• 제목/요약/키워드: Media users in Korea 2020

검색결과 83건 처리시간 0.027초

The Effect of Users' Motivations and Interactivity on Online Word of Mouth

  • PARK, Seolwoo
    • The Journal of Asian Finance, Economics and Business
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    • 제7권10호
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    • pp.855-863
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    • 2020
  • The purpose of this study is to investigate the impacts of two different kinds of interactivity, such as user-to-user and user-to-media interaction, on the relationship between SNS motivation and online word of mouth (WOM). An online survey was conducted with SNS users in Korea. Using the convenience-sampling method, 300 surveys were collected and 295 were used in the actual analysis after excluding data with careless responses or missing values. Hypotheses were tested using Structure Equation Model (SEM) and path analysis by using AMOS22. The results indicate that four different SNS motivations (self-expression, relational, fun, and browsing motivation) have a partially significant positive effect on perceived user-to-user and user-to-media interaction in SNS. Although both user-to-user interactivity and user-to-media interactivity were found to have a significant effect on online word of mouth, by comparing the standardized regression coefficients in these relationships, it was found that user-to-user interactivity has a greater effect on online WOM than user-to-media interactivity. These results show that the motivated SNS users want to express their desire to communicate with other users in contrast than their desire to learn media functions when motivated SNS users reveal their personalities, knowledge, and abilities. Theoretical and managerial implications are discussed.

COVID-19, Social Distancing and Social Media: Evidence from Twitter and Facebook Users in Korea

  • Jin Seon Choe;Jaecheol Park;Sojung Yoon
    • Asia pacific journal of information systems
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    • 제30권4호
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    • pp.785-807
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    • 2020
  • The novel Coronavirus disease 2019 (COVID-19) is unprecedentedly changing the world since its outbreak in late 2019. Using the collected the data related to COVID-19 and the social media user data from a mobile application market research agency from January 25 to April 7, this study empirically examines the effect of the number of confirmed COVID-19 cases worldwide, the number news COVID-19, and the enforcement of social distancing measures on the daily active users (DAU) of two social media services - Twitter and Facebook - in South Korea. There are three important findings from the results of econometric analysis. First, the number of confirmed COVID-19 cases worldwide has a negative effect on the DAU of social media. Second, the number of COVID-19 news is negatively associated with the DAU of social media. Finally, the implementation of social distancing measures has no significant effect on the DAU of the social media. Theoretical implications and managerial guidelines are also discussed.

Social Media News in Crisis? Popularity Analysis of the Top Nine Facebook Pages of Bangladeshi News Media

  • Al-Zaman, Md. Sayeed;Noman, Mridha Md. Shiblee
    • Journal of Information Science Theory and Practice
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    • 제9권2호
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    • pp.18-32
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    • 2021
  • Social media has become a popular source of information around the world. Previous studies explored different trends of social media news consumption. However, no studies have focused on Bangladesh to date, where social media penetration is very high in recent years. To fill this gap, this research aimed to understand its popularity trends during the period. For that reason, this work analyzes 97.67 million page likes and 3.48 billion interaction data collected from nine Bangladeshi news media's Facebook pages between December 2016 to November 2020. The analysis shows that the growth rates of page likes and interaction rates declined during this period. It suggests that the media's Facebook pages are gradually losing their popularity among Facebook users, which may have two more interpretations: Facebook's aggregate appeal as a news source is decreasing to users, or Bangladeshi media's appeal is eroding to Facebook users. These findings challenge the previous results, i.e., Facebook's demand as a news source is increasing with time. We offer four explanations of the decreased popularity of Facebook's news: information overload, exposure to incidental news, users' selective exposure and different aims of using Facebook, and conflict between media agendas and users' interests. Some theoretical and practical significance of the results has been discussed as well.

인스타그래머블 카드뉴스 연구 (A Study of Card News on Instagram)

  • 김새난슬;김동환
    • 한국멀티미디어학회논문지
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    • 제23권8호
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    • pp.1049-1058
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    • 2020
  • 'Instagrammable' is a new term which means a photo or a series of pictures are worth posting on Instagram. Since Instagram is an image-oriented social media platform, it is important to give users proper awareness through images in order to be an instagrammable post. In this study, we explored the proper delivery method of messages within instagrammable posts through the use of hashtags(#). Specifically, we paid attention to the use of 'Card News', which involves a series of images that form a short narrative. Hashtags play an important role that they often describe sharing intention of the post, and we found analyzing the use of hashtags in Card News posts is a good indicator of users' Instagram activities. Currently, there are more than 580k posts are found with the search keyword Card News, and the number is increasing. In this study, we collected and analyzed more than 50k hashtags on Instagram to explore how news stories are posted from both the general users and news media accounts. Furthermore, we conducted interviews with journalists to analyze how news media are making use of Instagram as a legitimate place to share news stories with impact.

