• Title/Summary/Keyword: Media Service Platform

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Implementation of Multilateral Control System for Small UAV Control-Focused on Design (소형 무인기 통제를 위한 다자간 방식 관제시스템 구축방안-설계 중심으로)

  • Choi, Hyun-Taek;Kim, Seok-Kwan;Ryu, Gab-Sang
    • Smart Media Journal
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    • v.6 no.4
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    • pp.65-71
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    • 2017
  • In this paper, we propose a design method for the construction of LTE-based small unmanned aerial vehicle control system to quickly and reliably collect multiple small unmanned aerial vehicle position information simultaneously flying all over the country. In particular, the main requirements are the network (N/W), hardware (H/ W), software(SW), Database(DB), development architecture, and business needs. To satisfy these requirements, N/W, H/W, SW, DB design, and architectural design plan were suggested regarding the design requirements of a small UAV system. To effectively control the small unmanned multi-party system in the system design, the architecture is divided into the front-end service area and the back-end service area according to the function and role of the unit system. In the front-end service area that grasps and controls the position and state of small unmanned aerial vehicles (UAVs), we have studied the design part that can be expanded to N through TCP/IP network by applying Client PC method.

Designing Augmented Spatial Experiences of Architectural Heritage - Information Modeling for Intelligent Content Service Platform - (건축문화유산의 공간경험 디자인 - 지능형 콘텐츠 서비스 플랫폼과 정보표현체계 -)

  • Jang, Sun-Young;Kim, Seongjun;Kim, Sung-Ah
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.4
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    • pp.15-24
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    • 2019
  • Currently, museums and architectural heritage provide augmented user experiences by incorporating various media technologies. They still, however, suffer from the limitation of entertainment-based and the provision of location-based simple and repetitive contents. In addition, while acting as a key medium of experience for architectural heritage, the concept of space is not properly reflected in current services. The purpose of this study is to design user space experience considering such characteristics of architectural heritage. The spatial experience content and content production platform are defined. This software platform creates content that enhances the experience of the place by giving a context-based digital data associated with space and objects. The spatial experience content is designed as a series of experience sequences. The composition of the sequence borrows the method of film and narrative which segment and connect consecutive experiences on a scene basis considering user's detailed spatial experience. Therefore, content components can be combined and reproduced in various types. Augmented contents were extracted by using rule-based reasoning function of ontology at the moment. As a practical example of architectural heritage, the Seokjojeon Hall is used to reveal a spatial experience scenario.

3D Library Platform Construction using Drone Images and its Application to Kangwha Dolmen (드론 촬영 영상을 활용한 3D 라이브러리 플랫폼 구축 및 강화지석묘에의 적용)

  • Kim, Kyoung-Ho;Kim, Min-Jung;Lee, Jeongjin
    • Cartoon and Animation Studies
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    • s.48
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    • pp.199-215
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    • 2017
  • Recently, a drone is used for the general purpose application although the drone was builtfor the military purpose. A drone is actively used for the creation of contents, and an image acquisition. In this paper, we develop a 3D library module platform using 3D mesh model data, which is generated by a drone image and its point cloud. First, a lot of 2D image data are taken by a drone, and a point cloud data is generated from 2D drone images. A 3D mesh data is acquired from point cloud data. Then, we develop a service library platform using a transformed 3D data for multi-purpose uses. Our platform with 3D data can minimize the cost and time of contents creation for special effects during the production of a movie, drama, or documentary. Our platform can contribute the creation of experts for the digital contents production in the field of a realistic media, a special image, and exhibitions.

Implementation of Authoring and Consuming System for IPTV Package Contents (IPTV 융합콘텐츠 저작 및 소비 시스템 구현)

  • Ryu, Jee-Woong;Shin, Geuk-Jae;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.5
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    • pp.1164-1170
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    • 2010
  • IPTV hasn't fulfilled the expectations that it will substitute existing digital broadcasting service and serve new type of services such as interactive and multi-channels. Today's IPTV service just seems to change existing service platform to new one. In this situation, Open IPTV service has been on the rise, which make it possible for consumers to choice contents regardless of contents providers. However, the integration of variety service platforms such as rights protection solution is essential to provide Open IPTV service. In this paper, authoring and consuming system for package contents based on MPEG-21 Multimedia Framework which is developed for distributing media resources.

