• Title/Summary/Keyword: Media Representations

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Analysis of Intertextuality Cases in Games and Animations through "Pix" (를 통한 게임과 애니메이션의 상호텍스트 사례분석)

  • Gwak, E-Sac
    • Journal of Korea Game Society
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    • v.14 no.2
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    • pp.45-54
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    • 2014
  • With the spread of game platforms fueled by the development of smartphones, such classic games as and have been transplanted in smartphone and visual media. Which stirred an issue among gamers because classic games were the materials used. However, there is a lot of room for improvement because it developed from a different viewpoint from the experiences of gamers in many cases. Based on the judgment that the reasons why the experiences of gamers were not reproduced in visual media lay in intertextuality between games and visual media, this study analyzed "Pixels" as a case of good intertexts. The analysis results of intertextuality in the game show that it applied quotation, summary, mending, and satirical travesty to the elements only known to gamers in addition to a simple arrangement of representations and parody, thus succeeding in reproducing the experiences of gamers. It also took into account popular appeal with a fresh direction not familiar to non-gamers.

Fluid-structure interaction system predicting both internal pore pressure and outside hydrodynamic pressure

  • Hadzalic, Emina;Ibrahimbegovic, Adnan;Dolarevic, Samir
    • Coupled systems mechanics
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    • v.7 no.6
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    • pp.649-668
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    • 2018
  • In this paper, we present a numerical model for fluid-structure interaction between structure built of porous media and acoustic fluid, which provides both pore pressure inside porous media and hydrodynamic pressures and hydrodynamic forces exerted on the upstream face of the structure in an unified manner and simplifies fluid-structure interaction problems. The first original feature of the proposed model concerns the structure built of saturated porous medium whose response is obtained with coupled discrete beam lattice model, which is based on Voronoi cell representation with cohesive links as linear elastic Timoshenko beam finite elements. The motion of the pore fluid is governed by Darcy's law, and the coupling between the solid phase and the pore fluid is introduced in the model through Biot's porous media theory. The pore pressure field is discretized with CST (Constant Strain Triangle) finite elements, which coincide with Delaunay triangles. By exploiting Hammer quadrature rule for numerical integration on CST elements, and duality property between Voronoi diagram and Delaunay triangulation, the numerical implementation of the coupling results with an additional pore pressure degree of freedom placed at each node of a Timoshenko beam finite element. The second original point of the model concerns the motion of the outside fluid which is modeled with mixed displacement/pressure based formulation. The chosen finite element representations of the structure response and the outside fluid motion ensures for the structure and fluid finite elements to be connected directly at the common nodes at the fluid-structure interface, because they share both the displacement and the pressure degrees of freedom. Numerical simulations presented in this paper show an excellent agreement between the numerically obtained results and the analytical solutions.

Fashion Images of the France Posters of the Late 19th Century (19세기 말 프랑스 포스터에 표현된 패션 이미지)

  • Choi, Yoo-Jin;Choi, Jung-Hwa
    • The Research Journal of the Costume Culture
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    • v.16 no.5
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    • pp.812-825
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    • 2008
  • This article analyzed fashion representations in France posters, especially the late 19th century France when mass consumption cultures arose. That was analyzed by consumers' sexuality supposed in advertisement contents. Female models mainly figured in posters of the late 19th century France made a role to promote consumption, in which female models were emphasized on fashion, for example, erotic robe, unusual hair style and etc. Posters' type in this period were categorized in three types by presenting style of female body and fashion style. The first were targeting female consumers, and that posters represented bourgeois fashion styles and life styles to clear consumers' social status and to present women's consuming power. The second case was targeting male consumers, and that posters figured female models such as available products. In this case, poster artists emphasized female models' sexualities and used fantasies against eroticism of the legs and feet. And third case was targeting female consumers and males', in this case, two different aspects were required to appealing to consumers. One was to use a female sexuality to appeal for male consumers, the other was to modify female models as transcendental being such like a muse admirable and mysterious, through fashion styles for female consumers. In the late 19th century, female body and fashion were spectacular elements in visual arts specifically. This study clarified representations of female body and fashion in the late 19th century posters according to poster's contents and target consumer's sexuality. This was one of the aspects characterizing early advertisement media.

