• Title/Summary/Keyword: Meaning Generation

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Analysis of the Meaning of Subculture Aspects in Luxury Fashion Brands (럭셔리 패션브랜드에 나타난 하위문화 양상의 의미 분석)

  • Han, Cha Young
    • Journal of the Korea Fashion and Costume Design Association
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    • v.24 no.1
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    • pp.83-98
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    • 2022
  • This study identified the characteristics of the subculture aspects that led to the success of luxury brands and analyzed the implications of those aspects. For this, semantic analysis in a socio-cultural context was performed. Additionally, this study took the theoretical background, the change in subculture and post-subculture, the digital youth generation, and the change in the meaning of subculture style into consideration. The subculture style aspect and its meaning in luxury fashion brands were analyzed as follows: First, there are challenges that betray the legitimacy or values of luxury brands. Through this, the brand gained recognition and increased sales, and the designer gained a reputation as an innovative creative director. It can be seen that more successful branding was promoted by securing a more subcultured fandom. Second, by combining subculture image fragments, these brands cater to the diverse tastes of a myriad of subcultures. This maximizes commercial profits. Third, most promotional marketing activities are collaborative and done digitally, which allows for a wider customer base, but the difference is in digital capabilities. Limited editions or application use on social networks can act as another driver. It is said that the distinction in high-priced luxury brands is not only driven by economic power but also by sub-cultural capital and digital ability.

The Characteristics and Symbolic Meaning of the Appearance of Cospla Subculture in Korea (우리나라 코스플레 하위문화의 외모 특성과 상징적 의미)

  • 남궁윤선;황선진
    • Journal of the Korean Society of Clothing and Textiles
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    • v.25 no.1
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    • pp.132-143
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    • 2001
  • The purpose of this study was to observe cospla subculture in 1990s new generation of Korean youth, focused on activity that was reproducing the appearance of individual characters in animation, comic books and computer games, and to understand the representing process and meaning of appearance. The ethnographic methods including in-depth interviews and observation were used to approach such cultural form more closely from the youth generations perspective and their language. The results were as follows: 1. Although the cospla is originated from Japan, the local experience of Koreans make it the special youth subculture of Korea. 2. There are homological features and hierachical structure among group members of cospla subculture. The core values of Korean cospla are that they are realizing their ideal and elevating their own self-esteem. 3. Their appearance has connotation as symbolic resistance. The cultural activity of cospla is non-realistic, non-productive, but cosplayers conform to the social norm, too.

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The Information Leisure Activity of the Aging Generation and the Analysis of Meaning (노년기 소비자의 정보화 여가활동 연구와 의미 분석)

  • Kim, Yeon-Jeong
    • Journal of Family Resource Management and Policy Review
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    • v.14 no.4
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    • pp.323-340
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    • 2010
  • Many social and environmental changes have emerged due to the increasing size of the aging generation. This study explored the current status of the information leisure activity of the aging generation (computer use activity, internet service participation, social community participation and blogging, UCC, etc.) and the need for serious games among elderly consumers. It analyzed the current status of serious game and information leisure span as determined by experts on elderly care at the aging welfare institute. The research methods involved applying content analysis and focus group interviews. The results were as follows: The elderly are willing to enjoy the internet and economics networks. In particular, economic investment, economic news, health, meetings, and communication are the main internet search categories. The results for serious games are less interesting than those for IT participation. The components of usefulness in terms of serious games, as identified by care experts, are simplicity, a user-friendly interface, efficacy, and certainty in using the game device. Care experts recognize that serious games represent a supplementary device to traditional physical and emotional therapy.

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A Qualitative Study on the Experiences of Losing a Hometown among Korea's Divided Families (남북이산가족의 실향 경험에 관한 질적연구)

  • Yang, Sung-Eun
    • Journal of Families and Better Life
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    • v.29 no.2
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    • pp.143-152
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    • 2011
  • The aim of this study was to achieve an understanding of the experiences of divided families in South Korea. The study adopted a qualitative method based on the interpretive science paradigm The participants were 14 elderly people who came from North Korea around 1950 and identified as belonging to the first generation of divided families. In-depth individual interviews were carried out, focusing on what divided families experienced after leaving their hometown, how these experiences affected their meaning-making about their homecoming, and how the divided community has changed. The result of theme analysis indicated that the first generation of divided families identified themselves as "people who lost their hometown." their hometown implied multiple losses, including their family members, socioeconomic status, and psychological support systems. The participants explained the process of their settlement and adaptation to South Korea based on the cohesion of the divided family community. However, they anticipated that the divided family community would fade away because of the aging of the first generation, the indifference of the second generation, and the frustration that existed about the reunion of the divided family members. The participants showed a realistic view on returning to their hometown after the reunification of North Korea and South Korea.

