• Title/Summary/Keyword: Map based navigation

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A Basic Research on the Development and Performance Evaluation of Evacuation Algorithm Based on Reinforcement Learning (강화학습 기반 피난 알고리즘 개발과 성능평가에 관한 기초연구)

  • Kwang-il Hwang;Byeol Kim
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2023.05a
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    • pp.132-133
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    • 2023
  • The safe evacuation of people during disasters is of utmost importance. Various life safety evacuation simulation tools have been developed and implemented, with most relying on algorithms that analyze maps to extract the shortest path and guide agents along predetermined routes. While effective in predicting evacuation routes in stable disaster conditions and short timeframes, this approach falls short in dynamic situations where disaster scenarios constantly change. Existing algorithms struggle to respond to such scenarios, prompting the need for a more adaptive evacuation route algorithm that can respond to changing disasters. Artificial intelligence technology based on reinforcement learning holds the potential to develop such an algorithm. As a fundamental step in algorithm development, this study aims to evaluate whether an evacuation algorithm developed by reinforcement learning satisfies the performance conditions of the evacuation simulation tool required by IMO MSC.1/Circ1533.

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Development of MATLAB GUI Based Software for Analysis of KASS Availability Performance (KASS 가용성 성능 평가를 위한 MATLAB GUI 기반 소프트웨어 설계)

  • Choi, Bong-kwan;Han, Deok-hwa;Kim, Dong-uk;Kim, Jung-beom;Kee, Chang-don
    • Journal of Advanced Navigation Technology
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    • v.22 no.5
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    • pp.384-390
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    • 2018
  • This paper introduces a MATLAB graphical user interface (GUI) based software for analysis of korea augmentation satellite system (KASS) availability performance. This software uses minimum variance (MV) estimator and Kriging algorithm to generate integrity information such as user differential range error (UDRE) and grid ionospheric vertical error (GIVE). The information is offered to ground and aviation users in Korean region. The software also gives accuracy data, protection level data and availability map about each user position by using the integrity information. In particular the software calculates the protection level along a path of aircraft. We verified the result of protection level of aviation user by comparing them with the results of SBASimulator#2, which is a simulation tool of european geostationary navigation overlay service (EGNOS). As a result, the protection level error between the result of our software and the SBASimulator#2 was about 2% which means that the result of our software is accurate.

Research on optimal safety ship-route based on artificial intelligence analysis using marine environment prediction (해양환경 예측정보를 활용한 인공지능 분석 기반의 최적 안전항로 연구)

  • Dae-yaoung Eeom;Bang-hee Lee
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2023.05a
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    • pp.100-103
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    • 2023
  • Recently, development of maritime autonomoust surface ships and eco-friendly ships, production and evaluation research considering various marine environments is needed in the field of optimal routes as the demand for accurate and detailed real-time marine environment prediction information expands. An algorithm that can calculate the optimal route while reducing the risk of the marine environment and uncertainty in energy consumption in smart ships was developed in 2 stages. In the first stage, a profile was created by combining marine environmental information with ship location and status information within the Automatic Ship Identification System(AIS). In the second stage, a model was developed that could define the marine environment energy map using the configured profile results, A regression equation was generated by applying Random Forest among machine learning techniques to reflect about 600,000 data. The Random Forest coefficient of determination (R2) was 0.89, showing very high reliability. The Dijikstra shortest path algorithm was applied to the marine environment prediction at June 1 to 3, 2021, and to calculate the optimal safety route and express it on the map. The route calculated by the random forest regression model was streamlined, and the route was derived considering the state of the marine environment prediction information. The concept of route calculation based on real-time marine environment prediction information in this study is expected to be able to calculate a realistic and safe route that reflects the movement tendency of ships, and to be expanded to a range of economic, safety, and eco-friendliness evaluation models in the future.