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Characteristics of Representing Traditional Gardens in Landscape design through Analyzing the Entry Plans of Seoul Park in Paris (조경설계에 있어서 전통정원의 현대적 재현의 특성 -파리 서울공원 현상공모 출품작을 중심으로-)

  • 조경진;김정호
    • Journal of the Korean Institute of Landscape Architecture
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    • v.28 no.6
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    • pp.84-95
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    • 2001
  • The purpose of this study is to investigate how the 6 entry plans of Seoul Park in Paris were representing the tradition by comparing and reviewing them. Entry plans proposed for Seoul Park revealed different approaches of representing traditional gardens. Through scrutinizing these plans, some similar and different aspects among them could be found out. In order to find out those aspects, the entry plans were analysed and compared into several categories such as design concepts, programs and spatial components. The main concern for analysing the entry plans focused on the issue of are presentation. Representing a Korean garden into Seoul Park depends on the manner of a representation, their objets and media. Objects are related to the contents. The contents can have various themes, events, places beyond the garedn. Meids is related to represent Korean tradition with what implement. The manner of a representation can be divided into three types; a direct representation, an abstract(metaphoric) representation and a destructive representation. We found the characteristics through analysing the entry plans that 1) Korean terrain, Korean thoughts, narrative promenade, past/present/Korea/Seoul, story telling through the Korea traditional fence were used as design concepts. 2) Traditional elements such as a traditional pavilion, fence, madang, hwagye, gate were generally chosen as essential elements for representing the Korean tradition. 3) Direct representations were ore broadly used than abstract and destructive representation as the manner of a representation. and 4) The entry plans show us a variety of possibilities of representing traditional gardens. Abstract and destructive representations of tradition can be found out in th several plans compared with other existing ocean gardens made in foreign countries. In establishing urban parks and ordinary landscapes, those strategies can be alternatives to represent the identity of Korea by reconciling tradition with invention.

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Symmetric and Asymmetric Properties in Korean Verbal Coordination: A Computational Implementation

  • Kim, Jong-Bok;Yang, Jae-Hyung
    • Language and Information
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    • v.15 no.2
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    • pp.1-21
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    • 2011
  • Of the coordination structures in Korean, the symmetric and asymmetric properties of verbal coordination have challenged both theoretical and computational approaches. This paper shows how a typed feature structure grammar, HPSG, together with the notions of 'type hierarchy' and 'constructions', can provide a robust basis for parsing (un)tensed verbal coordination as well as pseudo-coordination found in the language. We show that the analysis sketched here and computationally implemented in the existing resource grammar for Korean, Korean Resource Grammar (KRG), can yield proper syntactic structures as well as enriched semantic representations for real-time applications such as machine translation.

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A Study on the method of creates a realty 3D sign language gesture

  • Ku, Ja-Hyo;Jo, Nam-Chul;Yang, Seong-Bok
    • 한국정보컨버전스학회:학술대회논문집
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    • 2008.06a
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    • pp.185-188
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    • 2008
  • The developments of digital and multimedia have been increasing the demand of humans desiring the acquisition of real and intuitive information and diversified expressions and the use of animation characters are continually increasing in mass media. With the development of graphic techniques, these expressions of animation characters have become enabled of real and smooth representations. Although, in general, even fine movements of the hair of characters can be expressed using diverse data input devices, the studies on the multimedia technologies for disabled persons are quite insufficient. In this paper, Directness it extracts the data which it move sign language and It propose the method which creates a realty 3D sign language gesture.

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Coping with Violence in the Thai-Cambodian Border: The Silence of the Border

  • von Feigenblatt, Otto F.
    • Journal of Contemporary Eastern Asia
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    • v.10 no.2
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    • pp.35-40
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    • 2011
  • The recent listing of Preah Vihear Temple as a World Heritage Site has awakened a longtime simmering border dispute between Thailand and Cambodia over a few square kilometers surrounding the ancient Khmer Temple. While the listing of the site by UNESCO was expected to revive the economy of the impoverished border towns near the temple due to the increased tourism and funding for the preservation of the archeological site, it has had the opposite effect due to the sharp increase in violent conflict carried out by the armed forces and nationalist activists from both sides. Military skirmishes and violent protests have brought the local economy to a halt in addition to causing considerable physical damage to the local infrastructure and to the local transnational network of ethnic Kui, local business owners, Khmer and Thai villagers. This paper shows how the dispute is viewed and undertaken by three distinct communities involved in the conflict, the militaries, the metropolitan political elites and activists, and the local villagers. The three communities represent three different cultures of conflict with different interests and most importantly with differential access to the media and official representations of the dispute.

