• 제목/요약/키워드: Media Platform

검색결과 969건 처리시간 0.029초

CNN 모델을 이용한 위해 식품 알림 애플리케이션의 개발 (Development of Hazardous Food Notification Application Using CNN Model)

  • 윤동언;이효상;오암석
    • 한국멀티미디어학회논문지
    • /
    • 제25권3호
    • /
    • pp.461-467
    • /
    • 2022
  • This research is to raise awareness of food safety by designing and supporting a hazard food information notification platform for consumers. To this end, the design was carried out by dividing the process into a data extraction process, an application screen design process, and a CNN-based food inference process. Data was collected through public data APIs and crawling, and it was sent to each activity screen designed for Android studios so that it could be output. As a result, when the platform is executed, information on hazardous food names, registration dates, food classification, manufacturing dates, recovery grades, recovery reasons, recovery methods, company names, barcode numbers, and packaging units can be intuitively and conveniently checked. In addition, CNN-based food inference processes allowed mobile cameras to infer harmful food and applied various quantization techniques such as Dynamic Range, Integer, and Float16 to compare the degree of improvement in inference performance. As a result, the group that applied basic quantization and treated device resources with GPU showed the greatest improvement in inference performance. Through this platform, it is expected that the reliability of food safety will be improved by making it more convenient for consumers to recognize food risks.

온라인 중고 거래 플랫폼을 활용한 리셀의 의미 (The Meaning of Resell Activities Using the Online Second-hand Platform)

  • 박주하;전재훈
    • 한국의류학회지
    • /
    • 제47권5호
    • /
    • pp.822-838
    • /
    • 2023
  • Reselling, an activity of purchasing high-scarcity products and selling them back at high prices, has gained popularity among those in their 20s and 30s in recent years. This study examines the resell activity process of the MZ generation using the online second-hand platform and its inherent meaning. Interviews with 15 participants in their 20s and 30s showed that respondents have four purchase stages: being influenced by social media, collecting and comparing information using various social media, purchasing efforts, and post-purchase behavior. The research derived three inherent meanings of resell activities: (1) means of self-presentation and differentiation, (2) confirmation of investment skills and aptitude to lead fashion trends, and (3) pleasure of consumption. Respondents indicated meeting self-satisfaction through public selfies on social media. In addition, they emphasized the empirical pleasure during the buying journey by collecting product information, comparing prices, and negotiating with buyers. Our findings confirm the spread of resell activities from minority groups to enthusiastic youth. This study is significant for focusing on fashion products that attract attention in the resell market and examining the respondents' consumption experiences from various perspectives.

Mobile Rich Media Technologies: Current Status and Future Directions

  • Song, Jae-Yeon;Lee, Byoung-Dai
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제5권2호
    • /
    • pp.359-373
    • /
    • 2011
  • Demand for rich media services is rapidly increasing and, as a result, several technologies are competing to deliver rich media services to mobile, resource-constrained devices. In this paper, we explore the existing rich media technologies and analyze their key features. In addition, in order to accommodate the new requirements introduced by emerging service models, such as service convergence, these technologies must evolve from their current status. We examine how the community intends to achieve this.

A Hadoop-based Multimedia Transcoding System for Processing Social Media in the PaaS Platform of SMCCSE

  • Kim, Myoungjin;Han, Seungho;Cui, Yun;Lee, Hanku;Jeong, Changsung
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제6권11호
    • /
    • pp.2827-2848
    • /
    • 2012
  • Previously, we described a social media cloud computing service environment (SMCCSE). This SMCCSE supports the development of social networking services (SNSs) that include audio, image, and video formats. A social media cloud computing PaaS platform, a core component in a SMCCSE, processes large amounts of social media in a parallel and distributed manner for supporting a reliable SNS. Here, we propose a Hadoop-based multimedia system for image and video transcoding processing, necessary functions of our PaaS platform. Our system consists of two modules, including an image transcoding module and a video transcoding module. We also design and implement the system by using a MapReduce framework running on a Hadoop Distributed File System (HDFS) and the media processing libraries Xuggler and JAI. In this way, our system exponentially reduces the encoding time for transcoding large amounts of image and video files into specific formats depending on user-requested options (such as resolution, bit rate, and frame rate). In order to evaluate system performance, we measure the total image and video transcoding time for image and video data sets, respectively, under various experimental conditions. In addition, we compare the video transcoding performance of our cloud-based approach with that of the traditional frame-level parallel processing-based approach. Based on experiments performed on a 28-node cluster, the proposed Hadoop-based multimedia transcoding system delivers excellent speed and quality.