A study on story generation model of blogging (블로그 글쓰기의 스토리생성 모델 연구)

  • Yun, Hyun-Jung
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.29-38
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    • 2014
  • The purpose of this study is to analyze story generation model of blogging. This study considers the structural factors like RSS, Trackback of the blog that generate stories. RSS pushes stories and this makes 'Story Unit'. By contrast, Trackback pulls stories and this makes 'Story extension'. By applying the concept of C. S. Peirce's "interpretant" for analysis process of story generation, story transformation, and story circulation on a blog, this study examines the meaning that each process create. This study suggests the process of story generation model on blogging as an integrated symbol and presents the model in storytelling perspective.

Visual Sentences for Educational Math Games

  • Chang, Hee-Dong
    • 한국게임학회지
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    • v.8 no.1
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    • pp.32-38
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    • 2011
  • The help or guide sentences of educational math games which use mathematical statements need to represent graphical forms for the learners of the game generation whose cognitive style is graphic first. In this paper, we proposed an object-based visual representation method for mathematical statements. It has object-based description rules to use graphical symbols and mathematical symbols with text words. It is easy to describe or to understand accurately mathematical meaning and is also fast for learners to read for understanding. The proposed method is good for learners of the game generation to get the help as scaffolding for learning math by educational games.

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A High Quality Mesh Generation with Automatic Differentiation for Surfaces Defined by Hamiltonian Lie Algebra

  • Sagara, Naoya;Makino, Mitsunori
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.1141-1144
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    • 2002
  • The research on computer graphics(CG) has been actively studied and developed. Namely, many surface/solid models have been proposed in the field of computer aided geometric design as well as the one of CG. Since it is difficult to visualize the complex shape exactly, an approximation by generating a set of meshes is usually used. Therefore it is important to guarantee the quality of the approximation in consideration of the computational cost. In this paper, a mesh generation algorithm will be proposed for a surface defined by Lie algebra. The proposed algorithm considers the quality in the meaning of validation of invariants obtained by the mesh, using automatic differentiation.

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Generation and Analysis of Ultrasound Speckle Patterns considering Acoustic Field Characteristics of Transducer (트랜스듀서의 음장 특성을 고려한 초음파 스펙클 패턴의 발생과 해석)

  • 박희영;최종호;최종수
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.28B no.10
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    • pp.822-830
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    • 1991
  • In this paper, we propose a new process for ultrasonic B-mode image considering the sound field effects of a concave circuit focused transducer, and aim to remove the speckle pattern which cause the blurring on boundary in ultrasonic B-mode image. We discuss in detail the conception of speckle pattern generation, and the frequency compounding method which is applied to the process for getting a speckle reduced B-mode image. Through the computer simulation, we define the meaning of speckle region, and show the results of reduced speckle pattern. It is discovered in the results that the frequency compounding method is very effective for boundary detection and that the application of the method is limited by various conditions.

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A High Quality Mesh Generation for a Surface defined by Linear tie Algebra

  • Sano, Hiroyasu;Makino, Mitsunori
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.1103-1106
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    • 2000
  • Recently, the research on computer graphics (CG) has been actively studied and developed. Namely, many surface/solid models have been proposed in the field of computer aided geometric design as well as the one of CG. Since it is difficult to visualize the complex shape exactly, an approximation by generating a set of meshes is usually used. Therefore it is important to guarantee the quality of the approximation in consideration of the computational cost. In this paper, a mesh generation algorithm will be proposed for a surface defined by linear tie algebra The proposed algorithm which considers the quality in the meaning of validation of invariants obtained by the mesh.

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A Review on Measurement and Applications of Situation Awareness for an Evaluation of Korea Next Generation Reactor Operator Performance (상황인식에 대한 측정 및 차세대 원자로 운전원 성능 평가에서의 활용방법에 관한 이론 연구)

  • Lee, Dhong-Ha;Lee, Hyun-Chul
    • IE interfaces
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    • v.13 no.4
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    • pp.751-758
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    • 2000
  • Situation awareness is defined as a person's perception of the elements of the environment within a volume of time and space, the comprehension of their meaning and the projection of their status in the near future. Situation awareness is important in attempting to evaluate human behavior in operating complex systems such as aircraft, air traffic control, and nuclear power plant systems. From the literatures this study reviews the relationship between situation awareness and numerous individual, system and environmental factors, and also reviews the methodologies for the empirical measurement of situation awareness applicable to Korea Next Generation Reactor (KNGR) design project. Attention, working memory, workload, stress, system complexity, and automation are presented as critical factors limiting operator's situation awareness. Mental models and goal-directed behavior are hypothesized as important mechanisms overcoming these limits. This study summarized hypothesized guidelines for interface design to improve situation awareness of reactor operators. Some of the guidelines should be tested in the KNGR evaluation experiments in the future.

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