Korean CSAT Problem Solving with KoBigBird (KoBigBird를 활용한 수능 국어 문제풀이 모델)

  • Park, Nam-Jun;Kim, Jaekwang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.11a
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    • pp.207-210
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    • 2022
  • 최근 자연어 처리 분야에서 기계학습 독해 관련 연구가 활발하게 이루어지고 있다. 그러나 그 중에서 한국어 기계독해 학습을 통해 문제풀이에 적용한 사례를 찾아보기 힘들었다. 기존 연구에서도 수능 영어와 수능 수학 문제를 인공지능(AI) 모델을 활용하여 문제풀이에 적용했던 사례는 있었지만, 수능 국어에 이를 적용하였던 사례는 존재하지 않았다. 또한, 수능 영어와 수능 수학 문제를 AI 문제풀이를 통해 도출한 결괏값이 각각 12점, 16점으로 객관식이라는 수능의 특수성을 고려했을 때 기대에 못 미치는 결과를 나타냈다. 이에 본 논문은 한국어 기계독해 데이터셋을 트랜스포머(Transformer) 기반 모델에 학습하여 수능 국어 문제 풀이에 적용하였다. 이를 위해 객관식으로 이루어진 수능 문항의 각각의 선택지들을 질문 형태로 변형하여 모델이 답을 도출해낼 수 있도록 데이터셋을 변형하였다. 또한 BERT(Bidirectional Encoder Representations from Transformer)가 가진 입력값 개수의 한계를 극복하기 위해 더 큰 입력값을 처리할 수 있는 트랜스포머 기반 모델 중에서 한국어 기계독해 학습에 적합한 KoBigBird를 사전학습모델로 설정하여 성능을 높였다.

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Compression Performance Evaluation of Full-Complex Hologram Representations (복소 홀로그램 표현방식에 따른 압축 성능 분석)

  • Choi, SeungMi;Ban, Hyunmin;Oh, Kwan-Jung;Lim, Yongjun;Kim, Hui Yong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.1195-1198
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    • 2022
  • 홀로그램은 빛의 세기와 위상 정보를 모두 기록함으로써 3차원 영상 정보를 기록 및 재현할 수 있는 차세대 영상 시스템이다. 홀로그램은 부동 소수점의 복소 데이터로 실수, 허수 또는 진폭, 위상 신호로 분리되어 압축된다. 본 논문에서는 복소 홀로그램 영상의 표현방식에 따른 압축성능을 비교해보고, 진폭-위상 압축에 대해 압축 친화적인 복소 홀로그램 변환 방식을 제안한다. 이후, 각 표현방식의 압축에서 효율적인 비트량 할당 방법을 제시한다. 본 논문은 제안방식인 QS 진폭-위상 표현이 실수-허수 표현만큼 높은 압축성능을 갖는 것을 확인하였다.

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A Study on the Urban Public Design which Introduced the Concept of Hypermedia (도시 공공디자인에서 하이퍼미디어에 관한 연구)

  • Yang, Jin-A;Lee, Young-Soo
    • Korean Institute of Interior Design Journal
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    • v.22 no.1
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    • pp.231-238
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    • 2013
  • As the technical medium evolves, the method of accepting information is changing. The technical medium also appears in various ways through the combination with art. This study aims to conduct research on how hypermedia, appearing from this, will reveal itself in the urban public design in terms of its expression mode. First, this study looks at the characteristics for expression representation of hypermedia art through theoretical considerations on the hypermedia. Second, this study identifies how hypermedia art is introduced in the urban public design through art cases. Third, this study reveals the characteristics depending on the expression mode of hypermedia art shown in the urban public design based on the analyzed cases. As a result, first, hypermedia appeared in various image lighting expression modes that use 'light' in the urban public design and interacted with the public. Second, hypermedia reacted to 'motion' and was the expression mode of using bodies in the urban public design and using peripheral devices and external environment and characterized by having complex patterns of multi-layered structure through multi-media. It also applied sight, hearing, and touch partially or integratedly to attract synesthesia from the public and checked mutual interaction rapidly in an improvised way. Third, such a complex digital technology was the network expression mode beyond space and time by medium of urban public design and characterized by the new experience of virtual space expansion through the world wide network and the communication mode of participation. With such a role change of media and combination with art, hypermedia has been achieving varied extended representations. It is considered to change our monotonous urban environment, restore our relationship with the public, and open a new field of communication. Accordingly, the significance of this study can be identified through how it aimed to display the expression method of hypermedia which caused its extension in the field of urban public design as well as through the derivation of relevant characteristics.