A Technique for Distributed Media Object Live Streaming (분산 미디어 객체 실시간 스트리밍 기법)

  • Seo Bong-Kun;Kim Yun-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.1
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    • pp.74-79
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    • 2006
  • In this paper, we present a technique for distributed media object live streaming using RMI and JMF. Then, we handle technique that simplify complex control of distributed objects using RMI and do one-to-many live streaming in network environment that do not support multicast using JMF. It can separate transmission and control to use RMI and JMF based on Java. Consequently the technique is available in development of multimedia service application that is independent to platform.

Global Network Verification Test for Docker-based Secured mobile VoIP (Docker 기반의 Secured mobile VoIP를 위한 글로벌 네트워크 실증 테스트)

  • Cha, ByungRae;Kang, EunJu
    • Smart Media Journal
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    • v.4 no.4
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    • pp.47-55
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    • 2015
  • Recently, the computing paradigm has been changing and VoIP technology is being revisited to support various services in ICT field. In this paper, we have designed and implemented the systems of software PBX open source Asterisk using light-weighted virtualization Docker technique, hardware platform, and mobile devices to support voice service based on secured mobile VoIP. And we verified the delay test of network traffics and the secured voice communication test in global real network environment.

Definition of Open API Metadata for Media Convergence Service Platform (방송통신 융합서비스 플랫폼 구축을 위한 Open API 메타데이터 정의)

  • Kim, Sang-il;Kim, Hwa-sung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.11a
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    • pp.72-73
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    • 2014
  • 최근 통신 분야에서는 새로운 수익을 창출하기 위해 다양한 융합 서비스 개발이 이루어지고 있다. 이와 같은 융합서비스 개발은 통신 망이 갖고 있는 다양한 기능을 API 형태로 개방한 Open API 기술을 기반으로 이루어지고 있으며, API의 특징상 통신망의 프로토콜을 모르더라도 인터넷을 기반으로 다양한 융합 서비스를 쉽고 빠르게 제작할 수 있다. 최근에는 통신 뿐만 아니라, 통신과 방송이 융합된 서비스 개발을 위해 통신 분야의 Open API와, 방송 분야의 Open API를 융합하는 추세를 보이고 있다. 하지만, 국내에서는 이러한 Open API를 체계적으로 지원 해주는 플랫폼이 존재 하지 않기 때문에, 개발자들이 손쉽게 Open API를 사용하기 힘든 실정이다. 따라서 본 논문에서는 방송통신 융합서비스 플랫폼을 구축하기 위한 사전 연구로써, 현재 제공되고 있는 Open API들의 정보들을 공통적으로 정의하기 위해 메타데이터를 이용하여 정의하는 방법을 연구하였다.

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Cloud-based Rich Media Emergency Alert Service Analysis for Cable & IPTV Broadcasting Platform (유료방송 플랫폼에 적용하기 위한 클라우드 기반 리치미디어 재난경보서비스 분석)

  • Ra, Sang-Jung;Goo, Jae-Hyung;Bae, Byung-Jun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.209-211
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    • 2022
  • 본 논문에서는 지상파 UHD 방송망 기반으로 제공되고 있는 공통경보프로토콜(CAP) 메시지 기반의 리치미디어 재난경보 서비스를 케이블 방송이나 IPTV 등 유료방송 플랫폼으로 확대적용한 시스템의 현장실험 결과를 분석한다. 우선 현재 서비스중인 지상파 UHD 방송망 기반 리치미디어 재난경보 서비스를 유료방송 플랫폼으로 확대하기 위한 시스템의 개념도를 설명하고, 시스템을 구성하는 모듈의 기능 및 동작을 서술한다. 이를 적용하여 구현된 시스템에 대해 실환경 지상파 UHD 방송망 및 유료방송 플랫폼에서 현장실험을 수행한 결과를 분석한다. 이를 통해 현재 서비스 중인 지상파 UHD 방송망 기반 재난경보 방송 서비스를 다양한 형태의 방송 플랫폼으로 확대 적용하고, 정보 취약계층 등으로의 서비스 확산에 기여할 것으로 기대한다.

