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http://dx.doi.org/10.5392/JKCA.2011.11.8.077

An Educational Platform for Digital Media Prototype Development: an analysis and a usability study  

Kim, Na-Young (홍익대학교 게임학부)
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Abstract
The advent of new platforms each year along with the advancement of technology provides a new opportunity for digital media designers to develop creative and innovative contents. This phenomenon affect the same way the students that major in the digital media, and the use of the platforms that is based on the new technology in the development of contents gives a newer and useful opportunity for learning to the students who recently study the digital media area. As the main technology of the recent digital media that attract many students' attention, we are presenting virtual reality display, movement cognition, physical engine and the gesture interface, and developed the consolidated platform based on these four technologies, and designed them in a way that can be more easily implemented in a simpler way. In order to study the efficiency of the platform with the objective of the development of digital media contents, we have developed four different prototype contents, and have measured based on the user's preference, efficiency and satisfaction. In the results of usability evaluation, functionality, effectiveness, efficiency, satisfaction were rated as 'high'. This results shows that the suggested 3D platform environment provides students to develop a rapid prototype fast and easy, and this may have a positive influence on students major in the digital media to conduct creative development research.
Keywords
Video Game; Digital Contents Design; Game Prototype; Virtual Reality; Gesture Tracking;
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Times Cited By KSCI : 1  (Citation Analysis)
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