Framing North Korea on Twitter: Is Network Strength Related to Sentiment?

  • Kang, Seok
    • Journal of Contemporary Eastern Asia
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    • 제20권2호
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    • pp.108-128
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    • 2021
  • Research on the news coverage of North Korea has been paying less attention to social media platforms than to legacy media. An increasing number of social media users post, retweet, share, interpret, and set agendas on North Korea. The accessibility of international users and North Korea's publicity purposes make social media a venue for expression, news diversity, and framing about the nation. This study examined the sentiment of Twitter posts on North Korea from a framing perspective and the relationship between network strengths and sentiment from a social network perspective. Data were collected using two tools: Jupyter Notebook with Python 3.6 for preliminary analysis and NodeXL for main analysis. A total of 11,957 tweets, 10,000 of which were collected using Python and 1,957 tweets using NodeXL, about North Korea between June 20-21, 2020 were collected. Results demonstrated that there was more negative sentiment than positive sentiment about North Korea in the sampled Twitter posts. Some users belonging to small network sizes reached out to others on Twitter to build networks and spread positive information about North Korea. Influential users tended to be impartial to sentiment about North Korea, while some Twitter users with a small network exhibited high percentages of positive words about North Korea. Overall, marginalized populations with network bonding were more likely to express positive sentiment about North Korea than were influencers at the center of networks.

동적 프로젝션 맵핑과 제스처 인식 기반의 실감 미디어 시스템 설계 및 구현 (Design and Implementation of Immersive Media System Based on Dynamic Projection Mapping and Gesture Recognition)

  • 김상준;고유진;최유주
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제9권3호
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    • pp.109-122
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    • 2020
  • 최근 실감 미디어 콘텐츠에서 높은 관심을 모으고 있는 프로젝션 맵핑은 사용자의 몰입감을 높이는 기술로 손꼽히고 있다. 최근 관객의 참여를 유도하기 위하여 제스처 인식 기술과 결합된 프로젝션 맵핑 콘텐츠들이 선보이고 있다. 그러나 대부분의 기존 방법들은 정적인 물체를 대상으로 프로젝션 맵핑을 수행하고 있다. 이에 본 논문에서는 사용자의 움직임을 추적하여 사용자의 신체상에 미디어 콘텐츠를 동적으로 프로젝션 맵핑시키는 기술을 개발하였다. 프로젝션 되는 미디어 콘텐츠는 미리 정의된 사용자의 제스처를 인식하여 사용자가 맨손으로 제작할 수 있도록 하였다. 이러한 동적 프로젝션 맵핑 기술과 제스처 기반 드로잉 기술을 통합하여 인터랙티브한 실감미디어 시스템을 구현하였다. 제안된 실감 미디어 시스템에서는 사용자의 양손의 움직임과 개폐 상태를 인식하여 그림을 그리는데 필요한 기능을 선택하고, 임의의 물체 색상을 붓의 색으로 설정하는 등의 기능을 통해 자유롭게 그림을 그릴 수 있게 해준다. 또한 사용자가 그린 그림을 사용자의 몸에 동적으로 투사해 사용자가 실시간으로 자신의 티셔츠를 디자인하고 이를 착용해 보는 효과를 가질 수 있도록 하였다.

코로나19 (COVID-19) 관련 위험정보 탐색과 처리가 코로나19 예방 행동 및 정보 공유에 미치는 영향 (The Effects of COVID-19 Risk Information Seeking and Processing on its Preventive Behaviors and Information Sharing)

  • 박민정;채상미
    • 한국IT서비스학회지
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    • 제19권5호
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    • pp.65-81
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    • 2020
  • This study aims to examine the effects of users' perceptions of COVID-19 risk on their seeking and processing of relevant information as COVID-19 emerges and spreads worldwide in 2019. We apply the risk information seeking and processing model (RISP Model) to verify whether users' COVID-19 related information seeking and processing behaviors have a positive effect on their preventive and information sharing behaviors. To achieve this research goal, an online survey was conducted with about 400 of social media users. The users' perceptions of risk for COVID-19 increased their perceived insufficiency of COVID-19 information. In addition, the perceived insufficiency of users' information formed a positive relationship with seeking and searching of information behaviors. The processing of COVID-19 related information has increased related preventive behaviors and sharing of information through social media. While searching for information related to COVID-19 prompted personal information sharing behaviors, it did not significantly affect preventive behaviors. Accordingly, in order to promote COVID-19 preventive behaviors as well as overall user health-related behaviors it can be inferred that additional measures are needed in addition to pursuing relevant information.

