• Title/Summary/Keyword: Many-objective Evolutionary Algorithm

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Automated flight control system design using multi-objective optimization (다목적 최적화를 이용한 비행제어계 설계 자동화)

  • Ryu, Hyuk;Tak, Min-Je
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.1296-1299
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    • 1996
  • This paper proposes a design automation method for the flight control system of an aircraft based on optimization. The control system design problem which has many specifications is formulated as multi-objective optimization problem. The solution of this optimization problem should be considered in terms of Pareto-optimality. In this paper, we use an evolutionary algorithm providing numerous Pareto-optimal solutions. These solutions are given to a control system designer and the most suitable solution is selected. This method decreases tasks required to determine the control parameters satisfying all specifications. The design automation of a flight control system is illustrated through an example.

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Congestion Management in Deregulated Power System by Optimal Choice and Allocation of FACTS Controllers Using Multi-Objective Genetic Algorithm

  • Reddy, S. Surender;Kumari, M. Sailaja;Sydulu, M.
    • Journal of Electrical Engineering and Technology
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    • v.4 no.4
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    • pp.467-475
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    • 2009
  • Congestion management is one of the technical challenges in power system deregulation. This paper presents single objective and multi-objective optimization approaches for optimal choice, location and size of Static Var Compensators (SVC) and Thyristor Controlled Series Capacitors (TCSC) in deregulated power system to improve branch loading (minimize congestion), improve voltage stability and reduce line losses. Though FACTS controllers offer many advantages, their installation cost is very high. Hence Independent System Operator (ISO) has to locate them optimally to satisfy a desired objective. This paper presents optimal location of FACTS controllers considering branch loading (BL), voltage stability (VS) and loss minimization (LM) as objectives at once using GA. It is observed that the locations that are most favorable with respect to one objective are not suitable locations with respect to other two objectives. Later these competing objectives are optimized simultaneously considering two and three objectives at a time using multi-objective Strength Pareto Evolutionary Algorithms (SPEA). The developed algorithms are tested on IEEE 30 bus system. Various cases like i) uniform line loading ii) line outage iii) bilateral and multilateral transactions between source and sink nodes have been considered to create congestion in the system. The developed algorithms show effective locations for all the cases considered for both single and multiobjective optimization studies.

PC Cluster based Parallel Adaptive Evolutionary Algorithm for Service Restoration of Distribution Systems

  • Mun, Kyeong-Jun;Lee, Hwa-Seok;Park, June-Ho;Kim, Hyung-Su;Hwang, Gi-Hyun
    • Journal of Electrical Engineering and Technology
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    • v.1 no.4
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    • pp.435-447
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    • 2006
  • This paper presents an application of the parallel Adaptive Evolutionary Algorithm (AEA) to search an optimal solution of the service restoration in electric power distribution systems, which is a discrete optimization problem. The main objective of service restoration is, when a fault or overload occurs, to restore as much load as possible by transferring the de-energized load in the out of service area via network reconfiguration to the appropriate adjacent feeders at minimum operational cost without violating operating constraints. This problem has many constraints and it is very difficult to find the optimal solution because of its numerous local minima. In this investigation, a parallel AEA was developed for the service restoration of the distribution systems. In parallel AEA, a genetic algorithm (GA) and an evolution strategy (ES) in an adaptive manner are used in order to combine the merits of two different evolutionary algorithms: the global search capability of the GA and the local search capability of the ES. In the reproduction procedure, proportions of the population by GA and ES are adaptively modulated according to the fitness. After AEA operations, the best solutions of AEA processors are transferred to the neighboring processors. For parallel computing, a PC cluster system consisting of 8 PCs was developed. Each PC employs the 2 GHz Pentium IV CPU and is connected with others through switch based fast Ethernet. To show the validity of the proposed method, the developed algorithm has been tested with a practical distribution system in Korea. From the simulation results, the proposed method found the optimal service restoration strategy. The obtained results were the same as that of the explicit exhaustive search method. Also, it is found that the proposed algorithm is efficient and robust for service restoration of distribution systems in terms of solution quality, speedup, efficiency, and computation time.

A Two-tier Optimization Approach for Decision Making in Many-objective Problems (고도 다목적 문제에서의 의사 결정을 위한 이중 최적화 접근법)

  • Lee, Ki-Baek
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.21-29
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    • 2015
  • This paper proposes a novel two-tier optimization approach for decision making in many-objective problems. Because the Pareto-optimal solution ratio increases exponentially with an increasing number of objectives, simply finding the Pareto-optimal solutions is not sufficient for decision making in many-objective problems. In other words, it is necessary to discriminate the more preferable solutions from the other solutions. In the proposed approach, user preference-oriented as well as diverse Pareto-optimal solutions can be obtained as candidate solutions by introducing an additional tier of optimization. The second tier of optimization employs the corresponding secondary objectives, global evaluation and crowding distance, which were proposed in previous works, to represent the users preference to a solution and the crowdedness around a solution, respectively. To demonstrate the effectiveness of the proposed approach, decision making for some benchmark functions is conducted, and the outcomes with and without the proposed approach are compared. The experimental results demonstrate that the decisions are successfully made with consideration of the users preference through the proposed approach.

A Bi-objective Game-based Task Scheduling Method in Cloud Computing Environment

  • Guo, Wanwan;Zhao, Mengkai;Cui, Zhihua;Xie, Liping
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.11
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    • pp.3565-3583
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    • 2022
  • The task scheduling problem has received a lot of attention in recent years as a crucial area for research in the cloud environment. However, due to the difference in objectives considered by service providers and users, it has become a major challenge to resolve the conflicting interests of service providers and users while both can still take into account their respective objectives. Therefore, the task scheduling problem as a bi-objective game problem is formulated first, and then a task scheduling model based on the bi-objective game (TSBOG) is constructed. In this model, energy consumption and resource utilization, which are of concern to the service provider, and cost and task completion rate, which are of concern to the user, are calculated simultaneously. Furthermore, a many-objective evolutionary algorithm based on a partitioned collaborative selection strategy (MaOEA-PCS) has been developed to solve the TSBOG. The MaOEA-PCS can find a balance between population convergence and diversity by partitioning the objective space and selecting the best converging individuals from each region into the next generation. To balance the players' multiple objectives, a crossover and mutation operator based on dynamic games is proposed and applied to MaPEA-PCS as a player's strategy update mechanism. Finally, through a series of experiments, not only the effectiveness of the model compared to a normal many-objective model is demonstrated, but also the performance of MaOEA-PCS and the validity of DGame.