;Park, Seung-Seob;Jeong, Tai-Il
    • Journal of Korea Multimedia Society
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    • v.9 no.12
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    • pp.1596-1606
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    • 2006
  • There has been more increased the development of 3D technique since many 3D contents of 3D graphic model, 3D mobile/computer game, and 3D CAD have been serviced in Web or industry fields. Therefore, the watermarking system is more required to protect the copyright for 3D contents. Currently there has been researched about the watermarking for 3D graphic model of mesh or NURBS. However, watermarking technique based on CAD design drawing leaves something to be desired yet. This paper proposed the watermarking technique for 3D CAD design drawing using Line and Arc components. After drawing out Line and Arc components from designed drawing, we embed the watermark into both the length of Line component and the radius of Arc component. Experimental results verified that the proposed algorithm satisfies the transparency about watermarked drawing and also has the robustness against several attacks by using public CAD tool.

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Optimization of 3D Triangular Mesh Watermarking Using ACO-Weber's Law

  • Narendra, Modigari;Valarmathi, M.L.;Anbarasi, L.Jani
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.10
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    • pp.4042-4059
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    • 2020
  • The development of new multimedia techniques such as 3D printing is increasingly attracting the public's attention towards 3D objects. An optimized robust and imperceptible watermarking method based on Ant Colony Optimization (ACO) and Weber Law is proposed for 3D polygonal models. The proposed approach partitions the host model into smaller sub meshes and generates a secret watermark from the sub meshes using Weber Law. ACO based optimized strength factor is identified for embedding the watermark. The secret watermark is embedded and extracted on the wavelet domain. The proposed scheme is robust against geometric and photometric attacks that overcomes the synchronization problem and authenticates the secret watermark from the distorted models. The primary characteristic of the proposed system is the flexibility achieved in data embedding capacity due to the optimized strength factor. Extensive simulation results shows enhanced performance of the recommended framework and robustness towards the most common attacks like geometric transformations, noise, cropping, mesh smoothening, and the combination of such attacks.

An Adaptive Watermarking Scheme for Three-Dimensional Mesh Models (3차원 메쉬 모델의 적응형 워터마킹 방법)

  • 전정희;호요성
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.6
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    • pp.41-50
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    • 2003
  • For copyright protection of digital contents, we employ watermarking techniques to embed watermark signals into digital host data. In this paper we propose an adaptive watermarking algorithm for three-dimensional (3-D) mesh models. Watermark signals are inserted into vertex coordinates adaptively according to changes of their position values. While we embed strong watermarks in the areas of large variations, watermarks are weakly inserted in other areas. After we generate triangle strips by traversing the 3-D model and convert the Cartesian coordinates to the spherical coordinate system, we calculate variations of vertex positions along the traversed strips. Then, we insert watermark signals into the vertex coordinates adaptively according to the calculated variations. We demonstrate that imperceptibility of the inserted watermark is significantly improved and show the bit error rate (BER) for robustness.

Digital Watermarking for Three-Dimensional Polygonal Mesh Models in the DCT Framework (DCT영역에서 3차원 다각형 메쉬 모델의 디지헐 워터마킹 방법)

  • Jeon, Jeong-Hee;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.40 no.3
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    • pp.156-163
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    • 2003
  • Most watermarking techniques insert watermarks into transform coefficients in the frequency domain because we can consider robust or imperceptible frequency bands against malicious attacks to remove them. However, parameterization of 3-D data is not easy because of irregular attribution of connectivity information, while 1-I) or 2-D data is regular. In this paper we propose a new watermarking scheme for 3-D polygonal mesh models in the DCT domain. After we generate triangle strips by traversing the 3-D model and transform its vertex coordinates into the DCT domain, watermark signals are inserted into mid-frequency bands of AC coefficients for robustness and imperceptibility. We demonstrate that our scheme is robust against additive random noise, the affine transformation, and geometry compression by the MPEG-4 SNHC standard.

3D Mesh Watermarking Using PEGI (PEGI를 이용한 3D 메쉬 워터마킹)

  • 이석환;김태수;김병주;권기룡;이건일
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.263-266
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    • 2003
  • 본 논문에서는 패치별 EGI 분포를 이용한 3D 다각형 메쉬 모델 (polygonal mesh model) 워터마킹 알고리즘을 제안하였다 제안한 알고리즘에서는 기하학적 변형에 견고하기 위하여 3D 메쉬 모델을 6개 패치로 분할한다. 그리고 위상학적 변형에 견실한 특성을 가지는 EGI 분포를 각 패치별로 구한다. 그리고 동일한 워터마크 비트열을 각 패치의 EGI 분포 중에서 길이가 큰 면체에 투영된 메쉬 법선 벡터들에 각각 삽입한다. 본 논문에서 제안한 워터마킹 알고리즘의 성능 평가를 위한 모의 실험에서 워터마크가 삽입된 모델의 비가시성 및 다양한 공격에 대한 견고성이 우수함을 확인하였다.

