• Title/Summary/Keyword: Media Work

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Tangible Media Aided Design System

  • Kim, Gwon-Pil;Park, Min-Chul
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.437-439
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    • 2002
  • Tangible user interfaces have attracted strong attention in the HCI(Human and Computer Interface) community for their ability to take advantage of skills humans develop in the real world. We are developing "tangible media aided design system" which employs physical objects i.e., brick as interfacing media for 3D graphic modeling. This system is targeting for persons who are afraid of experiencing 3D graphic modeling and virtual space, or have a sense of reluctance in approaching to them. Our approach suggests the easiest way for people to experience computer system and virtual space carefree while developing and improving their space sense. This work is one of initial explorations of media aided design system using tangible user interfaces.

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FIR ROOM RESPONSE CORRECTION SYSTEM (FIR 필터를 사용한 청취 환경 보정 시스템)

  • Arora Manish;Sung Ho-Young;Lee Hyuck-Jae;Lee Joon-Hyon
    • Proceedings of the Acoustical Society of Korea Conference
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    • autumn
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    • pp.283-286
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    • 2004
  • Due to advances in electronics very high quality audio reproduction is today possible. But the listening environment causes deviation of the audio system from the expected behavior. Firstly the listening Room significantly changes the audio signal frequencies and their phase. Secondly the position of the user in the room affects the perceived sound. With existing DSP technology it is possible to adequately correct these effects. In our work we developed a room correction system, correcting up to 7.1 channels using dual Motorola 56367 fixed point DSP's, implementing position dependent room effects measurement, real time compensation filter design and equalization filtering procedures.

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A Novel Theory of Support in Social Media Discourse

  • Solomon, Bazil Stanley
    • Asia Pacific Journal of Corpus Research
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    • v.1 no.1
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    • pp.95-125
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    • 2020
  • This paper aims to inform people how to support each other on social media. It alludes to an architecture for social media discourse and proposes a novel theory of support in social media discourse. It makes a methodological contribution. It combines predominately artificial intelligence with corpus linguistics analysis. It is on a large-scale dataset of anonymised diabetes-related user's posts from the Facebook platform. Log-likelihood and precision measures help with validation. A multi-method approach with Discourse Analysis helps in understanding any potential patterns. People living with Diabetes are found to employ sophisticated high-frequency patterns of device-enabled categories of purpose and content. It is with, for example, linguistic forms of Advice with stance-taking and targets such as Diabetes amongst other interactional ways. There can be uncertainty and variation of effect displayed when sharing information for support. The implications of the new theory aim at healthcare communicators, corpus linguists and with preliminary work for AI support-bots. These bots may be programmed to utilise the language patterns to support people who need them automatically.

Effects of Different Extraction Extraction Media and Reaction Mixtures on Photosystem II Activity of Spinach Chloroplasts (시금치 엽록체의 광계의 활성에 미치는 추출용매와 반응용액의 영향)

  • 권병규
    • Journal of Plant Biology
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    • v.19 no.4
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    • pp.95-99
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    • 1976
  • This work deals with different extraction media and reaction mixtures on photosystem II activity of Spinach chloroplasts. The photoreduction rate of ferricyanide and DPIP by intact chloroplasts which extracted with four kinds of extraction media; S-Tris-N pH 7.2, 8.0, S-Tricine-N pH 7.2, 8.0, was measured in five kinds of reaction mixtures; S-Tris-N pH 7.2, 8.0, S-Tricine-N pH 7.2, 8.0, 0.05 M-Tris pH 7.2. The extraction medium which shows the highest photoreduction rate was S-Tris-N at pH 7.2 and S-Tricine-N at pH 8.0. As to the reaciton mixture, S-Tricine-N pH 8.0 showed the highest rate. On the complex effects of extraction media and reaction mixtures, the highest photordeuction rate of Hill oxidant by intact chloroplasts was obtained by S-Tris-N pH 7.2 extraction medium and S-Tricine-N pH 8.0 reaction mixture. The second highest activity was obtained by S-Tricine-N pH 8.0 extraction medium and reaction mixture.

