• Title/Summary/Keyword: Media Traits

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The Study of Hyper-Reality in Editorial Fashion Photographs - Focused on Vogue Magazine since 2000 - (에디토리얼 패션 사진에 표현된 하이퍼 리얼리티 표현 연구 - 2000년도 이후 Vogue지를 중심으로 -)

  • Yang, Sook-Hi;Yun, Young
    • The Research Journal of the Costume Culture
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    • v.18 no.6
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    • pp.1261-1273
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    • 2010
  • The advent of various arts and remarkable development of mass media since 1980s accelerate fashion photographs' advancement. The expression of fashion through photographs can represent characteristics of ages, societies, cultures, traits of designers and techniques of photographers. In addition, that is the tool which contains economical role as a product and artistic role as photos. Therefore, this study examines hyprt-reality images in editorial fashion photographs. Hyper-reality means the reproduction which represents the reality of life more actually. Hyper-reality through photographs elevates reality of virtual things and creates the confused situation which haunts the boundary between reality and reproduction. This study classifies the hyper-reality in editorial fashion photographs into three groups by their external traits, ideal reality, collapse of reality, and restoration of reality. First, ideal reality is represented as harmony among fashion, characters, and space, causality of fashion with time and circumstances, positive will, and melting with nature. Second, collapse of reality is expressed as in harmony between fashion and situation, violence, fetishism and symbol of death. Third, restoration of reality is shown as recurrence to nature and images of utopia to express dignity of life.

Initial Impact of the COVID-19 Outbreak on ADHD Symptoms Among University Students in Japan

  • Toshinobu Takeda;Yui Tsuji;Reiko Akatsu;Tatsuya Nomura
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.34 no.2
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    • pp.69-75
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    • 2023
  • Objectives: The coronavirus disease 2019 pandemic and its associated societal responses are anticipated to have wide-ranging effects on youth development and mental health. Depression, anxiety, and attention deficit hyperactivity disorder (ADHD) are the three most common mental health problems among university students. Many factors that can threaten mental health during the outbreak affect these three conditions, as well as sleep conditions, in undergraduate students. Thus, determining how these abrupt changes in students' circumstances impact their mental health is very important from a public health perspective. Methods: We investigated the usual conditions and changes in ADHD symptoms during the outbreak, in relation to depressive and sleep-related symptoms among undergraduate students. A total of 252 students, primarily juniors, completed the online survey. Results: The results showed that 12% of the students exceeded the cut-off score of the ADHD questionnaire before the pandemic. Approximately 6%-21% of the university students, especially those with ADHD traits, rated their ADHD behaviors as worse during the outbreak than that before the outbreak. Conclusion: Female students and undergraduates with ADHD traits are more susceptible to experiencing further deterioration of ADHD (inattention) symptoms during the pandemic. In cases where it is difficult to intervene with ADHD symptoms, approaching circadian rhythm or depression will be of considerable clinical use.

Personality and Individual Media Dependency Goals (성격유형에 따른 미디어 의존관계에 관한 연구)

  • Shim, Jae-Woong
    • Cartoon and Animation Studies
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    • s.25
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    • pp.203-225
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    • 2011
  • This study investigated hypothesized relationships between three personality traits, as defined by PEN model (Psychoticism, Extraversion and Neuroticism), and individual media dependency. The basic idea of the study was that individuals' goals are related to active media use, and the goals will be different based on differences in individuals' personality types. In addition, this study attempted to find whether there are gender difference in constructing media dependency relations with the media. The study was conducted online and the total number of participants was 337 (158 male and 179 female). Correlation analyses indicated no relationship between the extraversion and any of the IMD media use categories. Lower levels of psychoticism were related to a greater likelihood of utilizing the media in an effort to obtain self understanding and having fun more than higher levels of psychoticism. Individuals with higher levels of neuroticism were significantly more likely to depend on the media for achieving self understanding than those with lower levels of neuroticism. When the variable of participant gender was controlled for, there were different patterns of the relationships between personality types and IMD goals. This study showed that to varying degrees certain personality types are related to the goals individuals seek to fulfill with the media use. The implications of the study were discussed.

A Comparative Study on the Lifestyle Trait of Local City Resident (지방 소도시 소비자의 라이프스타일 특성:대도시 소비자와의 비교를 중심으로)

  • Kim, Hoon
    • Journal of Global Scholars of Marketing Science
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    • v.15 no.2
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    • pp.203-225
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    • 2005
  • The purpose of this study is to supply basic marketing information and establish marketing strategy on local market by analyzing related using behavior of lifestyle type and buying behaviour of local residents. On this viewpoint, we focused on identifying the lifestyle, shopping behaviour, and media usage pattern. For this research, we surveyed consumers living in Jecheon city and analyzed questionnaires by multivariate statistical analysis. Through empirical analysis, we derived overall lifestyle profiles including demographic traits, media usage, leisure pattern in each lifestyle types and marketing implications.