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A P2P-to-UPnP Proxy Gateway Architecture for Home Multimedia Content Distribution

  • Hu, Chih-Lin;Lin, Hsin-Cheng;Hsu, Yu-Feng;Hsieh, Bing-Jung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.406-425
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    • 2012
  • Deploying advanced home networking technologies and modern home-networked devices in residential environments provides a playground for new home applications and services. Because home multimedia entertainment is among the most essential home applications, this paper presents an appealing home media content sharing scenario: home-networked devices can discover neighboring devices and share local media content, as well as enormous amounts of Internet media content in a convenient and networked manner. This ideal scenario differs from traditional usages that merely offer local media content and require tedious manual operations of connection setup and file transfer among various devices. To achieve this goal, this study proposes a proxy gateway architecture for home multimedia content distribution. The proposed architecture integrates several functional mechanisms, including UPnP-based device discovery, home gateway, Internet media provision, and in-home media content delivery. This design addresses several inherent limitations of device heterogeneity and network interoperability on home and public networks, and allows diverse home-networked devices to play media content in an identical and networked manner. Prototypical implementation of the proposed proxy gateway architecture develops a proof-of-concept software, integrating a BitTorrent peer-to-peer client, a UPnP protocol stack, and a UPnP AV media server, as well as media distribution and management components on the OSGi home gateway platform. Practical demonstration shows the proposed design and scenario realization, offering users an unlimited volume of media content for home multimedia entertainment.

A Study on Switching Intention of Broadcasting Service to MCN Service by Migration Theory (새로운 방송 서비스로의 이전 : 이주 이론을 통한 MCN으로 전환의도 연구)

  • Kim, Yonghee
    • The Journal of Industrial Distribution & Business
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    • v.10 no.1
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    • pp.59-67
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    • 2019
  • Purpose - The Millennial Generation, which grew in the wake of the spread of the Internet and rapid changes in the media environment, is rapidly moving from the traditional broadcasting environment to the Internet-broadcasting environment in terms of content acceptance. With the emergence of UGC (User-generated content), the change in the status of single-person content creators enables the growth of multi-channel networks (MCN), a new content-distribution platform and an agency concept for single creators. Youtube-based MCN produces multiple single star producers and casts and provides its own video series through Youtube. It is also emerging as a major M&A target for global media providers in terms of providing content to a wide range of consumers with the same interests and consumption characteristics. In addition, for the Millennials generation, which are part of their lives, MCN is becoming the most suitable media for TGIF (Twitter, Google, i-phone, Facebook). Accordingly, this study defines newly emerging MCNs and analyzes the factors for accepting MCN-produced content based on the push-pull-mooring (PPM) model. Research design, data, and methodology - An empirical analysis is performed through a questionnaire survey. For this purpose, 204 people who have experience of watching MCN were studied. Collected data is processed through analysis of a structural equation model using R to test the hypothesis. Results - For the MCN service to become an alternative to existing media, it is necessary to continuously promote cultural diversity and diversity of attempts that conventional media cannot provide. It is the attractiveness of the alternative that has the greatest influence on the intention to switch to a MCN service. When we look at MCN content so far, certain patterns such as game progress, introduction, food, and chat rooms have already appeared. We need to overcome this and develop a completely new conceptual content that we have never seen before. This requires a more generous viewer perception of the topics covered. For diversity, linguistic and verbal violence should be tolerant in common sense to provide a foundation for securing cultural diversity. Conclusions - In this study, we tried to develop a comprehensive approach to the substitution effect of MCN. In terms of academic achievement, the PPM model is used to enhance the utilization of media and broadcasting. Practical implications are to provide an analytical framework for verifying alternative or complementary effects when viewers switch to MCN.