• Title/Summary/Keyword: Map Metaphor

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Metaphor and Cognitive Map: Analysis on the image of local government (메타포(metaphor)와 인지지도 분석: 지방정부에 대한 이미지를 중심으로)

  • Kim, Dong-Hwan
    • Korean System Dynamics Review
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    • v.12 no.3
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    • pp.5-23
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    • 2011
  • Studies in social science are performed on the language of social actors. While a metaphor analysis focuses on the meaning of the language, a cognitive map analysis deals with its external relationships. If we can put together both analyses, it will be possible to investigate the internal meanings and external relationship of the language and image at the same time. In this paper, metaphor analysis and cognitive map approach is applied to find the image of local governments. This study shows how to link metaphor analysis to the cognitive map and the benefit of using both approaches together.

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Usability Test of Website Navigation by Using Spatial Metaphor Concept (공간메타포 개념을 이용한 웹 사이트 네비게이션의 사용성 평가)

  • 이건창;정남호;홍노경
    • Journal of Intelligence and Information Systems
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    • v.10 no.1
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    • pp.93-107
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    • 2004
  • This study is concerned with proposing a new construct named "spatial metaphor" in the field of user interface design for web. Recently, web has been recognized as an important vehicle of delivering messages and information to customers. Since both hyperlink and multimedia technology are crucial part of web, its user interface requires a new approach to enhance user's acceptance of web. In this sense, we introduced a new concept named "spatial metaphor" instead of hierarchical menus. As a theoretical basis, Davis (1986)'s TAM(Technology Acceptance Model) was used to test the statistical validity of the proposed spatial metaphor. For test web site, we developed a prototype designed by using atomic-web system and spatial metaphor. By using the prototype, we built a web-based questionnaire system so that respondents can use it directly before answering the questionnaire. To prove its statistical validity, we collected valid questionnaires and tested with LISREL. In this way, statistical validity of our proposed approach was proven.approach was proven.

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Visual Mapping from Spatiotemporal Table Information to 3-Dimensional Map (시-공간 도표정보의 3차원 지도 기반 가시화기법)

  • Lee, Seok-Jun;Jung, Soon-Ki
    • Journal of the HCI Society of Korea
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    • v.1 no.2
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    • pp.51-58
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    • 2006
  • Information visualization, generally speaking, consists of three steps: transform from raw data to data model, visual mapping from data model to visual structure, and transform from visual structure to information model. In this paper, we propose a visual mapping method from spatiotemporal table information, which is related to events in large-scale building, to 3D map metaphor. The process has also three steps as follows. First, after analyzing the table attributes, we carefully define a context to fully represent the table-information. Second, we choose meaningful attribute sets from the context. Third, each meaningful attribute set is mapped to one well defined visual structure. Our method has several advantages. First, users can intuitively achieve non-spatial information through the 3D map which is a powerful spatial metaphor. Second, this system shows various visual mapping method applicable to other data models in the form of table, especially GIS. After describing the whole concept of our visual mapping, we will show the results of implementation for several requests.

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A Study on Humanity Convergence Map using space metaphor and POI (point of interest) of Big Data (빅데이터 중 POI와 공간 메타포를 활용한 인문 융합 지도 연구)

  • Lee, Won-Tae;Kang, Jang-Mook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.43-50
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    • 2015
  • Google, Yahoo, Daum and Naver has the POI(point of interest) service. And POI on the map is expending to social commerce, SNS, social game and social shopping. At the same time the uses's position on the map is the starting point of the Humanities Story. That means our current position is the place for stories of tales, children's song, fictional characters, the film background, lyrics and the birth of great people. This study points out that service has the limited to cafe, restaurant and hospital, and suggests the Humanities fusion Map Service which is combined with the POI information.