IP미디어 플랫폼 요소 기술에 관한 연구 (A Study on Technical factors IP media platform)

  • 배재환;이승욱
    • 한국콘텐츠학회:학술대회논문집
    • /
    • 한국콘텐츠학회 2008년도 춘계 종합학술대회 논문집
    • /
    • pp.498-502
    • /
    • 2008
  • IP 미디어를 서비스하는 IPTV 시스템구조를 보면, 콘텐츠를 수신, 압축 및 암호화하여 송출하는 플랫폼, 전달하는 네트워크 및 콘텐츠를 역변환하여 수신하고, 수신하는 Terminal로 구성된다. 이와 같이 IP 미디어 콘텐츠를 서비스하는 IPTV 시스템 및 플랫폼 구조에 대해서 살펴보고 요소 기술에 대해서 연구 하고자 한다.

  • PDF

Framing city image: A content analysis of Chinese city image construction on Korean press

  • YANG Ting;LIU Jing
    • International Journal of Advanced Culture Technology
    • /
    • 제12권1호
    • /
    • pp.158-168
    • /
    • 2024
  • With Wenhai big data SaaS cloud platform.2.0, this study analyzed data of 135 news reports relating to Chinese city Chongqing from Yonhap News Agency and ten South Korean mainstream newspapers from May 1st, 2018 to September 30th, 2022. Under the framework of Frame Theory, this research conducted data mining and analysis on how Korean mainstream media shaped city image of Chongqing, what kind of city images were shaped from dimensions of politics, economy, society, culture & sports as well as tourism and whether they are consistent with those in Chinese media. At the last part, discussions and suggestions was made.

전파 빅데이터 활용을 위한 플랫폼 구축방안 연구 (A Study on Construction of Platform Using Spectrum Big Data)

  • 김형주;나종회;전웅렬;김판구
    • 스마트미디어저널
    • /
    • 제9권2호
    • /
    • pp.99-109
    • /
    • 2020
  • 본 논문은 전파 빅데이터 활용을 위한 플랫폼 구축 방안을 제시하는 것으로 전파 분야의 빅데이터를 수집 및 분석하고 연계방안을 수립하고, 전파 및 공공분야 빅데이터를 연계 및 활용하는 지원체계 방안을 제시하여, 전파 공공분야 연계 빅데이터 플랫폼 구축 방안을 제시하였다. 전파 분야 빅데이터의 체계적 분석과 활용을 위한 지원체계가 부족한 상황에서 전파 관련 산업체의 빅데이터 활용을 위한 플랫폼 구축방안을 마련함으로써 4차 산업혁명 구현을 위한 선제적 대응과 국내 전파 분야의 위상과 국가의 혁신성장 동력을 확보하고 전파산업의 공정경쟁과 서비스 품질 증진에 기여하여 전파 및 공공분야 빅데이터 플랫폼 이용자의 편의 증진에 기여하고자 한다. 또한, 전파관리 데이터 활용가치에 대한 사회적 인식 제고 및 플랫폼 공동 활용을 통한 전파 빅데이터 활용 협업 체계 마련에 기여하고자 한다.