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Discrete Wavelet Transform for Watermarking Three-Dimensional Triangular Meshes from a Kinect Sensor

  • Wibowo, Suryo Adhi;Kim, Eun Kyeong;Kim, Sungshin
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.14 no.4
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    • pp.249-255
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    • 2014
  • We present a simple method to watermark three-dimensional (3D) triangular meshes that have been generated from the depth data of the Kinect sensor. In contrast to previous methods, which maintain the shape of 3D triangular meshes and decide the embedding place, requiring calculations of vertices and their neighbors, our method is based on selecting one of the coordinate axes. To maintain shape, we use discrete wavelet transform and constant regularization. We know that the watermarking system needs the information to be embedded; we used a text to provide that information. We used geometry attacks such as rotation, scales, and translation, to test the performance of this watermarking system. Performance parameters in this paper include the vertices error rate (VER) and bit error rate (BER). The results from the VER and BER indicate that using a correction term before the extraction process makes our system robust to geometry attacks.

A 3D Watermarking on STL using Vertex domain (버텍스 영역을 이용한 STL에서의 3차원 디지털 워터마킹)

  • 김기석;천인국
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05d
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    • pp.901-906
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    • 2002
  • This paper is a research about method, that is used in Rapid Prototyping system, that inserts and extracts watermark in STL(standard transform language) that has a 3D geometrical model. The proposed algorithm inserts watermark in the vertex domain of STL facet without the distortion of 3D model. If we make use of a established algorithm for watermarking of STL, a watermark inserted to 3D model can be removed by simple attack that change order of facet. The proposed algorithm has robustness about these attack. Experiment results verify that the proposed algorithm, to encode and decode watermark in STL 3D geometrical model, doesn't distort a 3D model at all. And it shows that the proposed algorithm is available.

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A Semi-fragile Watermarking Algorithm of 3D Mesh Model for Rapid Prototyping System Application (쾌속조형 시스템의 무결성 인증을 위한 3차원 메쉬 모델의 Semi-fragile 워터마킹)

  • Chi, Ji-Zhe;Kim, Jong-Weon;Choi, Jong-Uk
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.17 no.6
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    • pp.131-142
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    • 2007
  • In this paper, semi-fragile watermarking algorithm was proposed for the application to RP(Rapid Prototyping) system. In the case of the perceptual change or distortion of the original one, the prototype product will be affected from the process because the RP system requires the high precision measure. Therefore, the geometrical transformations like translation, rotation and scaling, the mesh order change and the file format change are used in the RP system because they do not change the basic shapes of the 3D models, but, the decimation and the smoothing are not used because they change the models. The proposed algorithm which is called semi-fragile watermarking is robust against to these kinds of manipulations which preserve the original shapes because it considers the limitations of the RP system, but fragile against to the other manipulations which change the original shapes. This algorithm does not change the model shapes after embedding the watermark information, that is, there is no shape difference between the original model and the watermarked model. so, it will be useful to authenticate the data integrity and hide the information in the field of mechanical engineering which requires the high precision measure.

Digital Watermarking for Three-Dimensional Polygonal Mesh Models in Frequency Domain (주파수영역에서의 3차원 다각형 메쉬모델의 워터마킹)

  • Bae Mi-Young;Lee Jeong-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.851-854
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    • 2006
  • 멀티미디어 데이터 중 3차원 멀티미디어 데이터의 저작권 보호를 위한 기술로 디지털 워터마킹에 대한 연구가 활발히 진행되고 있다. 워터마킹 기술은 공간영역에 워터마크를 삽입하는 것과 주파수 영역에 워터마크를 삽입하는 기술로 크게 나누어진다. 본 논문에서는 3차원 깊이정보로부터 다각형 모델링을 구현하고 깊이영상의 저작권보호를 위한 방법으로 먼저 3차원으로 획득된 깊이정보로부터 다각형메쉬(polygon mesh)를 구성하고 3차원 메쉬 데이터를 DCT변환을 이용하여 주파수 영역으로 변환한 후 변환된 주파수 영역에 적응적으로 워터마크를 삽입하고 검출하였다. 깊이영상의 저작권보호를 위한 비가시적이며 강인한 워터마킹 방법을 구현하였다.

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