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Localization of A Moving Vehicle using Backward-looking Camera and 3D Road Map (후방 카메라 영상과 3차원 도로지도를 이용한 이동차량의 위치인식)

  • Choi, Sung-In;Park, Soon-Yong
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.3
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    • pp.160-173
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    • 2013
  • In this paper, we propose a new visual odometry technique by combining a forward-looking stereo camera and a backward-looking monocular camera. The main goal of the proposed technique is to identify the location of a moving vehicle which travels long distance and comes back to the initial position in urban road environments. While the vehicle is moving to the destination, a global 3D map is updated continuously by a stereo visual odometry technique using a graph theorem. Once the vehicle reaches the destination and begins to come back to the initial position, a map-based monocular visual odometry technqieu is used. To estimate the position of the returning vehicle accurately, 2D features in the backward-looking camera image and the global map are matched. In addition, we utilize the previous matching nodes to limit the search ranges of the next vehicle position in the global map. Through two navigation paths, we analyze the accuracy of the proposed method.

Path-finding by using generalized visibility graphs in computer game environments (컴퓨터 게임 환경에서 일반화 가시성 그래프를 이용한 경로찾기)

  • Yu, Kyeon-Ah;Jeon, Hyun-Joo
    • Journal of the Korea Society for Simulation
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    • v.14 no.3
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    • pp.21-31
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    • 2005
  • In state-of-the-art games, characters can move in a goal-directed manner so that they can move to the goal position without colliding obstacles. Many path-finding methods have been proposed and implemented for these characters and most of them use the A* search algorithm. When .the map is represented with a regular grid of squares or a navigation mesh, it often takes a long time for the A* to search the state space because the number of cells used In the grid or the mesh increases for higher resolution. Moreover the A* search on the grid often causes a zigzag effect, which is not optimal and realistic. In this paper we propose to use visibility graphs to improve the search time by reducing the search space and to find the optimal path. We also propose a method of taking into account the size of moving characters in the phase of planning to prevent them from colliding with obstacles as they move. Simulation results show that the proposed method performs better than the grid-based A* algorithm in terms of the search time and space and that the resulting paths are more realistic.

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Relative Localization for Mobile Robot using 3D Reconstruction of Scale-Invariant Features (스케일불변 특징의 삼차원 재구성을 통한 이동 로봇의 상대위치추정)

  • Kil, Se-Kee;Lee, Jong-Shill;Ryu, Je-Goon;Lee, Eung-Hyuk;Hong, Seung-Hong;Shen, Dong-Fan
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.55 no.4
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    • pp.173-180
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    • 2006
  • A key component of autonomous navigation of intelligent home robot is localization and map building with recognized features from the environment. To validate this, accurate measurement of relative location between robot and features is essential. In this paper, we proposed relative localization algorithm based on 3D reconstruction of scale invariant features of two images which are captured from two parallel cameras. We captured two images from parallel cameras which are attached in front of robot and detect scale invariant features in each image using SIFT(scale invariant feature transform). Then, we performed matching for the two image's feature points and got the relative location using 3D reconstruction for the matched points. Stereo camera needs high precision of two camera's extrinsic and matching pixels in two camera image. Because we used two cameras which are different from stereo camera and scale invariant feature point and it's easy to setup the extrinsic parameter. Furthermore, 3D reconstruction does not need any other sensor. And the results can be simultaneously used by obstacle avoidance, map building and localization. We set 20cm the distance between two camera and capture the 3frames per second. The experimental results show :t6cm maximum error in the range of less than 2m and ${\pm}15cm$ maximum error in the range of between 2m and 4m.

