• Title/Summary/Keyword: Media Language Education

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About Child Abuse A Study on the Perception of Parents and Early Childhood Teachers (아동학대에 대한 학부모와 유아교사의 인식 차이)

  • Ha, Jung-Sun;Kim, Yong-sook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.4
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    • pp.189-196
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    • 2019
  • The purpose of this study was to analyze the perception of child abuse by parents and early childhood teachers. For this purpose, a questionnaire survey was conducted with parents and early childhood teachers belonging to kindergarten in G district. The frequency, percentage, mean and standard deviation were calculated using the SPSS 21.0 program, and the t-test and the ${\chi}^2$ test were used to obtain data on child abuse(physical, language, emotion and thinking, neglect, preventive measure, improvement plan). The results of this study are as follows: First, the difference of perception about child abuse was higher in early childhood teachers than parents. Recognition of subordinate content is neglected in both parents and early childhood teachers, body, emotion and thinking, and language. Second, parent awareness of child abuse prevention education and participatory seminar education was more perceived than subcontent of preventive measures. The awareness and satisfaction of child abuse preventive education, the awareness of the legal role and function of the child protection agency, the mandatory reporting of child abuse, and the perception of the obligor were more perceived by early childhood teachers. Third, the subcontracting of the child abuse improvement measures, the provision of child abuse preventive education and provision of data, the actual situation of child abuse through mass media and promotion of measures, expansion of child abuse prevention education using mass media, Teachers were more aware of education. These results are expected to provide basic data on understanding and recognition of the prevention of child abuse by parents and early childhood teachers.

A Study on the EPL using Instructional Model of SW Major's Programming Class (EPL 기반의 SW전공자를 위한 프로그래밍 수업 모형에 관한 연구)

  • KO, Kwangil
    • Journal of Digital Contents Society
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    • v.19 no.5
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    • pp.891-898
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    • 2018
  • Although programming language is a core education area of software that is becoming increasingly important in the age of the fourth industrial revolution, as it requires logical thinking skills, it is recognized as a difficult subject even for SW major students. This difficulty occasionally causes SW major students to lose interest and confidence in their major during the introductory course of a programming language; making them change their majors, or give up their studies. In this study, we designed an instructional model using Scratch for educating C language which is a typical programming introductory language. To do this, we analyzed the concepts that can be trained by Scratch among the programming concepts supported by C language, and developed the examples of Scratch for exercising the concepts. The instructional model supports the progress model of learning first the programming concepts through Scratch and then expand the learning content into C language. We also conducted an experiment on the SW major freshman students of a local private university to verify the effectiveness of the model.

Multimedia Application and Ubiquitous English Education Environment (멀티미디어 기기 활용과 유비쿼터스 영어 교육환경)

  • Choi, Michelle Mi-Hee
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.393-399
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    • 2012
  • New and creative skills must be developed, and adapted into a lesson, to motivate learners to acquire a second language easily and enjoyment, Multimedia tools which are of interest to learners, such as; smart phones, computers, and notebooks with wireless internet compatability, will provide learners opportunities to study, and do their work practically anywhere and anytime. Recently, podcasts, which are a type of digital media, consisting of a series of audio episodes or video files, subscribed to and downloaded through web syndication, or streamed online to a computer or mobile device, are used to facilitate ESL (English as a Second Language) learning. Development of a variety of teaching methods, using multimedia tools, is needed. There are advantages and disadvantages to using a variety of multimedia tools. The current research aims to study its characteristics and application, in order to maximize their effective use, in English education. The current study suggests a ubiquitous learning environment using multimedia content tools, internet media, video teleconferencing, cyber-learning, and one-to-one videos used in conjunction with, or as a digital textbook for the English lesson. This study also investigates future educational changes, using state-of-the-art equipment for the self-learning experience, and will present a new direction in English education, through a variety of instructional devices and a marginalized class system model.

Analysis of Korean Adults' News Literacy Level: Focusing on News Use Behavior Based on Digital Media (우리나라 성인들의 뉴스 리터러시 수준 분석: 디지털 미디어를 기반으로 한 뉴스 이용 행태를 중심으로)

  • Yang, Kilseok;Seo, Soohyun;Ok, Hyounjin
    • Journal of Digital Convergence
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    • v.19 no.5
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    • pp.23-30
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    • 2021
  • The shift to the digital media era is increasing the importance of the ability to accept, produce and share news through digital media(news literacy), but there is a lack of diagnosis of the level of news literacy among Korean adults and discussions on how to improve news literacy. This study analyzed the news literacy level of Korean adults according to background variables (urbanization degree, gender, age, academic background) and examined the relationship between the amount of news literacy-related practices and the level of news literacy. The results showed that the overall level of news literacy among adults in Korea was not high and that differences between groups were also statistically significant. The significant relevance between the amount of news literacy-related practices and the level of news literacy has also been identified. Based on the findings, it was suggested that the need for policy support to improve news literacy among Korean adults, the need to prioritize the resources of news literacy education according to background variables of adult learners, and the need to continuously monitor news literacy levels of Korean adults.