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A Study on Lolita Looks Revealed in Modern Mass Media (현대 대중매체에 나타난 롤리타룩에 관한 연구)

  • Ko, Youn-Jung;Kim, Min-Ja
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.5
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    • pp.691-700
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    • 2009
  • "Lolita," a novel by a Russian-American novelist, Vladimir Nabokov, has been the center of controversy since its first publication in 1955. As it gained wide fame across culture, it has exercised a great influence, altered or developed to diverse forms. Lolita, the title of the novel as well as the heroine's name, now takes a significant part in our society through all cultures and is used as various meanings and symbols. The purpose of this study is to reanalyze and reinterpret the current use of Lolita based on the characteristics initially portrayed in Nabokov's novel. The traits of the heroine were categorized into purity, seductiveness, and dualism and the commercial use of each in the mass media and fashion in Korea was closely examined. First, purity was interpreted as the archetypal image of a 12-year-old girl, while seductiveness was construed to involve temptation and enticement, ultimately leading a man astray. The dualism of an under-aged sexualized nymphet delineated in the novel as a poor little girl as well as a depraved temptress was stated as another trait of Lolita.

Analyzing Sport Documentary Online - Focus on All or Nothing: Manchester City on Prime Video

  • Han, Sukhee
    • International journal of advanced smart convergence
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    • v.8 no.3
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    • pp.20-26
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    • 2019
  • This study multi-dimensionally analyzes a sport documentary, All or Nothing: Manchester City, which is an original content on Prime Video, an American Over-The-Top (OTT) platform. Due to the success of South Korean soccer player Heung-min Son who plays Tottenham Hotspur of England, the popularity of the English Premier league is recently the greatest in South Korea along with the fact that soccer has been a popular sport for a long time. This study focuses on the success of the soccer club, Manchester City, which has become a rising star with its huge investment from United Arab Emirates; Manchester City won the league four times since 1992/1993 season. Also, during the 2017/2018 season, the background the documentary, Manchester City won the league title with new records, which shows the greatness of Manchester City. Especially, this study examines the documentary by 1) Story 2) Type of Scene 3) How to watch. Thus, this study explores not only the aspects of team-themed sport documentary that shows how and why Manchester City is excellent, but also the traits of the original content that explores the structure of the media platform.

Blurring Architecture: A Study on the Architectural Design of Toyo Ito (탈경계의 건축: 도요 이또의 공간디자인에 관한 연구)

  • 김혜자;이선민
    • Korean Institute of Interior Design Journal
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    • no.36
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    • pp.37-43
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    • 2003
  • This study investigates the characteristic traits of architectural design of Toyo Ito, who has been acclaimed as one of the most famous present-day Japanese architects. Ito' architecture is generally known as media architecture for its specific natures such as lightness, dematerialization, extensive use of shiny glass, etc. In this respect, Ito's architecture is a radical departure from the tradition of the architectural modernism mostly represented by Le Corbusier. In this study, the architectural world of Toyo Ito is divided into four main section: the conversation between architecture and nature, the architecture of the wind, simulation, and virtual reality, Each of these categories is given full investigation together with appropriate architectural model fit into them.

Marketer-Generated Content Sharing Among Social Broadcasting Users: Effects of Intrinsic Motivations, Social Capital and the Moderating Role of Prevention Focus

  • Li, Yuhao;Wang, Kanliang
    • Asia pacific journal of information systems
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    • v.25 no.4
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    • pp.719-745
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    • 2015
  • Social networking services provide individuals with an easy approach for exchanging messages with others based on interpersonal relationships. However, why individuals spread marketer-generated content (MGC) in their online social circles remains unclear. Therefore, we develop a theoretical model to examine how social capital, intrinsic motivations, personal perceptions, past behavior, and personal traits influence MGC sharing behavior of social media users in micro-blogging context. Data collected from 319 social networking users support the proposed model. The results from partial least squares analyses show that enjoyment, perceived control, and outcome expectations are significant indicators of individual's MGC sharing intention in the social broadcasting environment. Results also suggest that social capital, users' intention, and past behavior positively influence the MGC sharing behavior of users. Moreover, individual prevention pride exhibits a significant interaction effect on the relationships between users' MGC sharing and its antecedents. Implications for research and practice are discussed.

Periocular Recognition Using uMLBP and Attribute Features

  • Ali, Zahid;Park, Unsang;Nang, Jongho;Park, Jeong-Seon;Hong, Taehwa;Park, Sungjoo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.12
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    • pp.6133-6151
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    • 2017
  • The field of periocular biometrics has gained wide attention as an alternative or supplemental means to conventional biometric traits such as the iris or the face. Periocular biometrics provide intermediate resolution between the iris and the face, which enables it to support both. We have developed a periocular recognition system by using uniform Multiscale Local Binary Pattern (uMLBP) and attribute features. The proposed system has been evaluated in terms of major factors that need to be considered on a mobile platform (e.g., distance and facial pose) to assess the feasibility of the use of periocular biometrics on mobile devices. Experimental results showed 98.7% of rank-1 identification accuracy on a subset of the Face Recognition Grand Challenge (FRGC) database, which is the best performance among similar studies.

Digital Color Image Watermarking for HVS(Human Visual System) using Daubechies wavelet

  • Park, Jong-Tae;Rhee, Kang-Hyeon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.7
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    • pp.1488-1492
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    • 2004
  • The digital signal has been replaced the analog signal in most of every field of multimedia including still image, animation, and audio due to the enormous extension of computer supply and the fast development of computer network. The consumers of information are able to enjoy the abundance of information because of one of the digital signal traits that very easy to regenerate the original data. Because of the trait, however, it is very hard for the producers of information to keep the copyright with the merit of original copy in quality excellency. In this paper, the watermarking technology which inserts a RGB color watermark in color image using the visual characteristics of wavelet coefficient was proposed. As a result, the PSNR value of image was varied depending on perceptual parameter, but we can obtain 32dB as a whole.