Localization of Unmanned Ground Vehicle using 3D Registration of DSM and Multiview Range Images: Application in Virtual Environment (DSM과 다시점 거리영상의 3차원 등록을 이용한 무인이동차량의 위치 추정: 가상환경에서의 적용)

  • Park, Soon-Yong;Choi, Sung-In;Jang, Jae-Seok;Jung, Soon-Ki;Kim, Jun;Chae, Jeong-Sook
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.7
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    • pp.700-710
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    • 2009
  • A computer vision technique of estimating the location of an unmanned ground vehicle is proposed. Identifying the location of the unmaned vehicle is very important task for automatic navigation of the vehicle. Conventional positioning sensors may fail to work properly in some real situations due to internal and external interferences. Given a DSM(Digital Surface Map), location of the vehicle can be estimated by the registration of the DSM and multiview range images obtained at the vehicle. Registration of the DSM and range images yields the 3D transformation from the coordinates of the range sensor to the reference coordinates of the DSM. To estimate the vehicle position, we first register a range image to the DSM coarsely and then refine the result. For coarse registration, we employ a fast random sample matching method. After the initial position is estimated and refined, all subsequent range images are registered by applying a pair-wise registration technique between range images. To reduce the accumulation error of pair-wise registration, we periodically refine the registration between range images and the DSM. Virtual environment is established to perform several experiments using a virtual vehicle. Range images are created based on the DSM by modeling a real 3D sensor. The vehicle moves along three different path while acquiring range images. Experimental results show that registration error is about under 1.3m in average.

Virtual City System Based on 3D-Web GIS for U-City Construction (U-City 구현을 위한 3D-Web GIS 기반의 가상도시 시스템)

  • Jo, Byung-Wan;Lee, Yun-Sung;Yoon, Kwang-Won;Park, Jung-Hun
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.25 no.5
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    • pp.389-395
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    • 2012
  • U-City has been promoted nation-wide by development of recent IT technology. This paper studied the concept of 3D-virtual city in order to realize the current Ubiquitous City(U-City) efficiently, and to manage all the RFID/USN monitoring data in the real U-City. 3D-Virtual City is the concept of the reproduction of real world U-City, for embodying Ubiquitous technology while using Digital map, satellite image, VRML(Virtual Reality Modeling Language). U&V-City is the four-dimensional future city that real-time wire/wireless communication network and 3D-web GIS shall be connected that massive database, intelligent service be perceived through employing EAI(External Authoring Interface) that provides HTML&JAVA, and interface for efficient removal/process of massive information/ service and also by employing GPS/LBS/Navigation in support of world-wide orientation concept, and RTLS(Real Time Location System).

Efficient Graph Construction and User Movement Path for Fast Inspection of Virus and Stable Management System

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.8
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    • pp.135-142
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    • 2022
  • In this paper, we propose a graph-based user route control for rapidly conducting virus inspections in emergency situations (eg, COVID-19) and a framework that can simulate this on a city map. A* and navigation mesh data structures, which are widely used pathfinding algorithms in virtual environments, are effective when applied to CS(Computer science) problems that control Agents in virtual environments because they guide only a fixed static movement path. However, it is not enough to solve the problem by applying it to the real COVID-19 environment. In particular, there are many situations to consider, such as the actual road traffic situation, the size of the hospital, the number of patients moved, and the patient processing time, rather than using only a short distance to receive a fast virus inspection.

A Cognitive Modeling Approach for Successful Adoption of e-business in the Port-Logistics Industry (인지모델링 기법을 활용한 항만물류산업의 성공적인 e-비즈니스 도입방안에 관한 연구)

  • Lee Hong-Girl;Chu Bong-Sung;Chang Jae-Gon;Lee Cheol-Yeong
    • Journal of Navigation and Port Research
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    • v.30 no.1 s.107
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    • pp.61-66
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    • 2006
  • In order to promote e-business in port-logistics area, many studies have been conducted since then However, despite those studies related to e-business in this area, prominent achievements have not been presented, and moreover, research in academic side has been very rare, comparing to that cf practical side. In this paper, we focus on factors affecting adoption of e-business in the field of port-logistics industry. The purpose of this study is to find the factors which affect adoption of e-business in port logistics industry, and establish its structure, based on a cognitive modeling. To achieve the aim of this research, we framed a cognitive map with empirical data collected from port-logistics firms. And from the results of analysis, some critical points for successful adoption cf e-business in port-logistics industry were suggested.