• Title/Summary/Keyword: Maintenability

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A study on the performance item of the maintenability & resident in the window components (창호용 주택부품의 갱신대응성능 및 주거성능표시항목에 관한 조사연구)

  • Park, Geun-Soo;Kwon, Bo-Min
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2005.11a
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    • pp.133-138
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    • 2005
  • This study is about the description method & scope of maintenability in window components which have been applied to the remodelling work in Apartment Housing. Already we did established the maintenability performance index through the preceding research in recent. It is defined as changeability, prefabrication, coordination. and capacity of performance preservation. As the results of analysys on the performance information that is reported by catalog & internet media, the ratio of adaptation as a maintenabilty performance was revealed to percentage of 11(11%). And as the respects of represented content, majority of the performance information only have dealt with advertising-effect, rather than physical performance make easy to change and separat.

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Software Development for the Construction of Periodic Maintenance System (정기보전체계 구축을 위한 소프트웨어개발)

  • 김재중;김원중
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.18 no.35
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    • pp.115-122
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    • 1995
  • This paper is developed with software system for the construction of periodic maintenance. The system includes records of equipment, maintenance work, failure mode analysis and work standards of maintenability, inspection & repair to establish periodic maintenance system. And the software program is designed with user-oriented to analyze maintenance data and maintenance system of periodic interval times. Also machine operator can easily apply maintenance management system in production & manufacturing field. Visual Basic in the environment of Window system is used as computer program language for graphics and data base management in IBM PC.

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Data Transmission Processing System Design for Real-Time Distributed Simulation by Using Software Design Patterns (소프트웨어 디자인 패턴을 적용한 실시간 분산 시뮬레이션을 위한 데이터 전달처리 시스템 설계)

  • Suk, Jin-Weon;Ryoo, In-Tae
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.649-657
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    • 2009
  • Usually, The data transmission processing efficiency of the distributed system running on high speed networks depends on the system architecture and the data transmission processing system. In order to secure the real-time rate and the system reliability, the real-time distributed simulation system on the distributed environment has tried to satisfy the performance required by the data transmission processing system. However, the client/server-based data transmission processing system in the real-time simulation system has been difficult to satisfy the system stability, extensibility and maintenability, especially when system changes. So, it is natural to study another improved data transmission processing system to solve the problems at the existing real-time simulation system. After analyzing the existing real-time simulation system, this paper will propose the improved real-time data transmission system by using Software Design Pattern, which enhances extensibility, interoperability, reusability and maintenability of the system.

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The Design and Implementation of a Software Complexity Measurement System (소프트웨어 복잡성 측정 시스템의 설계 및 구현)

  • Lee, Ha-Yong;Rhee, Ryong-Geun;Park, Jung-Ho;Yang, Hae-Sool
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.3
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    • pp.314-323
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    • 1995
  • Recently, as users' understanding about software is raised, software developers devoted all their energy to satisfy users' needs. Accordingly, software is getting increase in volume and becoming complicated. As account of it, development and maintenance costs of software have been increased, and a large number of developers were projected in maintenance and development of new software. Software with good maintenability has a function in a module and is easy to read and simple. In this paper, for effective management of software complexity, I designed and implemented the system which accepts source program by input and measures product metrics and produce measurement value of factor items.

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A Study on Fuel Selection for Next-Generation Launch Vehicles (차세대 발사체용 연료선정에 관한 연구)

  • Kim, Cheulwoong;Lim, Byoungjik;Lee, Keejoo;Park, Jaesung
    • Journal of the Korean Society of Propulsion Engineers
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    • v.25 no.3
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    • pp.62-80
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    • 2021
  • The requirements for the next-generation propulsion system and for a good propellant have been summarized. The characteristics and effectiveness of kerosene, hydrogen, and methane, which are the fuels that are mainly attracting attention in Korea and abroad, were compared with each other. As a result of the comparison, methane was evaluated to be more advantageous than other fuels in reliability, cost, reusability, maintenance, eco-friendliness, safety, lifespan, technical difficulties, engine cycle selection, application of common bulkhead, and non-disassembly/reassembly delivery. And in terms of performance, the specific impulse of methane is higher than that of kerosene, so the efficiency of the launch vehicle can be increased. Methane's properties incluidng eco-friendliness, low-temperature combustion, long life, and maintenability make it beneficial for reuse and for the development of multi-purpose engines.

A Study on Refined Information Generation through Classes Composition Based on Reengineering (재공학 기반의 클래스 합성을 통한 정련화된 정보 생성에 관한 연구)

  • 김행곤;한은주
    • Journal of Korea Multimedia Society
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    • v.1 no.2
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    • pp.239-248
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    • 1998
  • Software reengineering is making various research for solutions against problem of maintain existing system. Reengineering has a meaning of development of softwares on existing systems through the reverse-engineering and the forward-engineering. It extracts classes from existing system's softwares to increase the comprehension of the system and enhance the maintenability of softwares. Most of the important concepts used in reengineering is composition that is restructuring of the existing objects from other components. The classes and clusters in storage have structural relationship with system's main components to reuse in the higher level. These are referenced as dynamic informations through structuring an architect for each of them. The classes are created by extractor, searcher and composer through representing existing object-oriented source code. Each of classes and clusters extract refined informations through optimization. New architecture is created from the cluster based on its classes' relationship in storage. This information can be used as an executable code later on. In this paper, we propose the tools, it presented by this thesis presents a new information to users through analysing, based on reengineering, Object-Oriented informations and practicing composition methodology. These composite classes will increase reusability and produce higher comprehension information to consist maintainability for existing codes.

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