• 제목/요약/키워드: Media Environment

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뉴미디어 환경에서 공간디자인 프로세스 변화에 관한 연구 (A Study on the Process Change of Spatial Design in a New-Media Environment)

  • 강인경;윤재은
    • 한국실내디자인학회논문집
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    • 제18권6호
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    • pp.142-149
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    • 2009
  • User and media are in close coalition with each other in the 21st century's era of New-Media. The new users exposed to the New-Media environment have a complete understanding of the digital media environment, and are also taking on the role of an active identity in the formation of culture in new media. In the field of spatial design, creative spatial interfaces designed through various methods derived from the New-Media environment and technology that weren't even imaginable in the past ultimately came to exist in a mutual relationship with the user, the people. This study is in the same context as studies looking into the establishment of design in media art and digital media space in the New-Media environment. Media art is an outcome arising from the demand towards new art combined with the attempts towards accepting various media as a means for artistic expression. Media art seizes to being a mere part of art, but more. This study aims to look into the theoretical basis of New-Media and define the design process through the expressional characteristics and triggered thoughts thereof. Lastly, the results of the research will be put together to produce the final results. Such analysis process will be the basis of the creation of a new paradigm and spatial thought, and allow people to be concerned about the various changes in spatial formation.

아동의 미디어 이용과 아동의 지능, 문제행동 및 가족환경간의 관계 (Media Use by Families : Correlations with Intelligence, Problem Behavior, and Family Environments)

  • 박혜원;박문태
    • 아동학회지
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    • 제19권2호
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    • pp.3-17
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    • 1998
  • Five metropolitan cities in Korea were the setting for a survey of the use of media by 622 families. Correlations with children's problem behavior, cognitive development, and family environment were analyzed. Parents completed questionnaires on media use by family members, children's problem behavior, and family environment. Children were tested individually with 4 sub-scales of the Wechsler Intelligence Scale. There were age as well as sex differences in the use of media. There were correlations between children's use of media and their problem behavior, intelligence, and family environment. Regression analyses revealed that the parents' use of media was the most important determinant of children's use of media. Therefore, adult media education as well as children's education is recommended as a way to improve the media environment for children.

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영상매체에 나타난 도시생태환경 콘텐츠 분석 및 환경교육 활용 가능성에 관한 연구 (A study on the environmental education based on the analysis of urban ecological environment contents appeared in video media)

  • 이영범
    • 교육녹색환경연구
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    • 제10권3호
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    • pp.17-26
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    • 2011
  • National efforts responding to climate change is directly connected to competitiveness of the urban environment. Practice in the daily life of the individual citizens is prerequisite for the paradigm shift that can be made by the reduction of the city's energy consumption and low-carbon green growth. Therefore, the comprehensive understanding combined with the educational programs is required on the issue of the ecological environment and the urban environment competitiveness. In this paper, the meaning and role of urban ecological environment will be researched first. it also takes a look at the content of curriculum and analyses domestic policies related to environmental education of primary and middle schools. In addition, video documentary on urban ecological environment will be analyzed for the development of educational media dealing with environmental training in schools. Consequently, urban ecological environment shown in video media content will be identified and the advantage of this possibility as a medium of education is to be proposed.

사용자와 미디어 사이의 상호작용 기능 제공 기반 영상 창작 시스템 설계 및 구현 (Design and Implementation of the Image Creation System based on User-Media Interaction)

  • 송복득;김상윤;김채규
    • 한국멀티미디어학회논문지
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    • 제19권5호
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    • pp.932-938
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    • 2016
  • Recently, interactive media which maximizes audience engagement by making the audience appeal on a stage in digital media environment has been distributed more widely. In fact, there has been active movement to develop and promote a new participatory media genre with higher immersion by applying this kind of interactive media concept to advertisement, film, game and e-learning. In the conventional interactive media, digital media had to be enjoyed in particular environment where diverse sensors were installed or through a certain device to recognize a user's motion and voice. This study attempted to design and implement an image creation system which ensures interactions between a user and media in popular distribution-enabled web environment and through PC and smart devices to minimize the image producer-user constraints.

