• Title/Summary/Keyword: Match moving

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The Distance Communication System by using Intelligent Space

  • Umeda, Hiroo;Yamaguchi, Toru
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.62-65
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    • 2003
  • We propose the Distance Communication System that is not only Making Distance Learning Contents but also controlling intellectual moving object. In order to make Distance Learning Contents (Video Contents), we must follow the motion of lecturer. In the former Systems and a person operates Video-Camera because it's not enough to follow the motion, In this research and we make the systems that can match the motion of lecturer naturally. The systems use Intelligent Space software and so the systems recognize lecturer's motion automatically and order Pan/Tilt-Type Camera to follow the motion. And we made possible to operate an intellectual moving object with application of this system.

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Fast landmark matching algorithm using moving guide-line image

  • Seo Seok-Bae;Kang Chi-Ho;Ahn Sang-Il;Choi Hae-Jin
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.208-211
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    • 2004
  • Landmark matching is one of an important algorithm for navigation of satellite images. This paper proposes a fast landmark matching algorithm using a MGLI (Moving Guide-Line Image). For searching the matched point between the landmark chip and a part of image, correlation matrix is used generally, but the full-sized correlation matrix has a drawback requiring plenty of time for matching point calculation. MGLI includes thick lines for fast calculation of correlation matrix. In the MGLI, width of the thick lines should be determined by satellite position changes and navigation error range. For the fast landmark matching, the MGLI provides guided line for a landmark chip we want to match, so that the proposed method should reduce candidate areas for correlation matrix calculation. This paper will show how much time is reduced in the proposed fast landmark matching algorithm compared to general ones.

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Numerical Study on the Unsteady Solid Rocket Propellant Combustion with Erosive Burning (침식효과를 고려한 고체 로켓 추진제의 비정상 연소에 관한 수치해석)

  • Lee, Sung-Nam;Baek, Seung-Wook;Kim, Kyung-Moo;Kim, Yoon-Gon
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.37 no.8
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    • pp.774-779
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    • 2009
  • A numerical modelling was performed to predict unsteady combustion processes for the AP/HTPB/Al propellant in a solid rocket motor. Its results were compared with the experimental data. Temporal pressure development was found to match quite well with measured data. A change in propellant surface was traced using the moving grid. The propellant thickness change was also observed to confirm the erosive burning effect.

A study on motion prediction and subband coding of moving pictuers using GRNN (GRNN을 이용한 동영상 움직임 예측 및 대역분할 부호화에 관한 연구)

  • Han, Young-Oh
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.3
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    • pp.256-261
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    • 2010
  • In this paper, a new nonlinear predictor using general regression neural network(GRNN) is proposed for the subband coding of moving pictures. The performance of a proposed nonlinear predictor is compared with BMA(Block Match Algorithm), the most conventional motion estimation technique. As a result, the nonlinear predictor using GRNN can predict well more 2-3dB than BMA. Specially, because of having a clustering process and smoothing noise signals, this predictor well preserves edges in frames after predicting the subband signal. This result is important with respect of human visual system and is excellent performance for the subband coding of moving pictures.

Analysis of Ink Transfer for R2R Printing Process with High Speed Operation and Complex Roll Patterns (고속 웹 이송속도 및 복잡한 롤 패턴 형상을 고려한 R2R공정에서의 잉크전달 특성 해석)

  • Kim, Kyung-Hun;Kim, So-Hee;Na, Yang
    • Journal of the Semiconductor & Display Technology
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    • v.9 no.2
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    • pp.55-60
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    • 2010
  • Ink transfer process from the printing roll to the moving web was investigated using a CFD technique for the application in R2R printed electronics. In line with the requirement that the web handling speed needs to be increased further for the cost competitiveness, the effects of web moving velocity with relatively complex roll patterns were analyzed. To make the present analysis more realistic, the numerical geometry and the ink properties were selected to match those of the real printing production system. Our numerical results showed that both web handling speed and complex printing-roll patterns influenced the shape of the transferred ink. As the web moving speed approaches towards 30mpm, a significant distortion of the shape of the transferred ink occurred. In the range of pattern width smaller than 100 microns, a phase distortion was also found to occur in all the printing-roll patterns considered in the present work but the ratio of the phase distortion to the line width gets smaller as the width becomes smaller. Thus, the web handling speed and the shape of printing-roll pattern will be important elements for the better printing quality under 100 micron line width range.

A Study on the Roles of Arbitration and Online Arbitration in International Cyber Trade (사이버무역에서 중재의 역할과 온라인중재에 관한 연구)

  • Oh Won-Suk;Yu Byoung-Yook
    • Journal of Arbitration Studies
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    • v.14 no.1
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    • pp.61-101
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    • 2004
  • Information and communications technologies are affecting an economic and social transformation of all countries. Without exception international commercial dispute resolution systems are faced with change its mechanism to online technology. Dispute parties can seek redress through arbitration other than litigation or mediation. Traditional dispute resolutions do not match the cyber trade environment which is basically pursuit the speed and efficiency in cyberspace. Arbitration other than resolution methods have been considered to be match with the online environment which is including party autonomy, speed and internationally accepted and binding awards. Traditional arbitration, however is lack of time and different physical location relating all parties. So we now think cyberspace as for the resolving place which is online arbitration. Even the parties exist in different space and time they may meet in the same time and space without moving or trips. Nowadays there are many online arbitration service provider serving the resolution of dispute arising with online transaction. In this paper we study the tendency for online arbitration, the recognize uncertain matters and avoiding programs its matters when use the online arbitration between disputing parties under cyber trade environment.