"좋아요"가 없을 때: 소셜미디어 태도형성에 있어 지각-감정 관계 조절을 통한 자기모순 해결 방안 (No "Like" is Fine: Resolving Self-Contradiction in Social Media Attitudes by Flipping Cognition-Emotion Dynamics)

  • 이정
    • 경영정보학연구
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    • 제22권4호
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    • pp.93-113
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    • 2020
  • 본 연구는 소셜미디어 사용에 있어 like 기능에 대한 인식이, 자신이 받은 like의 수에 의해 어떻게 영향을 받는 지 알아보았다. 일반적으로 사람들은 like의 개수가 콘텐츠의 질과 유명세를 반영한다고 생각한다. 그러나 본 연구는 사람들이 like에 대해 고정된 인식을 갖고 있지 않고, 상황에 따라 변하는, 양가적인 인식을 가진다는 점에서 출발하였다. 구체적으로, 연구모델은 사람들로부터 받은 like에 대한 감정적인 반응이 like의 가치 판단에 영향을 미칠 수 있다고 제안한다. 또한 그 과정에서 생성되는 like에 대한 모순적인 판단을 전통적으로 알려진 지각에서 감정으로 생성되는 메커니즘을 감정에서 지각으로 형성되는 메커니즘으로 전환함으로써 해결한다고 제안한다. 이에 대한 검증은 548명의 소셜미디어 사용자들을 대상으로 이루어졌다. 분석 결과는 소셜 미디어 사용자들의 like에 대한 태도는 그들이 받은 like 수에 대한 감정적 반응에 영향을 받는다는 것을 보여주었다. 본 연구는 소셜 미디어 사용자들의 like에 대한 양가적인 태도를 그들이 받은 like의 수에 대한 가치 판단을 기반으로 설명한다는 점에서 시사점을 준다.

소셜미디어 이용자 특성에 대한 탐색적 연구: 소비자혁신성을 중심으로 (An Exploratory Study on User Characteristics of Social Media: From the Perspective of Consumer Innovativeness)

  • 신현철;김용원;김용규
    • 디지털융복합연구
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    • 제18권10호
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    • pp.195-206
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    • 2020
  • 본 연구는 소셜미디어 이용자의 소비자 혁신성 등의 특성이 국내에서 많이 사용되는 소셜미디어 이용에 미치는 영향을 분석한다. 이를 위하여 2019년 한국미디어패널데이터의 소셜미디어 이용과 이용자 특성에 관한 자료를 활용하여 소셜미디어 이용 여부를 프로빗 모형과 다항 프로빗 모형으로 추정하였다. 분석결과 기능적, 쾌락적 혁신성을 가진 이용자는 소셜미디어를 이용하기 쉽고 이에 비하여 인지적 혁신성을 가진 이용자는 소셜미디어를 이용하지 않을 것으로 분석되었다. 개별 소셜미디어의 이용과 관련하여 기능적 혁신성은 카카오스토리의 이용 확률을 높이고 쾌락적 혁신성은 인스타그램의 이용 확률을 증가시키나 인지적 혁신성은 카카오스토리, 네이버 밴드의 이용 확률을 감소시키는 것으로 나타났다. 본 연구는 기업이 혁신성과 관련된 제품을 홍보함에 있어 어떤 소셜미디어를 채택할 것인가에 관한 정보를 제공할 수 있을 것으로 기대된다. 향후 연구에서는 소셜미디어 이용자가 몇가지 소셜미디어를 동시에 사용한다는 가정하에서 분석을 시도하는 것도 필요해 보인다.

AHP를 이용한 OTT 평가요인에 관한 연구 (A Study on the OTT Evaluation Factors Using AHP)

  • 서창갑
    • 한국정보시스템학회지:정보시스템연구
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    • 제29권4호
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    • pp.193-208
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    • 2020
  • Purpose Due to COVID19, the over-the-top media service (OTT) market is growing faster than expected at an annual average of 26.4%. In Korea, WAVVE, which integrated SKT's Oksusu and POOQ in September 2019, outperformed Netflix in the number of users immediately after its launch, but the number of users gradually decreased. Research on OTT investigated the spread of new media due to changes in regulations or policy, mostly in broadcasting media. On the other hand, OTT research in information systems began after the success of Netflix. It investigated consumers' satisfaction with information technology using the Information Technology Acceptance Model (TAM). This study investigates changes in consumer perceptions in the OTT market, which has grown after the Netflix's entry into Korea, the emergence of WAVVE and new OTT service providers, and the spread of COVID19. Design/methodology/approach This study selects contents, fees, service quality, and additional services as factors to evaluate consumer perception using AHP. Findings According to the 101 respondents, the content was the most important factor, followed by service quality, fees, and additional services. Contrary to previous findings that price is the determining factor in service adoption, this study reveals that consumers are willing to pay a reasonable amount for rich content and excellent service quality. Future research will use demographic analysis to reveal differences in consumer's perceptions of service selection.