볏짚을 이용한 유동장 여재제조 및 제지폐수처리 (Manufacture of the Fluidizing Media Using Rice Straw and Paper Wastewater Treatment)

  • 윤병태;김기윤;김성보;최명재
    • 펄프종이기술
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    • 제39권2호
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    • pp.9-16
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    • 2007
  • Biological treatment using the activated sludge method and biofilm process has been developed for paper wastewater treatment. It is known that a water treatment using biofilm process has a high efficiency be-cause a great deal of microorganism could adhere to media. It is also known that various plastics such as polyurethane and polyethylene have been used as the media. In this study polyethylene was used as a media and rice straw an additive agent to improve porous and hydrophilic properties of the media for waste water treatment. Porosity and hydrophilic characteristics of polyethylene was increased as rice straw was added to polyethylene. Paper wastewater was then treated with newly developed environment materials. Rice straw showed excellent results in waste water treatment in various media. This environmentally friendly material prepared by polyethylene and rice straw could show similar results to those of a commercial porous polyurethane foam in wastewater treatment.

한국어 교사의 매체 문식성 교육에 대한 인식 연구 (A Study on the Recognition of Korean Language Teachers on Media Literacy Education)

  • 전형길
    • 한국어교육
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    • 제28권2호
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    • pp.155-184
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    • 2017
  • As the media changes, communication patterns in modern society have been changed as well. This change in the media environment has also transformed the required literacy and it is time to accept this new literacy in Korean language education. At this point, this paper inspected the perception of media literacy classes of 73 teachers currently in the field of Korean language education. The results show that most teachers are aware of the media literacy which has changed socially, and show strong agreement that this changed literacy should be applied in the field of Korean language education. However, today's media literacy education is passive. Although teachers generally understand the dynamic features of newly emerging digital media, it remains as a tool in class. The teachers pointed out that device problems such as device environment and the spread of media are one of the many reasons for such passive usage. However, the more fundamental problem is that the new communication environment has not been reflected in the curriculum actively. Teachers thought that media literacy has a close relationship with Korean proficiency. Also, they saw that this kind of media literacy will be required for Korean learners in the future with more importance. Based on the results of the study, this paper argues that Korean language education needs to accept and reflect the changes of media in the curriculum.

가상환경의 미디어 형식에 대한 사용자 평가 연구 (A Study on the User Evaluation for Media Form of Virtual Environment)

  • 박수빈;윤소연
    • 한국실내디자인학회논문집
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    • 제17권5호
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    • pp.166-174
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    • 2008
  • As the use of virtual environment for decision-making interior or architectural design has been increasingly broaden, the choice of media form-physical, objective properties of a display medium-became and important issue to take into consideration. This research deals with the effects and differences between two types of media for a virtual environment; wall projection screen(120") and PC monitor(17"). In addition, efficient adoption of the two media forms was also proposed in this research. A total of 90 subjects participated in pre-designed three experimental groups(A group: experiment with a wall projection screen, B group: experiment with PC monitor, C group: both) and answer the seating preferences, the presence inventory, and the decision confidence using a simulated virtual restaurant environment. The results are as follows: (1) seating preferences for the tables located in frequent traffic area and near other spaces such as restroom and th kitchen are significantly different by the media form. While there is no significant difference found in seating preferences for most tables except high traffic areas near entrances between the two media. This result demonstrates the effects of media type or screen size on user perception for the areas near structural or interior design elements. (2) The presence measure in this research consist of in this research consist of four factors: 'spatial presence,' 'object presence,' 'positive effects,' and 'the factor of negative effects. 'The mean values of the items involving engagement or interaction in the spatial presence factor and the object presence factor are significantly different by the media form. A higher sense of presence of presence was observed in the wall projection screen. (3) PC monitor condition was shown to provide a higher level of decision confidence. Based on the research finding, conclusions and implications are discussed.

도시지역 불투수면의 오염물질 유출저감을 위한 여재 개발 및 처리 특성 평가 (Development of the Engineered Filter Media for Reducing Pollutants in Urban Runoff)