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A Survey on Deep Convolutional Neural Networks for Image Steganography and Steganalysis

  • Hussain, Israr;Zeng, Jishen;Qin, Xinhong;Tan, Shunquan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.3
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    • pp.1228-1248
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    • 2020
  • Steganalysis & steganography have witnessed immense progress over the past few years by the advancement of deep convolutional neural networks (DCNN). In this paper, we analyzed current research states from the latest image steganography and steganalysis frameworks based on deep learning. Our objective is to provide for future researchers the work being done on deep learning-based image steganography & steganalysis and highlights the strengths and weakness of existing up-to-date techniques. The result of this study opens new approaches for upcoming research and may serve as source of hypothesis for further significant research on deep learning-based image steganography and steganalysis. Finally, technical challenges of current methods and several promising directions on deep learning steganography and steganalysis are suggested to illustrate how these challenges can be transferred into prolific future research avenues.

Production and Exudation of Botryosphaeria dothidea conidia Using Cucumber Disks and Cereal Media (오이 절편과 배지를 이용한 Botryosphaeria dothidea 분생포자의 생성과 분출)

  • 김기우;박은우
    • Korean Journal Plant Pathology
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    • v.14 no.1
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    • pp.46-51
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    • 1998
  • A method for inoculum production of Botryosphaerisa dothidea was developed using cucumber disks and cereal media. Disks of cucumber fruits, and cereal media of barley, wheat, and rice seeds were inoculated with mycelial plugs of B. dothidea and incubated at 27$^{\circ}C$. Pycnidia were produced on the surface of cucumber disks and seeds after 5 days of inoculation. When the inoculated barley seeds were immersed in sterilized distilled water for 5 minutes, abundant conidia of B. dothidea were exuded from mature pycnidia. Conidia were held together by mucilage as they were released from an ostiole. Compared with the conventional method for inoculum preparation using agar media, such as potato-dextrose agar and oatmeal agar, this method could minimize the tedious work required for inoculum preparation within a shorter period of time.

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AUTOMATIC BROADCAST VIDEO GENERATION FOR BALL SPORTS FROM MULTIPLE VIEWS

  • Choi, Kyu-Hyoung;Lee, Sang-Wook;Seo, Yong-Duek
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.193-198
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    • 2009
  • Generally a TV broadcast video of ball sports is composed from those of multiple cameras strategically mounted around a stadium under the supervision of a master director. The director decides which camera the current view should be from and how the camera work should be. In this paper, such a decision rule is based on the 3D location of ball which is the result of multi-view tracking. While current TV sports broadcast are accompanied with professional cameramen and expensive equipments, our system requires few video cameras and no cameraman. The resulted videos were stable and informative enough to convey the flow of a match.

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Towards Tangible Shopping in Virtual World

  • Syamsuddin, Muhammad Rusdi;Juasiripukdee, Pan;Kwon, Yong-Moo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.373-375
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    • 2009
  • This paper introduces the concept of Tangible Shopping conducting in virtual world. The main idea of this paper is to combine the concept of web 2.0 mashup into shopping activities in virtual world. Feature of annotation and web browsing are also included in this concept. This research aims to enhance web shopping activities from the conventional approach into new way which deliver tangible shopping experiences to users. At the beginning, we review the state-of-the-art of virtual worlds and Web 2.0 Mashup. Next, we review our related work. Then, we address the design and implementation of tangible shopping in virtual worlds.

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Purification of Stream Water Quality by Using Rope Media Filter (끈상접촉산화시설을 이용한 하천수질정화)

  • Jung, Yong-Jun;Lim, Ki-Seong
    • Journal of Korean Society on Water Environment
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    • v.22 no.2
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    • pp.238-243
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    • 2006
  • In order to improve the water quality of stream water, the facilities equipped with rope media filter have been examined as a part of national projects. This work may provide design and operating parameters from 2 years monitoring for 2 streams. Depending on the characteristics of streams, the flow rate into the facilities were shown different, where K stream was almost the same and D stream was less than 25% of design flow rate. Although the clogging of filter media was not observed during the operation, the removal of accumulated sludges was required for the stable operation. The removal efficiencies of BOD, SS, T-N and T-P for D stream were 60.5%, 80.1%, 25.2% and 36.2%, respectively. The most important factor for the construction of stream water purification facilities was recommended for the selection of proper sites.

A Study on the Composition of Multi-Media Text Book for Cyber English (가상 영어 교육의 멀티미디어 강의제작 구현 연구)

  • Hong Sung-Ryong
    • Journal of Digital Contents Society
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    • v.5 no.3
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    • pp.225-233
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    • 2004
  • The English education by Cyber have attracted the interest of people due to the change and development of education situation. To enhance the effect of education in foreign language, it is indispensable to work the production of lecture textbook which makes use of multi-media technique. The purpose of this paper is to search the effect of multi-media textbook and to show how well it could be practically used through the production of multi-media textbook.

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