• Title/Summary/Keyword: Memory-Based Reasoning

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Exploring the Characteristics of Scientific Observation of Gifted Middle-School Students in Rock Identification (암석 판별 탐구에서 중학교 영재들의 과학적 관찰의 특징 탐색)

  • Yu, Eun-Jeong;Jang, Sun Kyung;Ko, Sun Young
    • Journal of the Korean earth science society
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    • v.42 no.3
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    • pp.365-380
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    • 2021
  • This study aimed to explore the characteristics of scientific observation and reasoning of gifted middle-school students in rock identification. Five rock samples that are considered important as per science textbooks, including igneous, metamorphic, and sedimentary rocks, were provided to 19 first-year middle-school students attending a gifted education center. Students were asked to infer the formation process, type, and name of each rock. The results showed that the characteristics of rocks that students primarily paid attention to included color, texture, and structure. Students immediately succeeded in identifying common rocks based on memory; however, meaningful inferences were not made. In case of rocks that students faced difficulty discriminating, significant reasoning processes were revealed through discourse. In addition, although scientific reasoning was properly constructed based on meaningful observations, there were cases wherein rock identification failed. These results will contribute to determining the current level of understanding of middle-school students in rock identification activities and finding ways to provide students with meaningful scientific observation and inference experiences through rock identification in the school field.

Web Mining for successful e-Business based on Artificial Intelligence Techniques (성공적인 e-Business를 위한 인공지능 기법 기반 웹 마이닝)

  • 이장희;유성진;박상찬
    • Journal of Intelligence and Information Systems
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    • v.8 no.2
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    • pp.159-175
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    • 2002
  • Web mining is an emerging science of applying modem data mining technologies to the problem of extracting valid, comprehensible, and actionable information from large databases of web in e-Business environment and of using it to make crucial e-Business decisions. In this paper, we present the noble framework of data visualization system based on web mining for analyzing the characteristics of on-line customers in e-Business. We also propose the framework of forecasting system for providing the forecasting information of sales/purchase through the use of web mining based on artificial intelligence techniques such as back-propagation network, memory-based reasoning, and self-organizing map.

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SPQUSAR : A Large-Scale Qualitative Spatial Reasoner Using Apache Spark (SPQUSAR : Apache Spark를 이용한 대용량의 정성적 공간 추론기)

  • Kim, Jongwhan;Kim, Jonghoon;Kim, Incheol
    • KIISE Transactions on Computing Practices
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    • v.21 no.12
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    • pp.774-779
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    • 2015
  • In this paper, we present the design and implementation of a large-scale qualitative spatial reasoner using Apache Spark, an in-memory high speed cluster computing environment, which is effective for sequencing and iterating component reasoning jobs. The proposed reasoner can not only check the integrity of a large-scale spatial knowledge base representing topological and directional relationships between spatial objects, but also expand the given knowledge base by deriving new facts in highly efficient ways. In general, qualitative reasoning on topological and directional relationships between spatial objects includes a number of composition operations on every possible pair of disjunctive relations. The proposed reasoner enhances computational efficiency by determining the minimal set of disjunctive relations for spatial reasoning and then reducing the size of the composition table to include only that set. Additionally, in order to improve performance, the proposed reasoner is designed to minimize disk I/Os during distributed reasoning jobs, which are performed on a Hadoop cluster system. In experiments with both artificial and real spatial knowledge bases, the proposed Spark-based spatial reasoner showed higher performance than the existing MapReduce-based one.

Natural-Language-Based Robot Action Control Using a Hierarchical Behavior Model

  • Ahn, Hyunsik;Ko, Hyun-Bum
    • IEIE Transactions on Smart Processing and Computing
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    • v.1 no.3
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    • pp.192-200
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    • 2012
  • In order for humans and robots to interact in daily life, robots need to understand human speech and link it to their actions. This paper proposes a hierarchical behavior model for robot action control using natural language commands. The model, which consists of episodes, primitive actions and atomic functions, uses a sentential cognitive system that includes multiple modules for perception, action, reasoning and memory. Human speech commands are translated to sentences with a natural language processor that are syntactically parsed. A semantic parsing procedure was applied to human speech by analyzing the verbs and phrases of the sentences and linking them to the cognitive information. The cognitive system performed according to the hierarchical behavior model, which consists of episodes, primitive actions and atomic functions, which are implemented in the system. In the experiments, a possible episode, "Water the pot," was tested and its feasibility was evaluated.

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Design of High Efficient Fault Diagnostic System by Using Fuzzy Concept (퍼지개념을 이용한 고성능 고장진단 시스템의 설계)

  • 이쌍윤;김성호;권오신;주영훈
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1997.10a
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    • pp.247-251
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    • 1997
  • FCM(Fuzzy Cognitive Map) is a fuzzy signed directed graph for representing causal reasoning which has fuzziness between causal concepts. Authors have already proposed FCM-based fault diagnostic scheme and verified its usefulness. However, the previously proposed scheme has the problem of lower diagnostic resolution as in the case of other qualitative approaches. In order to improve the diagnostic resolution, a concept of fuzzy number is introduced into the basic FCM-based fault diagnostic algorithm. By incorporation the fuzzy number into fault FCM models, quantitative information such as the transfer gain between the state variables can be effectively utilized for better diagnostic resolution. Furthermore, an enhanced TAM(Temporal Associative Memory) recall procedure and modified and modified pattern matching scheme are also proposed.