  • 강성원;이재영;김석구
    • 한국물환경학회지
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    • 제27권4호
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    • pp.391-396
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    • 2011
  • Recently it revealed that urban runoff was one of the major source that contaminates the river, lake and estuary because it contains toxic compounds such as heavy metals and Poly Aromatic Hydrocarbons (PAHs) as well as suspended solids, organic compounds and nutrients. The engineered polymetric media in this research were developed for reducing pollutants in urban runoff and would be used to be charged in the storm water treatment equipment. The engineered media that were composed of the polypropylene was foamed to have the buoyancy and then shattered by mechanical for the efficient filtration. In this study, Spherical Expanded Polypropylene Media (SEPM), Crushed Polypropylene Media (CPM), Large Crushed Expanded Polypropylene Media (LCEPM), Small Crushed Expanded Polypropylene Media (SCEPM) were made from polypropylene. Surface characteristics of the developed media were determined by scanning electron microscopy analyses. Also, removal efficiencies of SS, $COD_{Cr}$ in the artificial road runoff and the bed headloss by media and particle pollutants captured by media were examined. Results on the surface characteristics of media indicated that SCEPM had the largest specific surface area, $0.80m^2/g$, the lowest specific gravity, 0.091, and the biggest porosity, 0.63, because of crushing the media at the process of manufacturing. And the SCEPM's removal efficiencies of TSS and $COD_{Cr}$ in the artificial road runoff were 92.9% and 83.6%, respectively and the headloss of SCEPM was the least of them.

디지털미디어 전시환경에서의 어포던스디자인 요소별 선호에 관한 연구 (A Study on Preference according to Affordance Design Elements in Digital Media Exhibition Environment)

  • 노이경;남경숙
    • 한국실내디자인학회논문집
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    • 제26권5호
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    • pp.135-142
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    • 2017
  • Recently, as human-centered design and humanization of space accelerates, the concept of physical space is changing to user-centered space. In particular, in the case of exhibition space to utilize digital media, visitors' actively experiencing exhibits and participating exhibition are regarded as an important factor, thus affordance design serves as a crucial factor to afford satisfaction with exhibition space to the visitors. Accordingly, the study is to understand the concept of the affordance and the digital media exhibition environment and to analyze the preference for each affordance design factor in the digital exhibition environment. The survey is conducted to people in the twenties who inhabit Seoul and the metropolitan area, familiar with the digital media. The results of the survey show that the most important role of the digital media in the exhibition environment is to create the atmosphere for concentration and complexity is the most preferable among interactivity, network ability and complexity, the feature of the digital media. Additionally, the results reveal that cognitive affordance presenting the feature of design to help the user when he/she want to know something is the most preferable among sensory affordance, physical affordance, cognitive affordance and functional affordance and as the time exposed to the digital media increases the importance of the affordance design is high. As the digital environment is common now in many fields, it will be regarded as a crucial factor to the visitors of an exhibit hall from now on whether affordance design is used.

뉴 미디어 아트의 개념을 도입한 현대 건축의 디자인 경향에관한 연구 - 미디어 발전과 정보 전달 방식의 변화를 중심으로 - (A Study on the Design Tendency of Contemporary Architecture Introducing New Media Art Concept - Focusing on the change for way of information transmission change and media development -)

  • 조경수;우지창
    • 한국실내디자인학회논문집
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    • 제19권2호
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    • pp.66-72
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    • 2010
  • The purpose of this study is to pronounce design trends in contemporary architecture collaborated with new media art concept. Currently, the prevalence of media presence has evolved perspectives on contemporary aesthetics today. To make clear demonstration on the issue, this study categorized new media art's expressional characteristics applied in the contemporary architectural design in conjunction with analytical researches on typologies and expressional characteristics appear in new media art. More specifically, the study selected architects who adopted new media art's expressional characteristics into their works from the year 2000 and performed analytical case studies with regard to the effect of the new media art into their architectural practices. By following methodologies mentioned above, conclusively the study categorized distinct expressional characteristics appears in contemporary architecture as a result of merging with new media art. The characteristics of the new media art appeared in contemporary architecture are categorized into three groups such as the design controlling external environment, the design utilizing web environment and the design participated by users. These observation could be translated that architects could present interactive design between users and building as a result from architect's capability of designing protocols which generate variable forms, colors and patterns in architecture. In particular, architecture utilizing web environment has characteristic capability of configurating user's program in virtual space. Also it is anticipated to suggest new patterns in generating architectural programs and forms. These patterns would not recognize the city merely as an incident or fragmented image but would configurate forms and images constructed by individual notional character. In conclusion, the architecture itself is expected to perform as media to open up opportunities that enables to contribute in expediting interactions among environment, users, and buildings by deviating from perspectives of representation as an object expressed in modernism architecture or as a classical decoration in post-modernism architecture in the past era.