Qualitative Study on the Ideal-self and the Fantasy of Men Wearing Makeup by Employing Zaltman Metaphor Elicitation Technique (Zaltman의 은유유도기법을 이용한 화장하는 남성들의 이상적 자아와 환상에 관한 질적 연구)

  • Ko, Sunyoung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.41 no.1
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    • pp.1-16
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    • 2017
  • This study conducted in-depth interviews with twelve men in their twenties and employed the Zaltman Metaphor Elicitation Technique (ZMET) to identify the ideal self-image and fantasy of men wearing makeup. The results are as follows. First, the ideal self-images of men wearing makeup can be divided into 7 images (well-managed, dissimilar from real identity, masculine, neat, stylish, standing out, and formal). Men who wear makeup pursued an alternative decent image that is different from their reality. They want to be manly, attractive, decorous, and eye-catching through a better looking face. Second, men who wear makeup have insecurities about their looks and personalities that creates dissatisfaction with reality and a desire for a different idealistic self. Makeup was the tool to create the other entity. Makeup facilitated a fantasy of becoming another to gain increased confidence in social relationships. However, without makeup, they showed a lack of confidence and became intimidated that made them even further dependent on makeup. Third, the process helped participants complete a consensus map that represented the emotional and reasoning structures of men wearing makeup. This study showed 7 ideal self-images of men wearing makeup with a fantasy to create a desired ideal self by wearing makeup. The study can be applied to marketing strategy for men's cosmetics and plates' designs.

An Augmented Reality Authoring for Spatiotemporal Table Information (시-공간 도표정보의 증강현실 기반 저작기법)

  • Lee, Seok-Jun;Jung, Soon-Ki
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.636-642
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    • 2007
  • 산업 전반에 적용되는 과학, 공학 분야에는 그 목적에 따라 다양한 형태의 정보가 발생한다. 정보는 이용하는 목적에 따란 가공하는 형식과 표현하는 방식이 달라지며, 정보에 직접적으로 접근하는 사용자에게 어떻게 효과적으로 전달할 것인가 하는 문제는 정보 관리 분야에서 매우 중요한 이슈가 되고 있다. 정보를 사용자에게 보다 명확하게 전달하고, 관리하기 위해서는 원천 데이터를 가공하여 가시화(visualization)하는 과정을 거친다. 정보가시화는 원천데이터를 데이터모델로 정리한 후, 가시화구조(visual structure)로 재정의 한다. 실질적인 가시적 결과는 가시화 구조의 데이터들을 정보모델(information model)상에 반영할 때 이루어진다. 본 논문에서는 건물내부에서 진행되는 행사에 대한 시간-공간적인 정보를 정리한 도표 메타포(table metaphor)를 초기 데이터 모델로 사용하여 가시화 하는 과정을 수행한다. 정보 가시화 과정과 저작 과정은 증강현실(augmented reality) 환경에서 이루어진다. 행사가 진행되는 장소의 건물 구조도(map)상에서 각 장소에서 발생하는 정보들을 재배열하고 정리함으로써, 저작자로 하여금 정보 그 자체에 대한 이해뿐만이 아니라, 해당 정보에 대한 공간적인 이해도 함께 가능하게 한다. 이 같은 몰입형(immersive) 저작시스템은 정보에 대한 공간적인 분배가 필요한 저작에서는 매우 유용하며, 저작하는 환경 자체가 가시화의 결과물이 되므로 정보 저작에 대한 가시적 이해를 최대화 시킬 수 있다.

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A study of the Concept of Analogue-Digital Interaction Trace and its Application in Media Art ('아날로그-디지털 인터랙션 흔적'에 관한 개념 연구와 미디어 아트에의 응용)

  • Choi, Min-A;Kwon, Doo-Young
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.76-84
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    • 2011
  • This paper describes the development of the media art environment concept, in which the user's interaction becomes visual arts in both digital and analogue media. It describes AD-Trace, an experimental media art component that investigates the aesthetic and technological possibilities through the development of interactive media artworks that utilizes that the traces of the user's interaction. The AD-Trace consists of three design components: Analogue Trace, Digital Trace, and Interaction Metaphor to guide user interactions with user's understanding. Three artworks are proposed to demonstrate the real world applications of the concept: AD-PD(analogue digital picture diary), AD-Star (analogue digital star), and AD-Map (analogue digital map).