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The Developement of Moving Bandpass Filter for Improving Noise Reduction of Automative Intake in Rapid Acceleration Using ANC (능동제어기법을 이용한 자동차의 급가속 흡기소음 저감을 위한 Moving Bandpass Filter의 개발)

  • Jeon Kiwon;Oh Jaeeung;Lee Choonghui;Abu Aminudin;Lee Jungyun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.13 no.4
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    • pp.152-159
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    • 2005
  • The method of induction noise reduction can be classified by using passive control or active control method. However, the passive control method has a demerit to reduce the effect of noise reduction to low frequency (below) 500Hz) range and to be limited in a space of the engine room. Whereas, the active control method can overcome the demerit of passive control method. The algorithm of active control is mostly used in LMS (Least-Mean-Square) algorithm because it can obtain the complex transfer function easily in real-time. Especially, Filtered-X LMS (FXLMS) algorithm is applied to an ANC system. However, the convergence performance of LMS algorithm could not match if the FXLMS algorithm is applied to an active control of the induction noise under rapidly accelerated driving conditions. So, in order to solve the problem in this study, the Moving Bandpass Filter(MBPF) was proposed and implemented. The ANC using MBPF for the reduction of the induction noise shows that more noise reduction as 4dB than without MBPF.

Analysis of the Motion of a Flexible Beam Fixed on a Moving Cart and Carrying a Concentrated Mass (이동 대차 위에 고정되고 집중질량을 갖는 유연보의 운동해석)

  • Park, Sang-Deok;Jeong, Wan-Gyun;Yeom, Yeong-Il;Lee, Jae-Won
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.23 no.11 s.170
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    • pp.1940-1951
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    • 1999
  • In this paper, the equations of motion of a Bernoulli-Euler cantilever beam fixed on a moving cart and carrying a lumped mass concentrated at an arbitrary position along the beam is derived. The motion of the beam-mass-cart system is analyzed through unconstrained modal analysis, and a unified characteristic equation for calculating the natural frequencies of the system is obtained. The changes of natural frequencies and the corresponding mode shapes with respect to the changes in mass ratios of the system and to the concentrated position of the lumped mass are investigated with the frequency equation, which can be generally applied to this kind of systems. The exact and assumed-mode solutions including the dynamics of the base cart are obtained, and the open-loop responses of the system by arbitrarily designed forcing function are given by numerical simulations. The results match well with physical phenomena even at the extreme cases where the concentrated mass is attached to the bottom and to the top of the beam.

Physiology of Eye Movements (안구 운동의 생리)

  • Kim, Ji Soo
    • Annals of Clinical Neurophysiology
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    • v.1 no.2
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    • pp.173-181
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    • 1999
  • Eye movements serve vision by placing the image of an object on the fovea of each retina, and by preventing slippage of images on the retina. The brain employs two modes of ocular motor control, fast eye movements (saccades) and smooth eye movements. Saccades bring the fovea to a target, and smooth eye movements prevent retinal image slip. Smooth eye movements comprise smooth pursuit, the optokinetic reflex, the vestibulo-ocular reflex (VOR), vergence, and fixation. Saccades achieve rapid refixation of targets that fall on the extrafoveal retina by moving the eyes at peak velocities that can exceed $700^{\circ}/s$. Various brain lesions can affect saccadic latency, velocity, or accuracy. Smooth pursuit maintains fixation of a slowly moving target. The pursuit system responds to slippage of an image near the fovea in order to accelerate the eyes to a velocity that matches that of the target. When smooth eye movements velocity fails to match target velocity, catch-up saccades are used to compensate for limited smooth pursuit velocities. The VOR subserves vision by generating conjugate eye movements that are equal and opposite to head movements. If the VOR gain (the ratio of eye velocity to head velocity) is too high or too low, the target image is off the fovea, and head motion causes oscillopsia, an illusory to-and-fro movement of the environment.

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Synthesis Method for Stereoscopic Still Pictures and Moving Pictures (실사 양안식 정지영상 및 동영상 콘텐츠 지원을 위한 합성 방법 연구)

  • Lee Injae;Jeong Seyoon;Kim Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.153-156
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    • 2003
  • As there is a growing tendency to represent the 3D content instead of the 2D content, researches for the stereoscopic image and video are under way in a variety of fields such as acquisition compression, transmission, authoring and display. The authoring technique for stereoscopic contents has given emphasis to virtual stereoscopic contents. Thus the authoring technique for stereoscopic pictures is insufficient. When we compose a stereo scene with stereoscopic pictures, stereoscopic contents may not match the stereo scene because each stereoscopic picture may have different camera condition. To solve this problem, stereoscopic pictures have been modified manually. It is a laborious work and will be spent much time. Also it is difficult for a user who does not have an elementary knowledge of stereopsis. In this paper, we propose the synthesis method to compose a natural stereo scene with stereoscopic still pictures and moving pictures. Experimental results show that the proposed method in this paper allows a user to synthesize stereoscopic contents easily and compose a stereo scene conveniently.

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