Latino Media and Spanish Language Television Broadcasting (라티노 미디어와 스페인어 텔레비전 방송)

  • Lee, Seong hun
    • Cross-Cultural Studies
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    • v.23
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    • pp.243-264
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    • 2011
  • The results of 2000 Population Census explains the context of a series of incidents happening in the Latino television broadcasting market recently. That is, the rapid growth of Latino population so fast as overtaking the Black population has needed media as a means of Latino's own social interests and communication. In this context, the television broadcasting market as a marketing means of capitals targeting for the Latinos has experienced more rapid changes. In other words, there has been some changes in the Latino television broadcasting market which divided by two major networks, Univision and Telemundo. It was 1970s when Latino media started to be considered as an important framework to understand the problems of the Latinos in American society. Experiencing the human rights movement of the 1960s, the Latino communities' sense of identity realized the importance of media as an expression of themselves from the interest on the factors which directly determine the quality of their life such as the immigration, education, health, and employment. The anglo media plays a role in introducing the Latinos and forming the images of the Latinos to the non-Latinos. It can be possible to criticize that the anglo media propagates the unilateral image of the Latinos by the mainstream white society, the stereotyped images of the Latinos. The spanish media targeting for the Latinos has grown continuously, combining the inside needs of forming the identity of the Latinos and communication and outside needs of commercialism. On the other hand, the needs for the programs based on the American Latinos has been increased, along with the increase of the Latino media based on the dual languages or English. This paper reviewed the history of the Latino media briefly, and then examined the relationship between the Latinos and the media through the television broadcasting which influence the Latino's everyday life enormously.

A Study on Research Trends in Literacy Education through a Key word Network Analysis (키워드 네트워크 분석을 통한 리터러시 교육 연구 동향)

  • Lee, Woo-Jin;Baek, Hye-Jin
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.53-59
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    • 2022
  • The purpose of this study is to examine the factors related to learning through analysis of domestic research trends in literacy and to present the direction of literacy education. Research papers from 1993 to February 2022 were collected using RISS. 'Literacy' and 'Education' were used as search keywords, and 200 papers were selected for analysis. As a result of analysis using keyword network analysis, 118 keywords appeared at least three times out of a total of 810 keywords. The order of the keywords with the highest frequency is 'digital literacy', 'media literacy', and 'elementary school'. The following direction was suggested through the analysis results. First, it is required to establish an online teaching and learning resource platform and link it with education policy. Second, it is necessary to set literacy competencies and seek ways to improve competencies. Third, a digital-based convergence education model should be developed. This study is meaningful in that it analyzed the most recent literacy studies and suggested the direction of literacy education.

Meaning of 'Writing of Picture' in the Digital Era (디지털 시대 '사진쓰기'의 의미)

  • Kim, Ji-Young
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.156-163
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    • 2012
  • In 2011, in the Olympus advertisement appeared a copy of 'Writing of Picture'. Usually, the verb of 'Shoot' is commonly attached behind the picture, but a new sentence was made connecting 'writing' into the picture in the advertisement. With entrance of the digital era, the digital devices became popular, and the behaviors people post messages and pictures together on the internet site also became popular. Whether we first take a picture and then make a writing later, or whether we first make a writing and then take a picture later, the meaning of 'writing' and 'shooting' is actually alike in the digital era. People now use various images and writings, at the same time, of the pictures in expressing their own selves positively. This soon means not only that the pictures are helpful for writings, but also that the delivery of the meaning is not carried out only by characters. To the digital natives who have grown within many images, this atmosphere is a natural thing. In the field of Korean language education, the study of making use of the pictures and media for writings is in progress.

An Application of Virtual Reality in E-learning based LEGO-Like Brick Assembling

  • Tran, Van Thanh;Kim, Dongho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.783-786
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    • 2016
  • E-learning is a new teaching model nowadays, and Virtual Reality (VR) technology is reported that the use of virtual reality as an education tool can increase student interests, understanding, and creative learning because of encouraging students to learn by exploring and interacting with the information on the virtual environment. Besides that, LEGOs have long been the favorite of many children. LEGOs provide a mechanism to understand and do for many concepts from spatial relationships to robotics platforms. In this paper, we present a virtual reality application based on the assembly of LEGO-Like bricks to increase math and science learning by improving spatial thinking. It not only encourages students to pursue careers in science, technology, engineering, or mathematics but also enhances learner's ability to analyze and solve problems. The application is built by Processing 2.0 as the easier programming language which is a top-down approach to build the 3D interactive program.

A Study on the Learning Effect of Multimedia Literacy Education (멀티미디어 리터러시 교육의 학습효과 연구)

  • Jeong, Gyoung Youl
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.1
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    • pp.63-68
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    • 2020
  • The need for literal education, matching the rapid changes in the media has been increasing in recent years. However, it is true that not enough research has been done on the efficiency of literacy compared to the increasing need. For example, empirical approaches such as studies on the effects of integrated media literacy on youth learning. Thus, this paper took multimedia education, which is different from existing image education, as a subject of research and studied the results of education that fused text and video and sound to teenagers in terms of learning effectiveness. It is an academic quest to see if multimedia education really has positive ㄷ effect for teenagers' learning. As a result of both quantitative and qualitative research as a method of research, multimedia education was concluded to be meaningful in improving learning ability, and based on this, it presented a practical-oriented learner participation education while expanding appearance such as language education through multimedia education. The suggestions for these various education policies will spread to the confidence that multimedia education can be the center of all learning activities as the core of education that achieves an all-round personality, not just an aid to existing education.

Study on Applying Alice for Supportive Methodology of Creative Problem Solving (창의적 문제해결 수업에서의 앨리스(Alice) 활용 사례 연구)

  • Baek, Jung-Hee;Choo, Moon-Won;Choi, Young-Mee;Lim, Young-Hwan
    • Journal of The Korean Association of Information Education
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    • v.16 no.1
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    • pp.61-70
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    • 2012
  • In this study, the newly designed course related to creative problem solving is introduced. According to the characteristics of multimedia engineering, the Alice, which is well known as an effective 3D interactive authoring tool, is adopted as the supporting tool to validate the accomplishment of study goals set up for software design. Each creative problem solving phase could be clearly implemented and its expected performance could be evaluated efficiently by using Alice. The result of curricular implementation and performance evaluation is shown.

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