Efficient Knowledge Base Construction Mechanism Based on Knowledge Map and Database Metaphor

  • Kim, Jin-Sung;Lee, Kun-Chang;Chung, Nam-Ho
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2004.05a
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    • pp.9-12
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    • 2004
  • Developing an efficient knowledge base construction mechanism as an input method for expert systems (ES) development is of extreme importance due to the fact that an input process takes a lot of time and cost in constructing an ES. Most ES require experts to explicit their tacit knowledge into a form of explicit knowledge base with a full sentence. In addition, the explicit knowledge bases were composed of strict grammar and keywords. To overcome these limitations, this paper proposes a knowledge conceptualization and construction mechanism for automated knowledge acquisition, allowing an efficient decision. To this purpose, we extended traditional knowledge map (KM) construction process to dynamic knowledge map (DKM) and combined this algorithm with relational database (RDB). In the experiment section, we used medical data to show the efficiency of our proposed mechanism. Each rule in the DKM was characterized by the name of disease, clinical attributes and their treatments. Experimental results with various disease show that the proposed system is superior in terms of understanding and convenience of use.

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Visual Mapping from Time-Table Information to Map (일정도표 정보의 지도기반 가시화 기법)

  • Lee, Seok-Jun;Jung, Gi-Sook;Jung, Seung-Dae;Jung, Soon-Ki
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1155-1160
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    • 2006
  • 다양한 과학 분야와 공학 분야에서는 그들이 다루고 있는 특정한 주제의 정보를 좀 더 신속하고, 명확하게 사용자에게 전달하기 위해서 여러 가지 정보 가시화(information visualization) 기법을 사용한다. 정보를 가시화 할 때는 기본적으로 세 가지 과정을 거치는데, 원천 데이터(raw data)로부터 데이터 모델(data model)로 변환하고, 변환된 데이터 모델을 가시화 구조상(visual structure)에 매핑(mapping)시킨 후 정보화 모델(information model)로 변환하게 된다. 본 논문에서는 특정 행사가 진행되고 있는 건물내부에서 발생하는 시간, 공간적인 정보를 정리한 도표 메타포(table metaphor)를 토대로, 해당 데이터 모델로부터 추출한 다양한 정보를 3 차원 지도로 구성된 정보화 모델 상에 반영하기 위한 방법을 제안하였다. 또한, 정보를 단순히 공간상에 반영하기 보다는 사용자의 관심영역(interest area)에 따른 정보의 공간적 의미에 중점을 두어 3차원 공간상에 표현하였다.

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The Representation Techniques based on 3D Map to Obtain User-interested Information from Spatio-Temporal Table (시-공간 정보도표상의 사용자 관심정보 획득을 위한 3차원 지도 기반 가시화기법)

  • Lee Seok Jun;Jung Gi Sook;Jeong Seung Dae;Jung Soon Ki
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.751-753
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    • 2005
  • 다양한 과학 분야와 공학 분야에서는 그들이 다루고 있는 특정한 주제의 정보를 좀 더 신속하고, 명확하게 사용자에게 전달하기 위해서 여러 가지 정보가시화(information visualization) 기법을 사용한다. 정보를 가시화 할 때는 기본적으로 세 가지 과정을 거치는데, 원천 데이터(raw data)로부터 데이터 모델(data model)로 변환하고, 변환된 데이터 모델을 가시화 구조상(visual structure)에 매핑(mapping)시킨 후 정보화 모델(information model)로 변환하게 된다. 본 논문에서는 특정 행사가 진행되고 있는 건물내부에서 발생하는 시간, 공간적인 정보를 정리한 도표 메타포(metaphor)를 토대로, 해당 데이터 모델로부터 추출한 다양한 정보를 3차원 지도로 구성된 정보화 모델 상에 반영하기 위한 방법을 제안하였다. 또한, 정보를 단순히 공간상에 반영하기 보다는 사용자의 관심영역(interest area)에 따른 정보의 공간적 의미에 중점을 두어 3차원 공간상에 표현하였다.

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