디지털 미디어 콘텐츠 개발을 위한 교육용 플랫폼의 활용성 (An Educational Platform for Digital Media Prototype Development: an analysis and a usability study)

  • 김나영
    • 한국콘텐츠학회논문지
    • /
    • 제11권8호
    • /
    • pp.77-87
    • /
    • 2011
  • 기술의 발전과 함께 매해 쏟아져 나오는 새로운 플랫폼들은 콘텐츠 생산자들에게 창의적이고 혁신적인 콘텐츠를 개발할 수 있는 새로운 기회를 제공하고 있다. 이러한 현상은 디지털 미디어 콘텐츠 분야를 전공하는 학생들에게도 중요한 영향을 미쳐 콘텐츠 개발 시 새로운 기술 기반의 플랫폼을 활용해 봄으로써 그들에게 보다 새롭고 유익한 배움의 기회를 제공한다. 본 논문에서는 최근 디지털 미디어분야 학생들에게 주목받고 있는 주요기술로서 가상현실 디스플레이, 동작인식부, 물리엔진 그리고 체감형 인터페이스 기술을 제시하고, 이 4가지 기술을 사용하는 통합 플랫폼을 개발하여 콘텐츠 개발 시 보다 쉽고 편리하게 구현할 수 있도록 설계하였다. 또한 디지털 콘텐츠 개발 교육을 위한 목적으로서 플랫폼의 실용성을 검토하고자 제안한 플랫폼을 기반으로 4개의 프로토타입 콘텐츠를 개발하고 플랫폼의 활용성을 평가하였다. 사용자 평가결과 시스템의 기능성, 사용성, 유용성, 만족도 및 선호도 모두 전반적으로 높게 나타났으며 이 같은 플랫폼의 활용도는 학생들에게 쉽고 빠르게 프로토타입 콘텐츠(Rapid prototype)를 제작 할 수 있는 환경을 조성해 주어 창의적인 미디어 콘텐츠 연구에 있어 긍정적인 영향을 줄 것으로 사료된다.

1인 미디어 서비스품질이 사용자 만족과 지속사용의도에 미치는 영향 : YouTube를 중심으로 (Internet Personal Broadcasting Service Quality Impact on Continuous Use Intention : Focused on YouTube)

  • 이윤선;서창적;이혜정
    • 한국IT서비스학회지
    • /
    • 제18권5호
    • /
    • pp.99-117
    • /
    • 2019
  • In recent years, the one-person media has increasingly gained popularity. The purpose of this study is to investigate the relationship among the service quality, satisfaction and intention of continuous use of one-person media service and to further examine the mediating effect of satisfaction operating on the relationship between the service quality and intention of continuous use. Based on the literature review, hypotheses were developed and the research model was built for testing. The sample of 358 users was selected to achieve these objectives. From the analysis of PLS(Partial Lease Square Path Analysis), key research findings are summarized as follows. First, relationships among the service quality, satisfaction, and intention of continuous use were all positively correlated each other. Second, the effect of service quality on intention of continuous use was mediated by satisfaction. Third, the content quality of one-person media has the higher effectiveness than platform quality to satisfaction and intention of continuous use. Results of this paper are expected not only to emphasize the importance of satisfaction based on the service quality, but also to provide multifaceted implications and directions for the management of one-person media service effectively.

Novel flexible reflective color media with electronic inks

  • Koch, Tim;Yeo, Jong-Souk;Zhou, Zhang-Lin;Liu, Qin;Mabeck, Jeff;Combs, Gregg;Korthuis, Vincent;Hoffman, Randy;Benson, Brad;Henze, Dick
    • Journal of Information Display
    • /
    • 제12권1호
    • /
    • pp.5-10
    • /
    • 2011
  • A novel architecture and proprietary electronic inks were developed to provide disruptive digital-media solutions based on an electrokinetic technology platform. The flexible reflective electronic media (eMedia) was fabricated by imprinting three-dimensional microscale structures with a roll-to-roll manufacturing platform. The HP technologies enable the required attributes for eMedia, such as low power, transparency, print-quality color, continuous levels of gray, and lowcost scalability. Pixelation was also demonstrated by integrating with the prototype oxide thin-film transistor backplane, and the system architecture was further developed by stacking primary-colorant layers for color reflective-display application. The innovations described in this paper are currently being developed further for the eSkins, eSignage, and ePaper applications.