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The Cognition of Non-Ridged Objects Using Linguistic Cognitive System for Human-Robot Interaction (인간로봇 상호작용을 위한 언어적 인지시스템 기반의 비강체 인지)

  • Ahn, Hyun-Sik
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.11
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    • pp.1115-1121
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    • 2009
  • For HRI (Human-Robot Interaction) in daily life, robots need to recognize non-rigid objects such as clothes and blankets. However, the recognition of non-rigid objects is challenging because of the variation of the shapes according to the places and laying manners. In this paper, the cognition of non-rigid object based on a cognitive system is presented. The characteristics of non-rigid objects are analysed in the view of HRI and referred to design a framework for the cognition of them. We adopt a linguistic cognitive system for describing all of the events happened to robots. When an event related to the non-rigid objects is occurred, the cognitive system describes the event into a sentential form and stores it at a sentential memory, and depicts the objects with a spatial model for being used as references. The cognitive system parses each sentence syntactically and semantically, in which the nouns meaning objects are connected to their models. For answering the questions of humans, sentences are retrieved by searching temporal information in the sentential memory and by spatial reasoning in a schematic imagery. Experiments show the feasibility of the cognitive system for cognizing non-rigid objects in HRI.

Ontology and Sequential Rule Based Streaming Media Event Recognition (온톨로지 및 순서 규칙 기반 대용량 스트리밍 미디어 이벤트 인지)

  • Soh, Chi-Seung;Park, Hyun-Kyu;Park, Young-Tack
    • Journal of KIISE
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    • v.43 no.4
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    • pp.470-479
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    • 2016
  • As the number of various types of media data such as UCC (User Created Contents) increases, research is actively being carried out in many different fields so as to provide meaningful media services. Amidst these studies, a semantic web-based media classification approach has been proposed; however, it encounters some limitations in video classification because of its underlying ontology derived from meta-information such as video tag and title. In this paper, we define recognized objects in a video and activity that is composed of video objects in a shot, and introduce a reasoning approach based on description logic. We define sequential rules for a sequence of shots in a video and describe how to classify it. For processing the large amount of increasing media data, we utilize Spark streaming, and a distributed in-memory big data processing framework, and describe how to classify media data in parallel. To evaluate the efficiency of the proposed approach, we conducted an experiment using a large amount of media ontology extracted from Youtube videos.

K-means Clustering for Environmental Indicator Survey Data

  • Park, Hee-Chang;Cho, Kwang-Hyun
    • 한국데이터정보과학회:학술대회논문집
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    • 2005.04a
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    • pp.185-192
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    • 2005
  • There are many data mining techniques such as association rule, decision tree, neural network analysis, clustering, genetic algorithm, bayesian network, memory-based reasoning, etc. We analyze 2003 Gyeongnam social indicator survey data using k-means clustering technique for environmental information. Clustering is the process of grouping the data into clusters so that objects within a cluster have high similarity in comparison to one another. In this paper, we used k-means clustering of several clustering techniques. The k-means clustering is classified as a partitional clustering method. We can apply k-means clustering outputs to environmental preservation and environmental improvement.

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Prediction of hub genes of Alzheimer's disease using a protein interaction network and functional enrichment analysis

  • Wee, Jia Jin;Kumar, Suresh
    • Genomics & Informatics
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    • v.18 no.4
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    • pp.39.1-39.8
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    • 2020
  • Alzheimer's disease (AD) is a chronic, progressive brain disorder that slowly destroys affected individuals' memory and reasoning faculties, and consequently, their ability to perform the simplest tasks. This study investigated the hub genes of AD. Proteins interact with other proteins and non-protein molecules, and these interactions play an important role in understanding protein function. Computational methods are useful for understanding biological problems, in particular, network analyses of protein-protein interactions. Through a protein network analysis, we identified the following top 10 hub genes associated with AD: PTGER3, C3AR1, NPY, ADCY2, CXCL12, CCR5, MTNR1A, CNR2, GRM2, and CXCL8. Through gene enrichment, it was identified that most gene functions could be classified as integral to the plasma membrane, G-protein coupled receptor activity, and cell communication under gene ontology, as well as involvement in signal transduction pathways. Based on the convergent functional genomics ranking, the prioritized genes were NPY, CXCL12, CCR5, and CNR2.

A Study on the Evaluation of LLM's Gameplay Capabilities in Interactive Text-Based Games (대화형 텍스트 기반 게임에서 LLM의 게임플레이 기능 평가에 관한 연구)

  • Dongcheul Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.3
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    • pp.87-94
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    • 2024
  • We investigated the feasibility of utilizing Large Language Models (LLMs) to perform text-based games without training on game data in advance. We adopted ChatGPT-3.5 and its state-of-the-art, ChatGPT-4, as the systems that implemented LLM. In addition, we added the persistent memory feature proposed in this paper to ChatGPT-4 to create three game player agents. We used Zork, one of the most famous text-based games, to see if the agents could navigate through complex locations, gather information, and solve puzzles. The results showed that the agent with persistent memory had the widest range of exploration and the best score among the three agents. However, all three agents were limited in solving puzzles, indicating that LLM is vulnerable to problems that require multi-level reasoning. Nevertheless, the proposed agent was still able to visit 37.3% of the total locations and collect all the items in the locations it visited, demonstrating the potential of LLM.